Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
" Yeah strong lady ya' shoul' listen tah' shiny, she seem's tah be good ah' tha whole givin' advice thin."
" Uhh.. surprise I'm better?" The human finishes awkwardly very obviously confused.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Yeah I'm waiting for someone with a torch to come by so Ritmush can become miraculously better. Also it does sound like you have that correct. Ritmush brows knit as he looks in the direction of those talking " Uh, wouln' tha mean our fancy fish gill magic runs out? Ah' mean ah'd likely be alright buh' somea' you wear clunky armor an' stuff. Got ah' idea as tah how that thing works? Be great if weh' coul' jam it inta' a pot an' poin' it ah things we don' want seein' us." The scruffy human suggests with not a lick of sarcasm. Because that sounds perfectly safe and unlikely to backfire. Ritmush's brain is a strange place.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush smiles as the creature goes down and looks ready to say something. Whatever it is is stalled as he seems to concentrate for a moment and then flails his arms
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush moves up and looks at the lizard-y fish frog thing brow quirked at the things strange features. " Uh.. is'az thin' blind? wait rock guy why are you blind if its blind.. ah.. what? Tha' heck iz'at thin anyway?"
Thwock: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 121d8 ⇒ 1 Between what all is going on I'm fairly sure I take a penalty to hit here somewhere.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Init: 1d20 + 4 ⇒ (12) + 4 = 16
Assuming I can't see where I am ritmush would move on his turn to see this thing. Moving the dancing lights/ conjured torches into the room so he can properly see stuff.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush walks a bit closer to the corpse and shrugs as others talk.
perception: 1d20 + 6 ⇒ (3) + 6 = 9 Ritmush pays little attention to the specifics of the corpses state though. The human hefting his bug-on-a-stick and walking along with Unbolath.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush taps his foot and bobs in place a few times as Azariah and Stella look things over while the remaining group covers them.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
"Well if yah wan' quiet mah crossbow's don well fer meh before. Yah any good wit one?" the short one chatters to John.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush grins at the human woman as she speaks
As the group progesses ritmush, staff of firebug in hand, uses his summoned lanterns or lighted stick to banish the darkness as they moved. Though if given the option he'll certainly prod rocks or dark corners just to see what sort of crawly things happened to appear from his actions.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush tilts his head at Unbolath as he talks looking to his new stick and grinning at the comment. Though for those paying attention there is a flash of darker emotions glinting in the young ones features before they are snuffed. Now if only I could look at that lantern without remembering what those people did to that poor ratperson. Don't een know where Kerminiyah got off to but while she was a jerk that other rat person. Thokka or whatever the heck her name was, she didn't deserve that. " Seems kina' weird place fer moss. Thou' ah doubt bugs lik' this'd keep loot. An' yeah ah suppose meh Bug-onna'-stick will suffice fer when ah can't use them glow' balls ah' mine." Ritmush replies as he wags the stick back and fourth a bit looking at the object with a smile.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ensuring his new pet Twinkle was unlikely to fall off and die Ritmush looks around. Seeing a ledge the short one decides that he needs to be on top of that ledge. Using his newly crafted bug-on-a-stick the scruffy human levers himself in an upward direction.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush dispels his portion of the goo as he gleefully picks up the stunned bug. Though the concept of how precisely he was going to carry around a beetle the size of a chunky house cat had not occurred until he picked it up. The scruffy one prods his newly collected bug before tying it off to the top of his pack with a scarf and some thick gauge wire. " Nah, ah'm fine. Twinkle's is still twitchin' so ah' think he's alright too. No ideah' wha' sorta gobbldy g+*$ yer' talkin' bout'm buh they sure do look cool. Anyone know wha' these thin's eat?"[b]
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush looks to his crushed bug with a frown, scanning the field and spying the remaining live bug. "Ah-ha!" The human calls as he moves toward the creature with a smile on his lips.
