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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Poor ol' slow sanriel. First to move toward the combat and he doesn't even get there in time to do anything. Sanriel glides up out of the cavern stones and looks to the downed giant.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() The brown mold Rhemoraz is always a fun option if you want to make finding the beast more of a challenge than killing it. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Being in solid stone I'd say I doubt it. But I imagine Anaxian would ride up on his Succubus mount and save the day were it the case. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() If we are going to be doing per round init then you really ought to grab the Init mods of everyone and do it as a GM roll. It works in a face to face game but frankly if we are only going to be posting every few days we are going to need some streamlining of things to make stuff like that work. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() over 18. Fine with darker themes.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Sanriel glides through the earth mostly ignoring to goings on above him. Though with the noises he was hearing ahead of him it sounded like someone and found whatever was ahead of them. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Sanriel is in range to talk but doesn't know what he is looking at yet. He still has a round or two of movement before he can see whatever it is.
Sounds like unless Dris chooses to do soemthing this round the monster will move into my vision next round and I should still be in range of telepathy to let the rest of our group know the deal. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Although some of the spells either need correcting or removal. Chronal lance as an example. Auto-stagger magic missile with no real downsides really ought to not be a L1 spell. The book is great though, I've used the Necrophage selections to great effect for my bad guys. Also while we I have yet to reach it would I be correct in assuming that the monster Disqutar is examining is still headed in our direction?
If not I'd imagine beating on this beastie would give the rest of the party a good enough answer. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Certainly no screaming burning monkeys hiding in here.:
HA! THE SPOILER WAS RIGHT! Certainly no screaming burning monkeys hiding in here.:
OH SO SAD NO MONKEY FOR YOU! Certainly no screaming burning monkeys hiding in here.:
HA! THE SPOILER WAS RIGHT! Certainly no screaming burning monkeys hiding in here.:
YOU DON'T SEEM VERY GOOD AT THIS Certainly no screaming burning monkeys hiding in here.:
HARGLTE JARGLEFLARGEN! Certainly no screaming burning monkeys hiding in here.:
BURNING MONKEY SWARM School illusion (shadow, shadowflesh); Level sorcerer/ wizard 3, witch 3 Casting Time 1 standard action Components V, S, M (a monkey’s paw) Range close (25 ft. +5 ft./2 levels) Effect 1 summoned swarm Duration 1 round/level (D) Saving Throw none and Will partial (see below); SR no You summon a shadowy, quasi-real swarm of monkeys (Pathfinder Bestiary 2). These creatures appear as a howling mass of primates and flames, and the entire swarm is burning for the duration of the spell. The illusory flames cause no damage to the monkeys despite their screaming and chattering. The swarm appears on your turn and understands and obeys your commands. The monkey swarm deals three-fifths (60%) of normal damage to disbelievers, and non-damaging effects are 60% likely to work against disbelievers. The monkeys attack as a normal monkey swarm but cause a further 1d6 hp fire damage in melee. The save DC for distraction is increased to 18. Characters within 30 ft. of the screaming swarm must make a Will save each round or be confused (as the condition). Once the saving throw is made, the character is no longer susceptible to the confusion effects. Certainly no screaming burning monkeys hiding in here.:
PERHAPS THE WORLD DOESN'T THINK YOU DESERVE MONKEYS Certainly no screaming burning monkeys hiding in here.: You seriously thought it would be this one? ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() happy birthday Remnant. Also, a question. As I've had the book burning a hole in my pocket since I got hold of it earlier this year would you permit me to grab some spells from the Kobold press Deep Magic book?
The book also has a spell for witches/wizards which summons a swarm of burning screaming monkeys. *looks at Jhaelwyn*
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Unfortunately this became my one last thing this week. Sorry folks. The pressure Sanriel had been giving off as he spoke seems to evaporate with the conversation pressing on. The druid looking to Jaduf for a few moments. " I shall save the explanations for another day Jaduf but with my abilities I wonder why you think I had not tried exactly that."
