Shield

Robert Jones-DM-King Maker's page

120 posts. Alias of Bobmosis_jones.


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Hey guys I'm really sorry to do this but I don't think I can DM anymore, I'm. Finding it hard to post regular with work and other things going on in my life which is unfair on all of you waiting for me, and I'm finding it harder than I thought it would be to track everything and keep it flowing. I'm really sorry I have enjoyed what we have done so far and I really hate to let you all down. But I fear I'm not really cut out for DMung I'm gonna stick to playing characters. Thanks for your time guys and the help you all give me along the way


The bandits slowly starts to come round from the effects of the slumber hex and the spell
"I'm blind! I can't see! Rex where are you?! What happened?!" the bandits shouts in a panicked tone


sorry guys just realise bandit 2 is dead now he has stopped raging, what ya gonna do with bandit 1?


Now the heat of battle is over Akvius's possessions can be found in the cart everything still there


chains the DC is 20 but as time is not an issue you can take 10 or 20


sorry didn't realise Evard was using a reach weapon you won't be in it then
bandit 2 Willsave: 1d20 + 3 ⇒ (11) + 3 = 14
The spray of colour washes over the bandit and his eyes shine a bright rainbow colour and roll back in his head as he falls to the ground unconscious.
What you gonna do now they are both down? Should I bother rolling how long they will be unconscious for?


Kalima if you cast colour spray from where you are the cone will get Evard in it


He guys first critical miss by my guys there so with critical misses how do you want to do it? have them as just misses our would like like to use a table and roll a dice to see what effect happens to you? this will apply to both mine and your guys and i will use the critical cards to make the table if you all wish i can make one for critical hits too using the cards so on a critical hit you can choose to roll on the table instead of a multiplier. what you all think? ill leave this one down to you all to decided


Bandit Will save: 1d20 + 3 ⇒ (16) + 3 = 19
The wave of color flows over the bandit but in his rage it simple anger hims further and he runs at the sorceress. "You'll pay for trying to put be down with your pathetic magic!" he charges at her and swings his mighty axe
Bandit 2 attack: 1d20 + 11 ⇒ (1) + 11 = 121d12 + 7 ⇒ (5) + 7 = 12

The bandit charges towards Kalima giving him -2 AC this round and provoking an attack of opportunity from Evard


The bandit recoils in pain at Abbas's hit but just grits his teeth continues his assault

Waiting on Kalima's turn if she has not posted by tonight i shall skip her go and she will have to post her round two action in the future. just to keep things moving


Sorry it round two Evard and Akivus have taken their round two
actions everyone is still to act and yes Darruth and Evard have hit bandit 2


Will Save bandit 1: 1d20 + 1 ⇒ (14) + 1 = 15
Will Save bandit 2: 1d20 + 3 ⇒ (17) + 3 = 20
Whats the DC for color spray Kalima?

Slumber Hex save Bandit 1: 1d20 + 1 ⇒ (2) + 1 = 3
The first bandits eye begin to grow heavy as polinas hex causes him to fall into a deep sleep. He hits the ground with a thud but his companion does not seem to care and continues his assault.


The two bandits both descend on Evard and both slash at him. "I guess you choose the hardway" the one with the great axe screams clearly showing alot more love for combat than his friend

Bandit 1: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (4) + 1 = 5
Bandit 2: 1d20 + 9 ⇒ (11) + 9 = 201d12 + 7 ⇒ (10) + 7 = 17

Akivus its a DC20 escape artist check to free yourself and a DC15 perception to notice your equipment


Sorry guys I'll post this evening when I have the stats for these guys. Busy weekend so a bit delayed


Hey guys with Initiative I was thinking maybe a roll a d100 and giving you all a 50/50 chance but i was thinking of taking you 50 chance and adding your initiative too that giving you more than a 50% of acting first. i was thinking combat may run a bit better if you all act the same time and then the enemy? what you all think? any other ideas?


You all get a surprise round on the bandits and get to act first so those who have no taken a surprise round action can you do so and then can you all post your first round action


I'm on call this week guys so ill try post best I can everyday but it maybe a little erratic


The two men turn around their faces turn from laughter to shocked as they see the party standing before them. Their shock expressions turn serious as they draw their weapons and approach the party one of the bandits holding a long sword speaks "Move out of the way fools we escort this man to the stag lord, if you do not wish to join him in this cage step aside" the other bandit who carries a great Axe adds "If they do not I wont take them prisoner ill kill the all" he says with snarl
The two men are 10ft away from the party. and the cart is 10ft away from them. Evard you sense that they are serious in their intentions to attack you if you do not move out of the way


Thanks guys I enjoyed and things should get back on track now and David I'm jealous we just stayed in a tent and it just so happened to be raining and wet lol just our luck lol but was all still good.


The bandits laugh " If you don't even know who he is how do you expect to get his permission?" one says. "Don't worry you'll see who he is and why he controls this region soon enough" the others says.

The cart continues too approach and is about 200ft away from the group the two bandits guiding it are still occupied with taunting Akvius and have not noticed the others yet


Hey guys, I'm away camping until Sunday so may not be able to post tonight or tomorrow I shall see what the signal is like in the area.


