Robert Frades's page

No posts. Organized Play character for something random.




The 2nd level swashbuckler dedication feat gives the ability to gain Panache. From what I can see a character gains no benefit from having Panache until they take another feat from the dedication at a higher level. Is my understanding of the rules correct?


Is there going to be an errata to for Book of the dead to make it Remaster Compatible?


By my understanding of the Crafting rules on page 236 & 237 of player core a formula is not required to craft an item. (Unless the item is uncommon or rarer and you do not otherwise have access to it).

However my reading of the "The Etching Process" section on page 225 of GM core indicates that a Formula is necessary to craft a rune.

Is rune crafting an exception to the general crafting rule that a formula is not required to craft an item?


There is not a lot of information on Ayrzul's Blight in Rage of Elements or if there is I can't find it. Is there anymore information about it anywhere else?


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I am planing a villain for my PCs to go against they are a Druid who hates civilization believes it to be a perversion of the natural order that makes people weak. There goal is to destroy buildings and other infrastructure they don't mind killing people in the process but killing people is not their goal. I want the druid to be of a level where they are an appropriate level to be a challenge for the party to take on without being unbeatable.
What spells or the like available to druids could I have them use to accomplish their goal?
I would aprecaite both high and low level spells or the like.


Please tell me if you can see any issues with this home-brew does it existence potentially cause problems, is it's level and cost correct

Ghost Touchable - Accessory Rune 2
MAGICAL TRANSMUTATION
Price 30gp
UsageEtched onto non weapon, non armor item
An item with this rune can held, touched and used by both corporal and incorporeal creatures.
For example an ink pen with this rune could be used by an incorporeal creature to write, draw or anything else an ink pen could normally be used for.
This rune does not affect the items effectiveness when used as an improvised weapon against an incorporeal creature


How do 10th spell slots work with features such as the adjustments made by the Wellspring mage Class Archetype that reduce spells per day by 1?
No Class gets more than 1 10th level spell slot with out taking a feat and the adjustment says "Reduce your number of spell slots of each spell level by 1." does this mean that a Wellspring Mage cannot cast 10th level spells at all without the feat that would grant them a second slot?


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The feast Armor Assist with a skill check allows you to half the amount of time it takes you or an ally to don armor. However as it takes 1 minute to don light armor and 5 minutes to don heavy or medium armor, so armor assist can reduce that to 30 seconds (5 rounds) and 2.5 minutes respectively.
I can't see the time saved making a difference outside of combat and in combat it still takes to long to be a real option


The feat Tattoo Artist says "When you select this feat you gain the formulas for four common magical tattoos of 2nd level or lower."

If there are any common magical tattoos of 2nd level or lower I can't find them.


If a Magus was Crafting an item that requires a spell of a level of slots they no longer have could the use they prepare the spell in the slots they do have to meet the crafting requirements.
For example could a 5th level Magus who has Magic Missile in there spell book prepare the spell in one of their 2nd level slots and cast it to satisfy the requirements to craft a 1st level scroll of Magic Missile?


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Crafting any item requires a recipe. So if a character wants to craft a Personal Staff (page 166 of Secrets of Magic) unless someone in the game world has crafted the same Personal Staff before and the character can get the recipe which seams unlikely then the character would need the inventor feat or the help of someone with the inventor feat in order to get the recipe?

Is my understanding of the rules correct?


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The sidebar Summoning Spells on page 73 of SoM says
"When the Master Summoner, Ostentatious Arrival, and Legendary Summoner feats refer to summoning spells, they mean spells that conjure a creature with the summoned trait. The spells that qualify from the Core Rulebook and this book are summon anarch, summon animal, summon axiom, summon elemental summon entity, summon fey, summon fiend, summon lesser servitor, and summon plant or fungus. Your GM might add other spells from future books that work like these spells."

The spells Summon Celestial, Summon Construct, Summon Dragon, amd Summon Giant are all in the Core Rulebook and function the same way as the spells on that list but are not on that list.


Is there a Fall of Plaguestone player's guide.
I can't find it.


I would like to run a prewritten adventure for my friends during the lockdown but at a glance it looks like The Fall of Plaguestone will hit a bit close to home. From what I can see that is the only offical standalone adventure that has been published. Does anyone have any recommendations for an adventure I could run. I am looking for one that starts with characters at 1st level.


It is likely there is something I am missing but is there a mechanical reason to use Remove Curse instead of Dispel Magic?

Unless there are ways of becoming cursed that are not spell effects or magic items. By my understanding of the rules Dispel Magic can remove any curse just as well as Remove Curse.

If the curse is a spell effect then Dispel Magic would seam to be just as good as Remove Curse you are adding the same modifer to the Counteract check the DC is the same if you Heighten Dispel Magic to the same level as Remove Curse you can counteract the same level of effects.

If the curse comes from a magic item then making the item mundane for 10 minutes should allow the item to be removed just like any other mundane item.


Coil rifles are the only sniper rifles that don't have the unwieldy property. I was wondering if it had ever been explained why that is.


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Their Desciption in Ulimate Wilderness makes no mention of photosynthesis and while they have the plant type the plant type only says that Plants breath and eat but do not sleep.


Green Tongue, which all Leshykineticists get at 6th level grants you continuous speak with plants. However unless a Vine Leshy has taken the poisionous Alternate Racial Trait they already have Plantspeach which does the exact same thing.


By the RAW and therefore in Pathfinder Society games is Draining Infusion useless for Phytokineticists (Kineticsts whose element is wood)?

Draining Infusion only affects creatures with a subtype that matches you Kinetic blasts element and as far as I know the wood subtype does not exist?


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Am I correct in thinking that if a Ghoran with a feat and/or prestige class with a skill prerequisite uses it's seed ability to reallocate skills then it still needs to meet the feat/prestige class requirements after reallocating?


If someone who base speed has been increased so it is not 20 or 30 were medium or heavy armour how do that affect there speed?
eg What would the speed of a 1st level human barbarian wearing hide armour be?


I seam to remember reading that there were plans to play test and release the various parts of Akashic Mysteries and then release a big book with all of it similar to Ultimate Psionics is that the case?


Is there a limit on a Kineticist's utility wild talents? Several utility wild talents can clearly be used at range but if there is a maximum range I can not see what it is.


As I understanding the Shaman ability Spirit Magic. From what I can see before gaining Wandering Spirit at 4th level and Shaman has only one choice of spell for each spell slot unless he uses a metamagic feat.

eg a Shaman who selects the Flame as his spirit can only use his 1st level Spirit Magic slot to cast burning hands at 3rd level he can still only cast burning hands in the first level slot, but if he has an appropriate metamagic feat he has the choice of a metamagiced burning hands or resist energy with his 2nd level slot. Finaly at 4th level he gains Wandering Spirit and this day he choices Waves so he has the choices of 1st:burning hands/ Hydraulic push 2nd: resist energy/ slipstream/a metamagiced burning hands/ Hydraulic push


Is there a way for a Reanimator ‎Alchemist‎ to control the undead they create with their 13th level Create Undead Ability?


Does anyone know why is the Endless Ammunition enchantment so expensive?


I seam to remember someone on these boards some time ago saying that an offical update for the crafting rules was being worked on. Does anyone know what I'm talking about and I the update is finished could someone point me towards it?


If a Half Giant takes levels in a psionic class after 1st level do they lose Wild Talent and gain Psionic Talent?


Would a witches hex show up under the affect of a detect magic spell?
If it does what school would it detect as?
Can it be detected using the spellcraft skill and if they can what is the DC?


What battle dances does a bard with the Dervish Dancer Archtype get at 1st level?