[Gameday XV] SFS2 #2-00 Moon Busters (Tier 1-2)

Game Master cmlobue

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Tier 1-2


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| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

Seeing all the lava, Martin draws the fire extinguisher he grabbed out of his assault briefcase (◆) and then casts a spell at Pink, trying to aid Rattus!

Injury Echo ◆◆
DC 17 basic Will Save
Piercing: 1d8 ⇒ 3
If the target fails its save and then takes the same type of damage before the end of your next turn, it takes an additional 1d4 persistent bleed damage.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android moves to reach a better position, boosts his weapon and fires at Pink.

Boom pistol: 1d20 + 11 ⇒ (12) + 11 = 23

Damage: 1d6 + 1d8 ⇒ (1) + (4) = 5


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Mec-03 positions himself to hit the pink creature with an enhanced shot.

martin preps a fire extinguisher and then casts a spell at the same foe.

Reflex Save: 1d20 + 2 ⇒ (7) + 2 = 9

Round 1 - bolded may go

Rattus (-5 HP)
Strike (-4 HP)
Green
Pink (-14 HP)
Reeve
Mec-03
Torla
Martin
Yellow
Red (-6 HP)
Blue


Reeve casts ◆ Anthem then uses ◆◆ Transfer Vitality twice to heal Rattus and Strike.

Torla has no botting instructions, so goes on Delay.


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

The yellowish foe circles Strike and attacks from an advantageous position.

Body: 1d20 + 6 ⇒ (3) + 6 = 9
Bludgeoning Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Not advantageous enough.

The red one, already adjacent, just bashes away.

Body: 1d20 + 6 ⇒ (17) + 6 = 23
Bludgeoning Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Body: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21
Bludgeoning Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Body: 1d20 + 6 - 10 ⇒ (16) + 6 - 10 = 12
Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7

It has much better luck.

The blue-tinged creature disappears under the ground.

Round 2 - bolded may go

Anthem 2 rounds

Rattus
Strike (-15 HP)
Green
Pink (-14 HP)
Reeve
Mec-03
Torla (delay)
Martin
Yellow
Red (-6 HP)
Blue

Starfinder

he/him Ysoki Envoy 2 AC 18 Fort +5; Ref +9; Will +8; Perception +6 Envoy 2

move ◆ move ◆ attack

Rattus shoots at blue.

attack: 1d20 + 7 ⇒ (14) + 7 = 21

damage: 1d6 ⇒ 6


Sarcesian Xenometric Android Operative 2 | | HP 22/30| AC 19 (21 with shield raised) | Fortitude +6, Reflex +10, Will +7 | Perception +7 | Speed 25 ft.

Strike swings his weapon steadily, knowing he can tank the enemies, but is heavily distracted by being surrounded. Defensive posture. Nanites surge from his arms and reinforces his own shield providing some cover.

◆Aim Red, ◆ Strike Red, ◆Cast Shield (AC 20)

Phase Cutlass: 1d20 + 10 ⇒ (1) + 10 = 11S , Precision d4: 1d6 + 2 + 1d4 ⇒ (2) + 2 + (1) = 5

Will Shield block as a reaction if hit, hardness 5 from spell


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Strike takes a defensive position, which unfortunately causes his shot to hit the ceiling.

Rattus, please move your token to where you want to end up, and pick another target because Blue is not currently visible.


Trained Skills:
Acrobatics +6, Computers +5, Fiend Lore +5, Medicine +7, Occultism +5, Performance +4, Piloting +5, Stealth +5, Survival +7
Ysoki Mystic of Rhythm / 1 - ◆◇↺ ♥️ 12/12 | ⛨ 17 | F:3 R:6 W:9 | Perc: +7 Low-light| Hero: 1| Focus: 0/1 Conditions: None Spell Slots: 1st 3/3 Vitality Network: 7/10

Checking in - I wasn't getting any notifications about this game sorry for the delay! Making a note to check more intentionally in case it happens again.


