Loris Raknian

Rattlebones's page

38 posts (91 including aliases). No reviews. No lists. No wishlists. 5 aliases.


RSS


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones nods. ::Good. Think these jabronis will give us any trouble?::


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones has juuuust enough self-awareness to avoid sticking his nose in diplomatic relations. Unless diplomacy fails, of course, then his nose turns into a bear snout and he sticks it wherever he darn well pleases.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones looks to Iko and nods. "Go for it. I'm not a chatty kinda guy."


1 person marked this as a favorite.
Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones gives a low whistle. "Wow, Iko. You use your tongue prettier than a 20 gold whore!"


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"I'm Rattlebones. People call me Rattlebones because it's my name." You see a male human with slicked sandy blond hair and a clean-shaven face. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with high cheek bones and a strong jaw, but criss-crossed with numerous scars. He is dressed in simple jerkin, trousers, and boots. He wears a dagger at his hip.

"So we came to Cormyr, scared some gnomes, convinced one gnome to help us, learned that there's a caravan of treasure-seekers heading to the same crypt, half went off to scare the pants off them, and the other half are sitting here waiting for the clear signal. In a nutshell." He stops for a moment to look over Iko Ilue's colorful garb. "What kinda... what kinda music you play over there in the big city?"


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"Or I can just run. Or someone can cast a spell so I can fly. Whatever works."

Rattlebones is ready to go.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones returns from the market. "I'm mostly a walker, but it wouldn't cost much to buy a mule for me to ride."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

If y'all want to eat them, I understand, but we could... you know, try to scare them off first? Just sayin'. Maybe just tie them up while we get there first?


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10
Ozzie Eighteen wrote:

-------------------Market Coffee Shop--------------

"What about you two? Magical research backgrounds maybe?"
Ozzie looked between Rattlebones and Sio Tonti.

"Not even one tiny bit." Rattlebones stops briefly to flick at a contraption with his finger before continuing forward. "I live in a forest village with druids and hunters and wood carvers. We have one general store, one tailor, and one tavern. I have an outhouse behind my cabin. My job is to kill bandits, mostly greenskins but some kith as well. I wrestle and drink for fun. So... yeah. All this is a bit lost on me."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones does not have a shopping list, per se, but is happy to tag along. He knows he has a habit of drinking when he is bored, and getting sloshed and starting a wrestling match while on a job is not a great way to impress your boss.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones is feeling restless, and is happy to accompany them to the market.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones looks up and squints into the darkness. "Huh. What's that thing up there?" He 'hears' the instructions in his mind and quickly looks at the floor. He whispers to Nephre, "It's probably that angel guy keeping tabs on us."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Perception: 1d20 + 18 ⇒ (17) + 18 = 35


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"To the Silver Crane!" Rattlebones appears to perk right up when a tavern is mentioned.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones waits and watches. He was not the sociable type.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"I'm not much of a talker, but I can be friendly." Rattlebones saunters to the gnome being addressed by Ozzie.

Rattlebones speaks Gnome.

"Hiya. I know we look funny, but we're just passing through. Who can guide us around so we get out of your hair?"


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

I'm good to go.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"Yep, I'm ready to go." Rattlebones gives a nod to Salvis.

He turns to the group. "My name's Rattlebones. I'm a country boy from a small village of druids, hunters, and farmers. I'm pretty darn good at wrestling." He smiles crookedly, the scars on his face pulling in different directions. "I can turn into a bear and rip an arm off an ogre in twelve seconds. I got a shiny little engraved cup at home for doing just that."

Rattlebones is a grappler, and specializes in single-target lockdown. I will focus on disabling spellcasters and other squishy targets.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"We could visit a nearby town and talk with some folks. Might help learn about the lands and what to expect."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"You got it, boss." Rattlebones stands and looks at the Countess. "Ready to go when you are."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"I'm in." Rattlebones folds his arms and leans back. "Whole 'lotta chatterboxes in this group. Take the job, or don't. We can talk specifics once we're in Faerun."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"I'm not opposed to a little swindling, as long as it's swindling some pompous nobles. No humble folk, you hear?" He gives Craven a sidelong glance. "Prob'ly shouldn't go insulting strangers. Could get you in some trouble. Unless your name is just ironic..."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Plunder


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"The dead don't really need money or stuff. Well, not the dead-dead kind anyway. I think this group could get it for ya. What kinda reward were you gonna add to sweeten the pot?"


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"Faerun?" Rattlebones knits his eyebrows together. "Don't they have that famous wizard? The mighty powerful one... Melinda, or something?" He waves the thought away. "Anywho, aren't these folks in Lantan going to be peeved about their stuff getting yoinked? What are they and how strong are they?"


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones whistles softly as he enters the room. "Well lah-dee-dah! Ain't these some shiny digs." He sits down and crosses a leg over his knee.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Since he had a dramatic makeover...

