Priestess of Nethys

Safa Yuntha's page

63 posts. Organized Play character for Deadly secret.


Full Name

Safa Yuntha

Race

Brawler 3

Size

Medium

Age

18

Alignment

CN

Languages

Common, Celestial

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Safa Yuntha

Resource Tracker:

Martial Flexibility 0/4
Improved Iron Will 0/1
Soul Drinker 0/1
Torch 10
Trail rations 5
Acid 2
Alchemist's Fire 2
Liquid Ice 1

Rolls:

-----------Attacks

-----------Saves

-----------Skills

Boons:

3 uses of Vagrant: The emptiness of your memories seems oddly familiar; perhaps you were chosen because you never really belonged anywhere to begin with. Gain a +2 bonus on your Disguise or Stealth skill check.

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Safa Yuntha
Female human (Chelaxian) brawler 3 (Pathfinder RPG Advanced Class Guide 23)
CN Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 34 (3d10+12) (currently 32)
Sanity 33, threshhold 1, edge 16
Fort +7, Ref +6, Will +5
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Offense
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Speed 30 ft.
Melee unarmed strike +6 (1d6+3) or
. . unarmed strike flurry of blows +4/+4 (1d6+3)
Special Attacks brawler's flurry, maneuver training (disarm +1), martial flexibility 4/day
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Statistics
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Str 16, Dex 15, Con 14, Int 12, Wis 13, Cha 8
Base Atk +3; CMB +6 (+7 disarm); CMD 19 (20 vs. disarm)
Feats Dodge, Improved Iron Will, Improved Unarmed Strike, Iron Will, Toughness
Traits resilient, soul drinker
Skills Acrobatics +6, Appraise +2, Climb +7, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (history) +2, Knowledge (local) +5, Knowledge (nature) +2, Linguistics +2, Perception +7, Profession (gambler) +7, Survival +1 (+3 to avoid becoming lost)
Languages Celestial, Common, Elven
SQ brawler's cunning, martial training
Combat Gear wand of cure light wounds (CL 3rd, 8 charges), acid (2), alchemist's fire (2), liquid ice[APG]; Other Gear studded leather, cloak of resistance +1, lesser talisman of warrior's courage[OA], wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 1,061 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +1/+1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.

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