| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar circles around the cat, coming up on its other side. Then she focuses on its movements and swings both hatchets at its neck. Strike: 1d20 + 6 ⇒ (9) + 6 = 15
Strike: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Strike, Hunt Prey, Twin Takedown.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar cusses as se struggles to free herself from the jaws of a monster cat. Escape (athletics): 1d20 + 6 ⇒ (15) + 6 = 21 She pulls out her hatchet and swings it at the cat's head. Strike: 1d20 + 6 ⇒ (16) + 6 = 22
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar slinks forward further, focuses on the red cat, and fires her bow at it. Strike: 1d20 + 6 ⇒ (9) + 6 = 15
Stride, Hunt Prey (red), Strike.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar heads in with her bow drawn, then looks around. Secret Rolls: Feel free to reroll them if you'd rather do it yourself. Stealth: 1d20 + 6 ⇒ (17) + 6 = 23 Perception: 1d20 + 5 ⇒ (14) + 5 = 19
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
"The fight's not over!" Samar calls back as the goblin flees. Unable to see too far in the cave, Samar looks back at her companions and asks, "We ready to press on? Someone get the light further in there." She waits for a light further in the cave or sight of her other enemies. The light's not all the way in, is it? I can just see nearby? If there's light now, or is soon, she'll double move toward the nearest enemy and make it her hunted prey. Stride, Stride, Hunt Prey. I've moved my icon in anticipation of light, but if none comes she's not going into the dark alone.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
As Samar continues to miss, she growls. "What the heck is with these things?" Twin Takedown 1: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Twin Takedown 2: 1d20 + 6 - 2 + 1 ⇒ (2) + 6 - 2 + 1 = 7
If both attacks hit, combine the damage for the purposes of weakness and resistances. Strike 3: 1d20 + 6 - 4 + 1 ⇒ (9) + 6 - 4 + 1 = 12
Strike 4: 1d20 + 6 - 4 + 1 ⇒ (5) + 6 - 4 + 1 = 8
Twin Takedown (1A), Strike (1A), Strike (1A) "GAH! BLASTED BONES!"
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar focuses on the green skeleton, determined to bring it down. "Just... die... already!" she growls between swings—looking more than a little frustrated. Twin Takedown 1: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Twin Takedown 2: 1d20 + 6 - 2 + 1 ⇒ (1) + 6 - 2 + 1 = 6
If both attacks hit, combine the damage for the purposes of weakness and resistances. Strike 3: 1d20 + 6 - 4 + 1 ⇒ (15) + 6 - 4 + 1 = 18
Strike 4: 1d20 + 6 - 4 + 1 ⇒ (17) + 6 - 4 + 1 = 20
Twin Takedown (1A), Strike (1A), Strike (1A) I'm cursed!
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar snarls at the red skeleton and brings her axes down on its skull, hoping to shatter it completely. Twin Takedown 1: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Twin Takedown 2: 1d20 + 6 - 2 + 1 ⇒ (11) + 6 - 2 + 1 = 16
If both attacks hit, combine the damage for the purposes of weakness and resistances. Strike 3: 1d20 + 6 - 4 + 1 ⇒ (9) + 6 - 4 + 1 = 12
Strike 4: 1d20 + 6 - 4 + 1 ⇒ (8) + 6 - 4 + 1 = 11
Twin Takedown (1A), Strike (1A), Strike (1A)
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar curses as the skeleton tear into her, then cusses even louder when Scratch shares his knowledge with her. She eyes the red skeleton in front of her, looking for weak points in its bones, then hefts her hatchets high and swings really hard. Twin Takedown 1: 1d20 + 6 ⇒ (18) + 6 = 24
Twin Takedown 2: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
If both attacks hit, combine the damage for the purposes of weakness and resistances. If red is dead (again), she'll make green her hunted prey. If not, she'll:
Strike: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Hunt Prey (red), Twin Takedown (red), then either: Hunt Prey (green) or Strike (red)
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Apologies for my absence, but I assure you it was necessary. I'm hoping to get back posting this week, although my posts will likely be shaky. I expect to be back to daily posting by the weekend. Thanks for your patience, everyone.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar readies her hatchets and places her back to the nearby cavern wall. When Sandstone's lights illuminate the cave she peers inside, then starts slinking forward deeper into the cave. If she can see the enemies from where she is, she calls out a warning to her companions.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Did Samar's readied attack hit one of the cats? Samar focuses her gaze on the red cat and fires her bow, unleashing a salvo on the feline. Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16
Attack 2: 1d20 + 6 - 3 ⇒ (5) + 6 - 3 = 8
Hunt Prey (red), Strike, Strike.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Is the roof of the supply shed capable of holding Samar's weight? If so, she'll start there. Otherwise she'll start two space below Loola. I just realized I forgot to heal myself. She would've drank a potion before the battle. Sorry for forgetting. Minor Healing Potion: 1d6 ⇒ 6 (She's at full HP). Samar draws her bow and nocks and arrow, then watches her surroundings carefully. She readies an action to fire her bow at the first enemy to enter the camp that she can see.
