Vesk

Sauros's page

333 posts. Organized Play character for Nefreet.


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Exo-Guardians

Vesk Vanguard (9)

"Everything's GROOVY, dude!"

Exo-Guardians

Vesk Vanguard (9)

Great job everyone!

Exo-Guardians

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Not many GMs I've encountered actually use those rules:

Tumble, Page 136 of the CRB wrote:
In all of these cases, the DC is modified by the same environmental circumstances that apply to the balance task of Acrobatics (see page 135).

And so we find on the previous page:

Balance, Page 135 of the CRB wrote:

As part of a move action, you can use Acrobatics to move across narrow surfaces and uneven ground without falling. A successful check allows you to move at half your land speed across such a surface. While balancing, you are flat-footed. If you fail the Acrobatics check to begin moving across a narrow surface or uneven ground, your move action ends at the point just before you’d need to begin balancing. If you fail the check while already balancing (having succeeded on a previous turn), you fall prone and the GM may rule that you start falling, depending on the type of surface you are moving across.

If you take damage while balancing, you must immediately attempt an Acrobatics check at the initial DC. On a success, you remain balancing (and can continue to move if it is your turn). If you fail, you fall prone and, depending on the type of surface you are balancing upon, the GM can rule that you start falling. You can’t take 20 on Acrobatics checks to balance.

Exo-Guardians

Vesk Vanguard (9)

You have Library Chips, right?

Although they're not terribly expensive.

A Deflective Reinforcement Armor Upgrade? They've become popular since Enhanced Resistance was nerfed.

Exo-Guardians

Vesk Vanguard (9)
GM bigboom wrote:
GM bigboom wrote:
Recovering some of her lost confidence, Datch remarks, “My, look how competent you’ve become. You should really be thanking me for pushing you in the right direction.”
Watching Sauros smash the rug into the elevator, Datch adds, "Present male vesks, excluded..."

"You wanna live? Then push this rug in the right direction."

Exo-Guardians

Vesk Vanguard (9)

Sauros rolls up the rug and drags it along with the party, resulting in some especially comical moments as he tries to fit it into the elevator as the doomsday counter ticks down.

"What?? You know how hard it is to find a half decent rug that doesn't cost you an arm and a tail? Besides. This place is blowin' up anyways!"

Exo-Guardians

Vesk Vanguard (9)

Luwazi!

Exo-Guardians

Vesk Vanguard (9)

Juggernaut Boosters!

Exo-Guardians

Vesk Vanguard (9)

One of Sauros's eyes pivots to look at the giant statue while the other pivots to look down at the giant rug.

"Nope! Not fallin' for this distraction again!"

He yanks on the rug to expose the obvious trap...

Exo-Guardians

Vesk Vanguard (9)

Taking 10 Sauros succeeds at both of those spoilers.

Sauros takes a peek at his Faction leader's file...

Exo-Guardians

Vesk Vanguard (9)

Sauros continues to slog away!

Entropic Strike (vs EAC): 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Bludgeoning, Force: 2d6 + 10 ⇒ (3, 2) + 10 = 15

Entropic Strike (vs EAC): 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Bludgeoning, Force: 2d6 + 10 ⇒ (1, 1) + 10 = 12

EAC 25, KAC 27; EP 1

Exo-Guardians

Vesk Vanguard (9)

My vote is to heal Chk'tarlsh and Hef for 3d6 ⇒ (3, 2, 2) = 7 Stamina and pass it on.

...or since that roll was terrible, I'm open to other suggestions ^_^

Exo-Guardians

Vesk Vanguard (9)

Sauros ignites the thrusters on his jetpack again and descends on the other side of the file cabinets.

"Not slippin' away that easily, DUDE!"

Entropic Strike (vs EAC): 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Bludgeoning, Force: 2d6 + 10 ⇒ (1, 2) + 10 = 13

EAC 25, KAC 27; EP 1

Exo-Guardians

Vesk Vanguard (9)

"I call 'not it!' on searching all those file crates!"

Sauros skirts safely around the elf and positions into a flank with Charles.

Entropic Strike (vs EAC): 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
Bludgeoning, Force: 2d6 + 10 ⇒ (5, 6) + 10 = 21

EAC 25, KAC 27; EP 1

Exo-Guardians

Vesk Vanguard (9)

If this was my Technomancer, I'd toss Datch inside and cast Hold Portal so they could settle their differences ^_^

Exo-Guardians

Vesk Vanguard (9)

"Where's a Nuar when you need one?"

Exo-Guardians

Vesk Vanguard (9)

Knowing that this maze is full of traps, Sauros coordinates his eyes to scan each hallway and room for discrepancies, both mundane and magical.

Perception: 1d20 + 15 ⇒ (8) + 15 = 23

Mysticism: 1d20 + 15 ⇒ (2) + 15 = 17

Exo-Guardians

Vesk Vanguard (9)

"Who were those guys? That Kasatha seemed like a total jerk!"

