Alchemical Golem

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24 posts. Alias of cmlobue.


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G'Mba, Flat Check: 1d20 ⇒ 14

Bition attacks!

1d20 + 16 ⇒ (6) + 16 = 22

lethal magical silver slashing damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Flat Check: 1d20 ⇒ 1


Rattus Reflex: 1d20 + 9 ⇒ (17) + 9 = 26


Bition attacks!

1d20 + 16 ⇒ (20) + 16 = 36

lethal magical silver slashing damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6

Flat Check: 1d20 ⇒ 9


Acacia shoots at red

Tripartite Beam vs. EAC: 1d20 + 3 ⇒ (16) + 3 = 19 for acid: 1d6 ⇒ 4, electricity: 1d6 ⇒ 6, and fire: 1d6 ⇒ 1

So does Poko.

needler pistol: 1d20 + 2 ⇒ (8) + 2 = 10

damage: 1d4 ⇒ 2


Rattus backs away and shoots at the Pink creature.


Reeve casts ◆ Anthem then uses ◆◆ Transfer Vitality twice to heal Rattus and Strike.

Torla has no botting instructions, so goes on Delay.


Acacia reprogams a faulty environmental control regulator.

Computers: 1d20 + 9 ⇒ (12) + 9 = 21


Strike Computers: 1d20 + 4 ⇒ (4) + 4 = 8
Torla Academia Lore: 1d20 + 5 ⇒ (9) + 5 = 14


Torla Athletics: 1d20 + 6 ⇒ (15) + 6 = 21
Torla Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Entropic Strike, Reroll: 1d20 + 3 ⇒ (14) + 3 = 17


Torla moves three times.


Crafting, Rattus: 1d20 + 6 ⇒ (12) + 6 = 18

Medicine, Rattus: 1d20 + 6 ⇒ (14) + 6 = 20
Medicine, Torla: 1d20 + 3 ⇒ (19) + 3 = 22

Nature, Rattus: 1d20 + 6 ⇒ (7) + 6 = 13

Perception, Rattus: 1d20 + 6 ⇒ (18) + 6 = 24
Perception, Torla: 1d20 + 5 ⇒ (4) + 5 = 9

Religion, Torla: 1d20 + 3 ⇒ (18) + 3 = 21

Survival, Rattus: 1d20 + 6 ⇒ (13) + 6 = 19


Reflex, Strike: 1d20 + 10 ⇒ (2) + 10 = 12
Reflex, Torla: 1d20 + 7 ⇒ (5) + 7 = 12


Acacia builds support structures.

Engineering: 1d20 + 9 ⇒ (13) + 9 = 22


Torla moves toward the purplish creature and swings twice with her solar weapon.

Solar Weapon: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Slashing Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Solar Weapon: 1d20 + 6 + 1 - 5 ⇒ (3) + 6 + 1 - 5 = 5
Slashing Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Faria moves into the vacated space and swings at the newcomer.

attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d6 + 11 ⇒ (2) + 11 = 13 slashing plus 1 fire


You can't!

Perception: 1d20 + 16 ⇒ (9) + 16 = 25

But you can hear her!


Telirix moves forward and tries to help Yargnod out.

Perception: 1d20 + 14 ⇒ (8) + 14 = 22

He still can't figure out where the dragon is to provide Aid, though.

There are thoughts within the cone of his spell-like ability, but it is too soon to tell if any of them are Ayleth's, since Mordack is also in range.


Mordack Perception: 1d20 + 20 ⇒ (10) + 20 = 30


Will Save, Time Knight: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Will Save, Shadow Knight: 1d20 + 10 ⇒ (4) + 10 = 14

Both of the mechs take the full force of Ayleth's spell.

The dragon is out of Time Knight's stabbing range, so Mordack gets out of the flames and fires the oft-ignored gun.

Sonic Shogun: 1d20 + 14 + 10 + 2 - 4 ⇒ (11) + 14 + 10 + 2 - 4 = 33
Sonic Damage: 6d8 + 11 ⇒ (5, 3, 7, 6, 5, 3) + 11 = 40

A direct hit!

Telirix sees no reason to change tactics, but also moves out of the spell area first.

Frost cannon, mech BaB, my BAB, get'em: 1d20 + 10 + 9 + 2 ⇒ (3) + 10 + 9 + 2 = 24
damage: 6d10 + 11 ⇒ (5, 7, 2, 2, 6, 10) + 11 = 43

Not a hit.

Ayleth, clearly suffering under the heroes' barrage, lets out a wail. She casts a spell, winking out of view of everyone but the kanabo.

Yargnod:
She is 15 feet above Time Knight and 10 feet southeast. Good luck explaining that to the others with an Int of 1.

The floor below the raining flames turns to unsteady rocks floating on lava. Hands seem to reach out of it, grasping for Yargnod.

It is difficult terrain, even in the air. DC 23 Reflex or Yargnod cannot leave the square this round.

Round 9-10 - bolded may go

Time Knight (-2 SP, 8 PP [max])
Shadow Knight (-5 SP, 12 PP)
Ayleth (-396 HP, haste 3 rounds, invisible to everyone but Yargnod)
Flame Knight (-26 HP, 5 PP) and Sefel (shaken 19 rounds)
Palisade Knight (-25 SP, -177 HP, 8 PP, wrecked) and Yargnod (-18 SP, feeblemind, Reflex save)


Fort save: 1d20 + 6 ⇒ (12) + 6 = 18

Telirix get's em and fires another shot with Shadow Knight.

Move. Get'em as part of shot. +2 for everyone.

Frost cannon, mech BaB, my BAB, get'em: 1d20 + 10 + 9 + 2 ⇒ (17) + 10 + 9 + 2 = 38
damage: 6d10 + 11 ⇒ (8, 7, 10, 4, 8, 1) + 11 = 49


Mordack moves closer and fires again.

hit: 1d20 + 10 + 12 ⇒ (17) + 10 + 12 = 39
dmg: 6d8 + 11 ⇒ (2, 8, 6, 5, 1, 2) + 11 = 35

reflex: 1d20 + 12 ⇒ (20) + 12 = 32

Spoiler:
will: 1d20 + 13 ⇒ (4) + 13 = 17


"We also has more pickles."

Lokaloka Diplomacy(T): 1d20 + 13 ⇒ (13) + 13 = 26


Indori moves forward and casts a spell at Blue.

Telekinetic Projectile: 1d20 + 7 ⇒ (6) + 7 = 13
Bludgeoning Damage: 2d8 ⇒ (1, 4) = 5