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Sakorus's page
61 posts. Organized Play character for Kishmo.
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M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus just nods at everyone else, absent-mindedly agreeing with everyone. But looking at the ceiling mural, his scientific inclination would push through the fugue enough to say, "Galriona. Swamp world. I wonder what adaptations the swamp morlamaw have," before returning to quiet passivity.
Thanks for running, Kludde, and thanks for playing, everyone! This was a great table, even if that ghost almost got the better of us :D
OOOOooooh, and, an auto-injector on the Chronicle Sheet, you say! As a normally 'not available in Society' item, those are great to have access to!
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus is too out of it to take the initiative, but just to wrap things up: can we go clockwise through the remaining rooms? Top right, then bottom right, then bottom left?
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
AbadarCorp Entertainment wrote: Mission success! I don't want to deny you the opportunity to investigate the last areas, though I'm assuming my 2 Physical Science fails; can I try one of the other checks? If so,
Engineering: 1d20 + 19 ⇒ (20) + 19 = 39
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus doesn't seem to be taking any especial initiative, but with some gentle prodding from anyone telling him what to do, he'd help out.
I'm trying to roleplay having 3 Charisma, and the lack of self-awareness and tact that that would entail - hopefully it's not too bothersome, lol :D
Physical Science First Room: 1d20 + 19 ⇒ (2) + 19 = 21
Engineering for Pri-Pri if still needed: 1d20 + 19 ⇒ (20) + 19 = 39
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Dayjob: 1d20 + 21 ⇒ (12) + 21 = 33
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Yay, restorations! :D
Sakorus slowly blinks a few times as his gaze sharpens a bit. He's still pretty clearly not at full faculties, but at least he's responsive, now. "Oh. Hmm. Ah, thank you. I suppose we're...what are we doing, again?" He'd shuffle over to take a look at the inscriptions.
Culture: 1d20 + 16 ⇒ (12) + 16 = 28
"I believe this writing names this area as the "“Ceaseless Wonder Observatory?" How, uh. How wonderful."
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
I guess there's no real option to quickly heal Cha damage, so, Sakorus is more or less dead weight for this scene, yeah? I'm sure he'd appreciate if someone could tow his comatose body back to the sub, at least XD Hey, at least it's a lot easier underwater than it would be on land?
Sakorus continues to float aimlessly, his eyes unfocused and his tongue lolling out of his vertical-slit mouth, within his environmental protections.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus floats, listless and uncaring, bereft of agency, purpose, and self-awareness...
"This isn't so bad," some small part of his subconscious thinks to itself.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Atu Vaeyo wrote: Myst v 20+CR: 1d20 + 17 + 4 ⇒ (11) + 17 + 4 = 32 Just a thought, but - you're level 7, right? Can't you use specialization skill mastery to be taking 10 and mostly auto-tricking
And yes, please, @George if you have any spell slots left, fire off some magic missiles! As a space-wizard with Harmful Spells, your guaranteed force damage without a concealment chance (because no attack roll) should be carrying this fight :D
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Celly wrote: Celestia swims over to Sakorus to see if there is anything she can do for him ... as well as seeing if he has a resource she can use, such as a waterproof weapon. If she can, she will move him to safety. Nothing per se, but, he does have his apprehension-class capture pole to which we attached that ghost killer fusion we looted, and as a melee weapon that does P dmg, it's not that inhibited by being underwater. He also was most recently using the sentinel crystal spear that Hinevera was holding, which is a nice underwater ghost killer weapon! So you're spoiled for choice, as long as you can use advanced melee weapons?
Beyond that, he's got one Mk 1 Serum of Healing from his own reserves, as well as at least one, possibly two(?) of the Mk 3s we looted earlier.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Celly wrote: And of COURSE I can't cast Remove Condition and I DON'T have Restoration Celestia grumbles. Bah I went back to check, and the hypopens we looted earlier are purple = remove condition = would have been useful with the Frightened party members earlier, lol. But, sadly, no help for Cha damage.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus's entire body goes slack as the last of his Charisma drains away, and he floats, listlessly and bereft of agency, in the cold waters...
Huh, I guess you go unconscious if you lose all of your Cha. I guess Shari can take the spear, now, if she still wants :D
"If your total damage to one ability is equal to your score in that ability, you cease taking damage to that ability score, but you fall unconscious until the amount of damage is less than your score."
https://www.aonsrd.com/Rules.aspx?ID=126
Really regretting not bringing my khizar, who is blind and therefore immune to gaze attacks, now XD
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus goes for the full attack, reckoning that Shari has the ghost off-balance! He has just enough wherewithal to try and avert his gaze this time, though.
