I wasn't not attacking nor criticizing I merely refer to my own games. the lfting of the ban was new to me, just personal feelings... I just hope to have some fun thats all. also I am in few games with El Ronza, she knows exactly what character I am talking about as I play that character in another game with her. If I offended you I apologize.... not any intent there.
for level 4 I will be level 2 sorcerer and level 2 bard. progress beyond that will be mostly sorcerer but I usually let the game dynamics dictate that more. (advance to fill needs of the group). concentration on necromancy magic. I have most of what i need done but I cannot access it at work (I work night shift) so I will have the alias updated Friday night (Friday night is my only evening off).
oh... seems silly though lots of overlap really. I have two characters very similar to "Quartermaster" Kai'itza, one is a barbarian (single classed) --- Aramis you know her quite well the other is a Bloodrager/fighter Gestalted and a damage dealing machine. EDIT though I can almost see some value.. by taking Archetypes that eliminate overlapping abilities so you just get uber cool... I personally prefer not allowing it. EDIT 2: I guess you need the level 4 stats correct? instead of level 2. but what about the back story? is it viable? also what tie in should be used? like where will the party be and what (if any) are the circumstances of new players getting introduced)
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha had stopped playing when the fighting ended and her glossy black violin vanished. she immediately starts to look over any of the bodies that appear dead. checking for the freshest ones. dipping her finger in a bleeding wound and tasting the blood. not fresh she says, and moves on to another. finally finding one that seems fresh. she kneels beside it and bites into its shoulder draining some blood. after a minute or so she releases the body and wipes her mouth some new blood stains added to her already blood stained tunic. she then goes to join the ones that were in the cage with her. Who do I have to thank for the release? or are we still prisoners of a new master?
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha has no weapon out so cannot take the attack. she is just continueing the inspire courage for another round. trying to stay away from getting hit. She has not yet determined who is who she knows the silors of the crew that hold her prisoner are enemies. and anyone in the cell with her are allies.
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
I am also a bit at a loss not sure where everybody is heck I'm not even sure who's side I am on here. the two that escaped the ropes are those the ones from my animate rope spell? anyway Until she can get her bearings in this chaos Sasha just continues to play her haunting melody inspireing her allies within earshot trying avoid getting hit. this ahs got to be worse that any baroom brawl I've ever seen
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha sees the animated rope is busy keeping the sailors tied up for the moment. Sasha finishes her spell and shiney black violin materializes in her hands. Sasha begins to play a rather haunting melody creepy yet inspiring. bardic music to inspire courage (round 1/7) but she only (at this time) only considers those in the cell with her and those that let them out as allies. she has not yet met anyone else technically
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha continues to command the rope to entagle the men at the longboat. she then makes some jesters with her hands as she begins to conjure something. move action to command rope, standard to begin casting a spell (casting time 1 round) casting summon instrument
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha makes her way to the main deck after the three attempting to get away. Seeing them attempt to let go the long boat. Sasha chants in abyssal. in Abyssal:
oh no you don't and immediately the rope one of the men was untieing springs to life to entwine itself around him. cast animate rope to wrap him up reflex save DC 14 to avoid being entagled
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha is last to leave the cell still eyeing her rescuers with a touch of suspicion. in abyssal:
hope it isn't out of the pan and into the fire Not to much of the equipment is Sasha's but of everything that is there she immediately grabs a small locket and puts it on. seems it holds more importance that anything else she owns. So she says addressing her rescuers. who might you guys be? Sasha is eyeing up the recuers trying to guage why they were set free.
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sitting in the corner of the cell knees up by her chest sits a girl with scraggly black hair with a single pig tail of one side and the remains of the other off kilter(apperently the band to hold it together not working so well). she is dressed in what looks like a tattered and dirty jester's tunic covered in old blood stains and black pants. she wears no shoes. as the others come down below decks and come into view she seems to continously scan the room for something she can use to defend herself. eyeing a cut piece of rope on the deck, that will do she thinks to herself. waiting for the right moment and if she needs to she will use that rope to her advantage. but until then she sits and mumbles. in abyssal:
Just a little closer...just a little closer...just a little closer readying to cast animate rope on that piece of rope to trip the closest threatening person but only if they seem to do us in the cell real harm
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha this time looks to add more water that she ever has to weaken the rum. fort save for rum: 1d20 ⇒ 13
happy to finally find time to enjoy the night air Sasha makes her way topside to breathe in the night air and soon finds herself entertaining the crew with a summoned fiddle
Not her best performance but luckily there were no rotten eggs thrown. She soon finds herself dodging various other thrown objects as she ducks back below decks and grumbles off to her bunk they wouldn't know good music if it bit them
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
With so many riggers not to friendly with Sasha She does her best to avoid trouble with them but instead can't help but wonder about that gnome. as fate would have it the chance to learn about him is today. Hello She says a bit shyly to the gnome have never really met him but only seeing him in passing. have you been on board very long? I'm Sasha by the way she offers a her hand as a gesture of friendhip or at the very least shipmates. profession sailor task: 1d20 + 6 ⇒ (4) + 6 = 10
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha grabs her rum ration apparently in a miserable mood. seems her day in the sails was particularily exhausting. she addes a bit of water to the rum hoping this time she adds enough unlike the other times and drinks it down. Fort save: 1d20 ⇒ 4 what the ian all the nine hells are they doin with this rum, it gets stronger by the day. I've had enough for one day she staggers to her hammock and after two or three attempts and several curses in abyssal and infernal, manages to climb in and is soon sound asleep.
