I didn't know where else to post this, because I don't frequent many other forums, as i just started looking at D&D again. The campaign I'm in takes place sundays at 1pm CST over Roll20.net and skype.wa are looking for 1-2 players, and we are in dire need of a cleric. if interested, let me know. If you're REALLY interested let me know on skype. user travisprosser picture is a blue dragonborn
What I really want to come from this is seeing better advancement options for the classes, with each one getting a few feat levels ( to a maximum of 6 for the fighter) that are completely separate from stat raises. and perhaps the introduction of a second archetype for each character ( example my paladin takes the oath of vengeance at level 3, and at level 7 i also get to take one archetype XYZ) where the second archetype offers additional things to a specific class only, without taking anything away that it would already get. giving new abilities, and unlocking optional feats for each new archetype, similar to the fighter only feats idea from previous iterations of the game. A (rough) example character generic leveling guide(hit dice, saves, and proficiency bonus remain the same) - 1. no change from current
basically giving you something to look forward to every level, in regards to customizing your character. Where I use the word archetype, i prefer to think of it more as a sub-class each with their own advancements, and not dependent on each other, giving wide range to combinations I would like to say that I will play with this more,and refine it, and I might, but that's a lot of work, and I prefer playing to creating, unless I have an idea to spitball with a DM in regards to a certain character.
Darkholme wrote:
I have to say, I could not agree more with what you just said. For the most part, I am fine with the scaling and tightening that they did. and characters made great advancements at the cost of an even worse setback( meaning that they became less complicated, but less unique at the same time).
Yes, the game is simple to the point of being stupid. Yes, you all have a valid point that there is next to no customization of your character at this point, but you really are thinking of what exists NOW. Before I even bought the phb, I was thinking " I cant wait for the advanced class guide to come out. " and the same goes for every other source book. No edition of d&d is great running off of single book. I've been playing since 2nd(nowhere near as long as many of you) and I don't see this as "we changed the entire game" I see this as a presentation of what was changed, with obvious spots where they can bring back and improve upon features of past editions(kind of like they planned it even).
TriOmegaZero wrote:
Because It allows you to perform actions with a bow that other characters could only perform at close range, such as disarm, feint, sunder, bull rush,grapple and trip. The only drawback is that each of these uses arrows, because it is more along the idea of you fired it, but the arrow is performing the maneuver. e.g. an arrow knocks an opponent's weapon from their hand, or trips your opponent, or perhaps CAUSES THEM TO MOVE IN JUST THE MANNER YOU DESIRE, SO YOU CAN CATCH THEM UNAWARE TO YOUR NEXT ATTACK(a feint) it's a mechanics rule that isn't that hart to understand. Is it really so hard for you to believe that a skilled fighter (the only class that can do this) can manipulate his enemy at range, and gain the same effect, as someone would in a melee fight?
scout is an option, but I'm still going to defend my case on Rogue/fighter(archer) I threw in the bit about skirmish damage, because it is treated the same way as sneak attack, by greater many-shot. the real point is to load up as many bonus dice as you can(which is why manyshot is inferior) You also look at things like the Oathbow, and the bracers of sworn vengeance, and you will be doing massive damage without crits(even more if you do!!!) the sad part about those little gems, is that you have to be an elf to get the benefits from them( I am, but not everybody likes to use an elf for their ranged attacker)
I was reading about ways to effectively have infinite ammo, and it was hinted at that these could be used to do so, but the items' descriptions and cost/ craft requirements were not listed, and I can't find them. Anywhere. At all. any help would be much appreciated. or other ways to get endless ammo. The cheapest method would be appreciated, because the only reason I want this is so I can stop buying arrows(and carrying, but mostly buying)
Imbicatus wrote: Unfortunately, 3.5 feats from a 8 year old issue of dragon that wasn't included in any book is not going to be legal for most pathfinder GMs. Also, I just realized that the feat is pointless. I knew I chose feint for a reason, ant level 3 archer can choose a combat maneuver to perfom with a bow, and feint is among those allowed. granted, you have to waste an arrow to do it, but the sneak attack damage seems well worth it, especially with greater manyshot(recommend at higher levels, though not required to be high level.) where you get to apply sneak damage to EVERY arrow fired (also applies to skirmish damage if that's more your thing.)
Bandw2 wrote:
Silly me, I completely forgot to mention the "Bow Feint" feat. Type: General, Fighter
You can mislead an opponent in combat from a distance.
If you really want to get the sneak attacks in at range, take the improved feint feat. it allows a feint as a move action, and with enough ranks in bluff you'll never fail, except on a one. You said he was an elf, have you considered a multiclass into fighter (archer), and take the weapon focus, specialization, and ranged weapon mastery? to tp it off take the feats required to have multi-shot, and throw in the bleeding sneak rogue talent. He will probably be the primary damage dealer, and other players might be resentful, but if he wants to get the most out of it, that is definitely the way to go. Also, being an elf gives him access to the elven archery perk, but only if the character chooses to multiclass fighter. edit: sorry about being years too late. I didnt even look at the post dates.
Is there any way to get around line of sight? any feat I've overlooked? same question in regards to ranged ops. Currently a level 2 rogue,multiclassing into fighter(archer) next level, and keeping levels even. my character is planed out until level 10, at which point i will continue gaining only rogue levels.
tiefling 25 point buy (to offset that our dm likes to HEAVILY weight things against his groups) after racial mods 17/16/14/15/13/5 plans to put a few ranks in heal, and nearly all in nature and handle animal,and the only magic she plans to use are healing and buff. adopted (human) trait gives her an extra feat at first level( the dm didnt say she could take that until now, but it was worked into her back story, so he will allow it. currently she has the tiefling feat "armor of the pit" ad has not decided on the allowed bonus feat, she is level 2, so she will not gain another feat until next level.
After showing her the thread, she has decided to abandon the mounted combat route, and go for the spirit of the beast build. any ideas on how to keep her alive until she can wildshape? Also, there is some debate amongst our group if her animal companion will be able to understand her if she take it's form, I say it can't, she says it does.
prototype00 wrote:
I have no clue why she wants the eagle companion, she says she doesn't know if she plans to make use of wild shape in combat, but she seems interested in the idea of riding the wolf in combat, we are not allowed to change out class, but we can change our archetype any better ideas or ideas on how to make her suggested build work are much appreciated. I tend to play characters focused on ranged combat, so I'm not much help to her.
James Jacobs wrote:
Thanks. Its a little different than what I'm used to. I'm used to starting a thread, and adding tags later. No wonder I couldn't find the "add new thread button.
I have a friend in one of the campaigns I'm in right now, and she is playing a druid pack lord. Currently lvl 2 with a lvl 1 bird companion, and a lvl 1 wolf companion. By lvl 10, she wants to have lvl 7 wolf, and a lvl 3 bird(eagle). She is more interested in melee combat over magic, and thinks she might want to take a mounted combat route, how might she do that, and do you guys have any other ideas for what she might want to do? this is her first campaign, and I'm afraid I'm not much help, because I've never played a druid before. |