Goblin

Rhuun Two-Axe's page

125 posts. Alias of Great Green God.


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Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

In closing, *BURP!*

Because Rhuun burps best next to bacon.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Fort. save: 1d20 + 4 - 5 - 2 ⇒ (4) + 4 - 5 - 2 = 1
Fort. save: 1d20 + 4 - 6 - 2 ⇒ (3) + 4 - 6 - 2 = -1
Fort. save: 1d20 + 4 - 7 - 2 ⇒ (3) + 4 - 7 - 2 = -2
Fort. save: 1d20 + 4 - 8 - 2 ⇒ (20) + 4 - 8 - 2 = 14

Fatigue rounds left (because this will be important): 3/10


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun draws the chief's blade in his off hand and fights full defensive (+4 AC) and attempts to maneuver to flank with Urk.

battleaxe: 1d20 - 1 - 2 - 4 ⇒ (11) - 1 - 2 - 4 = 4 1d6 - 2 ⇒ (4) - 2 = 2
dogslicer: 1d20 - 5 - 2 - 4 ⇒ (12) - 5 - 2 - 4 = 1 1d4 + 1 - 2 ⇒ (3) + 1 - 2 = 2

Fatigue rounds left (because this will be important): 7/10


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Winded, sick, tired, Rhuun ponderously lifts his axe again.... 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 damage: 1d6 + 1 - 2 ⇒ (4) + 1 - 2 = 3

Fatigue rounds left (because this will be important): 8/10


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun lifts his axe from the frog paste and wearily let's it drop on the pug.
battleaxe: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9 damage: 1d6 + 1 - 2 ⇒ (4) + 1 - 2 = 3
*sigh*


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
Like I said you're about due. I don't know why you ended up rolling 3 extra d6 when you already had one, but after removing the first, Longtung go squish, also, please check your rages, I think you may have miscounted.

Didn't there are only two additional d6 damage dice and all modifiers for each in the additional damage line. The actual d6 dice rolls are 6, 5, and 1. But dead is dead.

And you are correct Rhuun is now both sick and tired (fatigued) for 10 rounds.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
To be Fair Rhuun....

Now you're just bein' funny.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Zashi! and Chomper! wrote:
I'll remember that in case we don't all die in the immediate future. XD

You're such a pessimist.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

I think it's in the title of the game. ;)


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Cuddles? Lord Longtongue (a toad of some size I guess)? What am I looking at here? Is there high ground? A fireplace? Distance? If we're using a map I'm at work and can't really move myself from my phone. Is there a link? Is it mine?


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

You may have done it again.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
Hey, anybody just want to call it till monday since Urk's at gencon, where most of us would prefer to be, if we aren't already.

Rhuun can hit that.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Initiative: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun hits it! (Note: this is a copy-paste that Rhuun uses pretty much for everything.)


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Point blank at Doza: "What 'things?!'"


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

"What 'things?!'"


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

"What 'things?'"


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Let's roll up kobolds and start a side game while the GM's away.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Actually Doza's more Rhuun's type. She has a toad. Yum.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
Traveling today and don't have access to my WBG stuff, resume posting tomorrow.

Bon Voyage!


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Zika Toechopper wrote:
Hope the rest of the game's fantastic, everyone! :)

"Aww man now who am I going to lust after?" (turns and looks at Urk)


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun calls out: "BREE-YARK!" then listens intently for a reply.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

"Too quiet." Rhuun can almost hear the words tumbling around in his head. Fortunately, he cannot read them, for if he did they would spell out: D-A-I-N-N-G-I-E-R!
Duh, duh, DUUUUUH!


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Urk Burny War Flame wrote:
We have a map?

Weren't you at the leadership meeting? Oh, wait.... ;) You can look at it (the map that is) and push pawns around on it and stuff, but I don't think we're using it.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Sneakin' sum more (see map). Have I found the center of the dog colony and their terrible queen?

Sneakin': 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Int: 1d20 - 2 ⇒ (9) - 2 = 7


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
As your head comes even with the deck you take a fireball to the face.

Not again! Though I must say it does exfoliate the pores.

Sneak sneak sneak: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun repositions the ladder and begins climbing.

Sorry, I black out when I get angry. ;)


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

*Sniff*


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
The ladder fell over, we're all on the ground including rhuun.

This.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Having apparently fallen prone, Rhuun gets up wearily (move). If something is near enough he can swing at it, it may get an attack of opportunity to bite him while he's getting up (this includes Zika). If he's still alive, he bashes it (most likely it's a dog) with his axe (again it has to be right next to him). If it's on the ground and hasn't roused there are conditional bonuses and penalties to apply. Many of these things would not be in question were we using a state-supplied map.