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() BBEG Haha! adventurers you may have bested my defenses and spoiled my traps but my immunity to divination effects and invisibility will ensure my escape! Cleric: Helping hand, please help the cheesey villian currently escaping. BBEG GAH! No! bad hand! ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Amusingly, any ally with the ability to pierce invisibility (see invisibility, true sight, invisibility purge) can also follow the hand instead of just you.
And yes that spell is shenanigans. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() *shrug* all of these counter measures depend on the enemy in question being in an enclosed space or otherwise restricted in movement. Echolocation and other extrasensory abilities require you be within 30-60ft for it to work. Same deal with Anaxians fear aura.
Now manipulating the rules I do know one very easy answer.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() The druid in question pauses for a few moments and considers.
it is interesting the ways you can turn a conversation if you frame it from the mind of a cruel, prideful religious figure. Should be an interesting conversation even if it does result in Sanriel being ejected from the bar. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() "And rather than take those words as warning as one might a firepelts growl or serpents hiss you decide to prod the topic. Such arrogance I was young once as well though."
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Vital strike was a thought. Unfortunately my stealth feat dampen presence ate two of my feat slots and verminfriend another one. Right now I don't even have natural spell.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() This thread seems to update in bursts as people gain or lose interest. I wouldn't worry about taking some time to respond. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Echolocation being a L4 spell is out of my selection range currently. I have one level of Inquisitor delaying my spell access unfortunately. Benifit is that I qualify for shaping focus with that and will be able to access Ooze shape in one level rather than 3. Carnivorous crystal ooze is ridiculous even without much of its abilities. Bats are nice, seems to be the entire purpose of summon minor monster. find the invisible thing bats! Hopefully one of them is the pet and the other is a hungry predator so we can play the death of one off on the other. Or I dunno, wait for the succubus's mind powers to finish with the traders and watch as they walk off to do her bidding. If the things in question happen to be animal,vermin or undead of either of the two above Sanriel will just make friends with it and have it join the Spid-al wave. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() @tiny creature discussion. And yet one more reason for Sanriels prefers beast shapes to be small or larger. Dexterity is one of those things he just does not possess. @mindblank
And I'm wondering how long in game it takes before the situation with the traders destabilizes and we have to kill them once they get angry with us for murdering their 'pet' monster. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() With a intentionally large movement for the benefit of his spiders the druid indicates a need for stealth pointing in the direction of the Larger thing they had indicated hearing. The skeleton pauses for a few seconds to dash out a quick note and passing it to his monkey companion. "Take that to the dead dragonling, or one of the drow. Spider or non-spider matters little" He commands as he dips into the stone and moves at great speed in silence.
The monkey scampers toward the indiviuals in question offering the message with only a slight tremor of concern being an object of interest to being so much more powerful.
Monkey note whoever picks it up.: The note written on stained cloth with a dark ichor of indeterminate nature reads thus. New arrivals, behind and ahead of the caravan. Ahead larger, going to investigate w spiders. Pass on to others in an unobtrusive manner if possible. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Yep, letting the social tank do her thing. If they turn out to be threats we kill them and/or do unspeakable things to them/their corpses. And if they turn out to not be threats? eh. I'd give fifty fifty odds on the same or it being too much trouble and moving on the next thing to MAIMMURDERKILL. Also, kind of displeased by the most recent FAQ update from Paizo. Lots of fun tricks for Martial types just closed. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() First of all player to player. Siabrae are monsters from the Worldwound far as I can tell they don't have much on the hows and whys of the ritual they participated in to become that way. Mostly because crunch wise Siabrae have intelligence but they are not supposed to give the players any reason to pause in murdering them. (well outside of the whole'can't be kileld on blighted ground' thing.) They seem to serve the standard 'Corrupted savior' motif to present the players a chance to see how far the corruption of the abyss can go. fluff wise that template and a one sentence bar in the wiki ( Here) is basically the whole cloth of the concept far as I can tell. So I am taking some liberties with their creation until I find more information but it is entirely possible that your assertion is in fact correct. Pure theory I would assert that Cyth'vog or whatever the demon prince of slime and corruption in pathfinder is called would have my bet for being the progenitor of the Siabrae. But I'm not holding my breath on further information showing up, Siabrae are heavily tied to the world wound so unless they choose to return there at some point I an't see it happening. Character to character Much of the mentality I have built for the character of Sanriel is maintained around the Mental dissonance that he is a good man doing greater goods with lesser evils. He traffics with corrupted creatures to ensure the destruction of greater threats. So the idea that he could have ever been damned from the start and infected by demonic taint to begin with would imply that he has been serving as a hand for his greatest enemy.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Aebin is sitting in the same room as Sanriel. Unless you moved to a different room and placed several feet of material in between Sanriel heard you. as the lowest he can possibly roll on perception is 25 and the DC to hear a whispered concersation is 15+ 1/10ft distance. Nightfalcon: Siabrae:
to be honest your first impression that this creature is some manner of lich. The skeletal appearance and stone body is new but being an intelligent undead its either that or a skeletal champion. However your knowledge of history and tidbits from some other bardic friends who travel closer to that area would give you a much better understanding of things. There is one place that has legends of creatures like the one you look at now, the world wound. Formerly the Kellid nation of Sarkosis that fell to the depredation of demons. The nation was famous for its druidic population and there are many legends of the Arch-druid who stayed in that doomed place, calling all others who might abandon their great temples traitors. Years later the first appearances of Stone boned skeletal casters trickled through the ranks of the first crusaders. They are Refereed to as Siabrae, undead druids who ceaselessly fight the demons of the world wound for control of their sacred lands. They are assuredly monsters as much as the demons though, undying horrors who can ghost through the earth as though it didn't exist. Immune to fire along with retaining their druidic power and extending those abilities to the dead as well as the living. From what you've heard of them it seems exceptionally strange one of them would be outside the Worldwound. There is a beat as the wood groans on the bar, Sanriel looks down and releases the grip he had on the surface a few new dents added to the wood. The skeleton sighs and looks to Davi "My apologies, for the damage. I will repair it given a few moments to summon the power. I thought I heard a dire insult against me, the likes of which might inspire me to circumvent the hospitality this fine establishment grants to inflict a creatively slow death on the wielder of such slander."
Meanwhile After having separated in a huff the unnamed monkey skeleton had clambered up a wall and began examining things. Careful to avoid damage but curious all the same, at least until it saw the fruit bowl through an opening to the kitchen. It glances about before cautiously reaching toward the fruit bowl with a skeletal hand. Seeking a rather plump looking plum
Hello cook, have a skeletal monkey thief to interact with. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() "Or perhaps I discover that like the Tian fisherman or the Feyborn deer to probe too deeply into things I need not proves my downfall. The Stone druid states
Snese motive DC30:
Oh yes this skeleton is being indulging in one of the ancient pass times of the old and bored. Toying with the frenetic nature that the youthful live their lives. there is no bile hidden in his tone, he has no interest in this woman outside the sport of prodding her paranoia serves. References Fisherman and deer: Sanriel is referring to the Pathfinder equivalents of Urashima Taro as the Tian fisherman and Oisin whos name translated to young deer as the feyborn. old and well known folk tales that one who has traveled much of the world might know. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() "I will use the fact that they have stopped and are occupied to move my arachnid allies past them and toward out goal." Sanriel says as he calls his horde together once more. Helpfully pointing the direction of the cart in question for the curious
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() "I am a wanderkin of a kind small one, but just as a story has a hundred tellings to go a-viking* there are a hundred paths to travel for each destination. Hold fast to the path you take as you travel such roads, for if you do not you may find that the home your travel so far from gone. To live lost is not much a life at all." The gem eyed skeleton informs with a gravely tone.