Readied Attack: Ranged Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Piercing Damage: 1d6 ⇒ 2
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Sorry, I keep getting Gateway timeouts when I try to post. Website loads, then doesn't, then loads, then doesn't again. No problems with other websites. I'll try to post in gameplay but if you don't see one soon its stopped working for me again.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Last Round
This Round
Strike: 1d20 + 6 ⇒ (15) + 6 = 21
Stride, Stride, Strike.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar takes a step to the side, focuses on the red bandit, then swings both hatchets at him chest. Twin Takedown 1: 1d20 + 6 ⇒ (17) + 6 = 23
Twin Takedown 2: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Step, Hunt Prey (red), Twin Takedown.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Weird. My family and I couldn't log in at all. Not on any device in the house, any browser, any operating system, with or without cookies, cleared caches, etc. etc. Nothing. No entry.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Hi everyone!
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar pulls out her hatchet, strides over to the teal bandit, and drives it into his chest. Strike: 1d20 + 6 ⇒ (19) + 6 = 25
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Trusting her fellows to put out the fires, Samar strides forward and fires two arrows at the red bandit. Ranged Strike: 1d20 + 6 ⇒ (14) + 6 = 20
Ranged Strike: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar eyes the bandit in the cyan hat across the way as she pulls out her short bow. She cricks her neck from side to side, then suddenly nocks and fires an arrow at his shoulder with practised ease. Strike: 1d20 + 6 ⇒ (11) + 6 = 17
Hunt Target (cyan), interact to draw short bow, strike (she doesn't take a range penalty on this shot due to hunt target) Hmmm... If that's a miss she'll use a hero point to reroll it. Rolling it now in a spoiler just in case.
Spoiler: Strike: 1d20 + 6 ⇒ (14) + 6 = 20
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar sidles up to the oasis waters, looks around for trouble, then refills her waterskins at the pool. Perception (expert): 1d20 + 5 ⇒ (1) + 5 = 6
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
"Wait, what? Who am I?" Samar asks with a smirk as one goblins gets super into the play and the other pouts. With a shrug, she gives it a shot.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar tries to impress the goblins by climbing up absurdly high trees and dangling from the branches. Athletics: 1d20 + 6 ⇒ (6) + 6 = 12
When they offer her a place in a play she shrugs and gives it a shot. She'll participate without rolling.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar raises an eyebrow at the long-winded goblin. She sidles up to Scratch, accepts a big piece of racoon jerky, and starts to eat it, apparently unconcerned about the source or hair. In between bites she tips her head at Teki and asks Scratch, "Is the deluded one always like that?"