If needed, battleaxe (not sure if I'm flanking, if so add +2): 1d20 + 4 - 3 ⇒ (9) + 4 - 3 = 10
If needed, damage (not sure if I'm flanking, if so add +1): 1d8 + 1 - 3 ⇒ (6) + 1 - 3 = 4


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

It's all an act to fool McCarthy's G-men. Don't wanna get blacklisted.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Damn communists.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Which reminds me I have go possibly kick someone out of my Kingmaker game... Or at least retire them for a while.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Try it now.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
I want to, but I have no idea how to. Thanks though!

Just copy the link and paste it into either your subtitle line like you have 'Brew Master' or go to the Campaign Information page, select edit to edit the description, and then paste in there the same way (with url tags) and it will show up at the top of every Gameplay page for folks to access, or do both. It should be viewable and editable for everyone with access to a link (though editing really doesn't work that well on phones as I've found, though other folks with computers can move tokens around where they want).


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Sorry, I missed what we were talking about. Oddly, I've been sick, (allergies mainly).

I understand the concern, but this is online gaming, off your phone when you can get to it. That said you have the perfect excuse to skip him (or bot him if Tybalt agrees)--we're goblins! We do stoopid stuff all the time. We wonder off when--Ha! That is a grumpy looking cat! Sorry, what were we talking about?

That said, I made somethin' if you wanna use it. Granted I did it with a -2 penalty. But it does help with flanking and movement and stuff.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Initiative(?): 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
Or (Rhuun is actually on the ladder) 6 (early Doza-1), or 8 (recent Doza-1).


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun Initiative = Doza -1ish


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Fortitude save: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Urk Burny War Flame wrote:

"Where you learn speak like that, Rhuun? You not reading books, is you? Anyway, you first, you wants to be leader, 'member?"

Note: the DC for hearing a whispered conversation is listed at 15 in the core book under the perception skill

"Saw a humie play once. Was disappointed. Was expecting more weasels."

Stealth (up ladder): 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun elbows Urk while hey work.

Urk or Perception DC 20 (whisper):
Think she protest too much. Hehe...*cough cough* *Hwak!* He hacks up a still-living slug from the day before.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

*grope.* "Is that ladder?"


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Gathered together from someplace relatively near Grand Rapids, Michigan, I have the Top Ten reasons Rhuun wasn't using the +1 horse-bane dog chopper to fight the horses with, starting with...

    10. Had his security battleaxe in hand.
    9. Thought "bane for horses" meant it was something good for them to eat.
    8. Too sick to dual-wield!
    7. Hadn't had time to cast identify yet (maybe in two or three levels).
    6. Failed his Perception check at rowdy goblin get-together.
    5. Deep Blue was online playing the character at the time.
    4. Figured being goblins wasn't enough of a disadvantage and decided to let the "good guys win" like always.
    3. David Letterman made me do it.
    2. Couldn't get head around a 'dog chopper' not made for dog chopping.
And the number one reason Rhuun wasn't using the +1 horse-bane dog chopper is.
    1. Player didn't notice it did that.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

"Hahahahaha-*blurp* Ughhhhhh, stomach.... Maybe food...." Rhuun pulls out poor Ungulp XIV stares the toad in the eyes for a while and then promptly hurls in the shrubbery.
He's not in anyway surprised to see a fulling grown, live herring exit his mouth.
Stowing his toad with the rest of rations, Rhuun returns to the party. "Ughhh."


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
Actually I've simply come to the decision that giving things more hit points and adding to the numbers is more effective, but that's the part of the point of running these, for me to gain experience on what works and what doesn't. Giving Lotsalegs advanced template, doesn't work. Adding a second cr 1 creature, doing pretty good so far.

Still pit fiends. *Nudge nudge* You could also just reskin things.

"But horses don't have lightning breath and blind sense!"


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

I would recommend Google Drawing in Google Drive for interactive mapping.

Sample


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Or he could just send in more pit fiends!

Chomp is pretty much a 1-trick-pouncing-pony. The GM could give him a math problem and it would be all over....


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Zika Toechopper wrote:
Oh, yeah, pounce quadruped eidolons are especially silly. I don't know how it ever seemed like a good idea balance-wise to make Pounce a 1-point evolution...

This from the pouncing sneak attack goblin? ;)


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Initiative (Ugh...): 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13

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