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F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() I have had limited experience with 5E and no experience with Greyhawk, but still count me in. You're an awesome GM and would love to keep playing with you and the rest of the players if they're interested. Thinking about a sorcerer or something, maybe a rogue... would depend on the particular direction of the campaign I suppose, and what sort of character would be the right fit. But yeah, this was a truly epic game and definitely one of my longest running ones :) ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() "Not likely..." Raun mutters her stubborn reply, before striking at the sensor with her hammer I know mechanically it probably shouldn't work, but it would be cool/dramatically appropriate if her anti-spellcaster powers let her destroy it :p If not, then oh well :) ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Perception: 1d20 + 13 ⇒ (2) + 13 = 15 <<Dote>> Raun's mental voice sneers, he hammer rising to her hands as she glares in the direction of the dead half-elf. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() As the beast's foul presence fades, the huge form of Raun simply collapses, limp as a noodle. After a moment however an eye slowly opens, her head lifts, and she looks around. "Still Alive?" she says uncertainly. She'd been almost certain she wouldn't survive... Slowly, tiredly, she shuffles over to peer down at what Nnn was doing, and then slowly look around the room, and finally shuffle over to peer down into the whole where the creature had burst forth. "No more seal to break..." she observes sagely. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Oh hell yeah! I hope that works nnn :p Rage does indeed increase her will save, as does Heroism and Bless :) Worst comes to worst and Raun fails her save, she can just use the reliquary to ignore it and take a little more damage I realized I should have blown the Horn of Good instead of casting that Magic Missile when the thing first burst through too, might have helped against the spawn at least... Oh well. Buffed Will Save: 1d20 + 13 ⇒ (15) + 13 = 28 Yay! Raun grits her teeth, as the creature swipes at her hammer, almost wrenching it from her grip with the casual swip. She glares back, her own Nightmarish eyes blazing with fury as she heedlessly continues her assault, almost as if it was just her and the creature fighting... Nothing else mattered. Her first swipe flies well wide of the mark, bounding harmlessly off the creature as the normally dense, solid weight of the head throws her off with the damage done to it, but she swiftly recovers and lays in another blow, while her teeth tear and split it's foul shadowy flesh. Earthbreaker: 1d20 + 25 - 2 ⇒ (1) + 25 - 2 = 24
Earthbreaker (Haste): 1d20 + 22 - 2 ⇒ (17) + 22 - 2 = 37
Tattoo Bite: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
61/128 HP left ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Woo, she might survive another round then :p 105/128 Go barbarian tank! and I know I can ask for healing, but rather sacrifice her and have her get in a few extra swings than waste her turn surviving another round. This being the BBEG and all :) ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Crit... ouch. So this thing hits Raun on a 3+. Ahh well, didn't expect she'd make it out of this :p Currently on 25 (including rage HP). If Grit has another communal resist energy, that might buy us a little bit longer... Raun bellows in pain and frustration as she takes the brunt of the creature's attacks, but rather than fall back she simply renews her own assault, hammering and gnashing her teeth at the creature with all her might. Earthbreaker: 1d20 + 25 ⇒ (14) + 25 = 39
Earthbreaker (Haste): 1d20 + 22 ⇒ (12) + 22 = 34
Tattoo Bite: 1d20 + 14 ⇒ (11) + 14 = 25
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F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Ahh okay. I did look at the AoO rules before I posted that, but I guess I didn't read enough :p ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() With the combination of 15 foot reach and combat reflexes I believe that means Raun gets two attacks on the one that attacked her :) AoO 1: 1d20 + 25 ⇒ (12) + 25 = 37
AoO 2: 1d20 + 25 ⇒ (12) + 25 = 37
If that doesn't kill it she will then pop her tattoo and full attack it, though if the first attack of the full attack does kill it she will rush forward to threaten the giant beastie. If the two AoOs kill it she will just charge the beastie while it's hopefully still distracted :p Earthbreaker: 1d20 + 25 ⇒ (4) + 25 = 29
Earthbreaker (Haste): 1d20 + 22 ⇒ (13) + 22 = 35
Tattoo Bite: 1d20 + 14 ⇒ (1) + 14 = 15
The additional +2 to hit over her previous attacks is due to the recent bless and haste :) Buffs: Spells on Raun: Heroism, Cat's Grace, Enlarge Person, Shield, Potion of Barkskin (+4), Fly (From wand), Spider Climb, Displacement, Bless, Haste