(since there's red text saying we need to go through 2, 3 or 4 next, I suggest we go through either 2, 3 or 4 ;-)

Exo-Guardians

Vesk Vanguard (9)

Sauros mutters something under his breath:

In an uncharacteristically dour change of mood, Sauros responds with, "No, but ysoki can regrow their teeth, right?"

Exo-Guardians

Vesk Vanguard (9)

I think it could have been even better if Datch's placement on the battlemap mattered as everything tried to kill her, and we had to spend tactics and resources keeping her alive ^_^

Exo-Guardians

Vesk Vanguard (9)

"You're totally killing my vibes, dude."

Sauros will happily take point.

As far as I can tell, although it's a move action to create my Entropy Shield, I don't see anything that suggests it disappears after combat. It doesn't actually take Entropy Points to create or maintain. So if it's fine with the GM, I'll just rock my shield for the rest of this scenario.

Exo-Guardians

Vesk Vanguard (9)

Sorry. Long day.

Entropic Strike (vs EAC): 1d20 + 10 + 2 - 4 ⇒ (17) + 10 + 2 - 4 = 25
Bludgeoning, Force: 2d6 + 10 ⇒ (3, 3) + 10 = 16

Entropic Strike (vs EAC): 1d20 + 10 + 2 - 4 ⇒ (18) + 10 + 2 - 4 = 26
Bludgeoning, Force: 2d6 + 10 ⇒ (2, 5) + 10 = 17

EAC 25, KAC 27; EP 1

Exo-Guardians

Vesk Vanguard (9)

If [blue] is still up, Sauros will full attack, offsetting the -4 with Flank and Get'em.

If [blue] is down, Sauros will Jetpack diagonally towards [red] and use the first attack roll against them.

Entropic Strike (vs EAC): 1d20 + 10 ⇒ (14) + 10 = 24
Bludgeoning, Force: 2d6 + 10 ⇒ (2, 4) + 10 = 16

Entropic Strike (vs EAC): 1d20 + 10 ⇒ (15) + 10 = 25
Bludgeoning, Force: 2d6 + 10 ⇒ (1, 2) + 10 = 13

Exo-Guardians

Vesk Vanguard (9)

Sauros steps up to flank the blue-painted robot.

Entropic Strike (vs EAC): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Bludgeoning, Force: 2d6 + 10 ⇒ (5, 3) + 10 = 18

EAC 25, KAC 27, EP 1

Exo-Guardians

Vesk Vanguard (9)

Sauros moves into the room, flying just barely over Krara's head via his jetpack (which will provoke from [purple], if it has a reaction available). As he does, he pulls the moisture from the air and coalesces it once again around his free arm, and then shoulder slams the robot from behind.

Entropic Strike (vs EAC): 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Bludgeoning, Force: 2d6 + 10 ⇒ (3, 3) + 10 = 16

EAC 25, KAC 27, EP 1

Exo-Guardians

Vesk Vanguard (9)

Sauros moves up to the first door and draws his cryopike, once again holding the front end with one hand and the back end with his prehensile tail.

I don't see Datch on the map; should we assume she's actually compliant?

Exo-Guardians

Vesk Vanguard (9)

Sauros nods sagely.

"DUDES! It's alright. Even the universe gets the munchies occasionally."

He catches the cracker in mid-air, then takes out a tuning fork from his Starfinder Backpack. With one hand, he places the cracker in the open palm, and with the other, he taps the statue on the head with his timing fork.

Mysticism, Trapsmith's Tools: 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34

Exo-Guardians

Vesk Vanguard (9)

Did my Perception check not see the trap?

Hef Sadir wrote:
He speaks, but not quickly enough, ”The rat is of Lao Shu Po, and represents one of the aspects of Grandmother Rat, who gained divinity by gnawing on a dead god, and expects respectful offer... never mind.”

"Oh. Oops."

Will Save: 1d20 + 5 ⇒ (3) + 5 = 8

"WHOA! Anyone else have a SERIOUS case of the munchies?"

Exo-Guardians

Vesk Vanguard (9)

"If this place is gonna blow in an hour, might as well take the catering with us."

Sauros will grab whatever tray the snacks have been piled on, and inspect the the shrine for a secret switch or lever.

Perception: 1d20 + 15 ⇒ (18) + 15 = 33

Exo-Guardians

Vesk Vanguard (9)

Also, I just checked off 1 set of Restraints, Binders.

Exo-Guardians

Vesk Vanguard (9)

Sauros's passive Perception would notice them both as well.

Sauros scrapes the inside of the jar with the last slice of apple. "I gotta give this to her, BODACIOUS choice of fruit. You breed these yourself? What's your secret?"

Fine with either door, so Left, Right: 1d2 ⇒ 1 LEFT!

Exo-Guardians

Vesk Vanguard (9)

Sauros holds up his hands, palms towards Krara.

"Six of us against one of her. I wasn't born on Vesk Prime, but that just doesn't seem right. But, hey, we still gotta explore here. I'll watch her. If she tries to escape," Sauros swivels an eye towards Datch, "We can renegotiate."

