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![]() Not many GMs I've encountered actually use those rules:
Tumble, Page 136 of the CRB wrote: In all of these cases, the DC is modified by the same environmental circumstances that apply to the balance task of Acrobatics (see page 135). And so we find on the previous page: Balance, Page 135 of the CRB wrote:
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Vesk Vanguard (9)
![]() GM bigboom wrote:
"You wanna live? Then push this rug in the right direction." ![]()
Vesk Vanguard (9)
![]() Sauros rolls up the rug and drags it along with the party, resulting in some especially comical moments as he tries to fit it into the elevator as the doomsday counter ticks down. "What?? You know how hard it is to find a half decent rug that doesn't cost you an arm and a tail? Besides. This place is blowin' up anyways!" ![]()
Vesk Vanguard (9)
![]() Sauros continues to slog away!
Entropic Strike (vs EAC): 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
EAC 25, KAC 27; EP 1 ![]()
Vesk Vanguard (9)
![]() Sauros ignites the thrusters on his jetpack again and descends on the other side of the file cabinets. "Not slippin' away that easily, DUDE!"
EAC 25, KAC 27; EP 1 ![]()
Vesk Vanguard (9)
![]() "I call 'not it!' on searching all those file crates!" Sauros skirts safely around the elf and positions into a flank with Charles. Entropic Strike (vs EAC): 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
EAC 25, KAC 27; EP 1 ![]()
Vesk Vanguard (9)
![]() "You're totally killing my vibes, dude." Sauros will happily take point. As far as I can tell, although it's a move action to create my Entropy Shield, I don't see anything that suggests it disappears after combat. It doesn't actually take Entropy Points to create or maintain. So if it's fine with the GM, I'll just rock my shield for the rest of this scenario. ![]()
Vesk Vanguard (9)
![]() Sorry. Long day. Entropic Strike (vs EAC): 1d20 + 10 + 2 - 4 ⇒ (17) + 10 + 2 - 4 = 25
Entropic Strike (vs EAC): 1d20 + 10 + 2 - 4 ⇒ (18) + 10 + 2 - 4 = 26
EAC 25, KAC 27; EP 1 ![]()
Vesk Vanguard (9)
![]() If [blue] is still up, Sauros will full attack, offsetting the -4 with Flank and Get'em. If [blue] is down, Sauros will Jetpack diagonally towards [red] and use the first attack roll against them. Entropic Strike (vs EAC): 1d20 + 10 ⇒ (14) + 10 = 24
Entropic Strike (vs EAC): 1d20 + 10 ⇒ (15) + 10 = 25
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Vesk Vanguard (9)
![]() Sauros steps up to flank the blue-painted robot. Entropic Strike (vs EAC): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
EAC 25, KAC 27, EP 1 ![]()
Vesk Vanguard (9)
![]() Sauros moves into the room, flying just barely over Krara's head via his jetpack (which will provoke from [purple], if it has a reaction available). As he does, he pulls the moisture from the air and coalesces it once again around his free arm, and then shoulder slams the robot from behind. Entropic Strike (vs EAC): 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
EAC 25, KAC 27, EP 1 ![]()
Vesk Vanguard (9)
![]() Sauros nods sagely. "DUDES! It's alright. Even the universe gets the munchies occasionally." He catches the cracker in mid-air, then takes out a tuning fork from his Starfinder Backpack. With one hand, he places the cracker in the open palm, and with the other, he taps the statue on the head with his timing fork. Mysticism, Trapsmith's Tools: 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34 ![]()
Vesk Vanguard (9)
![]() Did my Perception check not see the trap? Hef Sadir wrote: He speaks, but not quickly enough, ”The rat is of Lao Shu Po, and represents one of the aspects of Grandmother Rat, who gained divinity by gnawing on a dead god, and expects respectful offer... never mind.” "Oh. Oops." Will Save: 1d20 + 5 ⇒ (3) + 5 = 8 "WHOA! Anyone else have a SERIOUS case of the munchies?" ![]()
Vesk Vanguard (9)
![]() Sauros takes the jar, cuts off slices of the apple with his survival knife, and crunches loudly for emphasis. "I don't know you, personally, but I've seen and heard about what you've done. There's a bunch of people dead because of you, and that's just not cool. You gotta pay for your crimes, but we're not the ones who should collect. I do have one question, though. Why?" I'd say arrest. Sauros is Good. He's a laid back surfer. About the only thing he'd kill is an extra large chips & guac. ![]()
Vesk Vanguard (9)
![]() "Time to pull out the secret weapon..." Precognition for next round: 1d20 + 15 ⇒ (13) + 15 = 28 ![]()
Vesk Vanguard (9)
![]() "DUDES! Check this out. Surfing isn't just a sport. It's a view into how Entropy flows throughout the Universe. Just as you can read the ripples in the water, so too can the fabric of space tell you what's been floating through it," Mysticism: 1d20 + 15 ⇒ (16) + 15 = 31 Scrying (Engineering Phase):
You employ a substantial form of divination, such as dealing from a digital harrow deck, reading the future by interpreting the splatter of leaking coolant on your ship, or visually scanning the readouts of your starship’s myriad screens to pull deeper and predictive meaning from the lights and sounds around you. This functions as the scan science officer action, but you attempt a Mysticism check instead of a Computers check. For information about the effects of a successful scan action, see page 325 of the Core Rulebook. Then starting next round, Sauros will use Precognition to Aid Hef's Initiative roll: Mysticism: 1d20 + 15 ⇒ (15) + 15 = 30 Precognition (Engineering Phase): You use your supernatural senses and a spark of divination magic to see opponents’ motion before it happens, giving you just a split second to shout a warning to your ship’s pilot. Attempt a Mysticism check (DC = 10 + 1-1/2 × your starship’s tier). On a success, you grant the pilot a +2 circumstance bonus to their Piloting check at the beginning of the helm phase to determine piloting order. ![]()
Vesk Vanguard (9)
![]() As the assassins drop from above, Sauros shouts, "On it!" And then he turns around and runs away... ...so he can build up momentum for a Bull Rush against [yellow]! (my path will provoke from them if they threaten) Bull Rush, Add Leverage, Juggernaut Boosters: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 (vs EAC+8)
If the Bull Rush succeeds, Sauros takes his Attack of Opportunity: Entropic Strike (vs EAC): 1d20 + 10 ⇒ (2) + 10 = 12
EAC 25, KAC 27; EP 3 |