* for those with knowledge of languages or the Ulfen culture.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() I'm thinking a combination of you for foisting luggage on the bouncer and the bouncer for letting said luggage be foisted upon him.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() sense motive: 1d20 + 24 ⇒ (11) + 24 = 35
History DC17:
Sarkoris is the name of the Kellid city state that the worldwound spawned on top of. Planes DC23: From your remembering the place that the Worldwound opened was formerly called Sarkoris. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() What, a druid against acts defiling nature? Nah, thats just crazy talk.
Though just normal old animated undead and such Sanriel seems to be alright with what with the monkey he has. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() I imagine you will find plenty of way to keep sanriel distracted from your pets.
Hrmm... I really ought to actually write down the things Sanriel has. I know I had that list somewhere. Will need to consider a scroll pile myself with the inquisitor dip I also have options on that side as well. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() I imagine Sanriel would be exceptionally happy were you to do so and die of strength damage. One less proverbial monkey on his back so to speak. Though I do find that amusing The drow noble monster is written to have poison use, yet the template does not include it. then when they get turned into a giant spider they lose their ability with poison and somehow their weakness to light.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Were you to do so I imagine sanriel would sick it on you first which woukd require you curse its sudden but inevitable betrayal. Mah, a missed throw of providence. Just think an alchemist with mini syringe spears would have a daily supply of bioshock plasmids. Though I imagine overdoses of various venoms ought to work well enough. Might even be able to fill up with the giant spider if you ask sanriel in a way that shows the benefits. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() You are Technically correct ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() "And Jaduf is referred to as a compliment said far too late." Sanriel states with a half interested air " Not terribly far up the list on the 'times Jadus has been insulted in an amusing manner' list but still something to mark down for casual flair." ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Sanriel nods satisfied that nothing seems strange or out of place in the cart, seeing the Human completing the same actions he moves on with a quick motion to the man
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() *sigh*
I highly doubt sanriels searching will turn up much but paranoia demands at least checking. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() illia-:
"My name is Sanriel, Illia, I am a coworker not a simpering sounding board to talk about boys and paint the nails of. Yes the caravan in question is leaving one of the cities and going to arrive in the other. Were I to make my guess the prize we seek is whatever was intended to tie these cities closer. I was told that the caravan would be leaving one of the cities and we were to intercept it but I do not believe I was told which city.Would you kindly ask if they have a reliable map of the tunnels and roads of this area, what to watch out for that sort of thing. I would do so my self but they are not speaking a language I know. I used magic to understand them but it does for me speaking the same. Also ask if they have ever heard of the creature I had over the back of my largest spider. A plant shape changer that draws people close with a humanoid form and enticing smell then devours them with tentacles and tooth. I am going to investigate these creatures wares while they are distracted with you, they seem a curious pair to be simple merchants even in the underdark. " With that said Sanriel uses the ample distraction provided by Illia to investigate the merchants
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() That or the hungarian tobacco shop skit from monty python.
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Sanriel sneaking: Sanriel would earth glide under the cart and inspect it, if they are speaking he would listen in. (Langs=Common, Samsaran, Terran and Abyssal) If they are speaking in something he can't understand he would channel his racial ability (comprehend languages 1/day Samsaran) and move ahead of them placing his palm flat against the surface of the road as they were about to step there. In order to get an understanding. ![]()
Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() "Hide, I will call you if needed." the druid states to his collection of spiders. "Now to go see what that is." The druid states as he sinks into the ground until nothing below his eye sockets show moving toward the noise. EDIT:
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() *sigh* So on account of me misunderstanding that you all want to do me a favor and ignore the whole side bar on Darkfolk? That was wrong apparently. @Remnant
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Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity
![]() Don't suppose an aberrant venus fly trap shape shifter thing interests you?
@Jhaelwyn Hrmm.. that does seem to be the case for the dungoneering roll. weird I read it to be a successful test that you somehow detect there are other dark folk in the area. like the perception checks were for detecting them in stealth and the knowledge was for figuring out what precisely they were.
Well... that might require a rewrite somewhere as Sanriel has been referring to non-existent darkfolk for several posts now. Lovely.
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