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What kind of effect is Fox Shape? (d20pfsrd) The feat itself does not specify. The Flavor text suggests it modifies the Change Shape ability, which is supernatural, but that is not mentioned in the rules section. As an adjunct to that question. Can a Kitsune apply 'fast shifter' Alternate Racial Trait to Fox Shape? PRD wrote: Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.
So I have decided to have a bit of fun with a build. I am building a Kitsune Urban Barbarian using the Beast Totem and Elemental Rage lines. I've also decided to use the Fox Form and Swift Change Feats from Kitsune. My Primary equipment purchase will be an Agile Amulet of Mighty Fists. I know that as a Tiny I will need to take a 5' Step or Attack Of Opportunity to enter an opponents square. At 4th Level, I will have an 18 Dex, +4 for Rage, +4 Size. My claw attacks will do 1d3+8 and my bite will do 1d3+8 damage, and once per combat I will be able to add 1d6 to all 3 attacks. My Question is whether the Claws will stack with the Fox Transformation. The Claws don't say they are a polymorph effect, so I wasn't sure.
We know that the Society has control of the front (and possibly back) door into the Hao Jin Tapestry, with it's various landmarks, climates and peoples. At least one scenario deals with people who have been in the Tapestry for some time. This brings up a question... could someone make a character who's 'Homeland' is actually inside the tapestry?
I am looking at a Sylvan Sorcerer with both an Animal Companion and a Familiar. I am just curious as to whether the following Feat Progression would allow it. 1 - Skill Focus - Knowledge Nature
The reason I am looking at Sylvan instead of Fey is that I'm not a big fan of the Fey Core Bloodline, and having my Gnome riding a Wolf or Cat amuses me.
Just played in an enjoyable run through of Severing Ties last night. However over the next couple weeks I will be running Shadow's Last Stand Parts 1 and 2 for several of the same characters. SLS pt 2 Spoiler:
The person you are trying to take down is a Shadow Lodge leader known as 'The Spider'. At the end you expose the Spider, and possibly kill her. During the adventure they receive a letter with her signature. Severing Ties Spoiler:
A letter that the players recieve as part of their undercover as Aspis Agents. The letter has the same signature. Now, for running a Season 2 module in the current environment, I had been looking at listing the villains as 'Renegade' Shadow Lodge members, but I was wondering if I should.... Spoiler: Work it out to be an Aspis Plot to sow disention between the Shadow Lodge and the rest of the Society.
I am making a Half-Elven Zen Archer raised by Idylkin. I decided to have the character take Arcane Training instead of Multi-Talented. Since I have a 10 (Or less) in both Int and Cha, I was considering using Empyreal Sorcerer as my Bloodline. This fits with the Agathon Blooded I think The question is this. Do I define the character's Bloodline before taking a level in the class, since the Bloodline affects which stat I am using for casting? Or am I stuck with crappy stats trying to use Scrolls and Wands until I take a level in the class?
I was recently looking at running an Inquisitor in a Dragon Empires campaign, and was wondering if there was a listing somewhere of the Inquisitions available to the Gods of that setting. I know I can speak to my GM and he'll be the final arbitrator, but was hoping to see if there'd been a list put up. Thanks all.
Tried doing a search for this and didn't see it. When a Tengu fights Two Weapon Style, does his Beak attack suffer the Two Weapon Fighting Penalties that are assigned to the Primary Attack in addition to the usual -5 for Secondary? Example. 1st Level Tengu Fighter, 16 STR, 2-Bladed Sword, Two Weapon Fighting Feat. Main Hand Attack +2 (+1 BAB, +3 STR, -2 TWF)
Beak Attack -1 (+1 BAB, +3 STR, -5 Secondary)
If I have a character with Light Fortification (25%) on his Armor and Medium Fortification on his shield (50%) how do the two abilities interact. Some possibilities A) Treated as 75% Fortification (I hope not, since that means you could have 100% fortification with two mediums). B) Treated as 50% Fortification, ignoring the light completely. C) Treated as seperate, rolling once for 50%, and once for 25%.
About Dunwich HorrorDunwich Horror Power Level: 8; Power Points Spent: 119/120 STR: +8 (24) {Multiattack, +1 pt/rank; Noticeable -1 pt.}
pg 59 1 pt/rank
Initiative: +12 Skills: pg 62 Perception{Aware}: 3
2 pts Phone:
Benefit: Wealthy: 2
Feats: {13} 86
2
4 Fast Grab, (Hit in unarmed=Immediately start grapple as free action. Unarmed attack counts as grapple check) 5 6 Improved Critical (unarmed attacks) on a 19 7 8 Improved Grab, (You are not vulnerable while grabbing. See Grab, page 196, for details. Can maintain grapple/Pin with one hand) 9 Improved Hold {Your grab attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to escape.} 10,11,12, Improved Initiative, (3 pts) {+12} 14 15 16 Languages: 1: Greek 17 Luck {re-roll die}: 1 18 Takedown Attack: 1: {Cleave(Another attack if disable opp with melee)} 19 Ultimate Resistance. Powers: 18 Immune to Aging 1 Extra Limbs (5) (+5 hands; Noticeable -1 pt){4 pts} Elongation (4) +120 ft. Multi-Attack notes:
A Multiattack effect allows you to hit multiple targets, or a single target multiple times, in the same standard action. Multiattack can apply to any effect requiring an attack check. There are three ways in which a Multiattack effect can be used: SINGLE TARGET To use a Multiattack against a single target, make your
If an Impervious Resistance would ignore the attack before any increase in the DC, then the attack still has no effect as usual; a volley of multiple shots is no more likely to
MULTIPLE TARGETS You can use Multiattack to hit multiple targets at once by
COVERING ATTACK A Multiattack can provide cover for an ally. Take a standard action and choose an ally in your line of sight, who
An opponent can choose to ignore the cover provided by your covering attack at the cost of being automatically attacked by it; make a normal attack check to hit that opponent. Occluding Clutch!
[dice=Multi-Attack Unarmed attack!]d20+8[/dice] then more stuff happens.:
DC 23 attack. Also: 1) Multiattack: If successful, increase the attack’s
2) Then Strength or Dodge Resistance check DC 18 to resist auto Grab. 3) If she fails, then Fort save DC 18 or take first level of Grab-based Affliction: 1) Impaired; -2 on checks Ring of Aphrodite {5-1-1=3pts}
*Coat of Poisodon
or
*= L-Phone w/ Translator and 4G
Complications:
Complication 1) Addiction: Booze
Gear: [dice=Unarmed attack, Improved Grab Grapple attempt(Unarmed attack roll counts as grapple check), Improved Grapple, Improved Pin (opponent at -4), applying Chokehold (Fort save DC 10 or fall unconscious if applicable), attempt to Pin (if I win this grapple check, target is Pinned)]d20+10+10[/dice] advance ideas:
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