Remy Brant's page

1 post. Organized Play character for Andi A..



Liberty's Edge 1/5

While I am sure in Home Games this would be a GM Call, but I was wondering how this would work for Pathfinder Society. For a Cavalier or Oracle of Nature, would this let them take the mounts normally limited to Small characters, or would it allow a Small Character to take a Dog (Normally available to Small Characters at 4th when it becomes a Medium Animal).

- Remy Brant, who wouldn't mind his Dog Early

Grand Lodge 1/5

8 people marked this as FAQ candidate.

So I did a quick check for this but didn't see an anwer.

Trusty Buddy:
..."bypasses DR when used as an improvised weapon." Chronicle Sheet.

Question:
The description does not specify DR/Adamantine, just bypasses DR. As written, it bypasses any DR, even DR/-. Is this right?

Grand Lodge

What kind of effect is Fox Shape? (d20pfsrd)

The feat itself does not specify. The Flavor text suggests it modifies the Change Shape ability, which is supernatural, but that is not mentioned in the rules section.

As an adjunct to that question. Can a Kitsune apply 'fast shifter' Alternate Racial Trait to Fox Shape?

PRD wrote:
Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Grand Lodge

So I have decided to have a bit of fun with a build. I am building a Kitsune Urban Barbarian using the Beast Totem and Elemental Rage lines. I've also decided to use the Fox Form and Swift Change Feats from Kitsune. My Primary equipment purchase will be an Agile Amulet of Mighty Fists.

I know that as a Tiny I will need to take a 5' Step or Attack Of Opportunity to enter an opponents square.

At 4th Level, I will have an 18 Dex, +4 for Rage, +4 Size. My claw attacks will do 1d3+8 and my bite will do 1d3+8 damage, and once per combat I will be able to add 1d6 to all 3 attacks.

My Question is whether the Claws will stack with the Fox Transformation. The Claws don't say they are a polymorph effect, so I wasn't sure.

Liberty's Edge 1/5

We know that the Society has control of the front (and possibly back) door into the Hao Jin Tapestry, with it's various landmarks, climates and peoples. At least one scenario deals with people who have been in the Tapestry for some time.

This brings up a question... could someone make a character who's 'Homeland' is actually inside the tapestry?

Grand Lodge

I was looking for something that would allow an Eidolon to deal damage to a creature attacking it with a natural weapon. The idea is a kitsune with a flame aura.

Liberty's Edge

I have seen mention of Fox Animal Companion and Giant Fox Animal Companion. I was looking at a Kitsune for PFS and was wondering if there were actual stats for a PFS Character, or if I would have to use a Dog or Wolf and 'reskin', which might be a problem with PFS.

Liberty's Edge

I am looking at a Sylvan Sorcerer with both an Animal Companion and a Familiar. I am just curious as to whether the following Feat Progression would allow it.

1 - Skill Focus - Knowledge Nature
3 - Boon Companion - Animal Companion
5 - Eldrich Heritage - Arcane Heritage, Familiar
7 - Improved Familiar

The reason I am looking at Sylvan instead of Fey is that I'm not a big fan of the Fey Core Bloodline, and having my Gnome riding a Wolf or Cat amuses me.

Liberty's Edge 1/5

Just played in an enjoyable run through of Severing Ties last night. However over the next couple weeks I will be running Shadow's Last Stand Parts 1 and 2 for several of the same characters.

SLS pt 2

Spoiler:
The person you are trying to take down is a Shadow Lodge leader known as 'The Spider'. At the end you expose the Spider, and possibly kill her. During the adventure they receive a letter with her signature.

Severing Ties

Spoiler:
A letter that the players recieve as part of their undercover as Aspis Agents. The letter has the same signature.

Now, for running a Season 2 module in the current environment, I had been looking at listing the villains as 'Renegade' Shadow Lodge members, but I was wondering if I should....

Spoiler:
Work it out to be an Aspis Plot to sow disention between the Shadow Lodge and the rest of the Society.

Grand Lodge

I am making a Half-Elven Zen Archer raised by Idylkin. I decided to have the character take Arcane Training instead of Multi-Talented. Since I have a 10 (Or less) in both Int and Cha, I was considering using Empyreal Sorcerer as my Bloodline. This fits with the Agathon Blooded I think

The question is this. Do I define the character's Bloodline before taking a level in the class, since the Bloodline affects which stat I am using for casting? Or am I stuck with crappy stats trying to use Scrolls and Wands until I take a level in the class?

