Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert remembers his Good Berries he has in his pouch and eats them. Good Berry: 2d4 ⇒ (3, 4) = 7 Good Berry lasts 1 day per level. I can cast it again today if need be but this brings me from 1/10 to 8/10. Just forgot I had it memorized as it’s from being a gnome and in a different section of hero lab’s character sheet.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
I’m not sure leaving him down here alone is a good idea. I’ll be memorizing all heals tomorrow, but I think sleeping down here is our best option.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert continues to take quick notes in his journal or each room. With Oursen by his side, he moves cautiously forward. Perception for traps: 1d20 + 9 ⇒ (17) + 9 = 26...+2 for secret doors
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”Everything in here seems to require strength I do not have. I have checked the door for traps, please lean into the door to open it.” Rupert steps out of the way and goes to pet Oursen.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Confident that there are no secret doors or compartments, Rupert goes to inspect the door for traps. Opening it if he finds nothing. Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"Everyone with strength is now down the hole. But Oursen cannot climb so I'm at a loss of how to get down with him."
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert calmly walks up to Azeem, does his best to look him in the eyes, and softly kicks him in the shin. ”That’s one.” And then walks away.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Fort save: 1d20 + 4 ⇒ (13) + 4 = 17 Rupert looks into the darkness and gulps audibly. He then casts Light on a rock drops it down the shaft. Once it hits the floor, he’ll estimate how far down it is and cast light upon his walking stick once more.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Likely provoking an attack, Rupert moves back next to the Dwarf and casts guidance on Oursen. He then tells the great bear to attack.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”Is everything in this place going to be too heavy to move? I probably should have done more push ups growing up.”
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert takes his handkerchief out of his pocket and puts it to cover his nose and mouth to protect from the stale air and dust. "Should we close the door behind us, do you think?" Rupert then casts Detect Magic on the room and goes to investigate the engravings on the wall. From his scroll case, he removes some etching paper and some charcoal to mark down anything he might find particularly interesting. "Perhaps someone who is good with devices should check out the stone wheel. My guess is that this might be our next obstacle."
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Aid check: 1d20 - 1 ⇒ (11) - 1 = 10 24 for Azeem’s check now. Rupert casts Guidance to help Azeem with this check to make 25 total.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"Perhaps I can use my brain as they use their brawn. Oursen, perhaps you can lend your strength?" Perception to search the doors focusing on concealed or secret doors: 1d20 + 11 ⇒ (1) + 11 = 12
Detect Magic on the door.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
I think 2 people looking for traps is a solid plan. We should keep up that tactic, even when we don't have time to take 20 in the future. Rupert casts Guidance on anyone who would like to check out the door. "Th-This is going to be fun, right? Rupert says, teeth chattering even though it's not remotely cold out.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”I am only interested in pursuing the site. If we focus on the task at hand and try to do our best, the competition will take care of itself. As for needs, I have none left. I am happy to shop with anyone who does need things as I do not know the city well enough.”
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"I am not sure that meeting the other teams will give any advantage as most of them are seeing each other as competition. Enjoying the city sounds interesting though."
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”Alright, without further preparation needed and as we’re not able to visit our site, I will attempt to gather information on our site as well as rumours about town. If I find anything, I will let you know. Otherwise, let’s meet first thing the moment we are able to entire the site.” Casting Enhance Diplomacy and then gathering info.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"I came to this out of money and prepared to start. Let us find a place to talk tactics while in the dungeon and then rest up for the rest of the day if we are not allowed to go directly to the site." Later, over lunch or elevenses... "When we get into the dungeon, Oursen and I can take the lead to check for traps. I feel like these tombs will be filled with those. Oursen has a nose for danger too. I feel like a 10ft lead is good enough to prevent the next person from danger if I were to set off a trap. Does anyone have any special tactics they would like to take or suggestions for marching orders? better safe than sorry."
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”I am so excited. And scared. But more excited than scared. I think. I’m not so sure anymore actually. I wonder what area is ours. Are we going straight to the site? Is everyone ready?”
