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Rizzit "Mincey" Kibbel's page

323 posts. Organized Play character for Lysle.


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Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Chronicle looks good.

Thanks for running, GM! Thanks all for a fun table!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Them crabby jinsuls had it comin'," declares Mincey.

Rep for SS (Jadnura) please.

Thanks for running, GM! Thanks all for a fun run!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Reflex w/evasion: 1d20 + 7 ⇒ (12) + 7 = 19

Mincey takes the explosion in stride, then goes for another jab.

Stealth to Trick: 1d20 + 16 ⇒ (12) + 16 = 28
Melee (survival knife) v red KAC: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 8

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Seeing a potential opening, Mincey scuttles down the steps while grabbing her knife and rushes to the front. There, she jabs at the nearest jinsul.

Stealth to Trick: 1d20 + 16 ⇒ (10) + 16 = 26
Melee (survival knife) v blue KAC: 1d20 + 6 ⇒ (3) + 6 = 9
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

From her raised position, Mincey tries to finish off the wounded jinsul.

Stealth to Trick v blue: 1d20 + 16 ⇒ (11) + 16 = 27
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 3

If that downs blue, Mincey will move next to Chrissy. Otherwise, Mincey fires again with the extra standard action.

Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (1) + 6 = 7
Damage (F): 1d4 + 1 ⇒ (1) + 1 = 2

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Spying a jinsul through the doorway, Mincey fires on it.

Stealth to Trick v green: 1d20 + 16 ⇒ (15) + 16 = 31
Ranged (azimuth laser pistol) v green: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey scuttles down one set of steps and takes up a firing position on another.

Readied action, if a jinsul appears within the furthest doorway:

Within 80-foot range
Mincey fires his azimuth laser pistol at the jinsul.
Ranged (azimuth laser pistol): 1d20 + 6 ⇒ (4) + 6 = 10
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Stamina: 1d6 ⇒ 2

Mincey gets some help from a Starfinder then keeps stabbing

Stealth to Trick: 1d20 + 16 ⇒ (9) + 16 = 25
Melee (survival knife) v Green : 1d20 + 6 ⇒ (4) + 6 = 10
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 8

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Double teamin', eh? Dat ain't fair!," Mincey quietly reaches for her knife and tries to cut off the leg of the nearest jinsul.
Stealth to Trick: 1d20 + 16 ⇒ (11) + 16 = 27
Melee (survival knife) v red: 1d20 + 6 ⇒ (11) + 6 = 17
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 3

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey slinks up some steps seeking high ground, then fires at the nearest jinsul.

Stealth to Trick v blue: 1d20 + 16 ⇒ (16) + 16 = 32
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (7) + 6 = 13
Damage (F): 1d4 + 1 ⇒ (3) + 1 = 4
Add Damage for Trick Attack: 1d8 ⇒ 6

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey rushes down the hallway. Twisting through the corridors, she draws her pistol before taking up a defensive position.
Double move

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey will take the opportunity to rest and clean her fur.

Spending 1 RP to get Stamina back to full

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"You're last mistake, Crawley," Mincey smiles through blood-matted fur. Quietly going for her knife, she plunges it into the jinsul before her.
Stealth to Trick: 1d20 + 16 ⇒ (8) + 16 = 24
Melee (survival knife) v black: 1d20 + 6 ⇒ (8) + 6 = 14
Reroll Melee with 2 novas: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 7

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey attempts to tumble past one of the jinsul.
Acrobatics to Tumble Through: 1d20 + 18 ⇒ (11) + 18 = 29
Success unless the jinsul are above CR 6.

She then fires at one of the jinsul in the back!
Ranged (azimuth laser pistol)v red: 1d20 + 6 ⇒ (14) + 6 = 20
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey is down 1 RP, but is at full SP/HP.

Assuming the door to our starting area (bridge?) is open (or opens automatically)...

Mincey rushes through the doorway into the hallway, drawing her pistol. Spying a boarder, she tries to conceal her weapon, then fires.

Stealth to Trick v red: 1d20 + 16 ⇒ (15) + 16 = 31
Ranged (azimuth laser pistol) v red: 1d20 + 6 ⇒ (10) + 6 = 16
Damage (F): 1d4 + 1 ⇒ (3) + 1 = 4
Add Damage for Trick Attack: 1d8 ⇒ 6

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Ah, yes. The mistake is mine.