Modifiers: to hit: Bug is prone +4, nonlethal damage attempt -4 Bard song +1, Damage: bard song +1
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush examines the bug in front of him and the one nearest him seeming to be attempting to divine something he considered important. "Eh, ye'll do." The scruffy, waterloged human says as he swings with his club.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
See that sounds like we need someone else to cast grease as well. There is never enough grease. They even made a greater version just so you could have more. Though really with 2 10ft bursts we are likely going to be able to force each of the fire beetles still alive to avoid falling on their faces.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush seems to be in thought as he looks at the bugs and draws a club. "Ima beat one up an' call it skippeh' he's gon'ah be meh pet." ritmush states as he looks over the bugs in question seeming to be deciding on which one he intended to inflict ownership on. The human muttering magic as he does so and greasing the largest collection of bugs he can see. Ritmush has just drawn a weapon. Standard action to cast grease. Likely targeting yellow,teal,pink and purple with the effect. Do any of the bugs have something unique about them? Assuming it doesn't get smashed ritmush would want the one with something like a broken mandible or an interesting discoloration.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Init: 1d20 + 4 ⇒ (11) + 4 = 15 Ritmush looks blandly at the big pile of bugs before smacking his lips. It ain' bacon buh its good enough. Is'aht wha' tha' glowy goop is fer? Tried tah' make soup out of it once. Tha' didn' go well." ritmush chatters, near oblivious as the bug begin to advance. The young one obviously distracted by all the interesting things in the cave.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
earlier
The pond Ritmush is a bit leery about joining hands with everyone, though after a few moments of peering at the cleric seems to realize if the man had wanted to turn him into a newt he could have picked a much better time. Ritmush pulls out a fairly well cared for dagger and makes sure most of his gear is packed away proper. Seeming to think of something the young man mutters words and a quartet of ghostly lights appear. They then immediately plunge into the water.
And after moving the orbs around a bit puts his dagger in between his teeth and follows after John.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush after a few minutes of hanging over the items like some kind of deranged vulture and muttering seems to give up on.. well whatever it was he was doing and shrug. "coul'a jus said no.." The young one mutters as he sifts through the voluminous pile of belongings, at least half of which seemed to be sharp and dangerous.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush squints somewhat and puts his goggles on as he glances around the mans shop "Hey Diana, yanno wha's anyah this stuff's supposetah do?" the young man mutters under his breath as others mill about and shop. The human making sure to give each item of interest in the shop a long-ish look to let Diana work her magic.
Was it ever established if the money ritmush received from Fort horizon was considered legal currency here? Ritmush has 300 dollars after he traded the rare coins he found and I never got around to spending it on anything useful so its just sitting in ritmush's pocket doing nothing at the moment.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush reaches into a pouch and retrieves a small bag stuffed to the gills, a few errant lengths of paper protruding. The young man seeming to look at the wall and shrug.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush shrugs as he plays with the shiny new net. "Well tha's gonna make thin's easier ah' guess. Seems thar' won' be time tah look at this thing much more then ah' wanted tah' figure out how it shot that net. Wonder if there's a way to jus.. unhinge this whole chunk so ah' can take it wit' meh." The human mutters mostly to himself as he continues to prod the machine and attempt to obtain things that didn't technically belong to him.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush tinkers with the flap on the machine and looks back at the clean and shiny net it had shot. "We'll tah beh honest ah' wanna looka' this thin' fer a bit. All's been said so far is yer Pa's in tha' hills an if that view ah got before ah came here isa' sign there's alotta hills between here an' wherever he got up tah."
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
" So this Knonnir's a parta'h yer warre- uh.. 'family' righ? An' he left somewhere an' din' come back after tinkerin' wit this thin?"
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush, who had no experience with unconscious people excepting drunks had been hovering around his new friend with obvious concern. Eyeing the new arrivals but letting them check her over. At least one of them seemed to know what they were ding after all. Plus my ghost friend would say if there is a problem. She knows everything. Stella's arrival to her side and well intentioned question heralds Ritmush giving a light noise of annoyance.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush rushes to catch the young girl before she lands on her face, picking the young girl up and shuffling her over to the kitchen table in a semi-comfortable position.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
That -4 for shooting into Melee is never fun. Though Stella's bard song helps some at least.
Ritmush gives an irritated frown as Unbolath and the scythe lady both move up to fight the construct, wincing as the machine lands a solid strike. Mah, why they gotta stan' in tha' wayah' tha' shot.
He looks over to Stella on her question and points to the protruding cylinder "That thin' ovah there."
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
I always forget how fearsome a character with a greatsword is at low levels.
