![]()
![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Dismissing the grease? Now that he's down, it may be hindering us by making flanking difficult more than him? Not sure. He's gonna get 3 AoOs if he tries to get up, though.
Sardon takes another slash at the trog, and then moves quickly away from the swarm, moving around to Thaurux. (N NE E E) Hopefully we can pull his own swarm right back over him. Inspired Flanking Power Attack v. Prone: 1d20 + 11 ⇒ (7) + 11 = 18
![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Really unhappy about the swarm, Sardon takes a step to the north, allowing Mahasi to grab the acid flask from his belt. Inspired Power Attack on Prone Trog: 1d20 + 9 ⇒ (1) + 9 = 10 ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Next time you update the map, can we get the greased area? Surprise round: As the crocodile comes within his range, Sardon strikes. No messing around with trying to flip the croc over, he simply tries to take the thing out of the fight as quickly as possible. Invisible Power Attack+Inspire Courage: 1d20 + 7 ⇒ (17) + 7 = 24
First Ordinary round: If the croc is down:
Sardon moves towards the trog, getting (hopefully) within striking range without getting into the grease. If possible, he takes a swipe at the creature's legs.
Trip+Inspire Courage: 1d20 + 9 ⇒ (10) + 9 = 19 If the croc is up:
Sardon takes another swing at the ornery bugger.
Power Attack+Inspire Courage: 1d20 + 5 ⇒ (19) + 5 = 24
If it's down now:
Sardon moves towards the trog, getting (hopefully) within striking range without getting into the grease. If it's still up:
Sardon takes a step back (west), prepared to hack at the creature if it advances towards him.
AoO Power Attack+Inspire Courage: 1d20 + 5 ⇒ (13) + 5 = 18
Invisible: Not to be a pest, but to save you looking it up yourself Here Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Sardon walks into the room at a casual pace, letting the haft of his guisarme rattle against the scales of armor hanging by his knees. Still invisible, he is making more than enough noise to be heard. 20' move E - E - E - NE ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() @ PCs (mostly) If I advance loudly, he'll know where I am, but not what I'm armed with, etc. Hopefully, he'll come out to play, and I can get some trip action going. That should give Naiyra the chance to get a sneak attack in, and allow me to get flanking going, as Thaurux (I keep thinking you're Thoreau [/need head examined]) and Mahasi swoop in for the kill. Thoughts? ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() If needed:
[ooc]I'm fairly certain a 1 just means he freezes. Usually failing a climb roll by <5 means you don't move, it's the 5 or more that drops you. If I need to try to help Thaurux.... climb?: 1d20 + 4 ⇒ (15) + 4 = 19 Sardon takes advantage of his invisibility to scout around the top of the tower, peering into the western archway, avoiding the eastern side. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Giving the rope a tug to set the hook, Sardon stares at it for a moment, and then ties off this end. He contemplates the distance and the height, and decides to leave his armor on. "I'll pull the rope tight and let it go, twice if all is well," he says, as the sorcerer begins to cast a spell on him. Slowly he begins to pull himself up the rope. Climb+4 with armor on means I'll make it no matter what (no autofail on a 1 with skill rolls.) Reaching the top, he does his best to crawl over the rail quietly. stealth+20 from invisibility: 1d20 + 17 ⇒ (4) + 17 = 21 ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Sardon walks to the ledge where the eastern side of the tower has crumbled away. He looks out to see if he could possibly hook the rail on the top of the North section of the tower from there. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() I was under the impression the stairs collapsed when we were there. I'm willing to try a belayed approach if the GM says aye, but I'm not fond of reaching the top floor unarmored and alone, relying on my stealth. A DC 30 check tells me there's another way. Cracks and such in the frog room's ceiling let water in. Any big enough to let Sardon in? Or could be expanded? ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Trip: 1d20 + 7 ⇒ (15) + 7 = 22
Sardon steps into the room, moving to get the creature between him and Naiyra (A 5' step will get you flanking) and takes a swipe at the creature's feet. Assuming Success: Should the creature try to rise...AoO: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11 ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() init: 1d20 + 1 ⇒ (16) + 1 = 17 Sardon advances to the square just to the left of Thaurux and takes a slice at the wounded trog. Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Should the other trog try to stand up: AoO: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11 ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Sardon stands back, buffing the blade of his weapon, trusting the others to handle the frog. Was KOed by a toothache, so didn't get around to posting til now. "Well done," he says, strolling in once the danger's finished. "Glad to see you have the situation well in hand. Pretty statue." ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Grease related RetCon, if permitted: As the first skelly was tripped by the Grease, I would love to make an attack against it rather than .. retripping it.