Rattus backs away and shoots at the Pink creature.


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

If Pink is hit, it will take persistent bleed damage (if it can bleed).


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

The pink creature again heals slightly before moving closer to the Starfinders and showering them with rubble.

Bludgeoning Damage: 2d6 - 4 ⇒ (2, 3) - 4 = 1
Basic Reflex save DC 15

The green-hued one simply slams into Strike over and over.

Body: 1d20 + 6 ⇒ (10) + 6 = 16
Bludgeoning Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Body: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Body: 1d20 + 6 - 10 ⇒ (19) + 6 - 10 = 15
Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Or at least tries to.

Round 2 - bolded may go

Anthem 2 rounds

Rattus
Strike (-15 HP)
Green
Pink (-18 HP)
Reeve (Reflex save)
Mec-03 (Reflex save)
Torla
Martin (Reflex save)
Yellow
Red (-6 HP)
Blue

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

Reflex: 1d20 + 10 ⇒ (5) + 10 = 15

The android aims at the pink one, boosts his weapon and fires.

Boom pistol: 1d20 + 11 ⇒ (4) + 11 = 15

Damage: 1d6 + 1d8 + 1d4 ⇒ (5) + (5) + (3) = 13

Skirmisher so it doesn't trigger any reaction

Starfinder

he/him Ysoki Envoy 2 AC 18 Fort +5; Ref +9; Will +8; Perception +6 Envoy 2

moved my token. I'll shoot at green sorry for the confusion


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

GM, did you see my note about Pink?

Rattus - you got botted and shot Pink laat round (which is what Martin wanted you to do with his spell set up anyway), so you can't move now. Also where you moved means there's a giant rock between you and Green so you can't shoot it from there.

Reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Martin nimbly ducks out of the way of the hail of rubble, hoping to see that Rattus shooting Pink made his set-up spell for the Ysoki worth it?

Either way, he recognizes that Strike is out there all alone, so he tries to take care of the Pink one as quickly as possible. He digs deep, and fires off his most powerful spell at it!

◆◆ Hydraulic Push
Spell Attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 3d6 ⇒ (1, 2, 6) = 9

Even if Pink survives, he'll run past it to get closer to Strike (though his quantum field goes down because he was unable to sustain it).

◆ Stride


Trained Skills:
Acrobatics +6, Computers +5, Fiend Lore +5, Medicine +7, Occultism +5, Performance +4, Piloting +5, Stealth +5, Survival +7
Ysoki Mystic of Rhythm / 1 - ◆◇↺ ♥️ 12/12 | ⛨ 17 | F:3 R:6 W:9 | Perc: +7 Low-light| Hero: 1| Focus: 0/1 Conditions: None Spell Slots: 1st 3/3 Vitality Network: 7/10

Trusting the band to handle the pink bat, Reeve scampers forward to give Strike and Martin some back up. ◆ Stride x2.

Once strike is in sight, Reeve plays the sickest solo he's ever played, composing an athem for Strike on the fly, revitalizing the Android one more time.
◆ Transfer Vitality - 5hp healing to Strike. Vitality network at 0hp. Anthem extended another round.


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

I saw your note, Martin. What I did not see is piercing damage being done by another character. I would prefer not to have to go into character sheets every round to figure out what people are doing.

Bleed, Pink: 1d4 ⇒ 1
Flat Check, Pink: 1d20 ⇒ 14

Mec-03 blasts the pink creature, who shatters into a pile of rubble.

Reeve moves closer to the fray and heals Strike Noir.

Reeve, Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

Martin nimbly dodges out of the way of the spray of rocks, then gets to retake his turn, because Pink is dead.

Torla, there is no enemy near you. It would take two Strides to get to either Green or Yellow, both of whom are flanking Strike Noir.

