Death Initiate

Red Rilla's page

63 posts. Organized Play character for michaelane.


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Dark Archive

I'd be up for that too if we can find one.

Dark Archive

Hmm, hadn't realized quite how long it had been. I'm also still here and checking. Lots of games shut it down from just before Christmas till this week though so hopefully we'll see him pop back in this week.

Dark Archive

Red casts light on her crossbow and begins moving toward the sound of chanting.
Will skirt the wall and move past Barrakhan to the east. If she sees someone, she will stop.

Dark Archive

Ya and hopefully an AoO for you and Barrakhan if it decides to get up.

Dark Archive

"Oh, I'm glad that didn't hit you Martina. That would have been painful! I'm going to try to knock him down to make him easier for you and Barrakhan to hit. Don't walk in any of the slippery parts." Gesturing quickly, Red flicks a bit of butter from her pouch onto the floor by the creature.
Casts grease (DC 16 Reflex). Map isn't working for me right now, but I'll try to leave two or three corners for Martina and Barrakhan to be able to get to him (without crossing through it themselves). Will put some on a wall if necessary.

Dark Archive

Yes, join me!

Dark Archive

No worries. We'll entertain ourselves getting lost in tv tropes and speculating about Martina and her obsession with the little people. I'm just glad it wasn't a naked first impression.

Dark Archive

"I guess the goblins aren't snacking right now. On to that door?"

Dark Archive

Red casts light on a crossbow bolt and loads it into her crossbow. She whispers, "See anything Barrakhan?"

Dark Archive

"South works. Are we ready to proceed?"
Sorry Barrakhan, I'm also for taking our chances and digging him out later.

Dark Archive

Spells: 0-acid splash, detect magic, light, message; 1-grease, snowball (although there is a pretty good chance I'll be converting the 1st level spells over into cure light wounds until we can afford a wand of CLW).
"Well, which will it be? Hopefully there is some way back around to him, but if you want to dig him out now I'll help. Won't we be kicking ourselves though if we find him behind the next door."

Dark Archive

Gaius, you ok treated us as rested or should we retreat to town for that rest?

Dark Archive

Red rolls her eyes, but holds her tongue.

Dark Archive

"I don't know about the rest of you, but I'm nearly spent. Should we search this room and withdraw for rest and supplies?"
Take 20 for 22 if everyone is ok taking the time to do so.

Dark Archive

Red loads another crossbow bolt, but waits for those up close to see if they are able to finish the rider.

Dark Archive

Even though she's prejudiced against the small folk...go Martina!

Dark Archive

"These little devils are awfully quick. Maybe a little to the left..." Red fires another crossbow bolt at the goblin rider. "Damn, now he moved the other way!"
Attack (crossbow): 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Damage: 1d6 ⇒ 6

Dark Archive

Finally with a goblin in sight and a crossbow in hand, Red levels it and takes a shot at the goblin engaged with Barrakhan. She quickly reloads her crossbow.
Attack (crossbow): 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Damage: 1d6 ⇒ 4

Dark Archive

I think the rider goes before Red acts again.

Dark Archive

"I'm out of healing Rilka, but I'll try to get him out of here."

Dark Archive

Red loads her crossbow and moves next to Barrakhan looking for a target. That's a move and a move.

Dark Archive

"Barrakhan, you'd better get in there. You're the only one that can see those damn things."
You can have Red cast light on one of her crossbow bolts and move into the room once Barrakhan moves in. She'll hug the wall to the left.

Dark Archive

Stick with it and we'll all pretend its just a snazzy blue and gold coat of one of the Taldan houses.

Dark Archive

Planned action remains the same. I'm going to delay until after Barrakhan and then determine what to do.
Free action:
"That sounded like someone trying to attack Martina! What's going on in there?"

Dark Archive

Red will delay until Barrakhan enters the room, then she will follow.

Dark Archive

Heads up that I may not be able to post again until Monday or Tuesday so please GMPC or PCPC if needed to keep the action flowing. I have a very full day of business travel tomorrow followed by a Con where I have heavy GM duties on Fri-Sat-Sun. Monday will be catching up on work and hopefully most PbPs, but I should be fully caught up by Tuesday.

Dark Archive

"That's one way to handle it. There's probably another way back to your horse Martina. Let's go find it." When its her turn to duck or crawl, Red moves into the tunnel without further comment.

