Rayhan Xobhadi

Rhasuel's page

459 posts. Organized Play character for Choon.


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Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

player: Choon
Character: Rhasuel
pFS#: 62951-1
faction: Scarab Sages
day job: Prof:scribe: 1d20 + 5 ⇒ (7) + 5 = 12
init prestige: 0
initial fame: 0
gold: 10.8
xp: 0

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel is exhausted physically, and magically mentally, but his spirits soar. I survived! Wow! He hadn't felt this young in decades! He helps the good doctor with a smile and a spring in his step.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

can't access the map at this moment, but if I can 5' step into a flank I will.
attack: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Rhasuel stabs again to no effect.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Everyone remember that, at the time of the AoO, the plant is still prone, so all melee attacks against it are at +4
Rhasuel takes this opportunity to poke the plant!
AoO vs prone, inspired: 1d20 + 2 + 4 + 1 ⇒ (4) + 2 + 4 + 1 = 11
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Holy crap. I just realized that I have rope. I'll be getting that out next round. :)

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Sure. Let's give it a go.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Instead of trying to climb again, Rhasiel walks over to fran and helps her up. C'mon. Up we go!
cure light: 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Unless we get a savior gulch soon I say we take a step back and burn it with fire

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Ya. This is surprisingly rough.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

climb: 1d20 + 2 ⇒ (2) + 2 = 4
Gravity is a cruel mistress, and she has a firm grip on the old man.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

climb: 1d20 + 2 ⇒ (5) + 2 = 7
Rhasuel continues to stay firmly at the bottom of the pit in spite of his best efforts.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel moves to the wall outside tree things reach, if there is such a place, and starts climbing.
climb: 1d20 + 2 ⇒ (9) + 2 = 11
But he can't find a good hold.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

As far as I know you can try any skill untrained if the DC is 10 or less. 11+ and it requires training unless the skill says otherwise. However, I can't quote you a source.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

will: 1d20 + 3 ⇒ (11) + 3 = 14
Rhasuel starts to agree with Wormling, but shakes his head. No! We must press on! To battle, my friends! he cries and magic pulses in the air again.

Inspire Courage is back up.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel slides into the pit and hits Gulch with some nice positive energy.

acrobatics: 1d20 ⇒ 10
fall damage: 2d6 - 2 ⇒ (3, 4) - 2 = 5
HP 4/9
healing on gulch: 1d8 + 1 ⇒ (8) + 1 = 9

It is a much tougher landing that he expected and he nearly knocks himself out upon landing, but he manages to get to Gulch and give him a chance to end this thing.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

I will probably be dropping down as well

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

I have cute light as well.

will: 1d20 + 3 ⇒ (5) + 3 = 8

Rhasuel, for all his bravado, is taken aback by so many horrors at once. Unlike the young ones he practically has a library of fears to draw on.

Still, he roars in defiance, Come and get me, boyo!
Activate Inspire Courage

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Not particularly. Most of my friends are ghosts now. He says. All it means is were on the right track.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

climb up: 1d20 + 2 ⇒ (16) + 2 = 18
climb down: 1d20 + 2 ⇒ (8) + 2 = 10

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Agreed.

Scarab Sages

2 people marked this as a favorite.
Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel looks indignant and slaps the kid upside the back of his head when he gets close. What do you think you're doing? You're getting your demon-loving tail up this mountain or when I get down I'll hunt you down as tell all your best friends how an old man with one foot in the grave not only out paced you, but completed the mission without you as you ran down the mountain crying like a six year old!

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel holds his nose. Did someone just vomit? No? Stupid hill. Let's get this over with!

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel readily accepts an Eye of Gorum. He's going to need help not getting hit,
but refuses the ointment. Someone else can use that. I'll be fine. He says.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

The wind whispers to him things he already knows. Why else would a man of his age be doing the work better suited to men 1/5 his age? In spite of the wind he trudges on at the back of the group and is thankful that they cannot see the slight grimaces that arise from his protesting joints.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

I'm here! Sorry.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel takes up his position near the back to better use his spear.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel maintains his panicked inspiration. He steps up and stabs at the plant with is longspear.

attack!: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel strikes the ground with his spear.
A nasty plant! Kill it! With fire, preferably!

