Sorcerer

Remish's page

22 posts. Alias of Kertuffle.


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Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish has breakfast and then joins the others in line.


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish just grabs the nearest bed. He listens to Randrashar's mantras but doesn't join in. Mulling over the events of the day he eventually drifts off to sleep.


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

"Remish" Remish adds as he digs into the meal. He turns to some of the ones that did not volunteer to be leader. "Something bothers me about all this. After the General had us volunteer, he led us to a building for 'weapons', but we didn't actually go in. The only reason I can think that he would distract us like that is if you non volunteers were told something out of our earshot. Or he may have just been yanking our chains. What happened after we left?"


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish keeps the dagger and looks at the retreating bandits. 'Elandra, huh. I think that is someone I need to meet.' He nods at his allies, drawing a wince of pain from the wound at his side. "Well that Shield didn't work so well." he mutters under his breath. He then looks around for Lay Z, to ask for some healing, a longspear and some very light armor like an armored kilt or haramaki.


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish smiles and high fives Randrashar. "Indeed. Great Job!" he says. You did better than I did.' he thinks. 'Maybe I should have been more aggressive in the fight.'


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

B9 is still up, right. He's on the map. If not he'll 5' step towards the nearest bandit.


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish grunts in pain as the bandit's sword cuts him. His hands grow into golden talons and he rips at the bandit.
right Claw Attack: 1d20 + 3 ⇒ (20) + 3 = 23
right Claw Damage: 1d4 + 3 ⇒ (3) + 3 = 6
left Claw Attack: 1d20 + 3 ⇒ (3) + 3 = 6
left Claw Damage: 1d4 + 3 ⇒ (1) + 3 = 4
crit right Claw: 1d20 + 3 ⇒ (16) + 3 = 19
crit right Claw Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Activate Claws, swing at B9. If B9 is down by time the initiative gets to Remish then 5' step to the nearest bandit and swing at him. If no bandit within 10' then he will move up to 30' to nearest bandit and just attack with a dagger (same roll to hit as the Right Claw and Damage)


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish speaks a few words in Draconic and makes a gesture, then he steps in front of Sarah.
Remish casts Shield on himself and then moves between the cleric and B9. AC is now 15


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish smiles at Karthal and Parker. "Well said. You are more than welcome." As Sarah chimes in he says. "Anytime, Gorgeous. If you're God keeps us alive, I'm all for him." He looks at the three front liners who have volunteered. "So who wants the flanks?"
To be honest looking at the makeup I'd say Randrashar and Parker would be better on the flanks. Randrashar has that whole aura thing going for him which would make him a problem in the center. Of course Randrashar may not want to mention this and Remish would be none the wiser. Parker might be able to parlay a flanking position into sneak attack. So my suggestion would be
Parker Remish Karthal Randrasher
/////////Sarah Ikari


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish picks up a dagger from the pile.

Parker Grenzo wrote:

Parker grabs two short swords and swings them around deftly. He speaks up for the first time in a soft voice to the others in the pit with him. "So how do you guys want to do this? We gonna work together, or every man for himself?"

"I for one, do not want to lose to bunch of bandits." Remish says, pointedly ignoring the fact that they can overhear. "We Dragons" nodding to Randrashar as he speaks. "will protect any casters or clerics that wish to join us, provided they pull their weight" Looking at Parker's choice of weapons he continues. "If you'd like to join us on the front line then you're welcome to."


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Finally got it to open although I am still getting script error.
Remish is R
What letter represent the bag of stuff?


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

I seem to be unable to load the map. I keep getting an unresponsive script error and then it hangs up.


Male Human Sorcerer 1: HP 10: AC 11: Perception +1
Shirota Ikari wrote:
Shirota smirks. "Have no fear." He says, "If all goes according to plan, neither of our flanks will be in very much danger." Shirota continues with utmost confidence.

Remish chuckles. "Well then, I'll just stick around in case something doesn't go to plan."

As Randrashar walks up and speaks he continues the conversation in common. "Well, I'm not sure if I'd call myself a dragon. The Wise Woman said I had the 'blood of a good dragon and an evil outsider' flowing through my veins. As for fighting the wolves, I can't speak for the fearless one here. But help is always welcome and appreciated." At this he pauses and says to both of them. "Name's Remish."


Male Human Sorcerer 1: HP 10: AC 11: Perception +1
Randrashar the Shining wrote:
Randrashar smiles, his crystalline scales glinting in the sun. He laughs and says, "Ha, wolves are no match for a dragon!"

Remish actually is taken aback by this remark, as he looks over at Randrasher to see if he was talking about him. Noticing the scales for the first time he is taken aback. I know the one who could tell I cast a spell is a mage, but how can this man claim to be dragonblooded and not have noticed a spell being cast in draconic. The mage it is. Finalizing his decision he moves next to Shirota. "I am ready." he says to the General, then whispers to Shirota. "Some sort of mage, right? I'll keep them off your flank if you'll do the same for me."


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish looks around. Surely this is not some sort of gladiatorial fight. he thinks. Just in case, he casts his gaze across the sandcovered pit, looking for a rock or broken remains of a weapon in case worse comes to worse.
Perception: 1d20 + 1 ⇒ (3) + 1 = 4


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish just smiles at Shirota's remark and shrugs. 'Not really' he thinks. 'But it does give me an excuse to check some things out.' he concentrates on seeing if he can detect any divination magic spying on them as the the General begins his march through the woods. Soon the pace becomes too brisk for him to continue concentrating on the spell, but until then he tries to learn as much as his magic reveals.
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

Remish chimes in"Well, I certainly do." he says as he steps back from the others, apparently to let them go first. As he does he gestures and in a normal non threatening tone speaks a phrase in Draconic.

Draconic:
Manifestus Venificium

Spellcraft DC 15 and obviously LegitDM:

He has just cast and is starting to maintain Detect Magic


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

I have a few questions if you're in the mood to answer.

Is the ARA common knowledge amongst the populace?
What is name of our Kingdom and are we at war, cold or otherwise?
What is the climate where we're at? Lakes? Picturesque Mountains?


Male Human Sorcerer 1: HP 10: AC 11: Perception +1

While General General talks Remish stands at attention. Although not a fighter, he is a big youth, attractive in build, his golden hair marred by a streak of black running through it. His face is a ruin however. The birthmark that dominates it is vaguely disturbing to look on and was instrumental in his parent's decision to sell their son. His father half suspected that he wasn't his anyways. He steps forward at the offer of command. He has always hated being told what to do. Might as well minimize the number of people giving him orders.


All right. Looking forward to playing.


Hero points are lost. Do we get Background skills? And thanks for adding me to the group.


I would like to submit Remish