Fort Save vs Gaze DC 19: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Crystal Spear #1 vs FF KAC: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Concealment #1: 1d100 ⇒ 52
Crystal Spear P Damage #1: 4d6 + 12 ⇒ (4, 3, 4, 1) + 12 = 24
Crystal Spear #2 vs FF KAC: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Concealment #2: 1d100 ⇒ 27
Crystal Spear P Damage #2: 4d6 + 12 ⇒ (2, 3, 6, 3) + 12 = 26
Welp ¯\_(ツ)_/¯
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
AbadarCorp Entertainment wrote: Sakorus isn't afraid of no ghost, and strikes hard with the spear, which glows eerily at it hurts the ghost quite badly! Fort Save vs DC19 Ghostliness: 1d20 + 6 ⇒ (5) + 6 = 11
Sakorus's eyes grow increasingly dull and his face slackens into a bland expression as his personality is chipped away; but he retains enough agency to keep his guard up with the new spear!
Okay, down to 3 Cha, lol. I'm beginning to see the weakness in my "ppfft, just look at the ghost" strategy :D
@George any more Space-Magic Missiles? Some guaranteed Force damage sounds good about now!

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
So Sakorus has reach, + the spear has reach, so he'd have 15 ft - but he wasn't looking at the ghost, so, he wouldn't get an AoO as the Ghost came in, right? Just talking that through.
Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19
Working through the pain of flash-aging, Sakorus wields this fancy new crystal spear, going for a jab! He's not averting his gaze, reasoning, pfft, who needs Charisma anyways.
Crystal Spear vs Heliotherum: 1d20 + 11 ⇒ (18) + 11 = 29
Ghostly P Damage: 4d6 + 12 ⇒ (2, 5, 3, 6) + 12 = 28
For his Move action, he'd do the Biohacker ID, to try and learn if there's anything different or special about this ghost, instead of your regular run-of-the-mill ghost.
Biohacker ID (Phys Sci): 20 + 19 = 39
I'd like to know if this ghost has any special qualities outside of the ghostly usual; like we've seen the incorporeality, the aging touch, the gaze, etc. But if it has, like, any unusual weaknesses, etc, that would be great to know!
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus moves around the telescope (Move action) and then stops to pick up the crystal spear (second Move action). Keeping his gaze on the ground and then the spear, he spends a moment of intense focus (as discussed, spending 1 RP to become momentarily proficient with crystal spears :) )
"I don't know what your life's work entails, but we're willing to talk, if you are. We may even be able to help. Not to brag, but, I'm very good with lives' works, you know," Sakorus speaks out loud, while still looking down.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Man, ghost walrus art so good!
Finally able to pierce the fugue of magical fear over him, Sakorus snaps out of it! He rushes down towards the crystal spear, hoping to make a play for it.
He can satisfy himself with other stuff if Celestia wants to go for the spear, though!
Double move to get closer to the discarded spear, keeping eyes averted from the ghost. I believe he'd still be +5 ft up from the ground, if I understand the map correctly.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
What do you think of my cockamamie idea? XD
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
This is a bit cheeky, but - somehow I forgot to do boon selection stuff. Also, there's that fancy looking ghosty spear, sitting there...
Would it be too cheeky to say that my for my specialized resolve usage, Sakorus took momentary proficiency so he could burn some RP to use the crystal spear?
(No one else in the party is proficient with Adv Melee Weapons, right?)
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Oh boy, nearly time to act again XD Refresh my memory - what's the height difference, in the map? I assume the messaning is higher and the circular part in the middle of the map (where the spear is) is lower?
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus continues blubbering away in the corner.
Unless someone else can do anything about it, I don't have a way to snap out of Frightened on my own ¯\_(ツ)_/¯
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Very open to others' thoughts, but, this seems like the perfect use case for some space-magic missile!
Bot-George Full Round Magic Missile with Harmful Spells: 3d4 + 6 ⇒ (4, 3, 1) + 6 = 14
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
I'm not 100% sure if there's a way out of the tower - looking at the map, there's no obvious doors in or out? Given that's the case, I'm assuming Sakorus stops feeling in terror, and cowers in the corner of the tower, as far away as possible?