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel stands near the back and worries that this could go south...

Readied action: begin inspire courage if hostilities erupt

Scarab Sages

4 people marked this as a favorite.
Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Anyone else here smell a trap? Hey, where's that cat. Send it first.

Scarab Sages

1 person marked this as a favorite.
Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Suggestion: Do these kinds of rolls yourself or spoiler the result. Speeds things up. :)

perception: 1d20 + 5 ⇒ (19) + 5 = 24

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel moves on near the back of the group with an amused smirk on his face. That was funny. He is definitely re-creating that when he gets the chance.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel is entranced by the floating workspace. Why didn't he think of that! It would be so convenient!
Then the book starts talking and he starts scribbling notes. He was totally going to replicate this before he kicked the bucket.

bluff aid: 1d20 + 7 ⇒ (16) + 7 = 23

Why do you think they're always squabbling? Rhasuel asks as if the answer is clear.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Ya, so I'm really behind. My dot, as I said, apparently refused to register. :(

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

So, my dot somehow didn't register. I'll get caught up asap.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Same

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Thayer notes gotten the exact specifications for the Eye of Gorum symbol before heading back. Useful as it may be, it is also something worthy of recording in and of itself.

In the tavern he orders a light meal. These missions were so far 100% guaranteed to be life threatening. He wondered if that's all adventuring was.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel is shocked by the Herald's sudden action.
SM: 1d20 + 1 ⇒ (12) + 1 = 13
Whoa! Do these things usually come in packs? He lowers his spear
Going defensive

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel looks down at the well, then back up at the guy. Uhh... Hi?

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel follows as well, tanning special care to not step in any big juices. His nose crinkled at them Disgusting...

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

attack: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Rhasuel continues urging his compatriots on even as he stabs at the big bug.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel activates Inspire Courage as above

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Well, at least they had light. Rhasuel takes his place and tries to keep his eyes open.
perception: 1d20 + 5 ⇒ (17) + 5 = 22

Well-camouflaged by the mottled coloration of the bone walls, Rhasuel sees two forms that are busily making their way toward Elena. They are very large multi-legged wormy-looking things...
Elana! Shield up! Battle has come to us! he cries.
Inspire courage activated

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel's disapproval'o'meter starts tapping rather rapidly. Let's get it done, then. The faster the better.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

kn:local: 1d20 + 6 ⇒ (7) + 6 = 13
kn:history: 1d20 + 6 ⇒ (16) + 6 = 22

Rhasuel is in a much better mood after his children's time. He stares into discs for a moment after asking his question and proceeds to answer himself.
The folks here believe in sprinkling iron shavings in front of the ruins protects you as rye monsters within are compelled to count the filings before chasing you.
Kellid barbarians ruled this land before it was Ustalav, and depending on the tribe, they both worshipped and warded against powerful ancient evils.
When the undead Whispering Tyrant conquered this part of Ustalav, he killed all the living but left many of the ancient Kellid sites untouched. After he was defeated, the Ustalavs reclaimed the land.
Tales tell of a group of Ustalavic nobles who fled deep into the earth through a well below the monolith to escape the Whispering Tyrant - a well that the ancient Kellids knew to be a gateway to evil. After the Whispering Tyrant was defeated in the Shining Crusade, crusaders sealed the well, trapping any surviving nobles below. We should be careful when were out there.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Rhasuel waits one a bench made from a plank and two barrels while the kids do the leg work. While he waits he tells a small group of children who gather to see whether their friends were right about the size of his beard a take ali how said beard once held off an entire goblin war party while Rhasuel himself remained asleep.

When the report comes back he dismisses his like gathering and joins the group again. And do you suspect that the rumors of this great evil are true? He asks.

Scarab Sages

1 person marked this as a favorite.
Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Thiel makes his way down and enjoys a modest bowl of stew slowly. Each bite is an event to him, taking far longer than normal. He hums a like ditty while he eats.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Ready to go!

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

That ended well! I was occupied all day and unexpectedly couldn't post, but it's ok. I think you did an excellent job.

Scarab Sages

1 person marked this as a favorite.
Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

No worries! Consider that above tirade to be the start of Inspiration then, which provides +1 vs charm and fear effects as well as attack and damage, just so everyone remembers. :)

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