Exo-Guardians

Vesk Vanguard (9)

That is 4-2!

Exo-Guardians

Vesk Vanguard (9)

2 Good votes for Arrest, 1 Neutral vote for Kill. Looks like our party is 4-Good, 2-Neutral. Wonder if it'll fall along alignment lines?

Exo-Guardians

Vesk Vanguard (9)

Sauros takes the jar, cuts off slices of the apple with his survival knife, and crunches loudly for emphasis.

"I don't know you, personally, but I've seen and heard about what you've done. There's a bunch of people dead because of you, and that's just not cool. You gotta pay for your crimes, but we're not the ones who should collect. I do have one question, though. Why?"

I'd say arrest. Sauros is Good. He's a laid back surfer. About the only thing he'd kill is an extra large chips & guac.

Exo-Guardians

Vesk Vanguard (9)

"Awwwe, man! Apples?? You got any peanut butter? Gotta always mix protein in my macros."

Exo-Guardians

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Vesk Vanguard (9)
GM Hmm wrote:
both Aldane and Sauros have acted this round already.

Shaking this magic 8-ball is addicting!

Since that's all he does, I guess just apply that check to next round ^_^

Exo-Guardians

Vesk Vanguard (9)

Wouldn't the +4 from the Stewards be enough to succeed at the Stunt?

Precognition for next round: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 38

Exo-Guardians

Vesk Vanguard (9)

"Time to pull out the secret weapon..."

Precognition for next round: 1d20 + 15 ⇒ (13) + 15 = 28

Exo-Guardians

Vesk Vanguard (9)

Sorry! Thought I posted.

Precognition for next round: 1d20 + 15 ⇒ (18) + 15 = 33

Exo-Guardians

Vesk Vanguard (9)
House GM Tyranius wrote:
The upbeat voice of Zo! blares through the speaker.

"Didn't see that coming, either..."

Precognition for next round: 1d20 + 15 ⇒ (17) + 15 = 32

Exo-Guardians

1 person marked this as a favorite.
Vesk Vanguard (9)

"WHOA! I totally didn't see that coming!"

Precognition for next round: 1d20 + 15 ⇒ (8) + 15 = 23

Exo-Guardians

Vesk Vanguard (9)

Need to listen more often to us hippies!

Precognition for next round: 1d20 + 15 ⇒ (13) + 15 = 28

Exo-Guardians

Vesk Vanguard (9)

You can still scan! Or boost speed?

Exo-Guardians

Vesk Vanguard (9)

"DUDES! Check this out. Surfing isn't just a sport. It's a view into how Entropy flows throughout the Universe. Just as you can read the ripples in the water, so too can the fabric of space tell you what's been floating through it,"

Mysticism: 1d20 + 15 ⇒ (16) + 15 = 31

Scrying (Engineering Phase):
You employ a substantial form of divination, such as dealing from a digital harrow deck, reading the future by interpreting the splatter of leaking coolant on your ship, or visually scanning the readouts of your starship’s myriad screens to pull deeper and predictive meaning from the lights and sounds around you. This functions as the scan science officer action, but you attempt a Mysticism check instead of a Computers check. For information about the effects of a successful scan action, see page 325 of the Core Rulebook.

Then starting next round, Sauros will use Precognition to Aid Hef's Initiative roll:

Mysticism: 1d20 + 15 ⇒ (15) + 15 = 30

Precognition (Engineering Phase):
You use your supernatural senses and a spark of divination magic to see opponents’ motion before it happens, giving you just a split second to shout a warning to your ship’s pilot. Attempt a Mysticism check (DC = 10 + 1-1/2 × your starship’s tier). On a success, you grant the pilot a +2 circumstance bonus to their Piloting check at the beginning of the helm phase to determine piloting order.

Exo-Guardians

Vesk Vanguard (9)

I guess it is unclear if his ally counts as an "obstacle", but the visualization of punching someone so hard that they fly back thirty feet is just so cinematically satisfying.

Exo-Guardians

Vesk Vanguard (9)

Oh, nice, he's going to feel that for days.

"Hef! Get her to the elevator!"

Exo-Guardians

Vesk Vanguard (9)

As the assassins drop from above, Sauros shouts, "On it!"

And then he turns around and runs away...

...so he can build up momentum for a Bull Rush against [yellow]!

(my path will provoke from them if they threaten)

Bull Rush, Add Leverage, Juggernaut Boosters: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 (vs EAC+8)
Success pushes them back 20 ft + 5 ft for every 5 above their EAC+8 I rolled

If the Bull Rush succeeds, Sauros takes his Attack of Opportunity:

Entropic Strike (vs EAC): 1d20 + 10 ⇒ (2) + 10 = 12
Bludgeoning, Force: 2d6 + 10 ⇒ (5, 6) + 10 = 21

EAC 25, KAC 27; EP 3

Exo-Guardians

Vesk Vanguard (9)

I bet you're looking forward to Explosive Blast next level!

Exo-Guardians

Vesk Vanguard (9)

Forgot! Okie dokie, I will leave her up to you to control next round.