Liberty's Edge

Turtle Style

Spoiler:
Benefit: While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC.

If I am playing a Zen archer, would I be considered to have my Hand Free that fires the arrows when it's not my initiative?

Liberty's Edge

I was recently looking at running an Inquisitor in a Dragon Empires campaign, and was wondering if there was a listing somewhere of the Inquisitions available to the Gods of that setting. I know I can speak to my GM and he'll be the final arbitrator, but was hoping to see if there'd been a list put up.

Thanks all.

Liberty's Edge

Tried doing a search for this and didn't see it.

When a Tengu fights Two Weapon Style, does his Beak attack suffer the Two Weapon Fighting Penalties that are assigned to the Primary Attack in addition to the usual -5 for Secondary?

Example.

1st Level Tengu Fighter, 16 STR, 2-Bladed Sword, Two Weapon Fighting Feat.

Main Hand Attack +2 (+1 BAB, +3 STR, -2 TWF)
Off Hand Attack +2 (+1 BAB, +3 STR, -2 TWF)

Beak Attack -1 (+1 BAB, +3 STR, -5 Secondary)
/or/
Beak Attack -3 (+1 BAB, +3 STR, -5 Secondary, -2 TWF on Primary Attack)

Liberty's Edge

If you are using one of the 3 alternate Elemental lists, can you take Elemental Focus for the spells on your list?

Would this be a house rule, or something that could be used in PFS?

Liberty's Edge 1/5

Ended up with a wierd combination while looking at a Tattooed Sorcerer Archetype.

The Archetype gives a Familiar at 1st level (Any).
The Bloodline gives a Familiar at 3rd level (Viper at CL-2).

How would this interact?

Grand Lodge

I tried doing a search, but didn't see this. Sorry if I missed it.

Can a Monk other than a Many Style Monk take Style Feats as their bonus feats?

Grand Lodge

If I have a character with Light Fortification (25%) on his Armor and Medium Fortification on his shield (50%) how do the two abilities interact.

Some possibilities

A) Treated as 75% Fortification (I hope not, since that means you could have 100% fortification with two mediums).

B) Treated as 50% Fortification, ignoring the light completely.

C) Treated as seperate, rolling once for 50%, and once for 25%.

Full Name

Dunwich Horror

Race

Perception +5 | Initiative +12 | Fortitude +8 | Will +4 |

Classes/Levels

Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Gender

Injury: 0 | HP:3

About Dunwich Horror

Dunwich Horror

Power Level: 8; Power Points Spent: 119/120

STR: +8 (24) {Multiattack, +1 pt/rank; Noticeable -1 pt.}
Stamina: +8 {16}
Agility: 0 0 .....Initiative
Dex: 0 0
Fighting: +8 {16}
Int: 0 0
Awareness: +2 {4}
Presence: 0 0
64 pts

pg 59 1 pt/rank
Dodge{Agility} +8 {8}
Fort{Stamina} +8 {0}
Parry{Fighting} +8 {0}
Toughness{Stamina} +8{0}
Will{Awareness} +4{2}
72pts

Initiative: +12

Skills: pg 62

Perception{Aware}: 3
Stealth: 1

2 pts

Phone:
(Gear, Easy to lose{-2 per 5}; requires Move action to active{-1}) [20{-8-1 = 11}pts]:
-----------------
Insight{Aware}: 5 {8 tot}
Intimidation: 5
Persuasion: 5
Technology: 7
Investigation: 10

Benefit: Wealthy: 2
Well-informed pg 89 Immediate Investigation upon 1st meeting of a thing.
Contacts pg 82 Investigation = 1 min, not 1 hr.
----------------

Feats: {13} 86
1 Benefit: Ambidex,

2
3 Die Hard;When your condition becomes dying you automatically stabilize on the following round without any need for a Stamina check,

4 Fast Grab, (Hit in unarmed=Immediately start grapple as free action. Unarmed attack counts as grapple check)

5

6 Improved Critical (unarmed attacks) on a 19

7

8 Improved Grab, (You are not vulnerable while grabbing. See Grab, page 196, for details. Can maintain grapple/Pin with one hand)

9 Improved Hold {Your grab attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to escape.}

10,11,12, Improved Initiative, (3 pts) {+12}

14

15

16 Languages: 1: Greek

17 Luck {re-roll die}: 1

18 Takedown Attack: 1: {Cleave(Another attack if disable opp with melee)}

19 Ultimate Resistance.

Powers: 18

Immune to Aging 1

Extra Limbs (5) (+5 hands; Noticeable -1 pt){4 pts}

Elongation (4) +120 ft.

