Schuyler Atkinson
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To preface - I have a party of 5 that are essentially glass cannons. They have been able to put out enough damage quickly enough that they have not been super threatened even in large encounters with me not pulling punches. that begin said they have no AC, as most of them spent a large sum on good weapons, and even less hit points, offering them to roll or take the PFS advancement has resulted in lots of 1's being rolled for HP.
So I am working on an encounter that I actively want them to run from. I want to use it as a lead in to a dungeon crawl session and would like to progress something like the watcher in the water encounter to force the party to organically flee into a mine/crypt/dungeon area.
Are there any suggestions out there how to present this encounter to a party who have become over confident in their damage dealing ability? Would you suggest it to them or make it appear as if their weapons have no affect?