Ritmush seeing the thing standing again swears and pulls out his crossbow. Stay down yah, bucket ah scrap! An' ah know ya didn' say anythin' bou a killer robot buh unless yah' gotah' way ta' talk to tha' thin' ah don' think were gonna be able tah fin' out fer sure!" crossbow: 1d20 + 1 + 2 + 1 ⇒ (20) + 1 + 2 + 1 = 241d8 + 1 ⇒ (3) + 1 = 4
"Ah' dunno if it'll help much buh if ya wanna turn this thing off ah'd bet what we shoved into it earlier migh' work. Was kina' a long ended circl-y lookin' thing ,onea' them slylanders, wit' weird looking writin' on it!" The human calls to Stella in relation to her question. Following that a strange expression crosses the humans brows as he turns to look at Val.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Round 3 Ritmush on being directed to turn around looks behind him at the wall puzzled. "Oh righ'tha robot! Wait wasn' it tur'-"
Ritmush will assist Val in getting out from under the table and escape with her out the rooms door. Would be a shame if she got crushed by a rampaging robot after all.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Round 2 With all the subtlety and grace of a drunken ox Ritmush rushes to the door ahead of him and surveys the room, charging over to his newly made friend with a look of concern.
I'm assuming the interior door is unlocked and Ritmush can make a bee line for his friend. Do feel free to correct me if I'm wrong. As she was last in the workshop it seems reasonable he'd go that way first keeping an eye out for "Val shaped" things.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Pretty sure just about everyones turn was moving closer to the source of the noise/ follow the gibbering ritmush. @Unbolath.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Looking at it again I seem to have spaced the fact that we lost two players. I also missed some of the other players earlier actions of "Run in the direction of trouble."
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
I moved my token to the door of Khonnir's house. Unbolath hasn't actually moves his token yet. From what I can see the first round is going to be spent with everybody approaching where ritmush is unless say... a killer robot were to burst out of the wall or something. So no worries Terquem. Its not like everybody has even declared their action for the first round yet so I doubt there is much of a hurry.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
I think you still need to roll an initiative check Unbolath. You are not on Terquem's list. Round 1 Val! hey Valy! where ya'h ah?" Ritmush shouts as he looks around for signs of his friend. The human moving quickly to the workshop he had left a few moments prior.
Ritmush continues his frenzied movement and scampers to the nearest available entrance hoping his new "robots and bacon" friend is aright. Hes going to move to the door of Khonnir's place and open it.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush who had until that moment been bobbling down the road with an idiot grin on his face as he muttered under his breath. Occasionally tilting his head at things on the road or smiling at pedestrians. The bulky goggles on his face making the distinction between Deliriously and Murderously happy hard to determine. The amount of dark oil on his hands' wrist and brow not helping to make the distinction easier. Then the scream occurs and Ritmush immediately frowns previous mood popping like a soap bubble,he looks in the direction and bolts back the way he came.
Apparently he is concerned. Conveniently easy to follow though. Ritmush belts fast he he can to go help his new Robots and Bacon friend. Init: 1d20 + 4 ⇒ (11) + 4 = 15
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Ritmush, who had been unable to tear his eyes away from the bacon to actually vocalize his desire for bacon on seeing the absolutely... mouth watering display of pig based majesty in front of him grins at the young girl.
It is the first few days of winter, the last part of the year Ritmush had before he had to go hunting for a good cave to hole up in for the colder season. To keep nesting in and under the trees was asking the wind to suck the heat from his very bones. Winter was unforgiving, even to one as great as he is.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
You absolutely do but ritmush is a paranoid little ball of exuberance and he would be uninterested in a "Adult" imposing themselves on his life.
Your character wouldn't know but the town he was an occasional tourist in had several folks that that tried to tame his wild nature. It backfired and he is somewhat distrustful of the motives of older people in relation to him. He is old enough to live and survive in the forest on his own, if he asks for help thats one thing but trying to push it on him will just make him react rashly.
Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5
Well no offense meant to Jon but I can only see Ritmush responding to the action of getting told what to do in one way. Ritmush beams up at the older man and nods offering for him to follow as he obviously knows where he is going. He picks up all his gear and readies himself, looks to john.
@John. If you'd like to say you catch Ritmush you are welcome to, if not he'll meet up with everybody anyway. Ritmush separating from everyone just means he gets his quota of random chaos before the party starts moving.
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