Ravencry's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.


Dark Archive

I am curious as to how monks gain access to armor abilities (such as shadow or defiant) without using armor. By using armor or a shield they lose the AC from wisdowm. Is their a way to obtain some of these abilities w/out using armor or a shield? I'm not looking to add an AC armor bonus, but rather other abilities, but I do realize there is usually, but not always, a prerequisite to have a +1 on the armor. This is more to be inline with Pathfinder Society.

Dark Archive

As a follow up reading my pdfs, this was taken from my Ultimate Combat

The master of many styles is a collector. For every move, he seeks a counter. For every style, he has a riposte. Ultimately, he seeks perfection through the fusion of styles.
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player’s Guide 158). He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path. This ability replaces a monk’s standard bonus feats.

Emphasis Mine

Does this answer my original question as I read it by permitting the bypass of Snake Style: Snake Sidewind and going directly to Snake Style: Snake Fang

Dark Archive

With level 5 looming around the corner, I am doing a little planning and rule understanding before I need to make final decisions. Currently I have an Unchained Rogue Scout (3) / Masters of Many Styles Monk (1). My goal for next level is to take my second level of monk and pick up a 2nd style but I am unsure how the prerequisites for bonus feats work (there was some discrepancy at our local game store and some online forums). At level 5, a feat is obtained so I would use this to gain access to Snake Style

Snake Style:

Prerequisite: Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.

Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.

By taking a second level in monk, a bonus feat is obtained. I have been told that prerequisites for bonus feats can be ignored (although I cant find a legitimate source for this). I would like to skip Snake Sidewind and go straight for Snake Fang

Snake Sidewind:

Prerequisite: Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks.

Benefit: You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

Snake Fang:

Prerequisite: Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.

Benefit: While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.

Can one skip Snake Sidewind and go straight to Snake Fang by utilizing the bonus feat given at monk level 2? Could someone give me some feedback and some sources to have handy (I will purchase if it's not in my current purchased assets)? As a new player I want to do things correctly and be prepared for my first Pathfinder Society Convention (Strategicon) in LA Labor Day Weekend. Thanks in advance.

Dark Archive

As always, loads of useful information! Thanks

Dark Archive

J. Wilfong wrote:
Jessex wrote:

You more than likely won't want to by dead tree versions of any Paizo books. PFS characters tend to draw on lots of different sources and bringing 6 or 8 books to a game is an awful lot to haul around.

It's a lot easier to get one electronic device that can store and display PDF's and buy all the books in that format and carry them all that way.

Carrying dead trees builds character (and muscles).

Going for dex build...dumped strength. DOH

Dark Archive

Rei wrote:

Ninja: Ultimate Combat

Scout archetype: Advanced Player's Guide
Monk: Core Rulebook or Pathfinder Unchained if you're into the unchained monk
Panther Style, Panther Claw, Panther Parry: Ultimate Combat
Amulet of Mighty Fists: Core Rulebook
Agile weapon enchantment: Pathfinder Society Field Guide (or Pathfinder Adventure Path #100: A Song of Silver, but that feels like a weird book to pick for your source)

Thanks for the information. Unfortunately, these books aren't available at my local store. Paizo has these as PDFs I believe and I think all are PFS legal.

Dark Archive

Nohwear wrote:
First of all, welcome to the Society. Secondly, pdfs bought from Paizo are legal sources. While I think that it would be better to support your LGS, it is an option if money is tight.

My local gaming store has about 10 Pathfinder books but most of them are modules / scenarios. They also have a group of players that meet each week to play PFS games; however, the group consists of mostly divine / arcane casters and 1-2 fighter variants. Rogues / Rangers and the like are not typically seen in their party groups. After speaking with them and looking online I was a bit daunted at the available resources. I just wanted to be sure I was picking up the correct material.

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As a fairly new character branching out from CORE, I need some assistance in what resources I need to support a character legal for PFS play. Since my first game, I've played numerous games online and find it enjoyable.


Ninja scout with a dip into monk focusing on strictly hand-to-hand combat 90% of the time.

From which resources are the following taken:

Ninja - (Ultimate Combat?)
Scout (archetype?) -
Panther Style -
Panther Claw -
Panther Parry -
Agile Amulet of Mighty Fists -

Dex / Wis gear for the build - (Suggestions please with resource)

Currently Owned Resources (keep in mind I'm a new player)
CORE Rulebook
Pathfinder Society Roleplaying Guild Guide
Pathfinder Society Field Guide
Gnomes of Golarion
We Be Goblins (2016)

The character is currently made and I am adjusting the character sheet. You can see it here


Dark Archive

Thanks. I'll keep reactionary and look at getting a second trait that fits with my background. Of course this may require reworking the storyline, but it's certainly doable.

Maybe I'll use one of the faction traits (Dark Archive - Master of Pentacles). This will make the story line flow and keeps with the class.

Dark Archive

As a new player, I am trying to create my first character (Wizard Summoner) and wanted to verify the application of a particular build. This build fits with a particular background I have in mind.

1. (Combat) Reactionary +2 initiative
2. (Race) Warrior of Old +2 initiative

With a +4 Dexterity modifier (due to racial bonus) and the feat Improved Initiative (+4), is it correct to assume that the initiative becomes 1d20 + 12? In other words, does everything stack? Finally, are these traits used on core characters?

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Also, the online group list you sent is great so far!

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Im looking for any PFS games really. One local store has a society games scheduled and I plan to attend for the first time this Sunday.

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Within the last two weeks, I have played 2 very basic games of pathfinder with a few people at the local gaming store. In that time I have managed to read up on the rules after purchasing the pdf, some dice, and had a go at creating basic characters from the core rulebook.

Do people still play pathfinder and if so, do they play online. My local play is very limited in people and time constraints so any help in getting setting up on playing online would be appreciated.