Multi-Attack notes:

A Multiattack effect allows you to hit multiple targets, or a
single target multiple times, in the same standard action.
Multiattack can apply to any effect requiring an attack
check. There are three ways in which a Multiattack effect
can be used:

SINGLE TARGET

To use a Multiattack against a single target, make your
attack check normally. If successful, increase the attack’s
resistance check DC by +2 for two degrees of success, and
+5 for three or more. This circumstance bonus does not
count against power level limits.

If an Impervious Resistance would ignore the attack before any increase in the DC, then the attack still has no effect as usual; a volley of multiple shots is no more likely to
penetrate Impervious Resistance than just one.

MULTIPLE TARGETS

You can use Multiattack to hit multiple targets at once by
“walking” or “spraying” the Multiattack across an arc. Roll
one attack check per target in the arc. You suffer a penalty to each check equal to the total number of targets.
So making a Multiattack against five targets is a –5 penalty
to each attack check. If you miss one target, you may still
attempt to hit the others

COVERING ATTACK

A Multiattack can provide cover for an ally. Take a standard action and choose an ally in your line of sight, who
receives the benefits of cover against enemies in your
line of sight and in range of your Multiattack. (You have
to be able to shoot at them to get them to keep their
heads down or this maneuver won’t work.)
You cannot lay down a covering attack for an ally in close combat.

An opponent can choose to ignore the cover provided by your covering attack at the cost of being automatically attacked by it; make a normal attack check to hit that opponent.

Occluding Clutch!
Affliction 8 [per level: 1 +1{Cumulative} -1 {Grab-based} = 1] [9 pts]
Resisted by Fort.
1) Impaired; -2 on checks
2) Stunned; Stunned characters cannot take any actions, including free actions
3) Asleep; While asleep, a character is defenseless, stunned, and unaware
or
Alternate power:
Weaken 8
-[Fortitude]

[dice=Multi-Attack Unarmed attack!]d20+8[/dice]

then more stuff happens.:

DC 23 attack. Also:

1) Multiattack: If successful, increase the attack’s
resistance check DC by +2 for two degrees of success, and
+5 for three or more. This circumstance bonus does not
count against power level limits.

2) Then Strength or Dodge Resistance check DC 18 to resist auto Grab.

3) If she fails, then Fort save DC 18 or take first level of Grab-based Affliction: 1) Impaired; -2 on checks

Ring of Aphrodite {5-1-1=3pts}
-Hard to Lose
-Move action to Activate
Regeneration 5

*Coat of Poisodon
Hard to Lose, needs move action to operate {2+1+1 -1 - 1 = 2 pts}
Array:
Flight 1 [2 pts]
or
-Immunity to vacuum and suffocation

or
Speed 2 pts

*= L-Phone w/ Translator and 4G
(Gear, Easy to lose{-2 per 5}; requires Move action to active{-1}) [45{27}pts]

Complications:
Motivation: Doing good.
Also, power.
He's a titan, so his whole existence has been finding the biggest guys on the block and testing his mettle against them.

Complication 1) Addiction: Booze
Complication 2) Relationship: His Wife lives in Greece and ruins the business. Cymopolea is also a daughter of Poseidon.

Gear:

[dice=Unarmed attack, Improved Grab Grapple attempt(Unarmed attack roll counts as grapple check), Improved Grapple, Improved Pin (opponent at -4), applying Chokehold (Fort save DC 10 or fall unconscious if applicable), attempt to Pin (if I win this grapple check, target is Pinned)]d20+10+10[/dice]

advance ideas:
Init +4
Improved Smash {You have no penalty to attack checks to hit an object held by another character (see Smash in the Action & Adventure chapter).}
Invis 4 to Coat
Fealess
Uncanning Dodge
Takedown Attack 2
Ultimate...something
2 Chokehold, If you successfully grab and restrain an opponent (see Grab, page 196), you can apply a chokehold, causing your opponent to begin suffocating for as long as you continue to restrain your target (see Suffocation, page 186).
Imp Trip
Improved Disarm {You have no penalty to your attack check when attempting to disarm an opponent and they do not get the opportunity to disarm you (see Disarm in the Action & Adventure chapter).}