Gnoll

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So I had a nifty idea of building a small ship for kicks, and for use for an NPC team that I'm going to have coming and going in a story; aiding the PCs, feeding them info, etc (not to mention just for the sake of designing a ship). I'm trying to design the ship for both form, and function, and I'm getting a bit confused by the templates, ship examples, and the lack of definition in certain fields.

I'm trying to design a dropship smaller than the Vesk Norikama (medium transport) vessel given in the ship examples, then have the characters refit it for their own purposes). My design uses the small shuttle template and is based around a smaller troop transport or dropship that has been refit to haul a small bit of cargo (like for smuggling/ transporting artifacts, etc for Starfinders.) Shuttle template has 3 bays, so one as crew, 2 as cargo)

My questions are: when you have an expansion bay, what's the general size (like, in square feet) of the bay?

How many people could you fit in a bay in a troop transport (like Starship troopers dropship style) in an expansion bay? (I'm assuming 16, going by the Passenger Seating expansion descriptor, and assuming that regardless of harness or w/e system used, they'll take up about the same space).

Would this mean that using a small shuttle template, I would basically have approx. 3 4x4 squares (each square being 5') of space to work with when I draw it on graphing paper? (Not counting cockpit, engines, etc)

I'm finding this a bit confusing, because the book uses the Ringworks Wanderer as a fighter/small shuttle, and it certainly doesn't look like it has 1 expansion bay, let alone 3.

I'm starting to get a basic shape that I like, and I'm currently working on an amalgam/rework along the lines of that ship from the cover of Mel Odom's Master Sergeant (the artist of which I can't find the name for), and something I found online called the Hound Class Transport


~~~Work in progress~~~ Will try to keep updated

So I'm about to start running a DS game soon. The thought of calculating XP has always been tedious to me, and I was happy that, as a player, I was in a group that auto leveled up (or whatever a better term for it would be) at appropriate, story-driven points (like ends of "chapters", etc.

I saw a thread discussing this for Incident At Absalom Station, but did not see it for the rest of the campaign (though the thread did not specify; it just hasn't been updated), so I thought it would be a good idea to get one started for the community, and have others give feedback.

By level:
1 Start
2 After Necroglider fight
3 Before Garaggakal fight
4
5
6
7
8
9

By Adventure:

(1) Incident at Absalom Station
Act 2 after necroglider fight
Act 3 before 'final boss'

(2) Temple of the Twelve

(3) Splintered Worlds

(4) The Ruined Clouds

(5) The Thirteenth Gate

(6) Empire of Bones

Most of these are blank because I, myself don't have any idea of when would be the best point. I'm still reading through (and community feedback would be best I think)


So I'm really liking the undead and goblin builder series, but I've got this campaign I want to run based around kobolds and dragonkin. Is there any chance of us getting a builder series with some decent kobbies?

There are very few kobold minis that I like/can get with ease, and it would be nice to have more kobbie fodder.