Round 2 - bolded may go

Anthem 3 rounds

Rattus
Strike (-10 HP)
Green
Pink
Reeve (-1 HP)
Mec-03 (-1 HP)
Torla
Martin
Yellow
Red (-6 HP)
Blue


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

Yea, I get that. I had to do it too to figure out what damage type to pick...

Martin would have run forward and used Hydraulic Push vs. Yellow instead:

Attack 16 / Damage 10 (bludgeoning, water, knocked back 5 feet on a hit) since I forgot Anthem.


F Lashunta solarian 1 | HP 15/19 | AC 17 | F: +4 R: +7 W: +5 | Perc +5

Torla moves twice and then swings her sword at green.

attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 3 ⇒ (3) + 3 = 6


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Martin blasts the yellow creature with his spell.

Torla swiftly moves in and slashes the green one.

The two creatures near Strike heal slightly.

The yellow enemy casts a spell, growing significantly, then slams into Strike Noir.

Body vs. Strike: 1d20 + 6 ⇒ (5) + 6 = 11
Bludgeoning Damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

The reddish creature swings at Strike then spews stones at him and Torla.

Body vs. Strike: 1d20 + 6 ⇒ (13) + 6 = 19
Bludgeoning Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Saved by the shield.

Bludgeoning Damage: 2d6 - 4 ⇒ (3, 5) - 4 = 4
Basic Reflex save DC 15

The blue foe emerges from the ground near Mec-03 and takes two swings.

Body vs. Mec-03: 1d20 + 6 ⇒ (11) + 6 = 17
Bludgeoning Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Body vs. Rattus: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Bludgeoning Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Round 3 - bolded may go

Anthem 2 rounds

Rattus
Strike (-10 HP, Reflex save)
Green (-6 HP)
Pink
Reeve (-1 HP)
Mec-03 (-1 HP)
Torla (Reflex save)
Martin
Yellow (-8 HP)
Red (-4 HP)
Blue

Starfinder

he/him Ysoki Envoy 2 AC 18 Fort +5; Ref +9; Will +8; Perception +6 Envoy 2

sorry for the confusion, been busy at work

Rattus looks at Pink.

"Bye!"

He shoots.

attack x 3 ◆ ◆◆

attack: 1d20 + 7 ⇒ (7) + 7 = 14

damage: 1d6 ⇒ 6

attack: 1d20 + 2 ⇒ (5) + 2 = 7

damage: 1d6 ⇒ 4

attack: 1d20 - 3 ⇒ (18) - 3 = 15

damage: 1d6 ⇒ 3


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Pink is already dead.


Sarcesian Xenometric Android Operative 2 | | HP 22/30| AC 19 (21 with shield raised) | Fortitude +6, Reflex +10, Will +7 | Perception +7 | Speed 25 ft.

Reflex: 1d20 + 10 ⇒ (8) + 10 = 18

With a now enlarged enemy, Strike has no choice but to attempt to take this one down! He swings his sword again after focusing on the enemies weak points, but seems to be struggling to focus after the injuries.

◆Aim Yellow, ◆ Strike Yellow, ◆ Strike Yellow,

Phase Cutlass: 1d20 + 10 ⇒ (7) + 10 = 17S , Precision d4: 1d6 + 2 + 1d4 ⇒ (5) + 2 + (1) = 8
Phase Cutlass: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9S , Precision d4: 1d6 + 2 + 1d4 ⇒ (2) + 2 + (3) = 7


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Strike Noir avoids some of the stones, and takes two careful swings at Yellow. One hits, and it seems to barely be standing.

Rattus takes three shots at Blue. Two hit.

The green creature heals a bit before moving and firing a barrage of rocks.

Bludgeoning Damage: 2d6 - 4 ⇒ (6, 1) - 4 = 3
Basic Reflex save DC 15

Round 3 - bolded may go

Anthem 2 rounds

Rattus
Strike (-12 HP, Reflex save)
Green (-4 HP)
Pink
Reeve (-1 HP, Reflex save)
Mec-03 (-1 HP)
Torla (2 Reflex saves)
Martin
Yellow (-16 HP)
Red (-4 HP)
Blue (-9 HP)


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

Martin is caught between Blue and Yellow, but he also sees Strike caught up by many enemies and knows he needs to help! He flexes his fingers on the grip of his assault briefcase, and fires off a spell at both Yellow and Blue!

