Ratfolk

Rikkivar Greenfur's page

56 posts. Alias of Philo Pharynx.


RSS

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>

HP 42/42; Bombs 7/9; Poison 7/9

As soo as he's done with the skinning, he'll pack up the hides for further work later. "Let's get moving."


HP 42/42; Bombs 7/9; Poison 7/9

"Waste not, want not." he says as he begins skinning and prepping the hides.

craft: leather: 1d20 + 10 ⇒ (20) + 10 = 30

"Ooh, these are good skins to work with. Nice and pliable."


HP 42/42; Bombs 7/9; Poison 7/9

Rikki will wait a moment to see if the others bring it down.

If it survives, he'll add another shot.

bow attack: 1d20 + 9 ⇒ (5) + 9 = 14

damage: 1d6 ⇒ 1


HP 42/42; Bombs 7/9; Poison 7/9
Zeex wrote:
is it? you should go... LOTS of pathfinder games and now starfinder too!

Eh, I'm not one for Cons. One-shot games with a grab-bag of people isn't my thing. I'll take my regular three games.


HP 42/42; Bombs 7/9; Poison 7/9

Srategicon? That's my neck of the woods. Sort of.


HP 42/42; Bombs 7/9; Poison 7/9

Rikki fires another arrow, wiped with another dose of poison.

attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 ⇒ 5
Fort save DC 19 vs 5 damage and 1d6 bleed for 2 rounds


HP 42/42; Bombs 7/9; Poison 7/9

Rikki rubs an arrow across his then dips the fletching into another vial. He launches it into the same drake.

Swift to poison the arrow then explosive missile

attack: 1d20 + 10 ⇒ (7) + 10 = 17
arrow damage: 1d6 ⇒ 2
DC 19 for save for poison 5 damage+1d6 bleed for 2 rounds
bomb damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8


HP 42/42; Bombs 7/9; Poison 7/9

Rikki hurls a vial into the air as he nocks an arrow. The arrow flies, splitting the vial and carrying the blast to the nearest drake.

Explosive missile
attack: 1d20 + 10 ⇒ (19) + 10 = 29
arrow damage: 1d6 ⇒ 2
bomb damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17


HP 42/42; Bombs 7/9; Poison 7/9

"How about Zeex and K'wai up front on either side scouting on either side. Then we'll have the loggers in the middle with Morgana. Cael and I have range, so we'll watch from the back."


HP 42/42; Bombs 7/9; Poison 7/9

"I think that's a good price." he says as he brushes out a stray tuft of fur. And getting paid to do what we already needed to is nice. he thinks as well.


HP 42/42; Bombs 7/9; Poison 7/9
K'Wai wrote:

Re: fighting K'Wai, just tell him they are bad people. Be convincing enough and he'll buy it. Maybe.

And if he's crazy outnumbered, he'll just jump overboard and swim away! :)

Sense Motive +11. You really did not build for naive.


HP 42/42; Bombs 7/9; Poison 7/9

Just for the record, I am thoroughly enjoying the 18 wisdom but poor-decision making LG monk who wants to be a pirate.

It will be a shame fighting you when your goodness gets in the way of our killing people to take their stuff. We'll try to make it quick. ;)


HP 42/42; Bombs 7/9; Poison 7/9

Rikki gathers the group and speaks quietly.

"We should ask them to pay us for the escort. Or pay us for killing the dragons. It helps them out be restoring their livelihood and making them safer. If we go separately and they attack the loggers, then we're wasting time, so it helps us." He looks at Morgana, "I think that you could probably negotiate a good deal for the service we are doing for them."


HP 42/42; Bombs 7/9; Poison 7/9

"I expect that it's easier to claim we were looking for something "worthy of status" than to come back empty handed." he says. "Hopefully she'll be so overjoyed at the quality that she'll ignore the time."

"So are any of you trackers?" He looks around at the silence of the group. "Well, I'm not great, but I've at least know a little. I'll try and find them. It's better than simply going in and shouting Zzrathax kar'vasha exi, syccorax kelvasha!"

Draconic:
There's food here, stupid fake dragons!

"Maybe Zeex and K'wai scouting a bit ahead and Cal and Morgana trailing?"

survival: 1d20 + 6 ⇒ (8) + 6 = 14


HP 42/42; Bombs 7/9; Poison 7/9

Rikki cocks his head at that, but then shrugs it off. "Feel free to do that. I'm going to use arrows and explosions and poison and whatever other advantages I can do."


HP 42/42; Bombs 7/9; Poison 7/9

"Hrm... they bleed once you get through the scales." he says. "Sort of like anything else. No special vulnerability that I know of. But they should be something we can deal with."


HP 42/42; Bombs 7/9; Poison 7/9

"Ah, sounds like a river drake. They can come from land, sea or air. Their acid can stick you and bind you up. Like most dragons, they have good senses."