Akvius looks at the two men guiding the horses controlling the cart as he speaks up they both turn around "shut up swine! These lands belong to the stag lord and you wander them without his permission so now you belong to him! " the man laughs cruelly, the second one then speaks up "A life of slavery for you, but don't worry it will be a short one" the two men laugh again.
perception: 1d20 + 1 ⇒ (18) + 1 = 19

As the two cruely mock him akvius can see a group of people in th distance who look like they're having some kind of exchange. The two men guiding the cart seem too distracted with their taunting to notice

can everyone make perception checks against DC 15 please If you make it you see the Cart approaching


Akvius I've introduced you and you are currently bound and caged once the others have got to know each other a little bit I shall be bring you in, feel free to do a little role playing with the situation you are in if you like in the mean time though


Darruth, Evard and Kalima turn to face the two men following them. As shouts at the strangers they all draw their weapons ready for the worse

Abbas and polina stop in their tracks as one of the three people ahead of the shouts at them "Who approaches?"

feel free to play this out how you like and get to know each other a bit hopefully not by killing each other though.

Mean while Akivus opens his eyes to find himself on a cart he sits up to find he is caged and his hand our bound and his legs are chained to the wagon he can hear a river near by and notices two men pulling the cart laughing away at a joke he can't quiet make out in his dazed condition


Akvius it's okay I shall be introducing you shortly I will let you know when to jump in


Darruth, Evard and Kalima continue toward a the bridge, as the venture forward Darruth and Kalima notice they're being followed.

Abbas and Polina on the other hand keep pushing forward in their haste oblivious to the world around them.


I'm okay with it as long you role play the retraining so it's not just an over night thing I think there's also a cost to it in ultimate campaign which I shall look into for you. I weren't sure if Akivus was still joining so he will come in by himself


Yeah you do


Darruth, Evard and Kalima continue south the sun still blazing over head. Before long they can hear the sounds of a near by river and in the distance they can see a bridge.
can you make perception checks please?

Abbas and polina continue south having pushed themselves hard to try catch up to the people they were told by Oleg were only a day ahead of them. Having been given the same charter it made sense to join the group and scout the stolen lands out together but the heat and harsh lands were making that task harder by the day. Almost giving up hope on ever finding these other adventures the pair can hear a river in the distance and can see three people riding horse beyond that.
perception checks also please?


Sorry for the hold up guys I'm waiting for everyone to be ready before I introduce people


That's fine with two characters able to doing healing even if it not loads it will be much better than the none they have now. Akvius are you still interested in joining?


Well if Abbas, akvius and polina can have their characters ready by tomorrow I'll introduce you all at once. And sorry moksha 6 should be enough. so if you guys wanna sort a little about what you may know each other in discussion I'll say you were given the same charter to explore the stolen lands.


Hey Abbas when would you be able to join? You can join with a fully charged wand the party needs the healing since you are quiet far away from civilisation . Akivus and polina there is also room for you both if you are interested since a few people have dropped out?


sorry guys I'm gonna see if I can bring a new recruit in I do this next bit because this far south is gonna be hard for you without healing


where too guys?


Players current position


1d100 ⇒ 6
1d100 ⇒ 67
1d100 ⇒ 19
The night is very warm a stuffy but it passes with out incident


you gonna set up camp then guys? Also who's on watch first?


The party continues to move south taking a wide birth of the tree though in the bright light you can see no signs of any mite which suggests to you that the May come out at night you continue on wards as the sun begins to move slowly across the sky and begins to set even without the sun above you the air is still warm as you continue onwards the night begins to take hold but the warmth continues to stay


sadly none of you know anything about mites. Are you guys gonna investigate more or avoid the tree and carry on south?


The 100ft tree is a well know landmark and is visible for miles around it is also know to be infested with mites
Can you also make a knowledge nature if possible


hey guys, we are in desperate need of a healer anyone interested please submit a character an back story you will be coming in at level 2


The party continues south Looming over all the hills in the northern Kamelands, There is a 100-foot-tall graying hulk of a sycamore tree clinging precariously to its last years of life.
Knowledge local checks please


yeah a replacement healer would be good at least. Any of you know how I would go about that? I'll post an update when I'm at home with the book later


The party sets up camp and begins to rest ready for the night, the moon is bright and the skies clear so even without dark vision the party can see the vastness of the stolen lands with ease they each take their watch through the night

Darruth's watch
1d100 ⇒ 71

Evard's watch
1d100 ⇒ 45

Kalima's watch
1d100 ⇒ 66

The night passes without incident and the party wake to clear skies as the sun shine bright on another warm day.
Where too guy? Still south? I'll post a map up Sunday or Monday so you know where you've been and where you are exactly


Hey guys I'm really sorry about lack of posting lately been having some personal problems sorry I didn't let you all know sooner. I'll try to get back into it now sorry, thanks for your patients.


Lialda quiet as ever nods in agreement with the other as they all gather round to set off back on their journey she uses the gifts granted to her by the goods to heal any damage to the group
I'll say she uses it 3 times. I have messages her to see if she will still be playing. If not we may need to find another healer.
Burst heal: 3d6 ⇒ (6, 1, 6) = 13

The party continues to head south as they eventually arrive back at their horse to find them where the left them greasing the grass. As they mount up and continue to head south the sun begins to slowly move across the sky and the darkness of night is soon apon them.
he area is a vast open plain to which you can see in all directions there is no place to really camp behind, just out in the open. Are you guys wanna camp here for the night? Or push on and look for somewhere more suitable


so your all gonna stop chasing them?


The party start to chase the two men on foot but it seems no matter how hard they try to catch up they seem to keep pace with them

you are now 15 minutes ran about 3 miles from where you started chasing them heading back north they are still 480 ft away from you, you can still see them off in the distance, what do you want to do? keep chasing them?


so you guys gonna chase them? Everyone chasing them? What is everyone's speed including armour?

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