Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"CHAARGE!" Raz spurs on Zora, flying into battle.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Didn't even think that you might not know what a charge path is. Raz gets double damage with her lance if she's able to charge at an enemy to attack it, which means I need to have a straight line with no obstacles or creatures (including allies). FYI I'll be visiting with a friend from (WAY) out of town all day and night today, and then am running a PFSACG game locally tomorrow afternoon, so I'll likely not be online much until tomorrow night.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"ANOTHER ONE??" You guys have GOT to learn to stay out of my charge path. :-P LOL Lance: 1d20 + 4 ⇒ (15) + 4 = 19
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"Well done, guys! Boy it smells in here. Can we go somewhere that DOESN'T smell like poo, please?" Raz looks around quickly to see if there's any treasure, then heads toward the next door. Perception: 1d20 + 0 ⇒ (4) + 0 = 4
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz and Zora move quickly past the two Troglodytes.
And then Raz attacks the <green> trog.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"It might be a good idea to bed down for the night and allow our spellcasters to get their magical mojo back. I can take the first watch. Zova and I don't require a lot of sleep, really."
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
You'd add your Dexterity bonus to the attack roll (since this is a ranged attack), so you actually rolled a total of 12, and it's against the bats' Touch AC, so it might hit. Let's hope so. :)
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Swarms are the bane of level 1 parties. We may honestly not be able to do ANYTHING to it without some alchemical attacks. We'll see if our cleric friend happens to have any area of effect spells on hand. "Bats! I hate bats! Val, get outta there!"
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz guides Zora over to Valeros and looks over the spot he is pointing out. "Looks relatively door-ish to me. Meri? What do you think? Can I call you Meri? Or is long-ears still on the table?" she winks at the knife-covered elf.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"Thanks man, I feel SO much better! I was worried I was bleaching there, I felt so bad!" Raz also looks around. Percep: 1d20 + 0 ⇒ (7) + 0 = 7 But she's useless.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz looks very much weakened, though her doggie is doing pretty well, all things considered. Raz decides to go for broke and try her best to take the skeleton out quickly. She swings her sword once more...
But she misses, then slumps over in her doggie-saddle. Was at 0 HP, then performed an action that made her pass out.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz drops her lance, draws her longsword, and swings it at the nearest skeleton.
Also you forgot to deal fire damage to my pup. fire: 1d6 ⇒ 1
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"Hey Meri, there's a dagger here that's calling your name... just needs wiped off I'd say!" With that, Raz will suggest the group start heading upstairs.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
With both Trogs down, Raz holds her nose and investigates the rest of the room.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
You can always move through ally squares, so if you take the diagonal step through the door, you would block the trogs from moving through the door, but the rest of us wouldn't be impeded OTHER than the fact that we can't end in the same square as you without "squeezing". TL;DR: You're good to go.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"I normally wouldn't do this, but you two smell horrible... so I don't think we're gonna get along!" Raz moves into the room and stabs at the (green) nearest troggy-froggy.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"Seems like it's cool with us, as long as we stay on this side of the room. Okay?"
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz takes a deep breath once the gas dissipates a bit. "You smell almost as bad, that's why. You're used to it." Raz gripes at Valeros. She moves toward the door and readies to enter.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Fort Raz: 1d20 + 4 ⇒ (4) + 4 = 8
Zora is able to ignore the smell, but Raz succumbs to it, coughing and retching.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"Looks like the elf made it to the top. You tallfolk go first, then I'll tie the rope around Zora here and follow you, and we can hoist her up." Climb DC5 when it's her turn: 1d20 + 2 ⇒ (3) + 2 = 5
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
I think Merisiel climbing up and sending down a rope is definitely a good idea. Since you have excellent Perception, you should be able to see if there's an ambush before any of us anyway.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"Oof, climbing really isn't Zora's forte'. We're going to have to tie a rope to her and hoist her up, once someone else makes it up there." Doggies are not good climbers... :)
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz moves up beside Ezren and readies to attack the creature the moment it gets within 10 feet of her. Readying an action to attack it when it comes in range, so hopefully she can kill it before it attacks one of her friends. readied attack: lance: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d6 + 2 ⇒ (4) + 2 = 6
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz, breathless from the excitement of battle, raises her lance into the air in triumph. "We finished those mutts off quick, yeah?! I hate to hurt animals, but they looked like they were ravenous, and might have tried to eat us if they got the chance! Their pelts aren't worth a lick, though... look how much hair is missing! Mangy things. Anyway, should we go in now? I think we should. This is fantastic!"
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Hand of the Apprntice info:
Raz's faithful steed takes a bite at the other dog, trying to grab one of its mangy legs and flip it over.
The other dog falls prone, then Raz guides Zora backward just a few feet to where she can use her lance, and stabs at the dog.
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Satisfied that no dangers are presenting themselves outside the tower, Raz points to the entrance. "Shall we? I'll lead. I don't like allies getting between my lance and the baddies!"
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
Raz, riding on her trusty mutt steed Zora, looks the picture of a knight in... well she doesn't have shining armor, but she at least has some well-polished hide. Her pennon of Shelyn whips through the wind, and her lance is ready for battle. She turns to Merisiel. "What do your elf eyes see?" :-P
Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11
"Ooh, a fallen tower? That sounds like it'll be fun... but also dangerous. How old was the tower? Are there any specific dangers we should be looking out for? What about the locals... why has no one explored it before now? How was it sealed? Should we bring extra food for Balenar? I think we probably should... I'll share my jerky with him! How new is Balenar to the Pathfinders? Is he a total n00b like us?"
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