◆◆ Electric Arc (DC 17 basic Reflex save)
Electricity Damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8

Then he aims the long axis of his briefcase at Yellow (if it survives, otherwise Blue), and presses a thumb stud on the top, firing a shot from the pistol concealed inside!

◆ Strike

Assault Briefcase Semi-Auto Pistol: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 (Analog)
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Trained Skills:
Acrobatics +6, Computers +5, Fiend Lore +5, Medicine +7, Occultism +5, Performance +4, Piloting +5, Stealth +5, Survival +7
Ysoki Mystic of Rhythm / 1 - ◆◇↺ ♥️ 12/12 | ⛨ 17 | F:3 R:6 W:9 | Perc: +7 Low-light| Hero: 1| Focus: 0/1 Conditions: None Spell Slots: 1st 3/3 Vitality Network: 7/10

Reflex: 1d20 + 6 ⇒ (12) + 6 = 18

Reeve's fingers are bleeding as he channels the power of sound to heal Strike yet again ◆ Transfer Vitality - 4hp to Strike, +1 Anthem round
Reminder that this means +1 to attack and damage rolls, I don't think everyone has been adding it

He riffs so hard electricity sparks from the guitar and arcs to the bats.
◆◆ Electric Arc DC 17: 2d4 + 1 ⇒ (3, 4) + 1 = 8 Priority list is Yellow, Green, Red - only hits 2 targets.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android aims at the blue one, boosts his weapon and fires.

Boom pistol:1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20

Damage: 1d6 + 1d8 + 1d4 + 1 ⇒ (4) + (4) + (2) + 1 = 11

Skirmisher. So he doesn't trigger any reaction


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Reeve sends some healing to Strike Noir, then he and Martin both blast the enemies with electricity.

Reflex save, Yellow, vs. Martin: 1d20 + 2 ⇒ (7) + 2 = 9
Reflex save, Blue, vs. Martin: 1d20 + 2 ⇒ (17) + 2 = 19

The yellowish one dissipates.

Reflex save, Red, vs. Reeve: 1d20 + 2 ⇒ (19) + 2 = 21
Reflex save, Green, vs. Reeve: 1d20 + 2 ⇒ (17) + 2 = 19

Mec-03 blows away the blue foe.

Round 3 - bolded may go

Anthem 3 rounds

Rattus
Strike (-8 HP, Reflex save)
Green (-8 HP)
Pink
Reeve (-3 HP)
Mec-03 (-1 HP)
Torla (2 Reflex saves)
Martin
Yellow
Red (-8 HP)
Blue


F Lashunta solarian 1 | HP 15/19 | AC 17 | F: +4 R: +7 W: +5 | Perc +5

ref 1: 1d20 + 7 ⇒ (3) + 7 = 10
ref 1: 1d20 + 7 ⇒ (2) + 7 = 9

Ouch, that's going to be painful...

Torla moves and then swings twice at green.

attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d8 + 3 ⇒ (4) + 3 = 7

attack: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19
damage: 1d8 + 3 ⇒ (1) + 3 = 4
extra damage if critical hit: 1d8 + 3 ⇒ (3) + 3 = 6
(all damage is slashing)


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Torla takes the full blast of the two rocky breath weapons. She takes out her anger on the green creature, absolutely obliterating it.

The final creature has little to do but pound on Strike Noir.

Body: 1d20 + 6 ⇒ (11) + 6 = 17
Bludgeoning Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Body: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3
Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Body: 1d20 + 6 - 10 ⇒ (19) + 6 - 10 = 15
Bludgeoning Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Well, attempt to pound on him at least.

