NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Really awesome game! I had a blast! I loved your style, Rainzax, and hope to join in any of your future games. Same with all the players. Very enjoyable and fun group. A ton of thanks to all of you!
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
No Mercy!!! Roahn wades into the battle at the Steel Falcons' side giving no quarter to the duergar slavers. Along side of his companions, he slings cantrips alternating with blobs of acid and small balls of flame to take down the enemy. With the battle over and suffering only minor wounds, Roahn regroups with his companions and helps tend to the wounded.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
With the duergar in front of him, Roahn grips his enchanted staff with two hands for better power and control. He makes a quick jab into the duergar's chest with the end of the staff, then a sideward strike to the head. shillelagh: 1d20 + 6 ⇒ (15) + 6 = 21
◆ grip 2-hands
Oops. Is Blue dead already?
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Roahn gives chase to one of the duergar. When he gets into striking range, he swings his staff one-handed sideways into the duergar's ribs.
Whiff! Ugh! Stand still so I can hit you, dark dwarf! ◆ stride
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
I'm assuming top of the map is north. Roahn sees a duergar (blue) in the dim light behind a stalagmite. Gripping his shillelagh in one hand, he holds his other hand up that begins crackling with electricity. Calling to the forces of nature, a miniature roiling storm suddenly forms around the duergar then a thunderous crack of lightning explodes through the duergar's body. Tempest Surge: 1d12 ⇒ 7 damage.
DC 17 Reflex:
On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage. He then moves to a spot behind a stalagmite near the cavern wall. ◆◆Tempest Surge
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
I don't think it really matters whether he's got one or two hands on his staff as he helps Korvoth. He will have both hands on the staff when or if he gets into melee.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Roahn runs up to Korvoth as he struggles in the net. Holding his enchanted staff in one hand, he starts tugging at the net and helps untangle it to get Korvoth free.
Roahn tugs on one corner of the net and deftly unrolls the net, spilling the half-orc unceremoniously onto the cavern floor.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Yay, Merdle! I was gonna yell for someone to toss a light into the room. Would it be possible to put a ring to show the radius of the light? I can't decide what to do. An idea of where the light source is will help, especially if it exposes any enemies.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Tapping his staff against the floor of the cavern hall, Roahn moves to an intersection illuminated by the light of his companions from different areas as he scouts along the passage. Hearing the clash of battle up ahead, he intones a spell which causes his staff to sprout vines and leaves that sparkle with magical energy. ◆ Stride
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
As the group gets past the bomb field, Roahn begins to open his healer's kit and addresses his companions.
If we pause to heal.:
medicine: 1d20 + 7 ⇒ (8) + 7 = 15
heal: 2d8 ⇒ (6, 5) = 11 ------------------------------------------------ As they press on towards the sound of battle, Roahn scouts ahead.
Everyone gets +1 to initiative at the start of next encounter!
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Roahn stops dead in his tracks as Korvoth holds out his arms to prevent the group from continuing forward. He gags slightly seeing the chunks of spider strewn about.
If no one has experience disarming traps, how are we going to get through?
Wait a moment. He says, getting down on one knee and staring at the floor in front of him.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
The map!
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
With a cocked eyebrow, and puzzled by what Yuen said, Roahn peers past the open grate and turns to the doctor.
Crouching low, he nods at his companions.
A few minutes in, the orange wavering light from a torch carried by one of the members causes a glint from something partially buried in the dirt.
Tapping his staff against the wall, Roahn continues down the passage as he scouts ahead.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Startled by the sound, Roahn suddenly falls back from the grating onto his rear.
Roahn quickly stands up and turns to Korvoth.
He turns to the rogue.
Quickly. We must make haste.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
I'll take a look, Jak. Although, I don't think I've ever seen anything like this before. Roahn leans in close to study the inscription. He traces his finger over the lettering and thinks hard, trying to remember if he's learned about this form of magic in the past.
Sighing, he steps back and turns to Jak.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Roahn tries to avoid the sharp protruding rocks as he slides down the treacherous slope.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Wait! I have Cat Fall! Lessens any fall by 10 feet. And, falling damage isn't 1d6 anymore. It's half distance fallen. Ahhhhhhh-oof-ouch-ahhhh!!! A sudden gust of supernatural wind envelopes Roahn as he tumbles downward and then slides slowly to the base of the slope. Roahn lays in a heap at the bottom of the slope. He rolls onto his back and lifts himself up. Cavern exploration is not for me.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
When Korvoth announces that the cave-in was caused by an alchemical explosion, Roahn keeps his eyes peeled for any danger. He glances about nervously as the group makes their way down the tunnels and caverns. As they make their way to the slippery slope, Roahn waits for a couple of the others to go first. With the light of the sunrod further down the slope, he gets down on all fours, then with feet first, slowly crawls backwards down the slope. He tries to find protrusions of rock to hold onto as he makes his way down. I really prefer adventuring in the woods rather than these dark, dusty caverns. I sure hope there is nothing below waiting to ambush us. Athletics to climb: 1d20 + 5 ⇒ (4) + 5 = 9
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Going to bed. Had a blown out tire earlier, had to wait 2½ hours for a tow truck, and am exhausted. I'll post tomorrow. G'night!
