HP 42/42; Bombs 7/9; Poison 7/9
Rikki rubs an arrow across his then dips the fletching into another vial. He launches it into the same drake. Swift to poison the arrow then explosive missile attack: 1d20 + 10 ⇒ (7) + 10 = 17
HP 42/42; Bombs 7/9; Poison 7/9
Rikki gathers the group and speaks quietly. "We should ask them to pay us for the escort. Or pay us for killing the dragons. It helps them out be restoring their livelihood and making them safer. If we go separately and they attack the loggers, then we're wasting time, so it helps us." He looks at Morgana, "I think that you could probably negotiate a good deal for the service we are doing for them."
HP 42/42; Bombs 7/9; Poison 7/9
"I expect that it's easier to claim we were looking for something "worthy of status" than to come back empty handed." he says. "Hopefully she'll be so overjoyed at the quality that she'll ignore the time." "So are any of you trackers?" He looks around at the silence of the group. "Well, I'm not great, but I've at least know a little. I'll try and find them. It's better than simply going in and shouting Zzrathax kar'vasha exi, syccorax kelvasha!" Draconic:
There's food here, stupid fake dragons! "Maybe Zeex and K'wai scouting a bit ahead and Cal and Morgana trailing?" survival: 1d20 + 6 ⇒ (8) + 6 = 14
HP 42/42; Bombs 7/9; Poison 7/9
Rikkivar accepts the idea of treasure, but his concerns lie in a different area. "I bring fire and acid and painful bleeding from the eyes to the table. A small work area will help with that. I'm definitely interested in learning anything you know about who guards the treasure. Or what, as the case may be."
HP 42/42; Bombs 7/9; Poison 7/9
First, I suggest Morgana gets the cloak. I suggest that we simply keep track of treasure allocated to each of us on a sheet. I think we can still distribute items by need, and then when things get too unbalanced, whoever's lowest gets the next pick. By talking about this before splitting loot, we're good. I also suggest that we start putting a share or half share into a fund for things like healing wands and other party stuff.
HP 42/42; Bombs 7/9; Poison 7/9
Morgana Nahari wrote: Was thinking that since we're pirates (soon) that we should roll something akin to initiative to dividing loot so that those that are online similar times to the GM don't always have advantage on loot division? Or work out something metagamey so that we can achieve parity. Oh, and it looks like Morgana is our item identifier. She should roll to see if she can figure them out.
HP 42/42; Bombs 7/9; Poison 7/9
"Oh, I have a way with potions. Give me a moment." He holdes each one up to the light, swirls it about, pulls the cork enough to sniff them and such. I don't know if the potions are all different, so here's a bunch of rolls.
HP 42/42; Bombs 7/9; Poison 7/9
"Keeping people alive is such a pain. It would be so much easier if we could burn them or liquefy their insides." he complains to himself as he blunts another arrow to shoot the half orc. attack: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
crit confrim: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
...and as he says this, his arrow shaft strikes the half-orc right in the gut. It's obviously a painful blow. "Still, we make do."
HP 42/42; Bombs 7/9; Poison 7/9
GM Shade wrote: Rikkivar I am giving you a warning that they all are wielding saps, they will be able to hit you without getting harmed correct. Thanks for the save. I had missed that. "Wrestling a goblin?! I've never seen such skill and bravery!" he calls out derisively as he drinks one of his concoctions. He spits it at the far half-orc. Adhesive spittle, DC 16 reflex save vs. being stuck to the bottom of the pit.
HP 42/42; Bombs 7/9; Poison 7/9
Rikkvar shakes off the river water and says, "Well, you've got me on muscle. Remember when your mother said, 'Don't touch that! You don't know where it's been'? She was talking about me. I suggest you let me pass. It'll hurt you less." He then starts slowly walking forward to the stairs, with a big old grin on his face. Standard action to reactivate toxic secretions. Then a move. At least it keeps all of them from focusing on one person.
HP 42/42; Bombs 7/9; Poison 7/9
Round 1, obstacle 1
Round 2, obstacle 2
Round 3, obstacle 3
Round 4, obstacle 4
Round 5, obstacle 5
Round 6, obstacle 6
Round 7, obstacle 6
HP 42/42; Bombs 7/9; Poison 7/9
Rikkivar will hoist the tankard proudly. He'll pour in a concoction from a small vial and pass similar vials to Zeex and K'wai. With a big swig, his head clears. After this, I'm out of kindness. Ratters aren't usually treated so well in town, but he'll enjoy it while it lasts. If that means taking a run, he'll join in. "Back to the pit with you!" he calls to the demons.
HP 42/42; Bombs 7/9; Poison 7/9
Is craft:alchemy good for identification? Rikkivar will look over the offerings with a practiced eye and nose. Alcohol was one of the classic bases for extracts. craft: alchemy: 1d20 + 14 ⇒ (5) + 14 = 19 He looks over the lower alcoholic ones and finally selects a crisp cider-based concoction. The first seven drinks slide down pleasantly, and then the work begins. Fort save #8: 1d20 + 7 ⇒ (8) + 7 = 15 After the eighth, he has a hiccup and he can taste the bile. Fort save #9: 1d20 + 7 ⇒ (7) + 7 = 14 But the ninth is his undoing. He tries to keep it in his cheek pouches, but that only lets the vomit build up before he spews it broadly over the table.
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