Round 4 - bolded may go

Anthem 2 rounds

Rattus
Strike (-8 HP, Reflex save)
Green
Pink
Reeve (-3 HP)
Mec-03 (-1 HP)
Torla (-7 HP)
Martin
Yellow
Red (-8 HP)
Blue


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

Martin steps forward (careful not to get too close to the lava) and fires off another spell at the last remaining enemy!

◆ Step

◆◆ Electric Arc (DC 17 basic Reflex save)
Electricity Damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6


Sarcesian Xenometric Android Operative 2 | | HP 22/30| AC 19 (21 with shield raised) | Fortitude +6, Reflex +10, Will +7 | Perception +7 | Speed 25 ft.

Reflex: 1d20 + 10 ⇒ (3) + 10 = 13

"Support appreciated"

Strike in turn after dodging the attacks, swings his phase weapon hoping to deal the decisive killing blow!

◆Aim Red, ◆ Strike, ◆ Strike

Phase Cutlass: 1d20 + 10 ⇒ (2) + 10 = 12S , Precision d4: 1d6 + 2 + 1d4 ⇒ (3) + 2 + (3) = 8
Phase Cutlass: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17S , Precision d4: 1d6 + 2 + 1d4 ⇒ (1) + 2 + (3) = 6

Starfinder

he/him Ysoki Envoy 2 AC 18 Fort +5; Ref +9; Will +8; Perception +6 Envoy 2

Rattus moves near Martin and shoots at Red.

◆stride ◆stride ◆strike

attack auto pistol: 1d20 + 7 ⇒ (3) + 7 = 10

piercing damage: 1d6 ⇒ 5


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Reflex save: 1d20 + 2 ⇒ (8) + 2 = 10

The final creature takes a face full of electricity form Martin, and Stirke's second swing knocks it out.

Combat over

Strike (-12 HP)
Reeve (-3 HP)
Mec-03 (-1 HP)
Torla (-7 HP)

You have 10 minutes before we start the next mission.


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Once the Starfinders take some time to rest (please indicate what you are doing with the 10 minutes in your next post), they press onward.

In the caves not far from the lava-filled landing area, the sound of rushing liquid is audible through the rocky walls, which pulsate as though they were organs or veins rather than caves and tunnels.

Arcana, Nature, Occultism, Perception, or Religion DC 13:
You determine that the tunnels adjacent to them are flowing with a supernaturally cold liquid substance that is part of the moon-creature’s internal organs.

23 on Above Check:
You confirm that this is a lubricant for the creature’s ability to open itself up to consume other stellar bodies.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android treats his own wounds.

Medicine: 1d20 + 6 ⇒ (4) + 6 = 10

Arcana: 1d20 + 7 ⇒ (13) + 7 = 20

Moving along the android is able to determine that the tunnels adjacent to them are flowing with a supernaturally cold liquid substance that is part of the moon-creature’s internal organs.


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

Martin can't really help anybody recover from their wounds, so he keeps watch while the others try to rest up as best they can.

Arcana: 1d20 + 4 ⇒ (11) + 4 = 15

"There's some kind of supernaturally-cold liquid just past here, part of this thing's internal organs!"


F Lashunta solarian 1 | HP 15/19 | AC 17 | F: +4 R: +7 W: +5 | Perc +5

I'm not familiar enough with SF2 to know what healing options other characters may have, so do not want to answer what to do with that 10 minutes quite yet. She does have a medpatch, if that is relevant. However, to keep things moving, I will still roll my knowledge check now.

kn. religion: 1d20 + 3 ⇒ (13) + 3 = 16


Sarcesian Xenometric Android Operative 2 | | HP 22/30| AC 19 (21 with shield raised) | Fortitude +6, Reflex +10, Will +7 | Perception +7 | Speed 25 ft.

