Priestess of Nethys

Safa Yuntha's page

63 posts. Organized Play character for Deadly secret.


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Dark Archive

Brawler 3

Yes thank you for the game!! Sorry I was having a rough time last month and wasn't super active. Happy gaming!!

Dark Archive

Brawler 3

Safa doesn't feel diplomacy is her thing and keeps her mouth shut to prevent any issues from occurring.

Dark Archive

Brawler 3

I'm fine with Garrick's suggestion.

Dark Archive

Brawler 3

Hey, sorry about delays! Holidays! I'll do my best to catch up.

Dark Archive

Brawler 3

Boon: 1d20 ⇒ 13

Day Job Gambler: 1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

Brawler 3

Safa will double move to provide a flank.

Dark Archive

Brawler 3

Oh was I supposed to roll survival too. Here they are!

Survival aid 1: 1d20 + 1 ⇒ (15) + 1 = 16
Survival aid 2: 1d20 + 1 ⇒ (11) + 1 = 12

Dark Archive

Brawler 3

Stealth: 1d20 + 1 ⇒ (1) + 1 = 2

Dark Archive

Brawler 3

"I'm ready." Safa flexes her muscles. "Always been fond of kicking things in the face, especially if it's a demon."

Dark Archive

Brawler 3

Safa is hearty and skilled at melee, she tends not to run in first though so she will probably be middle party not so much the front, unless it appears she's the most armored individual.

Dark Archive

Brawler 3

Fortitude: 1d20 + 7 ⇒ (12) + 7 = 19

"Yes we are strong, I can feel the power."

Dark Archive

Brawler 3

Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20

Safa offers the strength of her body.

Dark Archive

Brawler 3

Swim Aid: 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

Brawler 3

Sara runs, jumps, tumbles here way to the next book.
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive

Brawler 3

Safa pushes up her sleeves and climbs.
Lead Climb: 1d20 + 7 ⇒ (14) + 7 = 21

Dark Archive

Brawler 3

Safa aids with the swimming, she gives advice on how to get the most out of your strokes.

Swim: 1d20 + 2 ⇒ (1) + 2 = 3

Dark Archive

Brawler 3

OK looked at the list and yeah I can do more than just aid. :)

Dark Archive

Brawler 3

Safa isn't much of a book nerd so I think I should probably just assist with aids. What do you guys think?
Her skills with ranks: Acrobatics +6, Appraise +2, Climb +7, Knowledge (dungeoneering) +6, Knowledge (history) +2, Knowledge (local) +5, Perception +6, Profession (gambler) +5

Dark Archive

Brawler 3

Safa looks mildly uncomfortable at first arriving. It might seem that she is shy to talk but more so she's just confused that this exists. She heard people talk about it but stories are stories where she comes from.

When addressed about the token she finally speaks, "I won't. I mean, we, we won't." she briefly smiles at the party assuming they feel the same.

Dark Archive

Brawler 3

A very hearty muscular woman comes in, "Pardon me, I was just summoned to assist this party in a very important mission. I'm Safa. Is this the right room?" She makes her way in to greet Ambrus. She will sit down once acknowledged.

Dark Archive

Brawler 3

Hello, I was invited to play in this scenario.

Character Class(es): Brawler
Character Level: 2
Player Name: Deadly Secret
Character Name: Safa Yuntha
Faction: Dark Archive
PFS: 142393-2
Day Job: Profession (gambler): 1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

Brawler 3

Are we rolling for boons since it's Gameday?
1d20 ⇒ 14

Dark Archive

Brawler 3

Safa will sonce again kick the machine with her eyes closed.
Melee unarmed: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 20/x2
1d6 + 5 ⇒ (4) + 5 = 9 bludgeoning damage
Concealment: 1d100 ⇒ 17

Dark Archive

Brawler 3

Safa will close her eyes to avoid the gaze all together. She will attempt to attack where she thinks it is.
concealment: 1d100 ⇒ 69

Dark Archive

Brawler 3

Safa can feel her muscles buldge. "Oh I like this!"