The 20 HP cure restores all HP and spending the Resolve (assuming we get a 10 min rest) would restore all Stamina.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Stamina due to Aid Token: 1d6 ⇒ 1

Keskochu Ordox wrote:

Keskochu moves and cures Mincey.

- You have to be more careful muy friend, Don`t let them hurt you!

Must understanding is that Mincey was only down Stamina, not Hit Points (which usually can't be healed with mystic cure).

If we have time, Mincey will spend a resolve to restore Stamina.

As for the next mission, how about Sands of Oblivion? Mincey has a decent Piloting of +12

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Of only one of us is skittering away from here," Mincey says as she goes for another slash.
Stealth to Trick: 1d20 + 16 ⇒ (2) + 16 = 18
Melee (survival knife) v red: 1d20 + 6 ⇒ (16) + 6 = 22
Damage (S): 1d4 + 1 ⇒ (1) + 1 = 2
Add Damage for Trick Attack: 1d8 ⇒ 2

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey moves in for a sneaky stab.
Stealth to Trick: 1d20 + 16 ⇒ (20) + 16 = 36
Melee (survival knife) v red: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 8

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey rushes forward, drawing her laser pistol into her free hand. Spying the approaching creatures, she fires at the closest.
Stealth to Trick v blue: 1d20 + 16 ⇒ (19) + 16 = 35
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (11) + 6 = 17
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
GM Computerpro82 wrote:
Botting Mincey, just to keep us moving.

Thanks. Had some internet issues among other things.

Mincey races back toward the ship.
Double move

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey tries to put down the demon.
Stealth to Trick: 1d20 + 16 ⇒ (12) + 16 = 28
Melee (survival knife) v black: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (S): 1d4 + 1 ⇒ (1) + 1 = 2
Add Damage for Trick Attack: 1d8 ⇒ 1

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey presses her attack.
Stealth to Trick: 1d20 + 16 ⇒ (18) + 16 = 34
Melee (survival knife) v black: 1d20 + 6 ⇒ (13) + 6 = 19
Damage (S): 1d4 + 1 ⇒ (3) + 1 = 4
Add Damage for Trick Attack: 1d8 ⇒ 6

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey strikes the demon that struck her.
Stealth to Trick: 1d20 + 16 ⇒ (7) + 16 = 23
Melee (survival knife) v black: 1d20 + 6 ⇒ (3) + 6 = 9
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 7

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey doesn't like that response and takes a knife to one of the newly-arrived figures.
Stealth to Trick: 1d20 + 16 ⇒ (18) + 16 = 34
Melee (survival knife) v black: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (S): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 8

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Will save: 1d20 ⇒ 6
Survival: 1d20 ⇒ 15

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Anyone recognize these creatures? Maybe there's somethin' valuable tucked within the statues," Mincey scans the statues, looking for any gems or precious metal within them or, perhaps, secret compartments.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey shrugs.

No Mysticism for this PC, but why not?

A second vote for Bastiar-8.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey sets out to dismantle the remaining robot with her knife.
Stealth to Trick: 1d20 + 16 ⇒ (13) + 16 = 29
Melee (survival knife) v blue: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 3

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Now, you've made a mistake, Botty!" Mincey cries as she rushes around and slashes the robot from behind.

Stealth to Trick: 1d20 + 16 ⇒ (20) + 16 = 36
Melee (survival knife) v yellow w/flank: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage (S): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey again springs to her feet.
Swift action to stand due to moxie!
She strikes at the robot in front of her.
Melee (survival knife) v yellow: 1d20 + 6 ⇒ (4) + 6 = 10
Damage (S): 1d4 + 1 ⇒ (1) + 1 = 2

She then cautiously repositions.
Guarded Step

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Dats 'nuff outta you!" Mincey says, springing to her feet.
Swift action to stand due to moxie!
She draws her blade and strikes at the robot in front of her.
Melee (survival knife) v yellow: 1d20 + 6 ⇒ (19) + 6 = 25
Damage (S): 1d4 + 1 ⇒ (1) + 1 = 2

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Intimidate: 1d20 + 8 + 4 ⇒ (6) + 8 + 4 = 18

Nevermind, just saw Mincey was botted

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey shrugs and follows the others to the military base.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

I will second the vote for whatever location another PC suggests!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

I will second the vote for whatever mission another PC suggests!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Pardon me, sleepy!" says Mincey as she steps over the unconscious recruit and tries to knock out another.