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Earlier... Roahn bows his head in respect as he is offered the map.
I just want to remind everyone... He says earnestly,
Roahn will Scout for Exploration Activity. May I purchase a wayfinder (0 fame?) before heading out?
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Faction: Horizon Hunter's Champion
2. Experienced Mountaineer (general): Treat mountain terrain and steep slopes as difficult terrain, not greater diff. terrain. 3. One-Who-Waits (slotless) When roll crit fail on Acro. or Athl. check box as free action to get a failure instead. 3 uses. 4. Traveler of the Spirit Road (general): When crit fail Hide, Sneak, Sense Direction, or Track in forest, check box for failure instead. 3 uses 5. Sand Slide: step & drop prone as reaction, +2 to save. 3 uses. School Item(s): Potion of Minor Healing Additional Preparations: Borrow climbing kit from Eagle Knights' supply.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Marcus Vultulus Fantailler wrote: I'll have to drop then. I just have the linked PDF and I don't think I'll be able to get a text one together until the weekend. Every time I rush it I typo half of the sheet and screw it up. I've been trying to have as few variations of sheets as possible since I switch between discord, paizo, webcam, and in-person games and settled on using the pdf sheets for everything. Sorry about that. Have fun! I'd be happy to fill in your sheet into a PbP template for you later tonight when i get home from work.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Never really thought of homeland for Roahn. Tossed a dart at a map of Golarion. Homeland is Riddleport, Varisia, but he now lives in a forest somewhere outside of Absalom to practice being a druid and working with the Pathfinder Society.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
If anyone doesn't mind, I am well versed with finding one's way in the wild or underground, and could carry the map. Roahn then tries to recall anything he knows about the natural aspects of Candlestone Caverns and its environs. He will freely share what he knows with the rest of the group. Nature +7
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
A dour looking half-elf approaches dressed in loose flowing clothing the color of woodland green with some blue trim. A Horizon Hunter's brooch clasps his cloak at his neck. He walks with a staff intricately carved from a branch of an exotic tree. His bright green and gold-specked eyes scan those assembled before him. Forgive my tardiness, fellow Pathfinders.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
So, yeah. Failed my Earn Income roll (as usual). It doesn't list a DC in the CRB, nor in the Guide to OP. I know the DC is 14. I just have no idea where "DC 14" comes from. Nevermind. "DCs by Level", pg. 503 in CRB.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Player Name: C. Dragos
p.s.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Phone completely died! Dead-dead. On wife's phone. Waiting for new one to pick up tonight at store. Sorry! I will post tomorrow.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Pfft. Well, that was pretty awful aim. He scoffs after his acid spell flies over the statue's head and hits the back wall. Nefaram, move back towards the door! We'll handle this! He shouts to the frightened paper-pusher. Roahn pulls his simple leather sling from his belt then loads a bullet. He gives the sling a few good spins and whips the bullet at the statue. Sling: 1d20 + 7 ⇒ (17) + 7 = 24
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
This would happen before everyone else since I'm first in initiative. You guys always post the meaty parts when I'm asleep. (Midnight-ish and later, Denver time). Wonderful. An animated statue.Roahn says sarcastically.
Roahn moves to the western wall and finds a clear line-of-sight between columns and pylons to his target. He intones a spell and points a finger at the statue. A glob of acid flies towards it.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
It may come in useful while we're here, Meadow. That Neferam chap may have padlocked some doors and this can melt the metal away. It can also do some damage if used as a weapon. There are probably many other uses as well.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
I'll take a look as well, however I am very unfamiliar with this type of expertise. I may have picked up a bit of knowledge from somewhere, however. crafting (U): 1d20 + 1 ⇒ (16) + 1 = 17 Hmm. I believe the contents could be added to water to make the equivalent of three lesser acid flasks. Anyone have any empty flasks? There might be some small clay containers laying around that could work.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Roahn nods in agreement and grips his staff in both hands. Using it as a walking stick makes too much noise as it tap-tap-taps on the stone floor. He stays alert for any signs of trouble.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Unfortunately, I am not an archaeologist. These carvings and script are very intriguing, however. I wonder why I keep getting invited by the faction leaders to go on archaeological expeditions. I belong in the wilderness, not dusty old tombs underground. Hmm, quite odd.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Well done, Mylow. I recommend the eastern path as well.With staff in hand to use as a walking stick, Roahn follows Matei and Mylow.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
Surely you jest, Meadow. Roahn says with a puzzled look.
Roahn turns to the little leshy.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
As soon as Mylow mentions "traps", Roahn's eyes widen and he stops moving about. He glances up at the ceiling just to make sure there isn't a loose block of stone ready to come crashing down on him.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
As Roahn's low-light vision adjusts to the dim light of the interior, he wanders about the room focusing on the floor looking for footprints.
NG male half-elf Storm Druid 4 | hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. --
My phone is preventing me from copy/pasting my image. I can't get it to work. If someone could put my image up I'd be grateful. I also can't figure out how to enter or edit text. I don't have a computer and only use my phone. I just end up moving things around on the slides.
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