"Ghosts, why did it have to be ghosts, at least giant enemy crabs have physiologies, but no, ghosts don't even have blood, well maybe ectoplasmic plasma, note to self research injecting ethereal darts into ectoplasmic plasma, but why ghosts, oh dear oh dear..." he cowers to himself in the corner of the tower.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Ironically, Sakorus's neurotransmitter booster would let him grant those afeared a new save, at +4...we're he not himself afraid XD
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Fort: 1d20 + 6 ⇒ (3) + 6 = 9
Will: 1d20 + 4 ⇒ (2) + 4 = 6
...of course Dicebot specifically waited until right after I used my t-shirt re-roll to hit me with the ol' two-three XD
Frightened and drained, Sakorus yells, "Trober's right, reason dictates we flee!" and run-swims away.
How long does the Frightened last for?
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus has a moment of intrusive thoughts, thinking about the specifically anti-morlamaw mutagen he's previously prepared, but decides that no, now is the time for helping, not harming, his fellow Starfinders. He'll try a physiological approach to curing possession.
Medicine: 1d20 + 19 ⇒ (4) + 19 = 23
T-Shirt re-roll time!
Medicine re-roll: 1d20 + 19 + 4 ⇒ (16) + 19 + 4 = 39
That's more like it!
Just by way of flavour,Sakorus fires a medicinal dart at the possessed Hinevera, loaded up with a cocktail of hormones and RNA quick-actors, all devised to overload the morlamaw's synpases and spark her nervous pathways. "That should become a very unpleasant body to be wearing, in short order."
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
"You know, Mr. Drof, I've been meaning to ask about that. Do my healing serums count as a business expense? What if I purchase them with the intention of utilizing them on other Starfinders, rather than myself? Abadar only knows why this isn't clearer," the big izalguun says with a look of dismay.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Panting from the exertion of moving around underwater, Sakorus looks around. "Is that all of them? Did we beat them off? Hard to see, in the current conditions! Was anyone injured?"
If it's safe to do so, Sakorus wouldn't say not to a 10 min rest; he's out of Stamina, after those watery jerks. He'd also take a moment to patch his own wounds, via Treat Deadly Wounds.
Treat Deadly Wounds Medicine wtih Adv Medkit, DC 20: 1d20 + 19 ⇒ (17) + 19 = 36
Beat the DC by >5, so would restore 13 HP; back to full :)
Does anyone else need HP Healing?
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Let's see if the AoO can do it!
AoO Melee vs KAC: 1d20 + 12 ⇒ (5) + 12 = 17
AoO P dmg: 2d8 + 11 ⇒ (2, 8) + 11 = 21
Hmm, no such luck, I bet. Ready to end this, Sakorus swings wildly.
Melee #1 vs KAC: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
P dmg #1: 2d8 + 11 ⇒ (1, 4) + 11 = 16
Melee #2 vs KAC: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
P dmg #2: 2d8 + 11 ⇒ (7, 3) + 11 = 21
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
AbadarCorp Entertainment wrote: Can somebody get me an action for George? George has been taking Full Defense while invisible recently, so... seems likely that would continue. I'd say that, with Sakorus screening the hallway, maybe he'd feel comfortable enough doing like a Harrying Fire or something, but I'm not even sure George has a ranged weapon? His character sheet doesn't seem to list one ¯\_(ツ)_/¯ I guess there's Energy Ray, but the character seems built to not personally engage in combat XD I guess he'd just keep being Defensive and Invisible.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus is great at healing HP dmg; but he can't do much about SP dmg. Sorry, Celestia!
Sakorus swims ahead to confront Red (and block off the corridor with reach!), trying to give 'em the ol' pokey-poke, again with another -1 AC Minor Inhibitor.
Melee vs KAC: 1d20 + 12 ⇒ (13) + 12 = 25
P dmg & -1 AC: 2d8 + 11 ⇒ (7, 4) + 11 = 22
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus keeps jabbing away, this time with a -1 AC Minor Inhibitor.
Melee vs KAC: 1d20 + 12 ⇒ (14) + 12 = 26
P dmg & -1 AC: 2d8 + 11 ⇒ (7, 1) + 11 = 19
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
AbadarCorp Entertainment wrote: Sakorus attempts to stab the elemental twice, but unfortunately misses by the narrowest of margins. Does it hit if the Reflector was flanked? Sakorus and Blue Elemental were flanking the Blue Reflector.
I'm going to attack Blue; since it looks like Celestial is hitting Blue with the Mind Thrust, I'll try for a -2 Will save Basic Inhibitor. If I understand wrong and Celly's targetting someone else, then swap to a -1 AC Minor Inhibitor?
Sakorus keeps jabbing away ; this has to work sometime!