Dark Archive

"Well, I think the example Master Farabellus used was one of those Ulfens, but sure, you're definitely tougher than the rest of us Martina." She looks as thoughtful as she can in the dark then after Rilka speaks she adds, "Of course, I recall Master Farabellus saying something about only if you couldn't find another way. Maybe before you try going through Rilka, we should see if there is another way."

Dark Archive

Ha, I think its only OOC Barrakhan :)

Dark Archive

Red looks right back at Martina, then around at the rest. "The Ten did send us with someone who could disarm traps didn't they? Its a ruin. What did we hear in every class in Absalom? Ruins. Traps. Right?" She stops and thinks for a moment. "Well. I do remember one of Master Farabellus's lessons. If you ever find a trap and no one can handle it, send the big strong fighter. Martina, you're up."

Dark Archive

Oh yes, its good fun!

Dark Archive

"This does look like a trap, but one to do something back by the entrance to this room. Hard for me to tell for certain, but it might drop rubble that would trap us. Do you think any of you could disconnect it?"

Dark Archive

"This whole place is probably a goblin nest, but wouldn't we kick ourselves later if this part was where the switch is? I vote we continue on."
But quite ok going with the group vote.

Dark Archive

"Maybe. Let me have a closer look."
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Squishy. Put Red in the middle toward the back. Should probably have a rear guard for single file.

Dark Archive

"I see it too. They might have something rigged up there to let them know if someone is coming. We'd best be careful with it."
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

Red whispers back, "You know, I had really just assumed she was just overly protective, but you might be right. Now isn't the time, but maybe its time for a talk over some hot food tonight."
Red continues to follow along with Barrakhan.

Dark Archive

"Unemployed barflies? She can speak for herself. I was sent here by Zarta herself." Red whispers to Jubal and Rilka. "I hope you're right that its just the goblins. Surely she couldn't have expected this would be easy though. Otherwise someone would have explored this ruin long ago." Red trails along behind Barrakhan, trusting to his guidance in the dark.

Dark Archive

I've had it happen to me before too. Good to have you back.

Dark Archive

"It is hard to believe. From what I've heard most goblins think that writing steals the words from your head, but of course as a Pathfinder, it is a critical skill. Still, I think you're right Jubal. It is good to know that such exceptional goblins would be welcomed by the Ten."

Dark Archive

"I must admit, I think I heard tales in Absalom that they have even allowed a few to join the Society. But, whether products of their nature or environment, I think most of them are thoroughly and irredeemably evil. Search more it is. Which way do you think we should go Barrakhan? You're the only one that can see further than the length of your arm."

Dark Archive

"You're probably right about that Martina. This darkness seems like the perfect place for those little pests. They can see right through it like you can't they Barrakhan? Should we keep going or see about those drinks? I'm feeling next to useless with what I have prepared."

Dark Archive

Red moves up next to Martina and fires her crossbow twice into the area behind the now deceased goblin, hoping for a lucky hit.
Attack (Round 1): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 4
Miss Chance (51+is good): 1d100 ⇒ 45
Attack (Round 2): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 5
Miss Chance (51+is good): 1d100 ⇒ 39

Dark Archive

"No problem Barrakan. I had it on your spear to begin with just so you could help show the rest of us where the goblins were. I'll switch it to my pouch." The light on the spear extinguishes and Red's pouch begins to glow.

Dark Archive

I had put a light spell on Barrakhan's spear unless he'd rather be in darkness. If that's the case, I'll cast it on myself. I'm fine with the recommended position.

Dark Archive

Red steps up and casts cure light wounds on Martina.
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Converts 1st level slot

Dark Archive

Honestly, I think Red is just going to keep delaying out here. She isn't a melee type so she's not going to be looking to push her way in (and she would provoke if she did). She can't see in the dark to target the goblin dog. No one seems to want to be enlarged (and we're in a pretty tight space). Snowball has a snowball's chance of landing and would be a waste of a precious 1st level spell. None of my cantrips are going to be helpful in this situation. I will heal Martina if she falls back or if I can swap with Jubal.

Dark Archive

You'd be staggered with that Martina. Red probably doesn't know how badly you're hurt though because of the dark.

