Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Joining in on the gang up, Rhys blasts the same foe. 2 Action Elemental Blast on 1: 1d20 + 12 ⇒ (2) + 12 = 14
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Stepping closer to backup Barker, Rhys splits his bolts between the the leader and her unprotected minion. 2 Action Elemental Blast on Zridri: 1d20 + 12 ⇒ (9) + 12 = 21
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Yeah, I'm gonna need you to not." Riding the winds to a prime firing lane, Rhys tries out lightning on the revealed mastermind. 2 Action Elemental Blast: 1d20 + 12 ⇒ (20) + 12 = 32
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
”By my reckoning, the Duke of Thunder doesn’t much like divs, much less what you’re doing here. I’ve come to understand why that’s the case. So like he said, we’ll put a stop to it and I’ll be back to following the winds.”
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Losing this fight would be an embarassment." Rhys grumbles, throwing electricty at the unpossessing mask. 2 Action Elemental Blast, Clumsy 1: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Best kill it quick, before this fear does us in!" 2 Action Elemental Blast: 1d20 + 12 ⇒ (11) + 12 = 23
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Managing to steel his nerves against the terror, Rhys continues to blast rather than risk harming his allies. 2 Action Elemental Blast, Frightened 1: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"That's a nightmare alright..." Rhys floats in, keeping his distance while launching blasts from range. 2 Action Elemental Blast: 1d20 + 12 ⇒ (5) + 12 = 17
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Not sure how well they've been maintained, might be some automated routines we could activate." Rhys tries to spot any safety triggers or shutdown switches that might allow the automatons to be neutralized quickly. Crafting: 1d20 + 13 ⇒ (5) + 13 = 18
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Shaking his head as he floats sideways, Rhys joins the pile-on the wounded bird, lightning dashing through before throwing a blast of chill air at it. Lightning Dash on 2: 2d12 ⇒ (4, 11) = 15
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Throwing another blast, Rhys takes a great risk, launching himself over Holly to dash through the shimmering space of the djinn. 1 Action Elemental Blast on Seddek: 1d20 + 12 ⇒ (6) + 12 = 18
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Is that why he wants mine?" Rhys coughs, floating back on the winds and launching lightning at the massive target. 2 Action Elemental Blast on Seddek: 1d20 + 12 ⇒ (18) + 12 = 30
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Shifting focus, Rhys tries to remove the annoyance from the fight. 2 Action Elemental Blast on Cultist: 1d20 + 12 ⇒ (20) + 12 = 32
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Bloody hells..." Rhys mutters, casting lightning at the biggest threat. 2 Action Elemental Blast on Seddek: 1d20 + 12 ⇒ (8) + 12 = 20
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
With one target down, Rhys floats forward to the doorway, launching blasts at the remaining corrupted soul. 2 Action Elemental Blast: 1d20 + 12 ⇒ (10) + 12 = 22
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Circling around to gain a vantage on both foes, Rhys attempts to lay at least one low. 2 Action Elemental Blast on #2: 1d20 + 12 ⇒ (13) + 12 = 25
Moving shots to #1 if the first target falls.
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Rhys continues blasting, focusing on the foe in the room with him, before letting the winds carry him out of the doorway. 2 Action Elemental Blast on #2: 1d20 + 12 ⇒ (11) + 12 = 23
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Rhys flinches back, but realizes the cloud doesn't seem directed towards him. "Damn shame what they did to you. May cooler heads prevail this time." Floating forward on the breeze, he launches blast of chill air at the attacker. 2 Action Elemental Blast on #1: 1d20 + 12 ⇒ (11) + 12 = 23
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
The force of the attack turns into momentum for Rhys to escape the reach of the deadly tree. "Ow. That's on me." he hisses, before letting loose twin bolts of lightning. Elemental Blast, 2 Action: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Maneuvering to put more distance between himself and the murder tree, Rhys dashes forward again, trying to pile as much lightning into it as possible. Lightning Dash Electricity: 2d12 ⇒ (5, 11) = 16 DC22 Reflex
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Floating forward on the breeze, Rhys darts through the tree with a flash of lightning, reforming on the opposite side to throw another elemental blast! Lightning Dash Electricity: 2d12 ⇒ (8, 7) = 15 DC22 Reflex
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Seeing Eleanor retreat, Rhys lets the winds move him into the path between her and the monstrosity, before launching a blast of lightning at the not-tree. He follows up with a torrent of chill air, testing for the most effective offense. Elemental Blast, 2 Action: 1d20 + 12 ⇒ (9) + 12 = 21
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Snatching up the automatons head, Rhys moves in for a desperate play! Quick Repair on the Head: 1d20 + 12 ⇒ (1) + 12 = 13
Slamming the head onto the body, he doesn't quite get the broken connections to match.
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Die already!" Elemental Blast, 2 Action, on Cultist: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Well, you're certainly annoying." Rhys continues to try and shut up the cultist with another lightning blast, sending a second at the automaton. Elemental Blast, 2 Action, on Cultist: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Growling in irritation, Rhys rises to throw a bolt of lightning at the nuisance. Elemental Blast, 2 Action, on Cultist: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Moving into the fray, Rhys tests the cultist's reactions, throwing frigid air in his direction. Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Leaning into the wall to stay as far out of fire breathing range as possible, Rhys joins in on the assault of the daemon! Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Cursing at the daemon's reposition, Rhys floats forward to get a clear shot at the cultist, but instead of blasting he instead bolts through to the other side of the deck. Whirling as he lands, he lashes out with another blast of electricity. His hand catches on the wall, releasing the charge far too early. Lightning Dash: 2d12 ⇒ (5, 4) = 9 DC21 Basic Reflex
Fire Damage: 2d6 ⇒ (5, 6) = 11
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Reflex Save: 1d20 + 13 ⇒ (6) + 13 = 19 That's not great.
Unable to duck aside in time, Rhys growls at the searing of his flesh. "Time to get out of the funnel, team." Four Winds, everyone but Eleanor can take that half stride, which is almost as good as Haste! Landing on the lower deck, he then casts lightning at the daemon, testing its defenses. 1 Action Elemental Blast: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Stepping in to get a clearer shot, Rhys forces another blast of cold at the remaining foe! Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Summoning another lance of ice, Rhys stabs out at the scrapborn from around the corner! Weapon Infusion Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
With the scrapborn in his face, Rhys chills the moisture in the air, forming a spear of ice for the narrow confines of the hallway, stabbing forward before stepping to the side to gain cover from the doorway. Weapon Infusion Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Rhys continues to try and pin down the junkman with cold blasts. Elemental Blast, 2 Action on #1: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"Thieving bastards!" Rhys continues to focus on Zephrena's injured foe. Elemental Blast, 2 Action on #1: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
Seeing the scrappers resist his elemental assault, Rhys switches up the offense, directing frigid air at the nearest foe. Elemental Blast, 2 Action on #1: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice
"What a junk." Rhys mutters, before surging forward through the enemy assailing Zephrena. Landing atop the far table, he throws an arc of lightning at the other pile of garbage. Lightning Dash on #1: 2d12 ⇒ (11, 10) = 21
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