Attack: 1d20 + 9 ⇒ (8) + 9 = 17 Adding +4 for melee attack v. prone Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8 ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Sardon slips into the room behind Naiyra and scoops at the flaming skeleton's legs with his guisarme. The square directly N of Naiyra's. Pesky 20' move. Trip: 1d20 + 7 ⇒ (11) + 7 = 18 AoO on Western Skelly should he approach: I believe that I can trip as an AoO. Trip: 1d20 + 7 ⇒ (9) + 7 = 16 ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() "बहुत धन्यवाद, मेरे दोस्त," Sardon says to the sorcerer. "The only flaw in that plan is that this does require two hands to wield." Sardon holds up the heavy flail. It is a two handed weapon, sorry. "If you take the shield and one of the creature's clubs, that would work. Or we could switch places." I'm perfectly happy to stand behind, but it might work better to switch places. I've got the better AC, and a +1 with the shield. Our best bet might be to actually both stick with our polearms, let me go ahead and trip, then you can move up, raging and power attacking and +4 to hit a prone foe and kill the s@%t out of things. Vudrani: Many thanks, my friend. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Heal: 1d20 + 1 ⇒ (4) + 1 = 5 I knew there was a reason I took Vudrani as a second language. Feel free to try again. hps now 6/12 Grabbing the rags from the sorcerer, Sardon attempts to bind his own wounds, making more of a mess than the sorcerer as he mutters. "वे आँखें है, लेकिन वे कहीं और समाधान के लिए देखो." Vudrani: They have eyes, but they look for solutions elsewhere. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() init: 1d20 + 1 ⇒ (14) + 1 = 15 Seeing the bats rising up from the floor, Sardon mutters foul Tian words and grabs a flask of acid. He flings it at the bats as they swarm towards the party. Ranged Touch: 1d20 + 2 ⇒ (9) + 2 = 11
![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() I thought that's what he meant when he said the floor was otherwise empty. If I misunderstood, let's back up. Sardon strikes a flame and lights the candle on his helmet, throwing a little light on the situation. Not knowing quite how silly he looks, he readies his guisarme and waits. Yes, I got a helmet candle, because one day, I'm getting polymorphed into a kobold. And then... well... then you're in for it. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() I love me some dolphin, but I'm not a shield-y sort. I'll strap it onto my backpack for now. Sardon collects his guisarme and walks around, looking for the way up to the 2nd level. Finding the stairs blocked, he breaks out the grappling hook and rope again. climb: 1d20 + 4 ⇒ (20) + 4 = 24
He scrambles up the rope quickly enough, keeping a careful eye out for enemies. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Assuming Naiyra continues to strategize: Sardon sees the trog slashed to pieces as the big human's glaive slices over his shoulder. He takes a swing at the creature with his flail.
power attack: 1d20 + 4 ⇒ (17) + 4 = 21
![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() We're going to need a better plan than crossed fingers. Did anyone think to pack a healer? Sardon sees the sorcerer get pincushioned, and drops his guisarme. Moving through the door into the space the first trog had been standing in, he draws his flail and attacks. Power Attack: 1d20 + 4 ⇒ (3) + 4 = 7 And I can't even switch out to a better d20. shoot. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Yikes ... things happen when I step away.
Sardon, having grown accustomed to the bathing habits of the westerners, hardly notices the trogs' cologne. He is unable to get a good swipe in with his weapon, what with all his allies in the way. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Hears the sigh and glances at Nairya, shaking his head. Half-elves. I bet she was hoping to become best friends forever with the magic lizard in the ruined tower that had been sealed for centuries. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Rather than getting up close and personal with the creature, Sardon takes a swipe at its legs with his guisarme. Trip: 1d20 + 7 ⇒ (14) + 7 = 21
If it tries to get up....: +4 to attack prone creatures. AoO: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Mahasi Mi Khaing wrote:
Grabs a baton and strikes up the dixieland band... Mahasi Mi Khaing wrote: Okay, I'm cheating with number 3, I admit it! Sulks. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Sardon walks outside and sets his backpack on the floor and digs out a rope and a grappling hook. He holds them up and shrugs. "I think we could manage," he says, tossing the hook up until it sets. Then scrambles up the rope.
![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Sardon steps up beside the rogue, using the reach of his guisarme to tickle the spider's belly. Power Attack: 1d20 + 4 ⇒ (11) + 4 = 15
AoO if it drops: Power Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 2d4 + 9 ⇒ (1, 1) + 9 = 11 [ooc]That's two 1s so far, dice roller. I've got my eye on you. ![]()
Init +1; Perception +2 AC 18, touch 11, flat-footed 17 hp 6/12 Fort +3, Ref +1, Will +2 Human Fighter (polearm master) 1
![]() Sardon sees the barbarian slice through the first two dogs easily enough, and moves up beside the big man. Moving left two squares=20' move. He stabs at the feral creature with his guisarme. Power Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Off to a great start.
|