Dark Archive

Rilla steps a little closer and pinches the bridge of her nose, concentrating hard until stars appear before her eyes. Then she reaches her hand out and lays it against Barrakhan.
Spend one arcane point to cast cure light wounds
Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

Red narrows her eyes and tries to stare into the darkness. Unable to see the goblins within, she sings a brief incantation in halfling and a light suddenly envelopes Barrakhan's spear. "Perhaps this will help our eyes pierce the darkness while your weapon pierces the goblins Barrakhan."
Casts light

Dark Archive

Red calls out, "The darkness. It is more than a normal spell. Keep drawing them out here if you can." The halfling hustles forward hoping to make herself of more use closer to the fight.
Double move

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1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

Not to be flip buuuuuut, I took over a game for a GM who bowed out back in April of 2020 (five years ago now) and sent the "Have you taken over an orphaned thread? Do this." email (3-4 times now over the space of months getting an automated reply each time) to what I guess now is a super-heavy dead compacted star, from which not even light can escape.

Any chance we can get that fixed? Eventually, I would like the ability to shut the thread down.

Oddly, I can't find the onsite instructions for the "Have you taken over an orphaned thread? Do this." I only ever stumble upon it by accident--maybe someone could look into that too. Here are the Gameplay and Discussion thread links. If you require anything else from me let me know by way of a 'manual message'. I don't entirely trust the automated one anymore. It lies. Thanks.

"Stay thirsty my friends." ~The World's Most Interesting GM


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

It is a gloomy Sunday afternoon in the Grand Lodge's mezzanine lounge.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a Standard-mode game. You can play it with a CORE character, but that PC will forever after be considered a Standard character, and not be able to legally participate in any future CORE events.
  • • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
  • • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a CORE game, so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
  • • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
  • • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Voice in the Void. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
  • • It is a Tier 1-7 game, so your character must be between 1st and 7th level to play.
  • • At this point, it looks as though we are playing a higher tier game (the first two sign-ups have 7th level characters) so if folks could keep their PC's levels at, or above 4th level that would be great.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater.)

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


I got the module instead of the flip map via my map subscription.


So maybe you heard there's this Outhouse II, Signpost II, well, something like one of those. It's an online Play-by-post convention thingy starting in a couple of weeks (March 11th 2019). Well this a recruitment thread for one of those games.

The scenario is Season 10-8 What Prestige is Worth. We are running it hard CORE! (With all the usual CORE mode requirements).

Da pitch wrote:

A Pathfinder Society Scenario designed for levels 7-11.

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Contents in What Prestige is Worth also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Matt Duval.

Before you sign in here though you should sign in over here first (line 14).


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I mean really what is it worth beyond a quiver-full of wands of cure light wounds anyhow?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for What Prestige is Worth. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).

A few quick notes This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources. It is a Tier 7-11 game, so your character must between 7th and 11th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.

Start date: Mondayish, March 11th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

It always seems to be raining in the River Kingdom's city of Daggermark.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for Oathbreakers Die. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

This is a city-based adventure so no war mammoths please.

Start date: Mondayish, March 11th.

Stay thirsty my friends.


So I have the stuff in my cart that I want to order (and sidecart) but there's no place on any of the three screens to apply the 10% off holiday code. I've experimented with different shipping options and gift options but there doesn't ever seem to be a place to enter the code. Is it perhaps an eligibility thing?


Zzzz.... Zzzz.... Zzzz....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for Night March of Kalkamedes. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.

Start date: Mondayish.

Stay thirsty my friends.

The Concordance

So, all my posts in any thread default to this (the one posting) icon even though it is not my default icon.

Messageboard thread posts on my LG K30 phone (via Firefox) fall off the right side of the screen (just before the reply button sadly) and cannot be resized to fit, however I can see them just fine if view them in favorites or if I go to the poster's account view them under their 'posts' tab.

There was something else, but I can't remember what it was just now. Any help would be appreciated.

EDIT Oh! I can't edit campaign pages I created. This one seems bigger than just me.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Go ahead and ghost/ninja dot in (post something and then delete it) with your character.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Go ahead and ghost/ninja dot (post something and then delete it) in with your character.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

After a very late night of carousing with a very interesting man at a local tavern the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which according to Janira one of the Lodge's newest field agents was in about four hours time. You knew you should have listened to her when as she was leaving she said you should get some sleep, but golly was that man interesting. You could have stayed there until dawn, and you almost did.

If there is anything your character would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will if at all.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline. Both links lead to the same place.

