Kressle

Samar Ashaad's page

149 posts. Organized Play character for Jessica Catalan (Organized Play Line Developer).


Full Name

Samar Ashaad

Race

Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)

Gender

| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1

Alignment

CN

Location

Absalom, Katapesh

Languages

Common, Keleshite

Occupation

Pathfinder

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Samar Ashaad

Samar Ashaad
276820-2002
Female Human (skilled heritage) Bounty Hunter Ranger 1
Ethnicity (Kelishite), Nationality (Katapesh), Home (Absalom)
CN Medium (human, humanoid)
Faction: Horizon Hunters (Reputation: 9)
Training: Swords 3
Fame 9
XP 9

Languages Common, Kelish
Senses Perception +5 (Expert)
Hero Points 1
Class DC 16
Speed: 25 feet

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DEFENSE
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HP: 20
AC: 18 (+2 Item, +3 Dexterity, + 3 Proficiency)
Fortitude: +7 Reflex: +8 Will: +3

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OFFENSE
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Melee: hatchet +6 (1d6+3 S)(agile, sweep, thrown 10 ft.)
Ranged: shortbow +6 (1d6 P)(Range: 60 ft.)(deadly d10) (Ammo: 12/20)

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REACTIONS
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Cryptid Scholar:
Traits fortune
Uses [] [] []
Trigger: You attempt to Recall Knowledge to identify a creature you can see.
Effect: You roll the skill check twice and use the better result.

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ACTIONS
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Hunt Prey:
<1> (concentrate, ranger)
…You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
…You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
…You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
…You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

Twin Takedown:
<1> (flourish, ranger)
Frequency once per round
Requirements You are wielding two melee weapons, each in a different hand.
…You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.
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Skills
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Acrobatics: +6 (Trained)
Arcana: +0 (Untrained)
Athletics: +6 (Trained)
Crafting: +0 (Untrained)
Deception: +0(Untrained)
Diplomacy: +0 (Untrained)
Intimidation: +3 (Trained)
Lore (legal): +3 (Trained)
Lore (scouting): +3 (Trained)
Medicine: +0 (Untrained)
Nature: +4 (Trained)
Occultism: +0 (Untrained)
Performance: +0 (Untrained)
Religion: +1 (Untrained)
Society: +3 (Trained)
Stealth: +6 (Trained)
Survival: +4 (Trained)
Thievery: +6 (Trained)

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Statistics
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STR 16 DEX 16 CON 14 INT 10 WIS 12 CHA 10

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Feats
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Ancestry: skilled heritage
Class: hunt prey, hunter’s edge, twin takedown
General:
Skill experienced tracker

Feat and Ability Details:

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FEAT AND ABILITY DETAILS
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Experienced Tracker (general, skill): Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.

Hunt Prey:
<1> (concentrate, ranger)
…You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
…You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
…You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Hunter’s Edge:
You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training.
Flurry: You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

Skilled Heritage: Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.

Twin Takedown:
<1> (flourish, ranger)
Frequency once per round
Requirements You are wielding two melee weapons, each in a different hand.
…You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

Equipment:

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Equipment
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Armour: studded leather armour
Weapons: hatchet (2), shortbow, arrows (20)
Alchemical Items
Magical Items minor healing potion (5)
Containers: Backpack (Bulk 0/4), Belt Pouch (Bulk 0/4L), Sheath (2)
Equipment: bedroll, chalk, clothing (explorer’s), flint and steel, grappling hook, mug, rations (1 week), rope, soap, thieve’s tools, torch, waterskin, writing set

Gold: 12
Silver: 1
Copper: 3

Bulk 1B 6L
Encumbered 8, Maxiumum 13

Current Boons and Benefits:

Advanced Boon
Faction Boon Horizon Hunters
General Boons



Untyped Boon
...Cryptid Scholar

Sword Training Items
…Equal to level: minor healing potion
…Equal to half level: minor healing potion

Boon Details:

ADVANCED BOONS

FACTION BOONS

GENERAL BOONS

Traits:

agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

sweep: This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.


Defense Proficiencies:

FORT: Expert
REF: Expert
WILL: Trained
Light Armor: Trained
Medium Armor: Trained
Heavy Armor: Untrained
Unarmoured Defese: Trained
Shields: Trained

Offense Proficiencies:

Simple Weapons: Trained
Martial Weapons: Trained
Unarmed Attacks: Trained
Arcane Magic Untrained
Divine Magic Untrained
Occult Magic Untrained
Primal Magic Untrained

Reminder:

Untrained +0
Trained 2+level
Expert 4+level
Master 6+level
Legendary 8+level

Background:

Appearance and Personality: