M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Sine Aktuh is level 8, shouldn't they be making more crafting progress? (Progress is based on currently level, not locked in when craft started) Also I suspect that even the 2gp per day is too low to start with given Aktuh's crafting proficency. (I've spent a lot of time on PFS crafting)
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Rhizzuk has: Resistance Mental 4, Bludgeoning 3, Slashing 4 fort DC 24: 1d20 + 13 ⇒ (18) + 13 = 31 GM Farol wrote:
Rhizzuk protects Raindrop from 9 damage and swings back. I think that's red. hammer: 1d20 + 16 ⇒ (20) + 16 = 36
Target preference is white, then Red (likely prone) Rhizzuk stares down white. demoralize white will DC: 1d20 + 17 ⇒ (1) + 17 = 18 hammer vs white?: 1d20 + 17 ⇒ (14) + 17 = 31
Rhizzuk follow up with another swing.
persistent-resistance: 1d6 - 4 ⇒ (4) - 4 = 0
Retributive strike on first attack I can get hit in: Reach dice=hammer: 1d20 + 16 ⇒ (8) + 16 = 24 b damage: 2d8 + 6 ⇒ (1, 6) + 6 = 13 Prone on crit.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
If Rhizzuk has his reaction available he'll protect Fin-thir (Resist all 9) and strike. potential retaliatory strike:
hammer time: 1d20 + 16 ⇒ (5) + 16 = 21 b damage: 2d8 + 6 ⇒ (8, 1) + 6 = 15 Prone on crit. Rhizzuk then joins the assault on white. hammer time: 1d20 + 16 ⇒ (7) + 16 = 23
Rhizzuk then tries to trip both foes. assurance vs Reflex White: 23 = 23
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Rhizzuk hustles around with his full plate, barely making it around the large creature. There he swings his meteor hammer. hammer time vs FF: 1d20 + 16 ⇒ (6) + 16 = 22
Possible reaction: hammer time vs FF?: 1d20 + 16 ⇒ (11) + 16 = 27 b damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20 Prone on Crit.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
No AoO here. Rhizzuk's Hellknight Plate keeps him safe from the pitiful scratchings of these lesser demons. He takes a swing at red. hammer vs flanked red: 1d20 + 16 ⇒ (5) + 16 = 21
Then he tries to put red on the ground.
If that works, he'll trip green with the same value, if not, he'll demoralize green. potential demoralize green:
demoralize green: 1d20 + 17 ⇒ (18) + 17 = 35 Reactive strike, first time Rhizzuk can hit enemy: Resist all 9 for ally. hammer time: 1d20 + 16 ⇒ (11) + 16 = 27 b damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21 Prone on Crit
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Rhizzuk stares down red. demoralize vs Red will DC: 1d20 + 17 ⇒ (20) + 17 = 37 and follows up with a pair of swings. hammer time vs Red FF: 1d20 + 16 ⇒ (8) + 16 = 24
+1 to hit if the first attack missed from backswing
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Hobbs: CRB p453 wrote: It’s possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely. The resistance from Champion reaction is extremely effective against attacks with multiple damage types.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
If Rhizzuk can react he'd react to the first attack that he can strike back against which looks to be green vs Hobbs. If so that's Resist All 9 for Hobbs (which results in 0 damage and an attack against green. Possible react:
possible react vs green (meteor hammer): 1d20 + 16 ⇒ (20) + 16 = 36 bludgeoning damage: 2d8 + 6 ⇒ (8, 7) + 6 = 21 42 & Prone on crit Will get my turn up eventually.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
On the off chance they are actually Devils, Rhizzuk has Diabolic Certitude and gets a free Recall knowledge about a a devil at the beginning of his turn and can't critically fail. (Lore Hell +12)
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Rhizzuk explains "I am Rhizzuk. My life was ended and I found myself being mortared into Dis's wall. I do not know what Erecura saw in me that day, but she plucked me from that ignoble end and brought me back to Golarion. Thus I am known as the Risen Star." lore hell: 1d20 + 12 ⇒ (8) + 12 = 20
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Totally untrained in the more academic of skills here Rhizzuk helps move things. Athletics: 1d20 + 17 ⇒ (3) + 17 = 20
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
If blue is still up, attack blue then move, otherwise move first and attack robo-mage. Rhizzuk continues his assault. hammer time: 1d20 + 16 ⇒ (18) + 16 = 34
Rhizzuk moves up and tries the trip the robo mage. Assurance trip vs mage reflex: 23 = 23 If mage is already prone Rhizzuk will attack against instead. hammer time: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23
Potential Retaliation: hammer time: 1d20 + 16 ⇒ (7) + 16 = 23 b damage: 2d8 + 6 ⇒ (4, 4) + 6 = 14 Prone on crit
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
No cold resistance. Just... Mental 4, Bludgeoning 3, Slashing 4. Resist 9 to Dran'Thil and a retributive strike vs red when it wacked Dran. Rhizzuk's armor holds up against the mechanical assault but it's of no use against the chilling assault. Rhizzuk goes after red again. hammertime vs red: 1d20 + 16 ⇒ (2) + 16 = 18
Frusturated Rhizzuk pulls their meteor hammer back and tries to hit red on the backswing. backswing vs red: 1d20 + 16 - 5 + 1 ⇒ (13) + 16 - 5 + 1 = 25
Rhizzuk then takes a step forward, kicking over the poor innocent barrel next to the tent. Potential reprisal: hammertime vs red: 1d20 + 16 ⇒ (9) + 16 = 25 b damage: 2d8 + 6 ⇒ (5, 3) + 6 = 14 Prone on Crit
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
While Rhizzuk's impressive Hellknight armor deflects the blows against him he stares down green before attacking. Demoralize (Visual) vs Green: 1d20 + 17 ⇒ (15) + 17 = 32 Then he takes a swing. hammer time: 1d20 + 16 ⇒ (16) + 16 = 32
Finally Rhizzuk tries to knock down blue, assured of his own skills. assurance(Athletics) to trip vs Blue Ref DC: 23 = 23 Ranged Reprisal Potential:
hammer: 1d20 + 16 ⇒ (13) + 16 = 29 b damage: 2d8 + 6 ⇒ (7, 2) + 6 = 15 Double damage and prone on a crit. Demoralize, Strike, Trip(Assurance)
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
We should figure out who's carrying the key. Rhizzuk avoids the construct but can't dodge the tentacles.