Random determination engine:
3d6 ⇒ (1, 5, 2) = 8


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

A few quick notes This is a CORE-mode game, not Standard/Classic. It is a Tier 1-2 game, so your character must be 1st or 2nd level to play. If you are playing this with a 2nd level character realize you can only do that once (per mode) for credit.

I am not a pushy GM, but I would like to finish by July 1. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story, I'm just the guide.

Stay thirsty my friends.


The man who is staring at you critically.

After a long night in the company of a very interesting man and several pitchers of wine at the Flaxseed the characters find themselves 'escorted' by Lodge ruffians to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.

“All right, prospective pathfinders! Listen up!" The venture-captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.

"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood?" He waits for a positive reply, given in a sufficiently enthusiastic manner.

"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”

"TEN-SHUN! ...Questions?"

Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed

Initiative Modifier
Perception Modifier
Sense Motive Modifier

A few quick notes This is a Standard/Classic-mode game, not CORE. It is a Tier 1 game, so your character must be 1st level to play.

Stay thirsty my friends.


So, I couldn't help but notice that Damiel the half-elf iconic alchemist from what we are now calling Pathfinder 1st edition got downsized into a goblin in 2.0 the way Devis the half-elf iconic bard from Dungeons & Dragons 3.0 was replaced with Gimble the gnome in 3.5.

I don't have much to say about this except that I have difficulty seeing goblins (or kobolds, or mites, or those little wads of lard you sometimes find in jars of baked beans) reaching much further than 10th level in most game worlds I've ever heard of, and that hobgoblins seem like they could, realistically, go further. I do think I understand the monetization aspect of the idea, but that's really its own thread.

Did anyone actually know the 1st edition alchemist's name before he got the axe? Or that there even was an iconic for the class? Did you know there was an alchemist class? Is it a half-elf thing, do you think? A letter 'D' thing? Why not replace Amiri, or Merisiel? Do you think the goblin depicted in the new art is actually still Damiel and that what we're seeing is the result of a batch of polyjuice potion that got contaminated by goblin DNA? Those little buggers are into everything. Or do you think that alchemists all shop at the same clothing store regardless of big and tall, or petite status?

Discuss.


5 people marked this as a favorite.

Um, there used to be a keyword search bar on the avatar choice menu page.... Considering the number of pages and the slightly haphazard organization structure (some guys are listed as gals, some wizards are sorcerers, some elves are humans, there are occasional spelling errors ["reptilians" and "repitilians" for instance], and whole swathes of characters that don't show up unless you know the right tricks), I found it very helpful. Does anyone know where it went? Is it coming back? How much would it hypothetically cost to fix this--hypothetically?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Welcome.

If everyone could please provide the following info before we do too much talking.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Feel free to start your character's preliminary "getting to know one another" RP posting in the gameplay thread. Or simply phantom post (post and then delete that post in the gameplay thread so that the scenario shows up on your account's campaign page).

The official start date for this game, and the rest of Outpost, is March 5th, so if you have nothing to say until then that's fine too.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The world of Golarion, Southern Avistan, Isle of Kortos, City of Absalom, Grand Lodge of the Pathfinder Society, the Grand Hall's Eastern Mezzanine meeting lounge, early Sunday morning.


Please remove the Rival Guide from this order. I found another copy elsewhere.

Thanks.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party is standing on a dock in the Shackles' city of Drench Port staring northward into the century-old hurricane called the Eye of Abendengo, a storm that takes up most of the horizon.

Drench Port (apparently named for the current and prevailing weather) is a free city in the Shackles and a hub for pirates and free-captains. The party was collected together here in a rush, but now they stand waiting for a vessel to collect them and take them to the Arcadian Mariner's Lodge of the Pathfinder Society. Once there they are to be briefed by the dangerous and disreputable ex-Shackles pirate, Venture-Captain Calisro Benarry, for a mission of special interest to the secret cabal that sits atop the Society's hierarchy--the mysterious Decemvirate.

Time they have been told, is against them.

The rain beats down in wind-blown sheets.


Looks like I might have double clicked or failed to eliminate one copy of "Courts of the Shadow Fey" any chance I can just get the one version that comes with the PDF and print copies and leave off the second copy?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.

According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.

And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.

Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.

According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.

And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.

Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I have (hopefully) 8 players (with 7 coming from 2 previous runs of The Confirmation and one new player) so we are doing two tables of four. After we are all signed in we'll pick teams.