Net Effects: +9 AC, +4 Reflex, +2 Fort & Will, +4 to hit, +2 to skill checks, damage increased a step 2d10+30 hammer damage, 2d8+7 bite damage, 15 foot reach. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun growls as the Viper falls before she can even reach him, but as Daina soars back towards her she grasps her hammer and turns her attention to the failing seal. Glaring at it and then casting her gaze around the room she wills herself forward, to the top of the stairs, and readies herself to hurl her energy at whatever might come through. Raun moves to the top middle of the stairs and readies to cast magic missile when the thing comes through. Magic Missile: 5d4 + 5 ⇒ (3, 3, 3, 4, 4) + 5 = 22 ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() With a roar Raun bursts through the door, and arcing through the air trailing gore flies straight at the shadowy viper, seeing no other target. She lands with another clumsy blow, not seeming to have much luck with flying and smashing. Flying charge! Should easily be able to reach him with 120 ft of flying even charging up the stairs. Also she's huge, not large (unless these are 10 foot squares) Earthbreaker (Charge): 1d20 + 23 + 2 ⇒ (5) + 23 + 2 = 30
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F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Well Raun's in a rage, so she's gonna keep chasing him until he gets away or she smushes him :p ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Kay. Raun is huge then :) Raun blinks, looking quickly around as the elf disappears from view. She frowns after him, but then looks in the direction he'd just run from, then back to Daina, waiting to see if she will cast her usual spell (haste).if she doesn't then Raun charges off after the man anyway, soaring over the heads of her friends to come down hammer first upon the fleeing mage/psionicist and completely missing. Earthbreaker: 1d20 + 23 ⇒ (1) + 23 = 24
Raun is raging taking spider climb and displacement as her arcana Spells on Raun: Heroism, Cat's Grace, Enlarge Person, Shield, Potion of Barkskin (+4), Fly (From wand) Net Effects: +8 AC, +3 Reflex, +2 Fort & Will, +2 to hit, +2 to skill checks, damage increased a step 2d10+30 hammer damage, 2d8+7 bite damage, 15 foot reach. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun's anger flares at mention of the Villichi's death, thinking of poor Orryn. She steps forward menacingly, towering over the Elf. "Dote and Viper still in room? Then we kill them, and kill dragon." she growls at him, her tattoo seeming almost to move as she leans in close, gnashing it's teeth at him. "Tell truth! How Many other. What magic!" Intimidate: 1d20 + 24 ⇒ (12) + 24 = 36 I'd also like to know if there's room for Raun to be huge. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() huh... handy. Well the only thing worth changing would be swapping out Intimidating Prowess (since she doesn't actually intimidate people so much since she swapped to being a bloodrager) for uh... Imp. Overrun? to make sure I can get to the master. Looking at those powers I think I'm still good. Daina will hit us with haste, Raun already has DR 5/-- and may be getting a bulls strength to so... nothing else there worth it really. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() All the ones that are useful seem to be self only :P ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() I suspect we already killed the one buffing him :) His 'apprentice'. As to bulls strength, not unless noone else needs it, I've already got a +2 Str from the reliquary). I would also like a fly charge from the wand please. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Thank goodness we took out the apprentice then :D Raun lets the others talk about their plans to handle the Master's magic, while she focuses on preparing herself for the conflict ahead. She murmurs to herself as the ray comes in for a landing, calling upon the powers of the Champion. Raun casts the following: Heroism, Cat's Grace, Shield, and then if it looks like there'll be room for her, Enlarge Person. She will also chug her potion of barkskin, and would like a charge of the wand of fly. Net Effects: +10 AC (+8 if Enlarged to Huge), +4 Reflex (+3 if Enlarged), +2 Fort & Will, +2 to hit, +2 to skill checks. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() :) Given the Champion's descriptions of what's ahead, does it seem like the time to cast minute/lvl buffs now, or once we're a bit deeper in? ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() I got nothing to prepare... oh except I changed my impressionable feat to combat reflexes. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun eyes the enormous creature warily, but as the others climb the ladder she cautiously follows, disliking the way it creaks under her weight. Finally she hauls herself atop the beast and looks around it's broad back, staring silently. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun gapes in astonishment at the garden that they find themselves in after the teleport. Not even her master had a garden as abundant as this. Of course that wonder shift to hostility as the armed people arrive, her hammer quickly finding it's way to hand as she tenses up, ready to fight. When the leader of these people bursts into laughter the smile she offers him is more like a grimace, not appreciating the jest at their expense, and it takes a long while for her to relax again even with offers of food. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() well yeah, but we're going to need to get to Dote to stop his ritual and I'm sure he's going to have plenty of minions in the way... ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() mmmm, it's that or Improved Bull Rush i think... ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() To move the loot discussion over to here where it belongs :p Phat Loots wrote: A +1 unholy steel scimitar, +1 breastplate, +2 bashing spiked heavy shield, bracers of natural armor +3, helm of resistance +3, potions of cure moderate wounds (3), belt of Constitution +2, scrolls of gentle repose (1), wand of fly (10 cc left), lesser metamagic rod of reach, onyx gems worth 500 cp, potion of barkskin +4 (2), +1 heavy hide, +1 returning totem spear, circlet of Wisdom +2, ring of protection +2. In the library, you fin a torc of power preservation. Things Raun could use: effect (ignoring weapons and potions and assuming they can resize) Bracers of natural armor: +3 ACHelm of resistance: -1 AC, +3 Fort, +3 Ref, +1 Will Belt of Constitution: +10 hp, +1 Fort Ring of Protection: +2 AC As for what i'd actually like... the belt of con if none of the other melee fighters can make better use of it, the bracers and/or ring could potentially reduce the amount of damage she takes, though she will continue to have displacement. Amusingly she could now actually use the wand of fly, but not really her style. one of the barkskin potions if she doesn't get the bracers, and the totem spear though if we can trade with whoever the wanderer is talking about it'd be smarter to sell it. 10th level isn't tooo exciting or Raun. She does get 1 3rd level spell per day :p (2 if she managed to get a Charisma boost somehow) which will be either fly or heroism. She gets 1d10 ⇒ 1+3 so... 9 more HP putting her at 108. Gets +1 fort, +1 DR, +1 arcane strike damage, a bab of course, and gains invisibility as a spell known, so... yay. puts her skill points into acrobatics, intimidate, perception and stealth as usual. hmm, that was a pretty easy level up. Oh what delicious feats did all those opponents have that Raun could steal? ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun growls angrily for a little while longer, before finally slumping in defeat, letting the fatigue wash over her again and carry her to the ground. "Still lose..." she mutters. Seems like our only option at this point is to try and head to wherever the ritual is going to take place and try and interrupt it there. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Ouchy... Raun groans as the champion sucks the life out of them, but soon enough sh leaps back into action sped by Daina's magic once more. Her head swells as she takes on the mein of the nightmare beast once more, trying to take chunks out of the creature with that as well. Earthbreaker: 1d20 + 20 - 1 ⇒ (10) + 20 - 1 = 29
Earthbreaker (Haste): 1d20 + 17 - 1 ⇒ (18) + 17 - 1 = 34
Tattoo Bite: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
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F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun is just starting to recover from the fatigue of her extended raging when she feels Nnn's presence return in her mind and is alerted to the appearance of the destroyer. She growls at sight of the creature, hefting her hammer, and charging straight at the thing with a clumsy swing, glad of something to vent her rage on. Charge: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26
Charges the Destroyer. Takes the same bloodraage spells, Spider Climb and Displacement, and still has a magic circle vs. evil around her from the horn she blew (lasts an hour I believe) ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Well that's something... I'm uhh not quite sure what to do here. I'm thinking Raun would press on to try and find the silt boat unless Gorkhan or Woki suggests otherwise (was gonna say Grit too but he can't communicate without turning back to mul I believe) Well she'll probably cast expeditious retreat on herself now that haste has worn off and either continue onto the shore to try and find the boat, or head back to deal with the gladiator if one of the others suggests that. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() "Magic go-away again!" Raun yells in reply to Woki's question, not stopping her efforts to pulverize the local area. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Harry anniversary? :p Have fun DM, and as for actions Raun's not really going to do anything but vent her frustrations unless someone can give her a direction to chase, in which case she'll go running that way as fast as she can :p ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun roars her frustration as their foes appear before them, and then disappear again. She charges forward anyway, hammering at the spot where they'd been, pounding the stones repeatedly in thwarted rage, before whirling around to see where they might have gone now. Have we actually seen a silt ship at all? or still too far away or what? ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Tell Orryn to gtfo out of there and then circle around to pick her up? ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() the GM did drop several hints about them :p They can get away though can't they? The same way we initially got into the place. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Spying the rocks and hearing the voice on the wind Raun arrows straight for the pillar, her powerful legs easily carrying her to the jutting stone before she spins around. Sucks to be Ral and Orryn... They should probably run away :p Raun runs 210 feet so that she's just on the opposite side of the pillar, hammer in hand. It's that or waste her last 2nd level spell on another scorching ray :p ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun just keeps hustling forward with all speed since it didn't seem the viper was attempting any further evasion, pushing more for speed to reach the boat first. Raun will just run if possible and there's no other signs of trap, the viper, etc. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Raun pushes on ahead even before Grit's comment, heading in roughly the direction Grit was with an occasional glance back at the shapeshifted mul. She keeps her eyes peel for signs of the Viper, other foes, or the vessel on which their enemies had arrived here. Perception: 1d20 + 12 ⇒ (11) + 12 = 23 ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Man this is all sorts of not good :s Depending on what Grit does Raun will either try to run ahead (if he goes half pace, and try to figure out where he might be going to intercept him), or else just shadow him, either way on the prowl in a likely futile attempt to find the Viper. If/When haste runs out she will cast Expeditious Retreat, and hopefully we can find him in the next few minutes before she runs out of rage rounds... :s ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() With Gorkhan's mention of tracks Raun likewise gives chase, charging after he and grit. 70 foot move, still raging. She will charge anything that looks remotely alive. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() ahh, that'd probably be why all my games have been so quiet then :p ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() I wouldn't be too sure about the golems handling the destroyer, but yeah we need to stop at least one of those guys from getting away... So Raun can't see where either of the guys went? If she can hit the master again she can probably KO him by the sound of it. Perception: 1d20 + 12 ⇒ (5) + 12 = 17
<<Can't see... WHERE GONE!>> ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Have we actually hurt the master at all? Is it worth attacking him? Well either way Raun would probably take aswipe at him on her way past looking for the Viper. Charge: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42 for Damage: 4d8 + 27 ⇒ (4, 5, 8, 7) + 27 = 51 Damn, if only improved crit... This should leaveRaun standing on the edge of the hole, ready to whack him when he moves. If he tries to cast a spell -6 to his concentration. ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Still roaring in rage Raun pounds headlong up the wall and then scrambles her way across the ceiling, heavy hammer in one hand while she claws her way to the hole with her feet and other hand. Same for Raun pretty much. Think she should be able to get through the hole if Woki dismisses the hedge of thorns. 140' double move, 45 feet up the wall and then ~70-80 feet along the ceiling thanks to spider climb :) ![]()
F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal: AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire) Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly) ![]() Getting rid of Gorkhan's exhaustion would be good too, since he's our best chance of actually pursuing the half-elf and getting the book back.
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