She will 5 ft step down to provide a flank and attack with a kick.
Melee unarmed: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 20/x2
1d6 + 5 ⇒ (2) + 5 = 7 bludgeoning damage

Dark Archive

Brawler 3

Safa does not appreciate her mind being messed with, so she's going to charge at this thing. She wonders if it's going to hurt her hands as it appears to be made of metal.
Melee unarmed: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 20/x2
1d6 + 3 ⇒ (2) + 3 = 5 bludgeoning damage

Dark Archive

Brawler 3

Safa will take a move action to activate martial flexibility with the feat snapping turtle style, a swift to activate the style and a standard to take a total defensive stance. AC updated in active bar

"There is something up here, I think you want to come. It may not be friendly. But it seems robotic."

Dark Archive

Brawler 3

Safa will head towards the exit to at least scout ahead while trying to be stealthy and pereceptive.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Stealth: 1d20 + 1 ⇒ (17) + 1 = 18

Dark Archive

Brawler 3

She hands over the glove, "Oh that was nothing, super easy. I'm not familiar with magic, the society told me to hand it over to someone who can figure it out if I find something that hasn't exactly deteriorated."

Dark Archive

Brawler 3

Safa will look around now that she's asked and doesn't have to hold her breath. Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Dark Archive

Brawler 3

Safa knows not to meddle with the unknown without the right tools. She calls down "There is a skeleton with an intact silver glove. Are you coming up, or would you rather I bring it down? It's safe I think.

Dark Archive

Brawler 3

Safa will pull the lever that says Air Pumps. She takes note of the glove but wants to make sure the air comes on first.

Dark Archive

Brawler 3

Safa will sacrifice herself and find a way to turn on the air.

She can hold her breath for 28 rounds

Dark Archive

Brawler 3

"Yes if you want I can go first, not sure if this lift can hold us all." Safa is ready to lead the way up the lift.

Dark Archive

Brawler 3

"Oh, so that's what that does." She takes the potion being offered to her and puts it in her belt pouch.

Dark Archive

Brawler 3

"Do you want to see if this works?" Safa moves up to the panel but she doesn't touch anything.

Dark Archive

Brawler 3

Safa moves to the group, "Yep, didn't have those in my training. Remind me not to hit things glowing with lava and fire or anything glowing for that matter." She rubs her knuckles. Though she is healed, the memory still lingers.

Dark Archive

Brawler 3
Quote:
Safa will stand up and move back a little. "Oh thank you. Gosh, never seen something like this before."

Not that it matters but she already stood up.

Safa will take a total defensive stance as she is confident the team has this problem solved.

Dark Archive

Brawler 3

Safa will stand up and move back a little. "Oh thank you. Gosh, never seen something like this before."

Dark Archive

Brawler 3

Oh I missed your channel. In that case, I delay my turn until after Kyra.

Safa waits hoping to avoid becoming a target at the moment.

Dark Archive

Brawler 3

CON: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14 DC10

Safa stabilizes.

Dark Archive

Brawler 3

You got my HP wrong, I'm at -5 now after bleeding. :)

Dark Archive

Brawler 3

CON: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 DC10

Safa bleeds for 1

Dark Archive

Brawler 3

Correct, the ruling of that is when they hit, the contact is so hot they end up taking damage to the body they are striking with.

Dark Archive

Brawler 3

Safa will 5 ft step to provide a flank for Kyra and herself. She will then kick the creature.
Melee Unarmed: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 20/x2
1d6 + 3 ⇒ (3) + 3 = 6 bludgeoning damage

Well at least attempt to.

Dark Archive

Brawler 3

Safa remains silent watching her party assist these people. She is still learning how to be personable and is a bit socially awkward.

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11 Does Safa sense any ill intent or lies during their conversation?

Dark Archive

Brawler 3

Safa will follow cautiously and keep an eye on everyone's back as they race forward to help.

Dark Archive

Brawler 3

"And who exactly are you?" Safa steps up to make sure everyone is safe behind her.

Dark Archive

Brawler 3

"We can just leave this room now right? I can't disable this!

Safa will move and take a Total Defensive stance.

Dark Archive

Brawler 3

Safa maintains her Snapping Turtle Style and will 5 ft step closer to the punching target and punch away!

Unarmed Strike Melee: 1d20 + 4 ⇒ (16) + 4 = 20 20/x2 not sure if flaking with sword, if so add +2
1d6 + 6 ⇒ (1) + 6 = 7 bludgeoning damage

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