Now I know some player's have swapped up their characters from our last game so if everyone could please provide the following info, we'll begin.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Stay thirsty my friends.


The man who is staring at you critically.

The characters find themselves 'escorted' to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.

“All right, prospective pathfinders! Listen up!" The venture -captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.

"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood" He waits for a positive reply, given in a sufficiently enthusiastic manner.

"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”

"Ten-shun! ...Questions?"

Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.

If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation (001)'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Official gameplay will open later tonight (the next 12-14 hours).

Stay thirsty my friends.


2 people marked this as a favorite.

♬ Mood music ♬

The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.

"And she said: Well he was presenting 'alternate facts.'" The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.

It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.

The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.

"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.

"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their rose garden time-travel contraption, the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge, but the dean mentioned he had a list of top notch agents just waiting to go."

"And this troubles you?" The man says in a tone that suggests he is a bottomless well of compassion.

"Well, you kind of have to know Master Shaine." Says the halfling.

This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table, the halfling sitting across from him, and maybe even each gulp! other first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, group role, legibility of character sheet, shameless bribery, etc…).

The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode for Pathfinder Society credit.

If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links, and advice as compiled (read: stolen) from around the messageboards by other GMs.


So I noticed some "new post" notifications on my campaign page and went to click on them, what I found was an empty page. It lists the posts' numbers that are supposed to be there, but there are no posts on the page--nor any other pages of post on the thread, nor on any other thread.... It is like the page markers for those posts still exist but there are no actual posts.

Basically I cannot see any campaign posts at all, just the pages they are on. I was surprised to see that I could see posts in the Website Feedback area.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.

If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Gameplay will open later tonight (the next 12-14 hours).

Stay thirsty my friends.


♬ Mood music ♬

The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.

"And she said: Simple, it's turtles all the way down." The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.

It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.

The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.

"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.

"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their Rose Garden time contraption, and the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge."

This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table (or the halfling sitting across from him, and maybe even each other) first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours; we'll see how things progress). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, potential contribution to a group, legibility of character sheet, etc…).

The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode. For Pathfinder Society credit.

If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links and advice as compiled from around the messageboards by other GMs.


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As demonstrated by the classic Dos Equis line of ads, there are no end of interesting things that an interesting man can accomplish. The World's Most Interesting GM is such a man, and it is up to us to us to spread his legend.

Here are but a few of the things that have been said about the World's Most Interesting GM:


  • He doesn't believe in game balance.

  • He can speak Osiriani... in Skald.

  • He has won the lifetime RP achievement award… twice.

  • His signature is what the spell arcane mark is based upon.

  • He once taught a Nessian warhound how to bark in Celestial.

  • His TPKs end game lines.

  • The city guard often question him, just because they find him interesting.

  • His blood cures moderate wounds.

  • As a feat, he has Exotic Weapon Proficiency (beard).

  • Gandalf always lets him pass.

  • He once punched a flumph. Yes, you heard me.

  • He remembers TORG.

  • His dice only roll 20s... even the d6s.

  • His dice bag is woven out of tarrasque leather.

  • He belongs to a prestige class whose sole requirement for entry is being him.

    ~Now go forth, and add your intriguing anecdotes to the man, the myth, the legend that is the World's Most Interesting GM. "Stay thirsty my friends."


  • maldar wrote:

    Hello,

    Can you please combine these 2 orders and double check the shipping as well. I know the shipping can be buggy sometimes with combining orders.

    Thanks,

    maldar

    Likewise please. I dropped a non-mint version of one book from order 4057746 to pick up the mint version, but realized too late that I never added it. If it's too much a problem don't worry about it.

    Thanks for your time.


    So I was trying to take advantage of the current Paizo clearance sale but am having trouble getting the order to go through.

    Part of it is my fault, my MC pre-paid debit card hadn't been activated so I did that. The moment I checked the balance it listed the difference between the order and the original $100 balance, so it is trying to get through, but has not completed the transfer.

    Think it might have been a timing thing. I tried processing it again a few minutes later (and again after changing the name on the card to accurately reflect the order name (caps, middle name) and then again and again). And nothing.

    I realize it might be something you folks sort out automatically upon arriving to work and getting to it in the queue but I'll be at work most of the day and just wanted to get it noted in case it was not.


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    GGG
    PS Well, I like to think I'm a fave. ;)

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