Faxon

Rhu Entekh's page

395 posts. Organized Play character for John Woodford.


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Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Chronicle looks good. Thanks for running, and thanks to everyone else for a good game!

phaeton, once everyone has verified that they have their chronicles can you set this game inactive?

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Boon check: 1d20 ⇒ 3

"No boon?" "No boon." "No boon *today*. Boon tomorrow. There's always a boon tomorrow."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu relaxes minutely, returning the drawn arrow to the quiver on his belt.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Can any of us see Charvion atm?

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu also automatically makes a DC 10 Acrobatics check.

The monk edges forward along the wall, and as soon as he reaches the edge of the storm he'll double back a few feet.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Bow held loosely in one hand, the tiefling breathes slowly and evenly as he waits just outside the room.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

"I do not have that skill."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu finishes his circuit and comes out behind the last goblin, picking his way carefully in the slippery slop.

Arrow attack, including PBS: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Confirm?: 1d20 + 10 ⇒ (19) + 10 = 29

Damage, including crit and PBS: 3d8 + 6 + 3 ⇒ (1, 4, 3) + 6 + 3 = 17

ETA: forgot about the Acrobatics check.

Acrobatics check: 1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Yeah, we went through two separate rooms on the map. Granted, there's no door separating the two, but there's also no line of sight between them. If that's the ruling we'll go with it, though. Alli, pending any damage in this fight three charges will get Rhu to full health.

Rhu snaps off a shot at the green goblin before retreating north.

Arrow to goblin, including PBS: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Arrow damage, if applicable, including PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Before we move on to the Ossuarium, can Rhu get some healing?

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

There are 34 cards in the deck, so you can roll a d34 and run down the list of options in the item description.

Reflex save: 1d20 + 8 ⇒ (8) + 8 = 16

Expecting a line of acid, the monk doesn't dodge the rubble in time.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

"With your spell, Katswiri, I will just run and trust to agility to keep me alive. The rest of you can sneak when its attention is on me."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu takes a short step up to gain some cover from the post before sending a pair of arrows downrange.

Flurry arrow #1 to green: 1d20 + 9 ⇒ (6) + 9 = 15
Flurry arrow #2 to green: 1d20 + 9 ⇒ (2) + 9 = 11

Although one comes close, neither arrow hits its target, and Carlin can hear the tiefling grinding his teeth in frustration.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu nods silently.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

DM, roll a few attacks to get the grappling hook and rope emplaced?

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu can't take 10 to climb it; his check result would be a 20 vs. DC 25. He does have 50' of rope, so can use Katswiri's grappling hook with that.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

How hard does it look to climb? Rhu has a +10 to his Climb check--could he take 10 and scale it, then drop a rope to the rest of the party?

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu takes a deep breath and lets it out slowly, stepping forward and going for the red goblin. His calm restored, he puts two arrows into the little pest.

Flurry arrow #1, incl. PBS: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Arrow damage to red, incl. PBS: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Flurry arrow #2, incl. PBS: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Arrow damage to red, incl. PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu hustles forward, then turns to shoot at the green goblin.

Arrow, incl. PBS: 1d20 + 9 ⇒ (6) + 9 = 15

Even without the cover, the wily goblin barely manages to dodge aside. Rhu snarls in rage, his calm broken for the moment.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

I thought cover gave +4 to AC.

Arrow damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu advances to behind one of the carts before sending a single arrow towards the red goblin. It sticks in the barricade in front of the little nuisance.

Standard arrow: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Reflex save: 1d20 + 8 ⇒ (17) + 8 = 25

Between his quick reaction and the protective spell, Rhu takes no damage from the dragon's corrosive breath.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

DM, what's the distance from the arena floor to the lowest level of the stands, and where is the closest access to the floor from the party?

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu has taken some damage, and would also like a mage armor from his wand. There's not much else he can do outside of a fight.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu positions himself so he's not on any single line with more than one other party member, then readies an arrow.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu puts another pair of arrows at the dragon as it closes.

