Wizard

Regnum Blastface's page

727 posts. Organized Play character for TColMaster.


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Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Here is what I am thinking:

For myself, Seoni (Core) or Yoon(Occult Adventures 2). Both are self sufficient offensively but Yoon can heep herself healed and can support other players at her location with 1d4 if need be. It depends on the below what I end up choosing:

If Bigguyinblack joins in with Hakon that gives us a Melee Knowledge and Diplomacy.
If MauveAvenger goes with Arabundi to maximize their recharge 1d4 support that gives us ranged and more knowledge and Divine.
If Shnik plays a Fighter/Barbarian archetype (or even a Goblin Fight/promo) that gives us another varied melee with (generally) Fortitude and another varied skill.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Seriously, guys, many thanks! This was a blast. My first greater than level 2 character, and currently my only one. Of course, what is there to do at level 14? Don't know. Regnum has the land, time to retire?

Best of luck in your futures and greater gaming.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

A year and a half and we finally explored the entire thing. Damn. Nicely done, folks!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, shall we?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum once again plays Sherpa and helps carry everything that his companions haven't decided they want.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum hopes and prays his musket doesn't keep misfiring on him!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Fort: 1d20 + 12 ⇒ (19) + 12 = 31

Good to go!

Regnum fixes his musket, yet again, and tries firing.

Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26
Damage: 1d12 + 21 + 1 ⇒ (12) + 21 + 1 = 34
Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29
Damage: 1d12 + 21 + 1 ⇒ (12) + 21 + 1 = 34

Hey I can fully shoot this turn!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum clears his musket and fires again.

Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41
Damage: 1d12 + 21 + 1 ⇒ (1) + 21 + 1 = 23

Musket Target - Keeper: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25
Fricking Really? Another Missfire?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum moves forward and starts shooting.

Musket Target - Vault Keeper: 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
Really? 3 jams in a row???????

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Same for Regnum, full level to end at 14.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum will grab one of the dart guns and help carry anything the group doesn't grab.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum spends a grit point to quickly clear his weapon, and begins firing again at Yellow.

Musket Target -: 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
MISSFIRE!!!

Are you SERIOUS?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

You know I am here!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum moves into the room and starts shooting, Red then Yellow if need be.

Musket : 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
MISSFIRE!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum leads the group to the doors and checks them for traps.

PER: 1d20 + 35 ⇒ (10) + 35 = 45
Disable: 1d20 + 27 ⇒ (20) + 27 = 47

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Freodwen, you can want to speak all you want but you know Barm. He's going to attack."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum steps onto his floating disk. "What is that you said, an Iluchterwhar?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum does Regnum things and starts shooting at the enemy.

Musket Target -BLUE: 1d20 + 21 + 1 ⇒ (17) + 21 + 1 = 39
Damage: 1d12 + 21 + 1 ⇒ (5) + 21 + 1 = 27

Musket Target -BLUE: 1d20 + 21 + 1 ⇒ (10) + 21 + 1 = 32
Damage: 1d12 + 21 + 1 ⇒ (10) + 21 + 1 = 32

Musket Target -BLUE: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Damage: 1d12 + 21 + 1 ⇒ (5) + 21 + 1 = 27

Musket Target -BLUE: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Damage: 1d12 + 21 + 1 ⇒ (12) + 21 + 1 = 34

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Feat: Skill Focus (Perception)
Purchases: +5 Leather Armor
Day Job Roll: 1d20 + 25 ⇒ (4) + 25 = 29

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"If not then how much further till we do?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Jesus. Take your time. Spend it with family. The game will still be here when you get back. Very sorry for your loss.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"They magical, maybe?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum starts shooting at RED firing as quickly as his trained fingers allow him to.

Musket Target -: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31
Damage: 1d12 + 20 ⇒ (2) + 20 = 22

Musket Target -: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33
Damage: 1d12 + 20 ⇒ (8) + 20 = 28

Musket Target -: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
MISFIRE!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

You know Barm is going to join a side, and Regnum will join whatever side he does.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I'm just waiting to see where this goes, and wondering why Barm hasn't just started killing everyone. Happy that he hasn't for a different kinda of play, but still wondering.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Can anyone fly? Or do we need to head to the surface to get a flying wand?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum joins Barm, not going to let him have all the fun...

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Um, are we sure these guys are the good guys? I mean they didn't start out by attacking us right away - good boon there. But, all we have is their word."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum walks over to Barm and whispers to him, "What is going to stop us from going further, him?"[/b]

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I don't know how much a rez costs, but I did purchase several plots of land, plus the CLW wand (standard for everyone), and still have 25 prestige left.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Updated. No new purchases. Took Land "G", training grounds. Imitative +2.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"I wish for Prosperity"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I figured you'd keep the heart

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum will grab the head.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"So we go back and get it for you. Ok. Easy enough. Barm, leading the way?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows the group into the room.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Lead the way Barm, you usually do!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum runs to an elevated position on the bed waiting for a good opportunity to shoot.

Run to corner of the room.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I am keeping my mouth closed, I want to see what happens here!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, this place seems to have two different types of bad guys. Either the super easy to kill or one that almost kills all of us."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum moves in and begins shooting.

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 1d12 + 20 ⇒ (5) + 20 = 25

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 1d12 + 20 ⇒ (12) + 20 = 32

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d12 + 20 ⇒ (4) + 20 = 24

Musket Target Order - Orange, Red, Purple, Yellow: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d12 + 20 ⇒ (7) + 20 = 27

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 28 ⇒ (15) + 28 = 43

"There is chanting coming from the door to the north."

One voice or multiple?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows Barm.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"You almost died? You sure you don't need a few minutes to rest and recover?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Barm, you ok? Looks like you finally got more than you can handle!
And, thank you for the heals."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Reflex dc 21: 1d20 + 16 ⇒ (13) + 16 = 29

Regnum sees the Lich, Regnum shoots the Lich.
Musket Target -: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d12 + 20 ⇒ (8) + 20 = 28

Musket Target -: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 1d12 + 20 ⇒ (8) + 20 = 28

Musket Target -: 1d20 + 15 ⇒ (1) + 15 = 16
MISSFIRE!!!!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT
GM Zer0darkfire wrote:
Regnum Blastface wrote:

Regnum spends a grit to quickly clear his weapon and then commences firing on the Construct.

[dice=Musket]1d20+20+3
[dice=Damage]1d12+20+1

[dice=Musket ]1d20+20+3
[dice=Damage]1d12+20+1

[dice=Musket]1d20+15+3
[dice=Damage]1d12+20+1

[dice=Musket]1d20+10+3
[dice=Damage]1d12+20+1

Are your bullets adamantine or is your gun a +4 weapon?

+4

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum spends a grit to quickly clear his weapon and then commences firing on the Construct.
Musket: 1d20 + 20 + 3 ⇒ (5) + 20 + 3 = 28
Damage: 1d12 + 20 + 1 ⇒ (5) + 20 + 1 = 26

Musket : 1d20 + 20 + 3 ⇒ (18) + 20 + 3 = 41
Damage: 1d12 + 20 + 1 ⇒ (10) + 20 + 1 = 31

Musket: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35
Damage: 1d12 + 20 + 1 ⇒ (12) + 20 + 1 = 33

Musket: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
Damage: 1d12 + 20 + 1 ⇒ (12) + 20 + 1 = 33

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I can get 5 solid shots off next round against the contruct.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum takes his time to move in closer to the construct and lich. Taking careful aim, he attempts to shoot!

Musket Target - Construct: 1d20 + 20 ⇒ (3) + 20 = 23
MISSFIRE!

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