Melee vs Flanked KAC: 1d20 + 12 ⇒ (20) + 12 = 32
P dmg & -2 Will: 2d8 + 11 ⇒ (1, 6) + 11 = 18
Aw man. A not-insubstantial number of my Nat 20s are against things immune to crits :C
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
I think that Sakorus is technically flanking against the Blue reflection, with the Blue elemental? Let's see if we can do something with that!
Sakorus winces a bit from the watery blow, and takes a moment to rue not buying that defective reinforcement for his armour yet. Then, he tries to wing Blue with his capture pole, adding a -1 AC basic Inhibitor to each strike!
Melee #1 vs KAC: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
P dmg #1 & -1 AC: 2d8 + 11 ⇒ (2, 2) + 11 = 15
Melee #2 vs KAC: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
P dmg #2 & -1 AC: 2d8 + 11 ⇒ (8, 8) + 11 = 27
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus will ID the beasts with the biohacker's move action ID.
Life or Phys Sci: 20 + 19 = 39
Would want to know Weaknesses, Resistances, and Immunities.
After that, he'll reach out to try and stab the blue one in his reach, with a -2 AC Inhibitor.
vs KAC: 1d20 + 12 ⇒ (7) + 12 = 19
P dmg & -2 AC: 2d8 + 11 ⇒ (1, 5) + 11 = 17
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus follows the rest of the group, but looks back over his shoulder to say, "Asthemir, here's our comms channel - keep in touch! Our sub is back that way - meet us there!"
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Trober, not afraid to ask the real questions, here :D
Sakorus points one big hand at Trober, and nods agreement, as if saying, "he's right, you know," to the dromada's question.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus asks the morlamaw, "you appeared to be doing some light gardening, while you were, ah, 'afflicted?' Do you recall anything about what you were doing, or why?"
After a pause, almost as an afterthought, he'll add, "Oh, and - what is the local crab population like? Giant? I should very much like to procure some exoskeleton samples!"
As it becomes clear that fighting possessed morlamaw may be in our future, Sakorus steps aside for a few minutes, setting his injection weaponry to the odobenidae setting. Calibrating Do More Harm for morlamaws.
Life Sci to Do More(lamaw) Harm: 1d20 + 19 ⇒ (13) + 19 = 32
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Just in case Medicine provides different info; call this an Aid Another if not?
Medicine: 1d20 + 19 ⇒ (14) + 19 = 33
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
"An entire underwater ruin! This must be what Hinevera was looking for! How incredible."
After taking in the sights, Sakorus would join Atu in examining Trober.
Did Trober take HP damage, or is it all SP? Sakorus would offer to heal HP damage, if there is any. Medicine check to Treat Deadly Wounds, if necessaryl
Medicine to Treat Deadly Wounds vs DC 20: 1d20 + 19 ⇒ (1) + 19 = 20
...somehow managed to not beat the DC by >=5, so would only heal Trober by 5 HP, lol :D
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus presses the attack, hoping to end Blue before it can get (more) or a taste for cameloid flesh. Basic inhibitor for -1 attack on both. Is anyone well into HP dmg? If so, I'd shoot an attuned ally with a healing serum instead of making the 2nd melee attack of the full attack.
vs Blue KAC #1: 1d20 + 12 - 2 - 4 ⇒ (9) + 12 - 2 - 4 = 15
P dmg #1 & -1 Attk Inhibitor: 2d8 + 11 ⇒ (2, 7) + 11 = 20
vs Blue KAC #2: 1d20 + 12 - 2 - 4 ⇒ (1) + 12 - 2 - 4 = 7
P dmg #2 & -1 Attk Inhibitor: 2d8 + 11 ⇒ (2, 8) + 11 = 21
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Nobody's taken any grievous wounds so far, yeah? Seems like the Water Elementals have been doing a great job tanking :D I can shoot medicine into people, if we need!
"Jolly good show, Team, one more to go! Keep your eyes open for ambush crabs, Trober - this is precisely when they love to strike, the fiends!"
Sakorus jets towards Blue and tried to give 'em a jab, with a special blend of sedatives to try and dim mental faculties Neurochemistry inhibitor to impart -2 Will saves.
vs Blue KAC: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
P dmg & -2 Will Inhibitor: 2d8 + 11 ⇒ (5, 4) + 11 = 20
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus will strike out at Red again, leveraging his reach to try and keep it at bay. This time, he'll apply an inhibitor for -2 to AC to Red.
vs Red KAC: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
P dmg & -2 AC Inhibitor: 2d8 + 11 ⇒ (6, 5) + 11 = 22

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Based on the map, looks like Red is attacking me, Sakorus, and not Atu? In which case, ow :D But Red fell right for my trap card, since mua ha ha, Sakorus is Large with a Reach weapon = 15 ft reach, which means means it provoked as it stepped in!