Rhizzuk flexes and tries to break free from his personal tentacle. athletics DC 28: 1d20 + 18 ⇒ (17) + 18 = 35 Free of his Tentacle Rhizzuk steps out of the field before striking at blue. hammer time vs Blue: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18
Escape, Step, Strike Rhizzuk has Retributive Strike and Ranged Reprisal and he'll protect the first ally who gets hit where can can make his strike without stepping back into the tentacles. Potential Retributive Strike w/Reach: hammer time : 1d20 + 16 ⇒ (2) + 16 = 18 bludgeoning damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14 Prone on Crit. Resist all 9 to my ally.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Rhizzuk explains "Where do you think we got the sword from? Only a fool would use such a blade in combat, it's as much a danger to the wielder that any enemy on the battlefield." warfare lore: 1d20 + 10 ⇒ (18) + 10 = 28 Rhizzuk then stares down the merchant. "You would sell what is soon to be our metal... to someone else..." intimidation: 1d20 + 17 ⇒ (5) + 17 = 22
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Rhiuzzk stands tall, their matte-black hellnkight plate not so much gleaming but absorbing all the light around as though it were some sort of black hole. Their scaled and guantleted hands reveal their ancestry as Iruxi. Looking to their companions Rhizzuk introduces themselves "Rhizzuk, paladin of Erecura, Queen of Dis. I will do me best to protect you all from harm and smite our foes."
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Yarr! I've filled in the things. As a note Rhizzuk has Diabolic Certitude which allows him to as a free action "Make an attempt to Recall Knowledge about a devil you’re observing. If you roll a critical failure on this check, you get a failure instead." Rhizzuk will generally do with with Lore(Hell) +12. I'll also try and remember to at least note anytime we encounter anything devilish.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
I think you can only recover 1 bundle an adventure with the Insurance, does help everybody though. That said, I've only read the original, not sure if its changed since then, so should probably buy it and read/paste the text to be sure.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
reflex DC 20: 1d20 + 13 ⇒ (18) + 13 = 31 Rhizzuk's hellknight plate protects them from most of the flames.
Still standing strong despite his accumulating wounds Rhizzuk takes a moment to focus on the dream, knowing that it can't really hurt him. Spending a dream point to maintain the ward.
Rhizzuk then assaults the remaining nightmare. smokey5: 1d20 ⇒ 4
smokey5: 1d20 ⇒ 9
Ward, strike strike, HP 29/86
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
Resist All should help against the physical and the evil (and even fire etc). It's why were 3 off in our HP math. (Applies to champion reaction resist all too so should help Ako a bit more too on that last hoof) Super easy to miss, I think I only learned this rule properly in the last 6 months.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
After resist I'll take 16 from the jaw, dropping to 40/86 Rhizzuk focuses and continues his defense.
Rhizzuk then lays hands on himself.
And finally takes a swing at the nightmare flat smoke5: 1d20 ⇒ 15
Will react at first opportunity this round.
ranged reprisal: flat smoke5: 1d20 ⇒ 17 hammah: 1d20 + 15 ⇒ (3) + 15 = 18 b damage: 2d8 + 4 ⇒ (5, 4) + 4 = 13 Prone on Crit. Resist 8 for my associate.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
ref DC 24: 1d20 + 11 ⇒ (13) + 11 = 24
Forgot to spoiler a retributive strike from my last turn. With Dran'Thil already resisting 7, I'll protect Ako from the first damage it takes. The saves were from before my turn so I think that brings me to defending potentially cyan's attacks. Retributive Strike: flat 5 concealed: 1d20 ⇒ 1 retributive strike vs Cyan: 1d20 + 15 ⇒ (3) + 15 = 18 b damage: 2d8 + 4 ⇒ (3, 3) + 4 = 10 Prone on crit. Miss, should still save Ako 8 damage though if it triggers.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
more reflex, more save: 1d20 + 11 ⇒ (16) + 11 = 27 4 more damage, 62/86. Also I added the dream actions to the tokens slide for easier reference. With all these auras and trampling going on Rhizzuk takes a moment to imagine all the ways that this damage isn't real. Ward: Resistance 7 to all damage, 4 dream points remaining. On the off chance Nightmares are devils I get a free recall knowledge check to start my turn that can't be a crit fail. (Lore: Hell +11(E)) Holding their ground Rhizzuk joins the assault on the Red Nightmare. flat 5 vs concealment: 1d20 ⇒ 13
Rhizzuk follows up with another swing while it's prone. flat 5 vs concealment: 1d20 ⇒ 10
Resist 7
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
"They were delivering artifacts to the Blackrose museum from the Society, a connection here is interesting..." muses Rhizzuk out loud. Rhizzuk carefully examines the creaking stairs.
More in his element Rhizzuk has no trouble moving aside heavy boxes.
Finally in the crew quarters Rhizzuk employs thier trademark Hellknight stare.
M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)
will: 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27 Rhizzuk does his best to resist but can't tough it out this time with the nightmares grapples him.
Rhizzuk tries once again to intimidate the statues. intimidate to disable: 1d20 + 16 ⇒ (20) + 16 = 36 Before working on escaping
|
