Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
You apply the chronicle to the current tier of your character. So if you apply to a low tier character you get the low tier rewards.
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
"Get'em!" Savoy shouts as he mentions to Saryn "Shake it off, and hit that thing" Get'em for a +1 to hit vs the demon for everyone and Saryn recovers 10 stamina from inspiring boost
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
"You say there's something coming through the portal? Let's spread out in a semi-circle so we can shoot it without risking getting in each others crossfire ..or getting blasted apart by what ever comes through and starts spewing fire or something" Savoy looks over the party "Anyone hurt with something I can fix in the next few seconds?"
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Seems my last post didn't make it onto the boards...so trying something else as my action "Are you alright Sev, you look a bit ..confused" "If you don't know what to do...try hitting.." Savoy points as the nearest enemy "..that one" Get'em on the closest enemy still standing for a +1 to hit before following up on his own advice and taking a shot
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
I think that 16 might miss up btw. If you didn't include the -2 penalty from me taunting them this round already our AC is 13 from the drake + 3 ranks from Sev's piloting = 16 and with a -2 from the taunt that means they missed
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
After pressing a button to open up communications with the enemy ship Savoy comments "Your mothers smelled of elder berries!" Bluff to taunt: 1d20 + 13 + 1d6 ⇒ (15) + 13 + (6) = 34 (DC = 15 + 1-1/2 times the enemy starship’s tier). If successful, each enemy character acting during the gunnery phase takes a –2 penalty to all checks for 1d4 ⇒ 1 rounds. The penalty increases to –4 if the enemy’s check is made as part of a push action
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Sev- wrote:
I have no idea, neither map seems to have changed since I checked them yesterday. It might not matter since it seems ships on both maps are pretty much as far away from each other ..but we might mess up the other table if we just move one of them and choose ...poorly
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
"Well Nufriend Ayoka, if you want to take the Devourer's ship apart we are more then willing to accept your assistance. And maybe when we're done we can have tea together" Diplomacy: 1d20 + 13 + 1d6 ⇒ (12) + 13 + (6) = 31
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
We have lots of big guns but we need to fill them. In fact if we somehow end up with someone in our front arc Savoy will most likely leave the captains chair and sit behind one of the left over guns to take a shot as well. My suggestion Pilot: Sev
You can have multiple science officers and engineers as far as i know so hopefully we'll have scanned the enemy in the first round and we'll know if there's anything we need to watch out for or has a weakness to exploit after that we can do the new minor scan action if needed and after that we can hopefully shoot at stuff for 5 rounds with full guns/missiles before we run out of missiles and need to be more conservative
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
So far I've found that the bigger fire power of the Drake is a great help. Savoy is build for the captains chair but could help out as a science officer (+8), a bad engineer(+5) or a bad secondary gunner (+3) ..or a real bad pilot (1 rank for a +5) if we have a big gap somewhere.
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Savoy picks one of the remaining enemies at random and shoots his blaster at it "Just fire on that one I guess" To hit EAC: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Get' em for +1 to hit on one of them
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
"Let's hit _this_ one" Savoy mentions as he fires his arc pistol at it To hit EAC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Get 'em for +1 to hit vs one of the damaged ones, then shooting at it
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
" Hit _that_ one over there" Savoy points at the one Varag damaged a few seconds ago Get'em on the one with 17 damage for a +1 to hit before he moves a bit to the side - still well clear of the group of dropbears - and draws his blaster as he does so.
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Seeing 6 creatures drop down from the trees and ganging up on Saryn Savoy shouts some words of encouragement to try to make Saryn feel better "Don't worry..this too shall pass!"
"Everyone, get the big one!
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Ducking under the swings as the statue animates and tries to hit him Savoy continues his work Mysticism: 1d20 + 5 ⇒ (15) + 5 = 20 before taking a guarded step away from the now moving and fighting statue Do we need to be adjacent to use mysticism or can we be further away?
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Culture: 1d20 + 5 ⇒ (11) + 5 = 16
Savoy looks at the tall stone marker illuminated by blue and red symbols from a save distance before commenting to the rest of the party "Looks like we found what we set out to investigate"
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Savoy looks around the area Just wondering if there's a description of where we are....we are here looking for/at a large mehir? Is it that big thing with the yellow line across it? Or is it somewhere in the building to the left?
