Serpentfolk Spy

Sauros's page

75 posts. Organized Play character for Nefreet.


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Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Looks like Raia?

Boris can alternate between Captain/Engineer, Shaan is our Ace Pilot, I'm +5 Gunnery, and Raia can alternate between Engineer/Science Officer.

Then outside of Starship Combat she can roll Computers, Life Science and Physical Science, which we don't have otherwise.

EDIT: Happy to create and control the NPC if it helps you out ^_^

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

I'll be level 5 after this adventure.

Long story short, there were only 2 players signed up for this game, and I was the only player signed up for subtier 3-4, so the tables got combined.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

OhMyGosh, I was literally just statting out my Level 5 increase and put down Morlamaw as my next language (since Sauros speaks a bunch of aquatic languages). What a perfect in-character reason to study it!

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

My only preference would be to have something that can make up for Sauros's lack of Starship Combat skills =(

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Greetings!

I spoke with the online VL who suggested I come over to help fill your table. I've already GMed this (and played it at a higher Tier), so I'll leave any in-game decisions up to the group. I'm actually bringing a 4th level PC, but with the three of us the APL is still 2.3 (and with a 1st Level Pregen it'll be exactly 2.0)

Player: Nefreet
Character: Sauros
SFS ID#: 66548-703
Day Job, DCI Tenure: 1d20 + 8 ⇒ (8) + 8 = 16
Boons:
• [Faction] Second Seekers (Jadnura), Improved
• [Personal] Scoured Stars Survivor
• [Promotional] Promotional Reroll
• [Social] Deep Cultures Institute Tenure
• [Ally] Duskmire Allegiance (Yetis)
• [Slotless] Scoured Stars Veteran
• [Slotless] Scoured Flora
• [Slotless] Knack for Investigation [X][_][_][_][_][_]

Happy to also offer any assistance I can!

Second Seekers (Jadnura)

I took IUS for my 8th level Vesk Vanguard during the Playtest. When I went to recreate that build after COM came out, I couldn't see a good reason to anymore.

Best reason I can think of now is to have a decent non-lethal attack option for when you'd rather subdue an opponent.

Second Seekers (Jadnura)

Wow. Didn't realize that before.

Seems like the answer would be to buy a level 2 pike for reach and call it a day.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Thankyou!!

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

I tried refreshing, but now I don't see it =(

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Survey completed!

But my credits are incorrect.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Sauros calls up his personal coach.

"'Sup, dood?! Hey, I just a righteous time with my side gig, the Starfinder Society. Scored some pics on the deck of this ethereal ship, and it got me thinking. I know you got connections. How about this for a quick mini-series: Ethereal Jetskiing?? I know, right? If anyone can pitch it to the major networks, I bet you can. 'K. Catch ya later!"

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Sauros would have taken out his can of orange spray paint and tagged the current date on the wall of D9 before they headed out, too ^_^

Thanks for GMing!!

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Athletics, Take 10: 10 + 18 = 28 for D9

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Every room has a skill check to find loot, but it takes 10 minutes to perform. The King Xeros blows up in 10 minutes, unless we can extend a "timer" in increments of 10 minutes, but it looks like we're failing to do so.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

=(

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

"Anything you can do to set that feedback loop on 'pause'?"

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5
Earlier, I wrote:
Since I won't be applying this Chronicle until 8th Level, I don't have details such as Chronicle#, Fame and so forth.

So I guess with the playtest, the Chronicle is applied as a Tier 7-8, right? We don't need to hold it until 8th level?

If that is the case, here's my up-to-date credit info:

Player: Eric Bennett (aka Nefreet)
Character: So "Lily" Quy
SFS ID#: 66548-702
Faction: Second Seekers (LE)

Chronicle#: King Xeros will be #18
Starting XP: 18
Initial Fame: 24
Fame Spent: 2 (purchasing "Master Hireling")
Initial Credits: 82
Credits Spent: 150 (Bayonet Bracket, Light)

If I'm wrong, then just put down the top 4 lines.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Sauros dives for cover under a nearby computer terminal, fearing the disturbed Shirren more than the lacky Azlanti...

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Sauros looks over his shoulder after the boss falls unconscious.

"Uhhh, Xesh? I think grenades aren't the best option for taking apart an engine... I mean... Actually they're pretty good at doing it, just not in the way we want to do it..."

I'm fine calling this fight. We still have skill checks to perform.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

My DR blocked all of the curveblade damage as well ^_^

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5
GM Hmm wrote:
Yes, I already noted the -4 amongst everything else in Aldroxis's stat block.

I think you missed the damage from the poison, though.

13 from dart, -10 from purple aeon stone, DR cancelled out from injection, +4 poison, would equal 7 damage.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

I think Aldroxis also took damage from the dart, earlier.

Sauros takes advantage of his hasted state to close the distance with the Azlanti leader and pummel him into submission.

Move, Nonlethal Full Attack.

Unarmed Strike vs KAC: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
Bludgeoning Damage: 2d6 + 17 ⇒ (4, 1) + 17 = 22

Unarmed Strike vs KAC: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
Bludgeoning Damage: 2d6 + 17 ⇒ (3, 5) + 17 = 25
Critical Damage: 2d6 + 17 ⇒ (1, 3) + 17 = 21

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Here here ^_^

Second Seekers (Jadnura)

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CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Sauros grabs his Starknife, looks to the group, and leaps through the teleporter.