Stealth to Trick: 1d20 + 16 ⇒ (12) + 16 = 28
Melee (survival knife v yellow, nonlethal: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage (S, NL): 1d4 + 1 ⇒ (3) + 1 = 4
Add Damage for Trick Attack: 1d8 ⇒ 6
Crit Damage (S, NL): 1d4 + 1 ⇒ (4) + 1 = 5

Wow, Mincey's on a roll!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Are them Starfinders alive or dead?" asks Mincey.
She will wait for a response.

If she is told that Starfinders are alive:
She bounds up to the nearest one and tries to incapacitate them with the flat of her blade.

Stealth to Trick: 1d20 + 16 ⇒ (8) + 16 = 24
Melee (survival knife v gray(?), nonlethal: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage (S, NL): 1d4 + 1 ⇒ (3) + 1 = 4
Add Damage for Trick Attack: 1d8 ⇒ 6
Crit Damage (S, NL): 1d4 + 1 ⇒ (1) + 1 = 2

If she is not told that Starfinders are alive:
She bounds up to the nearest one and tries to cut them down them with her blade.

Same as above, but Melee(survival knife v. gray(?)=24 (crit)
Damage (S) w/trick and crit=12

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Acrobatics: 1d120 + 13 ⇒ (7) + 13 = 20

"Ya should all just shut up and brace f'r impact!" suggests Mincey.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Sense Motive: 1d20 + 0 ⇒ (20) + 0 = 20
Computers: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

"Captain's overly friendly and the sensor data is false. My nose and whiskers are screaming 'trap'." warns Mincey.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey tries to down the last dino.
Stealth to Trick: 1d20 + 16 ⇒ (7) + 16 = 23
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (F): 1d4 + 1 ⇒ (2) + 1 = 3
Add Damage for Trick Attack: 1d8 ⇒ 4

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey puts more distance between her and the closest dino before firing again.
Stealth to Trick v blue: 1d20 + 16 ⇒ (14) + 16 = 30
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (16) + 6 = 22
Damage (F): 1d4 + 1 ⇒ (3) + 1 = 4
Add Damage for Trick Attack: 1d8 ⇒ 5

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey crouches down and slinks into another firing position in an effort to fire on the approaching dinosaur.

Stealth to Trick v blue: 1d20 + 16 ⇒ (10) + 16 = 26
Ranged (azimuth laser pistol) v blue: 1d20 + 6 ⇒ (2) + 6 = 8
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5
Add Damage for Trick Attack: 1d8 ⇒ 8

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey fires her pistol at the nearest dino.
Ranged azimuth laser pistol v red: 1d20 + 6 ⇒ (20) + 6 = 26
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5
critical burn: 1d4 ⇒ 2

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"I prefer up close 'n personal, but if you want 'em t'come to you, then you need to draw 'em out." Mincey shrugs.

When the party is in position, she rushes out across two of the bridges until she gets within sight of the dinosaurs.
Acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18
Acrobatics: 1d20 + 13 ⇒ (15) + 13 = 28

She then begins jumping up and screaming to get their attention.
"Hey! Dinoskulls! Over hear!"

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey scampers across two of the bridges, getting closer to the area where she could be seen.
Double Move (or 2 turns of movement if Stealth required)
Acrobatics: 1d20 + 13 ⇒ (2) + 13 = 15
Acrobatics: 1d20 + 13 ⇒ (13) + 13 = 26
Stealth: 1d20 + 15 ⇒ (20) + 15 = 35
Stealth: 1d20 + 15 ⇒ (17) + 15 = 32

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
Krzysztofli wrote:
<<No reason to engage in hostilities - better to save batteries for something we can't avoid.>>

"That. And, them dinos don't look any good for eatin'." Mincey agrees.

Sneak!

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey sniffs the air.

Survival: 1d20 + 10 ⇒ (8) + 10 = 18

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Survival: 1d20 + 10 ⇒ (6) + 10 = 16

"Dinosaurs?"

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Survival: 1d20 + 10 ⇒ (17) + 10 = 27

Mincey keeps close to terrain to avoid the flying parasites and to shake off the crawling ones. She shares her strategies with the others.

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