Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Fortitude: 1d20 + 7 ⇒ (14) + 7 = 211d20 + 7 ⇒ (4) + 7 = 11 Dawn grunts at the impacts from the rotten fruit. She moves closer to Sharlott and reaches out with healing magic. HHeal: 1d8 + 8 ⇒ (4) + 8 = 12
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Fort: 1d20 + 7 ⇒ (3) + 7 = 101d20 + 7 ⇒ (9) + 7 = 161d20 + 7 ⇒ (16) + 7 = 23 Dawn grunts as the fruit pummels her but she avoids becoming sickened. She walks up to the closest leshy and channels her fiery apparition's powers to try to burn it! She misses badly. Ignition (Melee): 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Apparitions: Custodian of gardens and groves, steward of stone and fire Dawn moves forward and fires a beam of divine energy at the leshy that Kalla injured, but her aim is off. Stride, cast divine lance Divine Lance vs Blue Stalking Leshy: 1d20 + 8 ⇒ (5) + 8 = 13
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn dances every morning to commune with her apparitions. She adapts the formal dances of the Rivethun with those of dwarven high society, waltzing with an invisible partner, keeping her back straight and chest out as she whirls and curtseys across the stage. Courtship Dance: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 - 1 ⇒ (15) + 10 - 1 = 241d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn examines the statues of the human, dwarf, and elf. Religion (Human): 1d20 + 10 ⇒ (18) + 10 = 28
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Hearing Kalla's gurgling cry as she goes down, Dawn swears to the spirits as she hustles back down the path. She reaches out with her magic to tend to the fallen bard. HHeal: 1d8 + 8 ⇒ (7) + 8 = 15
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn moves along the southern path until she sees one of the beings behind the barricade. She fires a divine lance somewhere in its general direction. Divine Lance vs Red Blue Meanie: 1d20 + 8 ⇒ (2) + 8 = 10
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn steps up to help Kalla, calling on her apparition to give her feral power. Her hand transforms into a claw as she tries to gouge the topiary mantis. Gouging Claw: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
8 slashing damage plus 2 persistent bleed if applicable.
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn calls on the spirits to soothe the group's wounds with a garden of healing energy. Garden of Healing: 10d4 ⇒ (1, 4, 2, 1, 3, 4, 1, 2, 4, 3) = 25 Everybody will heal 25 HP over the course of a minute, will refocus afterwards.
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23 Dawn grunts as she avoids some of the sprouting mushroom's impact. She moves over to the standing stones and tries to repair the runes with her primal magic. Nature: 1d20 + 8 ⇒ (8) + 8 = 16
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn frowns as the woman runs off. She casually lifts her arm and sniffs under it. It smells decent enough. Maybe it was something she said? The dwarf makes her way over to Kalla and the others. "There was a woman here listening rather closely to your story. White hair, white gown, white cloak. I tried to say hi but she ran off."
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Noticing the woman's interest, Dawn puts on her best friendly smile and walks over to her. "Hello, there. My name is Rising Dawn, and I'm one of the newest initiates to the Society. I don't think we've had the pleasure of meeting yet. Are you new here, too?"
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn happily espouses her knowledge of the Rivethun with all who would care to listen. Rivethun: While nowhere near as large as the following of the dwarven pantheon, the worship of spirits and ancestors is still strong among the people of Highhelm and the greater Five Kings Mountains. Various groups and orders have existed throughout the duration of dwarven history, but none has endured as long as the Rivethun. Deriving their name from an exceptionally ancient dwarven dialect, Rivethun roughly translates to “releasers of secrets,” a name that speaks to the organization’s ancient traditions of animism.
The members of the Rivethun, which include non-dwarves, seek to make contact with various spirits. These range from the souls of the dead and undead to elementals and fey, and to other spirits that exist beyond the typical classifications. Rivethun members communicate with these spirits, negotiating for knowledge, guidance, and favors. Serving as intermediaries, a Rivethun priest or shaman acts as a living link between dwarven civilization and the supernatural forces of reality. According to the Rivethun, anyone can contact the spirits this way, but their initiates undergo specific processes to open themselves up more to the spirits. Many of the Rivethun’s most capable members have dealt with major difficulties or chronic troubles throughout their lives. They draw upon these experiences, focusing on their memories, emotions, pain, and growth during these times to open their minds and souls to the spiritual. With these techniques, Rivethun members can cultivate their spiritual attunement, developing the capacity to cast magic, draw upon qi, unlock psychic abilities, tap into their instincts, or other skills in addition to their ability to communicate with spirits.
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Will: 1d20 + 10 ⇒ (5) + 10 = 15
Dawn gags and retches at the horrid moan and disgusting stench from Nixoret being digested. She manages to get a spell out to heal the kobold. HHeal: 1d8 + 8 ⇒ (4) + 8 = 12
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
"Thank you for the assistance," Dawn says hoarsely, massaging her sore throat. Before the party moves on, she calls on her nature apparition to conjure a garden of healing to tend to the wounded, then performs a lengthy dance to regain her focus.
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Fortitude: 1d20 + 7 ⇒ (8) + 7 = 15 Dawn gurgles and her vision swims as the monster continues to choke her. With a valiant effort, though, she manages to pry its claws open enough to slip free. Gasping for air, she intones a healing spell to tend to her own severe injuries. Escape: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
"At times, I must rely on my own instincts and training. I cannot rely on the spirits' assistance in all matters." "My companions are clever, coming up with unanticipated solutions to problems. And they are strong in battle when we all work together as a team." "I must anticipate better what sorts of challenges may lie ahead for the day, that I might beseech the appropriate apparitions best suited for what awaits us."
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn lets the spirit's protection lapse. She pops out of cover and blasts the dragon with divine power before ducking around the corner again. Cast divine lance, Take Cover Spirit Lance: 1d20 + 7 ⇒ (11) + 7 = 18
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn gives herself some spiritual guidance before sending a beam of divine energy at the nearby creature, hitting it right in its center mass! Divine Lance, Guidance: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn barely registers the sling bullet impacting her shin. Seeing the kobolds playing keep away, she lets the fey apparition's power fade as she moves closer to one and fires off a beam of divine power. Stride 20 feet diagonally southeast, cast divine lance against one in bottom right corner. Divine Lance: 1d20 + 7 ⇒ (7) + 7 = 14
Female Dwarf Animist 2 | HP 32/32 | AC 19 | Fort +7 Ref +6 Will +10 | Perc +8 | Focus Points: 3/3 | Hero Point: 2/3
Dawn begins to make her way across the arena. She calls upon the fey spirit she invoked earlier this morning, and a mask of unearthly beauty settles over her face. Stride, Stride, Cast nymph's grace
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