"Cowabunga, DOODS!!"

EDIT: Ha, ninja'd me by 43 seconds!

Second Seekers (Jadnura)

1 person marked this as a favorite.
CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Culture: 1d20 + 12 ⇒ (20) + 12 = 32

"Uhhh... Anyone speak Azlanti?"

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

"In another time and place I would have loved to test this thing out on the water."

Sauros continues to lead the way below deck, presumably with the other Vanguard by their side.

Second Seekers (Jadnura)

1 person marked this as a favorite.
CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

I skipped the optional encounter as well. There's 8 of them, right? That would've taken a Long time in PbP, Lol.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

RE: thought bubble on map

SERIOUSLY, RIGHT??

That thoroughly screwed up my prep, not realizing the ship's size until I showed up to GM. Luckily I had a blank flipmat.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Sauros hisses a raspy giggle at Xesh's comment.

Persistent Particle Beam: 1d20 + 10 ⇒ (6) + 10 = 16

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Sure sure!

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5
James "J.J." Jones wrote:
I will still have my phone so I will be able to do some light posting

I laughed at "light posting", since I'm running a PbP AP largely from my phone ^_^'

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

I'm GMing this scenario for my local group tomorrow, and will start prepping it shortly, so consider me unavailable for any major in-character decisions.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5
Matarno wrote:
GM Hmm wrote:
Actually, no... The pilot initiative check is not a starship combat action, so it cannot be affected by Captain encouragement. Alas.
*insert Shocked Pikachu meme here* - See, I learned something new today. Fine with aiding the evade, that also seems like it could be v important.

It's GM Discretion, really. GMs disagree whether the Pilot Initiative check is a Starship Combat check.

I rule that any check made during Starship Combat is a Starship Combat check, for example, but am happy to abide by the ruling of other GMs.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Solely Gunner it is! ^_^

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

So if one of us fires off all weapons in one arc, no other Gunner can attack, right?

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Currently at 8/10 Resolve: 1 spent on a 10 minute rest, 1 spent on previous gunnery check.

Persistent Particle Beam: 1d20 + 10 ⇒ (1) + 10 = 11

Yep that was bound to happen eventually.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Yeah my Natural 19 would have missed as well.

I have gloomy thoughts about high level gunnery checks for my characters without Starship skills.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

You distribute them however you want.

I think a previous edition restricted you to balancing Shields equally.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Ok, now I get it ^_^

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

With an AC of 26 I'll just be single attacking. I'm only +6 to-hit with a full attack.

Persistent Particle Beam: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 10d6 ⇒ (4, 4, 4, 1, 1, 6, 3, 1, 5, 4) = 33

I don't understand whatever's going on with our knowledge. If I can spend a Resolve, I will.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

"Let's make 'em wipe out like no other!"

Persistent Particle Beam: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 10d6 ⇒ (3, 4, 1, 2, 5, 3, 2, 4, 5, 1) = 30

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

"I think we got a good amount, doods. Whatever's left isn't worth someone's life."

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Right there with you. Today I'm off, but tomorrow I'm doing a 12-hr shift @.@

Second Seekers (Jadnura)

1 person marked this as a favorite.
CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5
GM Hmm wrote:
VL, VC, RVC polos -- not for sale unless you are one of these.

What if we're REALLY good at backrubs?

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Athletics: 1d20 + 18 ⇒ (8) + 18 = 26

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Oh! Can we use the Claim to Salvation Boon? I also have +2.

Athletics: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

"How much longer til this place burns to the ground?"

Swift Action, call his Starknife back to his hand, move action, align his shield against the izepthar, standard action, nonlethal tail slap.

Unarmed Strike vs KAC: 1d20 + 13 ⇒ (16) + 13 = 29
Bludgeoning Damage: 2d6 + 17 ⇒ (4, 3) + 17 = 24

I'm effectively +2 AC vs the izepthar right now.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

"I got you, Matarno!"

Sauros tosses his Starknife at the floating Aeon Guard and smacks the Izepthar with a tail strike (nonlethally).

Starknife vs KAC: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
Piercing Damage: 4d4 + 13 ⇒ (1, 1, 1, 3) + 13 = 19

Unarmed Strike vs KAC: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Bludgeoning Damage: 2d6 + 17 ⇒ (1, 5) + 17 = 23

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Gives me time to get AP#4 ready for my playtest PbP ^_^

I have 2 or 3 Biohackers (one's still deciding), a Vanguard, a Witchwarper and a Mechanic.

Second Seekers (Jadnura)

CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Oh. Sweet!

Second Seekers (Jadnura)

1 person marked this as a favorite.
CG Male Vesk Vanguard Athlete (4) | SP 40, HP 34 | EAC 16, KAC 20 | Fort +8, Reflex +5, Will +1 | Initiative +1 | Perception +10 (Darkvision 60 ft.) | See Profile for Skills | Speed 25 ft. | Resolve 5/5

Yeah I think I'll save my Skittermander Boon to create a Witchwarper and have them change colors throughout a scenario as they warp reality ^_^

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