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Nope, I haven't played or GMed this one, Mott. In fact, I haven't even read it *GASP* Random comment: My daugther loves Zig so much she made her first PFS2 character a helpful goblin named Zig. She'll be so happy to hear he makes his return so soon.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
A scarred woman in well-worn leathers and mud-caked boots crosses her arms and examines both Yigrig and her fellow Pathfinders. Eventually she chuckles, shakes her head, and gives a lop-sided grin -- marred by two missing teeth and a scar cutting across her lip and chin. "What a motley crew we make." She shrugs, then relaxes, resting her hands casually on the heads of her hatchets sheathed at her hips. "I'm Samar. Samar Ashaad. From Katapesh way." She gestures all around. "What's up, Yigrig? Raking in the coin, I see. Nice hat." She nods at Scratch's question, apparently considering it a good one, then listens intently to the answer. "Bandits and gnolls? Well, that really narrows down the suspect pool." She scoffs, apparently not meaning a word she said. "What about the region itself? Who's living around the bridge? Anyone of interest -- people or wildlife?" Samar wants to attempt a Nature check to learn what dangers she might expect around the Elemion River and a Society check to learn of any groups/people/bandits with a stake in the immediate area or who'd be particularly ticked at the bridge being built. I'm rolling both below in a spoiler, but if you'd rather roll them go for it. Modifiers are in there.
Recall Knowledge: Nature (trained): 1d20 + 4 ⇒ (11) + 4 = 15
Society (trained): 1d20 + 3 ⇒ (13) + 3 = 16
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
"Thanks, pal," Samar says to Jaware as her wounds heal. Samar gives Nefaram a scowl. "Wow, glad to see this retirement's going so well for you. You stick with us from here on out so you don't get killed, yeah?"
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar cusses loudly as she coughs up blood. She spits at the mummy, takes a step forward, then swings both hatchets at it in wild flurry. Twin Takedown 1: 1d20 + 6 ⇒ (18) + 6 = 24
Twin Takedown 2: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Then she dashes back away from the walking corpse. Step, Twin Takedown, Step
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar refocuses on the remaining mummy, takes a quick Step forward, and swings both hatchets at the last mummy. Hunt Prey, Step, Twin Takedown. Twin Takedown 1: 1d20 + 6 ⇒ (6) + 6 = 12
Twin Takedown 2: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
If both of those attacks hit, the damage is combined for the purposes of resistances and weaknesses, etc.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Hatchets in hand, Samar eyes the nearest mummy. She takes a step closer to it and swings both of her hatchets at the mummy's torso. Twin Takedown 1: 1d20 + 6 ⇒ (11) + 6 = 17
Twin Takedown 2: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
If both of those attacks hit, the damage is combined for the purposes of resistances and weaknesses, etc. Hunt Prey (green), Step, Twin Takedown.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar, who'd always been horrible at remembering names, doesn't seem to get the accusations. Still, she gives the apparent-fake-Pathfinder a scowling LOOK. "Got anything to say for yourself?"
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
"Ouch," Samar remarks as Alonzo's squished. She follows Grommfell to the next door. "No argument here. Try not to die." Following Grommfell with both hatchets in hand. She'll take the Search exploration activity from now on.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Samar will attempt to track the other pathfinder as we travel. Her Survival is +4. Samar moves near the front of the group and tries to pick up the other pathfinder's trail. Survival: 1d20 + 4 ⇒ (12) + 4 = 16 The map link's not working for me. It leads me to the campaign.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
Ha! So it is. Not sure why it sounded weird to me. Haha. "Was that his name?" she shrugs. "Maybe the sun's getting to me." She follows Tuulen and the others inside.
| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)
"Venture-Captain Norden Balentiir?" Samar says aloud, cocking her head. She crosses her arms. "That ain't right is it? Not that I paid much attention in History of the Pathfinders class, but..." She thinks a bit longer. Spoilered Society roll below. Feel free to re-roll it, mott, if you'd rather roll all secret checks yourself.
Secret Society roll to Recall Knowledge! No peeking!: Society (VC Norden Balentiir): 1d20 + 3 ⇒ (12) + 3 = 15
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