Healing is the same in SF2 as PF2, and realistically I think only the mystic may have heal spells. If no one can treat wounds, I have one medpatch on me and will use it.

medpatch: 1d6 ⇒ 3

"Wounded, but I can continue."

Starfinder

he/him Ysoki Envoy 2 AC 18 Fort +5; Ref +9; Will +8; Perception +6 Envoy 2

"Hang on Strike!"


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Strike (-9 HP)
Reeve (-3 HP)
Mec-03 (-1 HP)
Torla (-7 HP)

You realize that if they break through the walls here, they can direct the icy liquid back into the lava-filled areas they just came from and potentially damage the creature in the process.

Each character can make two rolls. You can use any skill or Lore that you can explain how it works, but examples include Athletics or Acrobatics to literally puncture the walls or pry loose rocky tiles, one of the magical skills (Arcana, Nature, Occultism, or Religion) to cause the supernatural liquid to break through from the other side, or Survival or Thievery to find and exploit already-existing thin spots in the walls. You can also use a Strike, though at a higher DC.

Starfinder

Operative 2 / HP 26/26, Perc +8, AC 19, Fort +5 Ref +10 Will +8 / Active conditions: -

The android tries to puncture the walls.

Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

Martin tries to exploit the already-thin spots, rather than using brute force. He takes several breaks to wipe off his hands, looking like the act of digging into a creature's internal organs (even a planet-sized one bent on destruction) is a bit nauseating to him.

Thievery: 1d20 + 6 ⇒ (3) + 6 = 9
Thievery: 1d20 + 6 ⇒ (19) + 6 = 25


F Lashunta solarian 1 | HP 15/19 | AC 17 | F: +4 R: +7 W: +5 | Perc +5

Torla will also use her medpatch.

HP regained: 1d6 ⇒ 3

(will update header as soon as I post this)

Torla uses her skill at athletics to try to get the goo to come through.

athletics: 1d20 + 6 ⇒ (16) + 6 = 22

Starfinder

he/him Ysoki Envoy 2 AC 18 Fort +5; Ref +9; Will +8; Perception +6 Envoy 2

Rattus will try the walls. "No sweat"

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

thievery: 1d20 + 6 ⇒ (20) + 6 = 26


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

The Starfinders create a breach in the walls, allowing the silvery, icy liquid to flow through. The whole region around them quakes as though in pain, giving off strange auras.

Everyone must make a DC 13 Reflex save to avoid the splash.

Failed:
The supernatural ice soaks your very soul. You are clumsy 1 for the first round of your next combat (clumsy 2 on a critical failure), whenever that is.

Arcana, Nature, Occultism, or Religion DC 15:
You ascertain more about the elements around you; in particular that the fiery auras have the taint of the demonic Outer Rifts.

You also find a small gem that has formed from the rapidly-cooled lava.


VC Australia - WA

House GM post

After Starfinder heavy infantry finishes cutting a wide swath through the earth elemental immune system, Ixthia the Unbreakable lands with a shuttle full of noncombatant spellcasters. “Exceptional work, everyone.
Now we can bolster you going forward.”

The Bulwark condition is now in effect.


VC Australia - WA

House GM post

As magical icy fluids are sent coursing through the hot rocky substrate, Fitch’s voice comes through on comms, “Ha! Eat that!”

The Heartburn condition is now in effect.


VA Castamir | Shattering Golden Chains | Storm of the End Times | Moon Busters | ◆◇↺

Bulwark: The PCs gain fire resistance 2 until the end of the adventure.

Heartburn: Will affect things later.


| HP 16/16 | AC 17 (18) | Fort +3 Ref +6 Will +6 | Perception +4 | Speed 25 | | Focus Points: 1 | Hero Points: 1| Spell Slots (1st) 2/3 | Male Cataclyst Human Witchwarper (Anomaly) 1

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21

Arcana: 1d20 + 4 ⇒ (16) + 4 = 20

"I don't know too much, but I do sense the taint of the Outer Rifts about the fiery auras and elements inside this place..."

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