Full Name |
Roahn Duskmire |
Race |
hp 48/48 | AC 20/22 shield | F +9, R +9, W +11 | Perc +10 (low-light, Inc. Init +2)| Stealth +8 |
Classes/Levels |
Spd 25 | Focus 2/2 | hero pts. 1 | Active Cond. -- |
Gender |
NG male half-elf Storm Druid 4 | |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
10 |
About Roahn Duskmire
PFS #: 17148-2003
Experience: 41
Reputation: 47
Training: Spells
-------------------------------
SENSES
[dice=Perception]1d20+10+2[/dice] [E]
Special Senses: Darkvision, Incred. Initiative +2
-------------------------------
DEFENSES
-------------------------------
HIT POINTS: 48/48
ARMOR CLASS
AC: 20/22 Shield
Shield: +2, Hardness 3; HP 12/12; BT 6
Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]
SAVING THROWS
[dice=Fortitude]1d20+9[/dice] [E]
[dice=Reflex]1d20+9[/dice] [T]
[dice=Will]1d20+11[/dice] [E]
Notes:
------------------------------
OFFENSE
------------------------------
Class DC: 19
Speed: 25'
Movement Types: Stride.
Melee Strikes:
[dice=Staff of Fire]1d20+7[/dice] [T]
[dice=bludgeon, 2-hands]1d8+1[/dice]
[dice=dagger]1d20+9[/dice]
[dice=piercing]1d4+1[/dice]
(agile, finesse, versatile S)
[dice=club]1d20+7[/dice]
[dice=bludgeon]1d6+1[/dice]
[dice=shillelagh]2d6+1[/dice]
Ranged Strikes:
[dice=Sling]1d20+9[/dice]
[dice=bullet]1d6+1[/dice]
(propulsive, 50' range)
Weapon Proficiencies
Simple: All[T], Martial: Unarmed Strike: [T]
-------------------------
FEATS:
-------------------------
Ancestry Feats and Abilities:
Special 1st: Gen. Training (Incredible Initiative)
Heritage 1st: Half-elf (Low-light vision)
1st: Ancestral Longevity.
Class Feats and Abilities:
Feature 1st: Storm Born
Feature 1st: Shield Block
Feat 1st: Wild Empathy
Feat 2nd: Widen Spell (+5' cone, single action)
Feature 3rd: Alertness, Great Fortitude.
Feat 4th: Poison Resistance (1/2 level; +1 saves)
Skill Feats:
Background: Cat Fall
2nd: Recognize Spell (reaction, primal)
4th: Natural Medicine
General Feats:
3rd: Toughness
7th: --
Bonus Feats:
1.
2.
----------------------------
PRIMAL SPELLS:
----------------------------
(Attack +9; Save DC 19, Widen Spell)
Focus Spells (auto heightened): Tempest Surge
Cantrips: acid splash, det. magic, guidance, ray of frost, stabilize.
Level 1: Burning Hands (widen to 20'), Heal, Shillelagh.
Level 2: barkskin, entangle, faerie fire.
Staff of Fire spells: (2 charges)
Cantrip: produce flame (0 charges)
1st Level: Burning Hands (widen to 20', 1 charge).
------------------------------
ancestry: Half-elf
background: Savior of Air (legacy)
size: Med
traits: Med. Humanoid Half-elf
alignment: NG
Languages: Common, Druidic, Draconic, Elven
____________________
ABILITY SCORES
STR 12, DEX 16, CON 12, INT 12, WIS 16, CHA 10
----------------------------
SKILLS
----------------------------
[dice=Acrobatics]1d20+9[/dice]
[dice=Arcana]1d20+1[/dice]
[dice=Athletics]1d20+7[/dice]
[dice=Crafting]1d20+1[/dice]
[dice=Deception]1d20+0[/dice]
[dice=Diplomacy]1d20+0[/dice]
[dice=Intimidation]1d20+0[/dice]
[dice=Lore(Plane/Air)]1d20+7[/dice]
[dice=Lore(Herbal)]1d20+7[/dice]
[dice=Medicine]1d20+9[/dice]
[dice=Nature]1d20+11[/dice] [E]
[dice=Occultism]1d20+1[/dice]
[dice=Performance]1d20+0[/dice]
[dice=Religion]1d20+3[/dice]
[dice=Society]1d20+1[/dice]
[dice=Stealth]1d20+9[/dice]
[dice=Survival]1d20+9[/dice]
[dice=Thievery]1d20+3[/dice]
-------------------------------
EQUIPMENT
-------------------------------
Combat Gear: Leather armor, wooden shield, Staff of Fire, dagger, club, sling, bullets x10.
Other Gear: backpack, bandolier, holly & mistletoe, 50' rope, grappling hook, Healer's Tools.
Magic Items: potion of minor healing,
Scroll/fleet step
Scroll/heal
Scroll/mud pit
Bulk: (Encumbered at: 6; Maximum at: 11)
____________________
CHRONICLES:
Total XP: 41