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"The Daring Delvers is a good a name as any. We are a group who have nothing in common except we all want to be here. Come friends, let us call it a night and I could introduce to Oursen on the way out. He'd probably recommend a name something like the Oursenites or something. And yes, bears are not common in these parts. But he insisted on coming here in search of adventure and saying how he wants to visit home and the desert again. If I didn't bring him home, I would never hear the end of it." Rupert gets up, empties the ashes from his pipe, and heads out. After introductions, Rupert and Oursen find a nice spot out of town and fall asleep under the stars.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"Azeem, my new friend, in your fight against undead, does a god guide you on this path?" Rupert leans back and lights his pipe.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert nods in acknowledgement of Jebbeh leaving. ”We are indeed such a group, Azeem. Well met and good to have you. I believe we have a group. Krugor, if your archeologist friend stands you up, we’d be more than happy to include you in our ranks. Perhaps we finish up some more drinking and getting to know each other and then meet for breakfast in the morning to discuss final details before the lottery. At that time Krugor, if you’re in, please join us.” Not really sure where to go from here. Any GM guidance on what we should be expecting for this lottery?
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”So, our group seems to be coming together fairly well. 1 or 2 more and we’ll be good to go. I’m not overly brave, but Oursen keeps me pretty safe. Plus, as you can see by my hair, need to hold off the bleaching. And there should be plenty of history and lore where we’re going. Though I’m not entirely sure what we’re getting into.”
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert points a finger at Krugor.
Turning his attention to the new tablemate.
Rupert nods goodbye to Jebbeh.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”Well, if it happens to fall through,we will also be in need. I do not know this Pharoah despite being a historian and archeologist myself. Please join me and my new friend Johari over here until your friend arrives.” Rupert motions to the tablewith Johari and then walks over and takes his seat.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"Ah, sadly I do not know this man. I just arrived in town to join the lottery like everyone else here apparently. Tell me more about this expedition and maybe what skills that you have that lead to this hiring. I am intrigued."
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”The riches will be plentiful but I am mostly looking forward to seeing new things. I look forward to the lively competition. If you gentlemen would excuse me though, there is a character at the bar who is looking for an archeologist and I will check to see if I could be of service.” Rupert, gets up and nods. ”Johari, I will return.” Rupert walks over to the bar. ”Hello friend dwarf. I hear you are in search of an archeologist. I do not know this Guran though. Could I be of service in some way?”
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Sizing the man up and down... ”Well met, good sir. How goes the day for Jebbeh of The Pharaoh’s Claw? I am Rupert, Rupert the Red. This is my new friend Johari. We are both looking to join the lottery but will need to be finding more companions before we do.” Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”I did not marry a dragon, in case that was what you were wondering. This is just what she came back as after she passed away.” Noticing the pipe, Rupert starts to prepare his by clearing out the remnants. ”You are correct though, I am not much for cracking heads. But it will take many different skills to be successful in this. We will need more for this group.”
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert walks up to rough young warrior, leaning heavily on his walking stick. This grey haired dwarf has trouble making eye contact, but is doing his very best to overcome this fear. Normally the Grand Lodge would send a group for a mission, but this was something different. This was a long term excursion, and he would need new allies to join the lottery. Considering himself to be a good judge of character, this might be the first. "Hello sir. You look like a man who is in need of his next round, as well as some company. I am in need of some companions for this lottery and a tavern is always a good place to find such things." Rupert, rather presumptuously sits down. He orders Johari's next round as well as a whiskey for himself and a tea for his wife, the tiny dragon on his shoulder. "My name is Rupert, Rupert the Red. This is my wife Nida. Would you happen to be one of the people who is considering. joining the lottery? I am hoping for a well rounded group of people that would be able to survive well in this type of environment. If you are not, then perhaps I could convince you after a few more rounds." His voice is soft and he finishes with an off-putting but somehow endearing smile. |