DA arrow #1 flurry, including PBS: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
DA arrow #2, ditto: 1d20 + 7 ⇒ (5) + 7 = 12

Neither one does damage, though.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Reflex save: 1d20 + 8 ⇒ (11) + 8 = 19

The tiefling avoids most of the acid, but some splashes onto him. He hisses like an angry snake, visibly trying to compose himself.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu assumes a shooting stance, calm practically radiating from him. He sends a pair of arrows at the oncoming dragon in rapid succession; the first narrowly misses, but the second is more accurate.

DA flurry arrow #1 (add +1 if the dragon is within 30'): 1d20 + 6 ⇒ (5) + 6 = 11
DA flurry arrow #2, likewise: 1d20 + 6 ⇒ (16) + 6 = 22
Arrow #2 damage, if applicable (add +1 if the dragon is within 30'): 1d8 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

With practiced speed, the tiefling strings his bow and nocks an arrow, preparing to attack one of the dragons. "We may not have the chance."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu remains silent during the performance, and only moves when he has to dodge a flying lump of vegetable detritus. Even that fails to damage his imperturable lack of affect. The only time he shows any emotion is when a more accurately thrown cabbage head hits him on one shoulder; at the impact, he snarls and spins to face the offending spectator above, reaching for his bow before regaining his self-control.

When Charvion emerges and activates the odd device, Rhu leans forward in his seat, watching the demonstration carefully. "So far I see nothing out of the ordinary. He hasn't finished yet, though."

Grand Lodge

1) Player name: John Woodford
2) Character name: Rhu Entekh
3) PFS#-Character#: 67750-9
4) Character Class & Level: 5/monk (zen archer)
5) Faction: Grand Lodge
6) Regular or slow speed for chronicle: Regular
7) Perception and Initiative Bonus: Perception +11/Initiative +7
8) Spending a Replay?: No
9) Anything else I should know?: Note that his flat-footed AC includes half his DEX bonus due to a trait

Grand Lodge

I'll get my information posted here soon.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

A somewhat rotund tiefling in light clothing, an unstrung bow over one shoulder, nods curtly. "How should I reach you if I see something odd?" His voice is nearly emotionless.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

No problem! I got my xp wrong, or I wouldn't have signed up.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

By my count, Aylanna would make seven if I played (Triix, Gorrig, Lo Pei, Cwethan, Snorri, Aylanna, JW pregen), so I'll bow out in favor of the "real" character. Have fun, everyone!

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

I see that I am indeed out of tier, so I'm going to have to drop out. That definitely leaves room for Aylanna. Sorry about that, GM E!

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu actually just hit L5--does that screw up the tier? If so, I can play a pregen or withdraw.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu is a zen archer, and is best out of the front line. I put him in third position; feel free to rearrange depending on who else is in the party.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Player: John Woodford
Character: Rhu Entekh
Pathfinder Society Number: 67750-9
Faction: Grand Lodge
Slow Track or Normal: Normal
Day Job/Faction Card Roll: None

Anything else you want me to note on your Chronicle (purchases, training, etc): TBD; currently on vacation and working from my phone

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

The chronicle looks good, at least as far as I can tell from my phone. I'll be downloading it once I get to a real computer. Thanks again!

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Thanks for running, GM B, and thanks to everyone for an enjoyable game!

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu nods. "I agree. Janira was able to take items from our vaults, so better it be someplace where it can be used."

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu drifts silently towards the wrecked hull, alert for a chance to put an arrow into the reborn enemy.

Single move; held attack.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

With his preferred weapon in hand, Rhu looses two arrows in rapid succession at the elemental.

DA flurry arrow, incl. PBS and CZ: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
DA flurry arrow, incl. PBS and CZ: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9

Damage on #1, cold iron, silver, magic, if applicable, incl. PBS and CZ: 1d8 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Not sure what happened to my post.

Rhu stows the Horn in his pack, then readies his bow.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

I'll redirect to the other elemental, as long as I can avoid party members.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

The tiefling hisses in pain at the multiple impacts. Then he aims the bell of the horn at Chalissier and blows.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Holding the horn carefully, the monk goes up over Grax and launches a punishing kick at the damaged elemental.

Unarmed strike, including guidance: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Unarmed strike damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

"Cover me." Rhu launches himself into the air towards the Horn.

Grand Lodge

Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none

Rhu is about to jump into the air when he stops. "It's time to use this." He instead draws a potion and drinks it down.

Drinking a potion of fly.

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