Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu also automatically makes a DC 10 Acrobatics check. The monk edges forward along the wall, and as soon as he reaches the edge of the storm he'll double back a few feet.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu finishes his circuit and comes out behind the last goblin, picking his way carefully in the slippery slop. Arrow attack, including PBS: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Damage, including crit and PBS: 3d8 + 6 + 3 ⇒ (1, 4, 3) + 6 + 3 = 17 ETA: forgot about the Acrobatics check. Acrobatics check: 1d20 + 11 ⇒ (7) + 11 = 18
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Yeah, we went through two separate rooms on the map. Granted, there's no door separating the two, but there's also no line of sight between them. If that's the ruling we'll go with it, though. Alli, pending any damage in this fight three charges will get Rhu to full health. Rhu snaps off a shot at the green goblin before retreating north. Arrow to goblin, including PBS: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
There are 34 cards in the deck, so you can roll a d34 and run down the list of options in the item description. Reflex save: 1d20 + 8 ⇒ (8) + 8 = 16 Expecting a line of acid, the monk doesn't dodge the rubble in time.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu takes a short step up to gain some cover from the post before sending a pair of arrows downrange. Flurry arrow #1 to green: 1d20 + 9 ⇒ (6) + 9 = 15
Although one comes close, neither arrow hits its target, and Carlin can hear the tiefling grinding his teeth in frustration.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu can't take 10 to climb it; his check result would be a 20 vs. DC 25. He does have 50' of rope, so can use Katswiri's grappling hook with that.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu takes a deep breath and lets it out slowly, stepping forward and going for the red goblin. His calm restored, he puts two arrows into the little pest. Flurry arrow #1, incl. PBS: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Flurry arrow #2, incl. PBS: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu hustles forward, then turns to shoot at the green goblin. Arrow, incl. PBS: 1d20 + 9 ⇒ (6) + 9 = 15 Even without the cover, the wily goblin barely manages to dodge aside. Rhu snarls in rage, his calm broken for the moment.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu advances to behind one of the carts before sending a single arrow towards the red goblin. It sticks in the barricade in front of the little nuisance. Standard arrow: 1d20 + 8 ⇒ (10) + 8 = 18
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Reflex save: 1d20 + 8 ⇒ (17) + 8 = 25 Between his quick reaction and the protective spell, Rhu takes no damage from the dragon's corrosive breath.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
DM, what's the distance from the arena floor to the lowest level of the stands, and where is the closest access to the floor from the party?
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu puts another pair of arrows at the dragon as it closes. DA arrow #1 flurry, including PBS: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Neither one does damage, though.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Reflex save: 1d20 + 8 ⇒ (11) + 8 = 19 The tiefling avoids most of the acid, but some splashes onto him. He hisses like an angry snake, visibly trying to compose himself.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu assumes a shooting stance, calm practically radiating from him. He sends a pair of arrows at the oncoming dragon in rapid succession; the first narrowly misses, but the second is more accurate. DA flurry arrow #1 (add +1 if the dragon is within 30'): 1d20 + 6 ⇒ (5) + 6 = 11
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
With practiced speed, the tiefling strings his bow and nocks an arrow, preparing to attack one of the dragons. "We may not have the chance."
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu remains silent during the performance, and only moves when he has to dodge a flying lump of vegetable detritus. Even that fails to damage his imperturable lack of affect. The only time he shows any emotion is when a more accurately thrown cabbage head hits him on one shoulder; at the impact, he snarls and spins to face the offending spectator above, reaching for his bow before regaining his self-control. When Charvion emerges and activates the odd device, Rhu leans forward in his seat, watching the demonstration carefully. "So far I see nothing out of the ordinary. He hasn't finished yet, though."
1) Player name: John Woodford
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
A somewhat rotund tiefling in light clothing, an unstrung bow over one shoulder, nods curtly. "How should I reach you if I see something odd?" His voice is nearly emotionless.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
By my count, Aylanna would make seven if I played (Triix, Gorrig, Lo Pei, Cwethan, Snorri, Aylanna, JW pregen), so I'll bow out in favor of the "real" character. Have fun, everyone!
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu is a zen archer, and is best out of the front line. I put him in third position; feel free to rearrange depending on who else is in the party.
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Player: John Woodford
Anything else you want me to note on your Chronicle (purchases, training, etc): TBD; currently on vacation and working from my phone
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
With his preferred weapon in hand, Rhu looses two arrows in rapid succession at the elemental. DA flurry arrow, incl. PBS and CZ: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
Damage on #1, cold iron, silver, magic, if applicable, incl. PBS and CZ: 1d8 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Holding the horn carefully, the monk goes up over Grax and launches a punishing kick at the damaged elemental. Unarmed strike, including guidance: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Male Tiefling (Asura-spawn) Monk (zen archer)/7 HP 48/48 0 NL| AC17 T17 FF15| Fort +7/Ref +8/Will +8| Init +7| Perc +11| Sense Motive +7|Active conditions none
Rhu is about to jump into the air when he stops. "It's time to use this." He instead draws a potion and drinks it down. Drinking a potion of fly.
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