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
With the weather turning worse Sasha spend her day hard at work in the rigging working the sails while she does nothing to further anger the fellow riggers she does not sirk her duties either. and will not heistate to point out mistakes, though not to Plugg or scourge, silently she will assist those thatshe can consider friendly to her. Sasha works diligently
despite her skill in the sails the labor coupled with the weather has left Sasha fatigued
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha again waters down her rum ration in the hopes to make it less intrusive to her system. Fort save for rum: 1d20 ⇒ 8 but again the rum is to strong fer her and she can do no more than pass out in her hammock feeling the gentle sway of the ship the soothing sound of the creaking timbers. finding what peace she can in the lowly surroundings. her hands instictively fiddling with her locket. In infernal:
I will find you soon mother she drifts off to sleep.
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
day 7 daytime
Sasha works the upper rigging trying to avoid confrontation with the three that don't really appreciate her presence but instead she will make some small talk with Ratts the Halfling, looking to see if there is any commonality with him. Climb check for task: 1d20 + 9 ⇒ (10) + 9 = 19
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
I'm still here but I think we could look to invite a couple more just how are they to be introduced? ( may have someone in mind if they are still interested in playing a game (they have been unselected for several games and is thinking to give up on PbP games) BTW I was still wondering what happened with Sasha's violin lesson with Rosey?
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha collects her winnings with a smile and grabs her rum ration and once again tries to water it down to make it more palatteable. fort save 1d20 ⇒ 18 She then tries to spend time with Rosey learning to play the fiddle as per her agreement for getting rosey back her own fiddle. diplomacy 1d20 + 3 ⇒ (4) + 3 = 7 Sasha was not in a postion to be very much engaged with the conversation between plugg and brutis just in case perception check 1d20 + 3 ⇒ (3) + 3 = 6
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha is not very interested in the fight. she will go and seek out Rosey and talk to her about learning to play the fiddle. and see how she is enjoying having her fiddle back. diplomacy 1d20 + 3 ⇒ (9) + 3 = 12
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha raises an eye at the offer.
that boyle fellow seems pretty confident in his abilities probably the one to bet on i'll wager Sasha offers 5 gold for Boyle to win handing the coin to Kroop and ensureing he keeps track of it.
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Day 6
Sasha spends the day working dilligently on the lines keeping to herself and keeping a distance from those that are apparently against her. Profession sailor 1d20 + 5 ⇒ (11) + 5 = 16
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha waters her rum down before drinking then drinks slowly. Fort save 1d20 ⇒ 2 But once agin finds the rum to strong and passes out for the night her fortitude failing.
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha comes up wet and dirty a dead rat in her hand its side riped open as if chewed open by some ghast making into a meal. rat blood on her chin. tastes about the same as Kroop's stew she says as she tosses the dead rat on the pile of others that were brought up. Since the day is still early Sasha will take to the rigging finding what work needs to be done. hoping the sea breeze will aid in drying her clothes. prefession sailor 1d20 + 5 ⇒ (7) + 5 = 12
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha rubs her head from the bump her eyes turn blood red. and she lets loose a barrage of infernal words at the rats and the ship in general as she lunges at the rat to sink her teeth into it. attacking like a starved Ghoul. bite attack rat #10 1d20 + 2 ⇒ (11) + 2 = 13 -- damage 1d4 + 3 ⇒ (1) + 3 = 4
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Bilge rats round 2
Sasha gets very irrate at the rat, cursing it in Infernal In infernal:
bite me will ya, well two can play at that you little ********
Sasha dives at the rat that attacked her. her jaw opening up to reveal rows of sharp teeth and a pair of vampire like fangs bite attack on #10 Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3
or should I say as Sasha goes to dive on the rat the low cross beam finds her first as she ends up slamming her head into it and falls face first into the bilge water
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
get this first so I don't forget: Fort save 1d20 ⇒ 14 Bilge rats round 1
Ouch! you little bastard Sasha yell as she steps back to scream some more at the rat but this time only the rat will hear the scream 5' step back from the rat to avoid Aoo cast Ear Piercing scream for 1d6 ⇒ 1 damage Fort save DC 14 for half and dazed for 1 round (same save to negate the daze effect
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Initiative 1d20 + 2 ⇒ (16) + 2 = 18 damn, in the bilges not the pleasentries of the rigging but then again the lash aint much fun either. some day though, the tables will be turned Sasha gathers what she can to take care of what's in the bilges. taking a small coil of rope
(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female Tiefling (demon Spawn) Sorcerer (Wildblooded) 2 / bard (dirge bard) 2
Sasha tries her best to enjoy the meal though not the best she keeps it down. taking her rum ration she does the same as every night, water it down a bit. fort save 1d20 ⇒ 9
as she heads to her bunk she can hear Rosie playing feeling satisfied that she now has her fiddle.
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