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Just in case 18 damage doesn't do it ;), I'm pretty sure you also get your overcharge damage again -> You roll your damage twice, each time with all your usual bonuses and including any additional damage from special abilities, and then add the rolls together.
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
"Let's get this one of Sev's back now" Savoy says as he sticks his knife towards the enemy he's talking about To hit KAC: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
Get'em on the one I'm flanking, standard to attack
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Struggling to get near Savoy draws his survival knife in his other hand which he waves around menacingly and uses it to point out the enemy in front of him
Move and get 'em on (+1 to hit) on the one I'm next to - setting up more options for flanking later
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Seeing how far away the enemies are in an otherwise completely empty well lit cave Savoy moves a bit away from the rest of the group for fear that the enemy might have explosive weapons that can target the entire group as he draws his blaster and aims it in the general direction of the enemy and pulls the trigger. to hit R: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9 (vs flatfooted since they haven't acted yet? -2 for range)
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
"Since you are so nice to start negotiations. I'd like to make you a counter offer. How about _you_ leave and we will allow you do so?" Savoy raises his right eyebrow to indicate he's asking a question as he suggest a counter offer. Savoy has dark vision
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Kat5e wrote: Unable to respond telepathically, Kat says outloud to Savoy Just for future reference; I'm pretty sure a telepath can pick up your thoughts if you are responding to them. At least as so far as communication is concerned. I think it's like tossing someone a string with 2 cans at the ends of it and shouting into one end of it and then moving the can back to your own ear so you can hear the response before yanking away the string again so you can toss it to the next person. Starting the telepathic communication with a telepath gets a bit iffy, all I could find in the rules is; Mentally communicate with any creatures within the listed range with which you share a language.
So the rules don't explicitly say you can, but also not that you can't. And I think that a conversation at the very least implies a back and forth otherwise it be called a monologue in someone elses head or something ;)
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Savoy smiles friendly and through the translation device makes it known that he and the rest of the party would be (are) honored to meet with the elders Diplomacy: 1d20 + 13 + 1d6 ⇒ (19) + 13 + (2) = 34 not including any aid others (yet)
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Savoy doesn't speak celestial and I don't think I've even heard of Enerethian Savoy tries to make sense of the creatures attempt at communication Not sure if that's sense motive or culture
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
'That looks like the prudent course of action at the moment" A dark haired Lashunta male comments as he swivels in his chair to face everyone in turn. "Well done everyone, it's nice to see the Venture-Captain assembled what seems like a competent crew"
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
aid on Culture challenge 3: 1d20 + 5 ⇒ (7) + 5 = 12 "I'm not sure I'm able to clarify enough of what I understand from it to make sense of it all either" "I think we'll end up having to take a bunch of time and resynch with the databanks of the Starfinder fleet to see what we can come up with then" ------------------------------ life science challenge 4: 1d20 + 5 ⇒ (20) + 5 = 25
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
I'm assuming here that we're supposed to look at the challenges?
Savoy presses a few buttons and opens select hailing frequencies to a few near by starfinder vessels and requests some assistance
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
If I'm reading this correctly there's a lvl 4, 2 lvl 3s and a lvl 2? Soldier, Soldier, Technomancer and Mechanic? I'll join with a lvl 3 envoy/lvl 1 mystic if that's the case (Revvy Bitterleaf's character here) Player name: Eric
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Just in case you don't know how to do that; In the campaign tab somewhere to the right there is a link that says edit this campaign. If you click on that you see under the Campaign name a line which says: this campaign is no longer active with a box in front of it. If you select that box and save changes it will mark the campaign as inactive and it will moves from active to the list of your previous campaigns If you were waiting for conformation from all players that there's chronicles look alright -> Mine looks alright ;) Thanks for running the game.
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
AFlashInTime wrote:
I wouldn't have been able to tell that this was your first time GMing by pbp so well done. Only advice I can give you is do it again if you enjoyed doing it ;)
Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
It seems like I indeed did not provide my reporting info yet: Player name/Forum Alias : Eric / Revvy Bitterleaf
|