Sakorus readies his pole like a, well, polearm, against Red's charge! Knowing that the osiferns are Resistant to cold, and also seeing that Shari is attacking using same, Sakorus would attach a Basic Inhibitor to this AoO to reduce Red's Cold Resistance by 5, for 9 rounds, if the attack hits.
Underwater AoO vs Red: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
AoO dmg vs Red: 2d8 + 11 ⇒ (2, 7) + 11 = 20
For his actual turn, Sakorus would share what he's learned about the osiferns, particularly the regeneration piece: "Electricity - they need to be hit with electricity!"
Following that, he'll guarded step paddle 5 ft back against Red, and then try and land that attack, again trying for a Basic Inhibitor to reduce Cold Resist by 5 for 9 rounds on a hit.
Underwater vs Red: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
P dmg vs Red: 2d8 + 11 ⇒ (6, 3) + 11 = 20

M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Is the party ok with Sakorus taking one each of the purple hypopen, and Mk 3 serum of healing? As the person with the injection gun :D
Also, just to make sure I understand the map: we've crossed the 200 ft trench, and we're now below the two monsters, approaching them from the trench's bottom?
Assuming we already have hydrojets turned on from exploring the sub, Sakorus moves forwards towards Red, drawing his capture pole as he goes. Then, he'd Swift Action call his called injector pistol to his hands.
Sakorus's face tilts at an odd angle, as he regards the monsters. "I say! That's no crab..?" he says, sounding both confused and disappointed. He'll use his remaining Move Action to do the Biohacker's Identification schtick - treat as a Natural 20 to ID the monsters, for a total of 39 Life Sci or Phys sci, as appropriate. He'd share whatever he knows with the rest of the party. Order of things he'd like to know:
1. Does it have vulnerabilities?
2. Does it have resistances?
3. Does it have immunities?
4. Does it have any special attacks?
5. If still remaining questions, whatever the GM thinks is appropriate to know.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
The look on the izalguun's vertically-split face is stone cold and serious, as he turns to look at Atu. "Crabs," he says matter-of-factly, with a nod.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
"Why Mx. Vaeyo, that is precisely what the giant crabs want you to think! The claws are typically for mating displays and territorial claims, but for anything they perceive as a prey item, they deploy acid to pre-digest their meat! Quite clever, actually."
I have no idea if we're actually going to fight crabs or not, or where the acid came from, but - Sakorus is certain about the crabs XD
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus shakes his head, and tuts, through the party comms. "Giant crabs," he says while shrugging two of his large shoulders.
If possible, he'd do a perimeter check of the Sub - especially keen to see if there's anyone inside, any signs of forced entry / egress, unfortunate remains, and so on.
If Shari (or anyone, really) wants the ghost killer fusion, she can have it. If not, Sakorus would attach it to his capture pole during transit, so it can be attuned by the time we arrive.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus would inspect the team's findings with great curiosity, and throughout the rest of the trip, probably wouldn't shut up about the early morlamaws' building capabilities, non-native glass, and everything else, with Celestia or whoever else is in earshot.
He's not much of a pilot, so he'd leave that decision to someone else.
Is anyone itching for either fusion? I wouldn't say no to the ghost killer, but I'm sure our Operative would put it to better use. Also, Sakorus's weapon does Piercing damage, which isn't reduced underwater, so someone else would probably benefit more from the trailblazer.
M Izalguun Tinker Biohacker VII | SP 0/56 HP 33/62 | RP 7/9 | EAC 20 KAC 22 | Fort +6; Ref +2; Will +3 | Init: +0 | Perc: +16 | Biohacks: 2/7 | Cha Drain -11 |
Sakorus is trying to be the Jack Black to Trober's Kevin Hart, in this little game of Jumanji XD
Sakorus swims up behind the dromada, and wraps an arm around his shoulder - maybe just a bit too tight. "Oh, nonsense, Mr. Drof! Crabs are wonderful creatures, giant and enemy or otherwise. Why, I was just reading a periodical about the work being done with crabs from Kalo-Mahoi's volcanic seafloor - apparently they've developed wonderful adaptations, allowing their shells to stretch and compress as they move from freezing waters to superheated vents! Marvelous.
...you will get some acid, though. Watch out for the crab acid."
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