HP 42/42; Bombs 7/9; Poison 7/9

"hmmm... Little snot dragons." he thinks as to what they might be.

Kn:arcana (same mod for nature: 1d20 + 12 ⇒ (16) + 12 = 28


HP 42/42; Bombs 7/9; Poison 7/9

Rikki muses, "Could be fairie dragons or pseudodragons. Maybe drakes. Checking it out can't hurt. It would be better than disappointing the Boss Lady. "


HP 42/42; Bombs 7/9; Poison 7/9

Rikki will wait to let Morgana speak. She had a way with words.


HP 42/42; Bombs 7/9; Poison 7/9

"Gold is everybody's thing." he says as he hustles along with the others.


HP 42/42; Bombs 7/9; Poison 7/9

Something about the situation seems tense. Rikki keeps his mouth shut and listens attentively.


HP 42/42; Bombs 7/9; Poison 7/9

"All that and more. Swashbuckling, delving, facing sea monsters. That kind of thing." He says cheerfully.

There was a little bit of him that felt that K'Wai was a bit... soft-hearted for piracy.


HP 42/42; Bombs 7/9; Poison 7/9

Rikki wriggles into his armor and grabs his gear. He knows that being late tends to be bad. Hustling on his short legs, he heads for the boat.

Plus, he doesn't have to see Zeex clean up.


HP 42/42; Bombs 7/9; Poison 7/9

There's a blue button that says "View only" if you click on that you can request edit access.


HP 42/42; Bombs 7/9; Poison 7/9

Rik will spend some time brushing out his fur and then go to bed. Trying to ignore the sounds from Zeex' bunk.


HP 42/42; Bombs 7/9; Poison 7/9

"Plus, you don't have enough fur for her." he quips.


HP 42/42; Bombs 7/9; Poison 7/9

Rikkivar nods and signs.


HP 42/42; Bombs 7/9; Poison 7/9

Rikkivar accepts the idea of treasure, but his concerns lie in a different area. "I bring fire and acid and painful bleeding from the eyes to the table. A small work area will help with that. I'm definitely interested in learning anything you know about who guards the treasure. Or what, as the case may be."


HP 42/42; Bombs 7/9; Poison 7/9

I agree that it's good to have the front liners get stuff. In any case, I think we've got a good plan going forward. We just need to formalize the list and get on with the fun part of the game.

Rikki - 464 gold, 1 cure moderate potion, everburning torch.


HP 42/42; Bombs 7/9; Poison 7/9

First, I suggest Morgana gets the cloak.

I suggest that we simply keep track of treasure allocated to each of us on a sheet. I think we can still distribute items by need, and then when things get too unbalanced, whoever's lowest gets the next pick.

By talking about this before splitting loot, we're good.

I also suggest that we start putting a share or half share into a fund for things like healing wands and other party stuff.


HP 42/42; Bombs 7/9; Poison 7/9
Morgana Nahari wrote:
Was thinking that since we're pirates (soon) that we should roll something akin to initiative to dividing loot so that those that are online similar times to the GM don't always have advantage on loot division?

Or work out something metagamey so that we can achieve parity.

Oh, and it looks like Morgana is our item identifier. She should roll to see if she can figure them out.


HP 42/42; Bombs 7/9; Poison 7/9

"Useless, Useless, Useless." He says as he picks through all of the human sized equipment. Still, he he takes his gold, a cure moderate potion and the everburning torch. "I suggest that those who chose first get to wait to the end next time."


HP 42/42; Bombs 7/9; Poison 7/9

"Oh, I have a way with potions. Give me a moment." He holdes each one up to the light, swirls it about, pulls the cork enough to sniff them and such.

I don't know if the potions are all different, so here's a bunch of rolls.
craft alchemy: 1d20 + 14 ⇒ (14) + 14 = 28
craft alchemy: 1d20 + 14 ⇒ (8) + 14 = 22
craft alchemy: 1d20 + 14 ⇒ (1) + 14 = 15
craft alchemy: 1d20 + 14 ⇒ (18) + 14 = 32
craft alchemy: 1d20 + 14 ⇒ (7) + 14 = 21
craft alchemy: 1d20 + 14 ⇒ (12) + 14 = 26
craft alchemy: 1d20 + 14 ⇒ (19) + 14 = 33
craft alchemy: 1d20 + 14 ⇒ (5) + 14 = 19
craft alchemy: 1d20 + 14 ⇒ (15) + 14 = 29


HP 42/42; Bombs 7/9; Poison 7/9

Rikkivar readies another blunt arrow and fires... badly

1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11


HP 42/42; Bombs 7/9; Poison 7/9

"Keeping people alive is such a pain. It would be so much easier if we could burn them or liquefy their insides." he complains to himself as he blunts another arrow to shoot the half orc.

attack: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
damage: 1d6 ⇒ 3

crit confrim: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
added crit damage: 2d6 ⇒ (1, 4) = 5

...and as he says this, his arrow shaft strikes the half-orc right in the gut. It's obviously a painful blow. "Still, we make do."


HP 42/42; Bombs 7/9; Poison 7/9

If he will not surrender, then Rikki breaks of another arrowhead to attack him while he's down.

attack: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
damage: 1d6 ⇒ 1


HP 42/42; Bombs 7/9; Poison 7/9

Rikki will draw his bow, breaking off the arrowhead as he pulls back. He's targeting the one holding Zeex.

doing nonlethal with my bow

attack: 1d20 + 9 - 4 - 2 ⇒ (17) + 9 - 4 - 2 = 20
nonlethal damage: 1d6 ⇒ 5


HP 42/42; Bombs 7/9; Poison 7/9

Insert spit here


HP 42/42; Bombs 7/9; Poison 7/9

I didn't know that. I'll still do it, but I likely won't use it much after this.


HP 42/42; Bombs 7/9; Poison 7/9
GM Shade wrote:
Rikkivar I am giving you a warning that they all are wielding saps, they will be able to hit you without getting harmed correct.

Thanks for the save. I had missed that.

"Wrestling a goblin?! I've never seen such skill and bravery!" he calls out derisively as he drinks one of his concoctions. He spits it at the far half-orc.

Adhesive spittle, DC 16 reflex save vs. being stuck to the bottom of the pit.


HP 42/42; Bombs 7/9; Poison 7/9

Rikki will climb down and begin to move around the edge. He stands ready to attack anybody that attacks him. For now, he's using their reticence to attack him to manipulate the battlefield.


HP 42/42; Bombs 7/9; Poison 7/9

Rikkvar shakes off the river water and says, "Well, you've got me on muscle. Remember when your mother said, 'Don't touch that! You don't know where it's been'? She was talking about me. I suggest you let me pass. It'll hurt you less." He then starts slowly walking forward to the stairs, with a big old grin on his face.

Standard action to reactivate toxic secretions. Then a move. At least it keeps all of them from focusing on one person.


HP 42/42; Bombs 7/9; Poison 7/9

Do I get the feeling we should be doing nonlethal or is it okay to hurt them?


HP 42/42; Bombs 7/9; Poison 7/9

The old game Nethack had fortune cookies, one of which was "Never trust a random number generator in a magic field."


HP 42/42; Bombs 7/9; Poison 7/9

Round 1, obstacle 1
Reflex save: 1d20 + 8 ⇒ (6) + 8 = 14
So many times, being small is a problem. Ducking through people's legs is not one of them.

Round 2, obstacle 2
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Hey, I can slip under the wagon blocking that Alley!

Round 3, obstacle 3
Swim: 1d20 + 7 ⇒ (20) + 7 = 27
He'll call out to the crowd, "Bridges are for landlubbers!"

Round 4, obstacle 4
Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19
My whiskers are twitching. Let's go around this one.

Round 5, obstacle 5
Bluff: 1d20 + 1 ⇒ (17) + 1 = 18
"hah! Made you look!"

Round 6, obstacle 6
Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7
"Ow! That was my tail, you cretin!"

Round 7, obstacle 6
Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12
He squeezes in with a skinny elf. "I have arrived, the celebration can begin!"


HP 42/42; Bombs 7/9; Poison 7/9

Works for me


HP 42/42; Bombs 7/9; Poison 7/9

"Oh, I make them myself." he says proudly. "You can buy me a drink... just not today. I don't think I can do more today."


HP 42/42; Bombs 7/9; Poison 7/9

Rikkivar will hoist the tankard proudly. He'll pour in a concoction from a small vial and pass similar vials to Zeex and K'wai. With a big swig, his head clears.

After this, I'm out of kindness.

Ratters aren't usually treated so well in town, but he'll enjoy it while it lasts. If that means taking a run, he'll join in. "Back to the pit with you!" he calls to the demons.


HP 42/42; Bombs 7/9; Poison 7/9

Is craft:alchemy good for identification?

Rikkivar will look over the offerings with a practiced eye and nose. Alcohol was one of the classic bases for extracts.

craft: alchemy: 1d20 + 14 ⇒ (5) + 14 = 19

He looks over the lower alcoholic ones and finally selects a crisp cider-based concoction.

The first seven drinks slide down pleasantly, and then the work begins.

Fort save #8: 1d20 + 7 ⇒ (8) + 7 = 15

After the eighth, he has a hiccup and he can taste the bile.

Fort save #9: 1d20 + 7 ⇒ (7) + 7 = 14

But the ninth is his undoing. He tries to keep it in his cheek pouches, but that only lets the vomit build up before he spews it broadly over the table.

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>