Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision As Eser methodically destroys the trap, Rik'tik meditates on what might lie beyond. As the trap is finally destroyed, Rik'tik hisses at Grasz, who heads into the fountain to bask in it. He'd been out of the water long that it was a welcome relief. Rik'tik holds up his torch, lighting the way forward. "Maybe koboldsss make lasssst ssstand ahead? Be ready."
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision "Maybe the koboldsss will run away from all the noise," offers Rik'tik. Or prepare more traps, he thinks, but he was perfectly comfortable with the slow and steady approach.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision "No don't--". Rik'tik tries to interject as Pfil starts fishing out coins, but as the first coin comes out safely, he relents. "Fine, we have time to clear the ssstonesss then, while you're fissshing." Rik'tik begins the work of clearing enough of the rubble to ensure safe passage.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision I mean, if you ask the person who's about to exit the campaign, I would endorse going out with a bang! But I think the continuing characters' thoughts are what matter.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Hey folks, I've come to the conclusion that I want to wind down my PbP games. I've done PbPs for a long time and enjoyed them, but I've been struggling with checking in regularly. Hoping we can actually knock out this dungeon by Christmas! After which, Rik'tik and Grasz will retire to the swamps once more.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision
"Essser can also help," he adds, having seen the bird creature heal some wounds during their journey together. "Stay in the back, Pfil--we take care of kobold trapper, then rest."
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik watches with growing horror as Pfil starts attacking the bear trap rather than disabling it. "Pfil, what are you--" He cringes as Pfil is crushed by the trap, quickly pulling out a minor healing potion and pretty much dousing her with it. Minor Healing: 1d8 ⇒ 2 "If only Inva was here . . . " he laments.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision According to the Thievery / Disable a Device rules, a trap is triggered only upon a critical failure of a thievery check. So given the DC and her skill, Pfil should be okay if she doesn't roll a 1--would just have to retry until success or critical failure.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Perception, Hunt Prey: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Nope. Riktik points at some tracks, and then in the direction of the statue to indicate that their quarry seemed to have gone that way.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik halts as he encounters the obvious trap, while Grasz continues to catch up. "Which way did trap kobold go?" he asks aloud. Survival to Track, Hunt Prey: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision My animal companion is a bonus feature, not that important. I also picked literally the slowest animal companion who will just have to accept being left behind sometimes. "Bessst keep moving--don't let the crafty kobold ssset the trapsss."
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik advances and tries to hit the nearest kobold with the flat of his blade.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Hey GM Sam! So Rik'tik has the Speak with Reptiles ability, which allows him to speak with animal reptiles. As written, it wouldn't work to speak with humanoid reptiles such as kobolds. But any chance Rik'tik could give it a shot? He's not really here to murderize kobolds if he can avoid it. Maybe a primitive dialog could happen.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision "Or puzzlesss," adds Rik'tik as he considers the mass of gears and pulleys, chest, and holes. He considers the holes and whether there is any pattern to how they are laid out.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision "Maybe more coinsss come back later?" says Rik'tik with a shrug. He didn't quite believe it, but he couldn't explain how this magic worked in the first place. "We will ssshare these, I will help you carry," he agrees, collecting the coins including the one from Pfil. And with that, he gets shortsword and torch out and carefully leads the party to the newly opened door, with Grasz close by. They see what's on the other side.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision "Maybe thisss temple was above ground long ago," speculates Rik'tik. "The land sssometimes claimsss the buildingsss above." That statement was perhaps more true in a marsh, but from what he knew, old things managed to find their way below the depths in many places.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision There was no doubt now. "Coin number sssix," he announces, with certainty. He wondered if there would be a true blessing after all of this. Or if the statue was just some clever priest's magic trick.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision K. Religion untrained: 1d20 ⇒ 16 "No need for blessssing of human godsss," says Rik'tik dismissively. "But coin valuable. Maybe we can keep." With that, Rik'tik takes three coins and puts it in one hand, then three coins and puts it in the other hand, seeing which stack if any is raised higher up.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik starts playing with his new shortsword and realizes that it's actually a pretty decent weapon. He decides to give it a try to see how it compares with his trusty trident. I think it's probably an upgrade. "Hmm . . . could roll sssome heavy barrelsss down to trigger the trap," suggests Rik'tik. @GM Sam--Not sure if you had more than that in mind when you mention crates, barrels, and a barricade; is that usable to make a bridge? Seeing it got used, I removed the minor healing potion from my inventory.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Hi folks, my theory that things would be better in a week was too optimistic. I suspect work is going to keep me from posting for the next couple of months, with late September being the time where I can jump back in. I have a September 21 deadline I'm facing, and there may be spillover / I'll need to recover. I'm really sorry for the trouble. I will roll with whatever solution makes sense to you. Happy to have my character botted or have my character or just step away from the action temporarily. If you prefer to move on entirely, I'm okay with that too; I don't want to sap the momentum of any of my games.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Grasz starts to munch on kobold, finding them scaly but juicy on the inside. Rik'tik grumble a bit in what seems to be Crocodile, shooing Grasz away for a moment as he salvages the "valuables" from the kobold corpse. "Fish thieves don't know when to give up," he concludes, with some sadness. Grasz moves on to the next kobold as he compares how the different kobolds taste.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision As the last kobold is cut off by Pfil, Riktik moves up to grab him and prevent his escape. Move, drop trident (free), grab, give Grasz actions.
Grasz just keeps trying to eat his foes. Move, bite.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik recognizes his foe as they prey they were after! Free Hunt Prey on the nearest kobold. As the kobolds descend upon Eser, Grasz moves in protectively and snaps at a kobold. Stride and attack, with flanking.
Rik'tik also starts to attack with his trident, though he aims to subdue rather than slay. He drops the everburning torch to strike with a claw as well.
That's a flurry of misses!
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik nod as a consensus seems to form. He will climb up and interrupt the kobolds. "Hail kobolds," he say in Common and Iruxi. "We wish to talk," he adds in both languages. Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik interjects quickly as Pfil trails off. Kobolds were perhaps distant kin of their kind. At least they were both reptilian. "Talk firssst. Tell kobold thievesss to ssstop. Chop hand if we mussst." He looks to the others. "We all climb up now," he suggests. I'm a little sad now that Rik'tik doesn't know Draconic, maybe have to bump my Int when I get the chance.
Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision Rik'tik follows up to the landing.
Arriving at the waterlogged door, he wonders if the door is holding back a flood of water. He and Grasz were good swimmers, but the rest of the party might not be as capable in water.
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