You see a male human with slicked sandy blond hair and a clean-shaven face. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with high cheek bones and a strong jaw, but criss-crossed with numerous scars. He is dressed in simple jerkin, trousers, and boots. He wears a dagger at his hip.

"Rattlebones." The woodsman nods to the angel. "What's yer name?'


Updated! Feedback is welcome.


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

The tiny man wrinkles his nose as more newcomers arrive. He reaches into his breast pocket, removes a handkerchief, and holds it over his mouth and nose.

Good gravy! You'd think they'd at least wash the blood and viscera off their clothes before coming inside...


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

"Oh, I think taking care would be prudent." The small figure takes a seat on a salt shaker and crosses one leg over the other. "We are dealing with someone or something that can find all of us, send us letters, and whisk us here with jaunt tokens -- all while punching through cosmological barriers without breaking a sweat -- for the purpose of gathering in one tavern a rather lethal group of people."

He grins. "I'm no silly billy. Our host is powerful, desperate, or stupid, and any of those three are dangerous in my book."


Male Advanced Human Mageknight (Martial) 10 / Barbarian (Berserker) 10 / Unchained Rogue (Bruiser) 10

Rattlebones was sitting quietly, enjoying his breakfast, when the letter arrived. At first he was rather dismayed -- someone had gone to the considerable trouble of finding him, preparing a missive, and sending it in an untraceable manner -- without realizing that the letter stretched from his feet to his shoulders. After cleaning up the clutter that had been knocked over by the paper nearly the size of his dining table, he tacked it to a wall so he could read it.

He knew the Crossing House. He had visited the building on a mission once. Nasty business, that. He stroked his chin in thought for only a moment before settling his mind. He finished his coffee, grabbed his hat and coat, and set off for the tavern.

The establishment was perhaps three miles away through the district traffic, and it took him a little over a minute to reach the front step. He let himself in when another guest opened the door.

He listened and watched. And at the right moment...

The tavern patrons see a tiny little man, no more than shin-height to a human, with light purple skin and milky white eyes suddenly appear standing on the bar. His head is bald, his face is angular, and his teeth are sharp. He is dressed in what could only be described as a carnival barker's outfit - a tall tophat, a suit with exaggerated lapels and tailcoats, and leather dress shoes. He wears a tiny rapier in a scabbard at his waist. 


"I reckon someone rather powerful, Mr. Hercules."

He tips his hat and gives a bow. His voice is small, tinny, and folksy.


"Whoever they are, they have us at a disadvantage, and we ought to tread lightly."


Done! Here is my character. :)

Rattlebones
Male CN Greater Quickling
Accelerist 10 / Magus (Kensai) 10 / Wizard (Diviner) 10

Description:

Hair: None
Eyes: White
Skin: Light Purple
Height: 18"
Weight: 6lb

You see a tiny little man, no more than shin-height to a human, with light purple skin and milky white eyes. His head is bald, his face is angular, and his teeth are sharp. He is dressed in what could only be described as a carnival barker's outfit - a tall tophat, a suit with exaggerated lapels and tailcoats, and leather dress shoes. He wears a tiny rapier in a scabbard at his waist.


Background:

Rattlebones has lived in the Orchard District of the City of Seven Seraphs since the Lightbringer Incursion. He served as a Questioner in the Flowered Queen's army - infiltrating difficult situations, extracting information, and disposing of evidence - before Maelwyn's defection left him stranded from his homeland in the Fey Realm. Not one to dwell on things, he pledged to the Mithral Throne. After all, does it really matter who is in charge, if he is able to pursue his passions? Rattlebones loves his job, and he has been doing it for a very long time. Hyraeatan provides so many opportunities to practice his craft! He spent many years serving Maelwyn in ferreting out enemies of the fey and eliminating threats. He was even rewarded with his special blade, The Addler, to assist him in overcoming stubborn targets.

Sadly, Rattlebones does have a vice. He loves his work so much that if he is not kept busy and directed, he grows restless. He starts looking for work on his own and he is not always picky. So when a high-ranking member of the Sanguine Sovereignty began investing in real estate in Mithralmarket, it didn't take much for Rattlebones to decide to take matters into his own hands. The aftermath was one thoroughly dead vampire, some marginally useful financial information, and one enraged fey lord. Maelwyn banished Rattlebones from the Orchard District for 101 years.

To an ageless fey it is simply an exercise in patience, but it does leave Rattlebones now somewhat lost. While he has contacts throughout Hyraeatan, and is still permitted to communicate with agents of the Mithral Throne, he is no longer physically permitted within the Orchard District. With no official capacity, he is currently wandering the City looking for means to support himself.

Goal 1: Defend the Orchard District against all threats, possibly getting his banishment remitted.
Goal 2: Break the power of the Sanguine Sovereignty.

Secret 1: He may look scary, but he only does bad things to bad people. He will refuse to hurt an innocent.
Secret 2: Agents of the Flowered Queen are aware of his continuing service to the Mithral Throne, and are planning to send agents to curtail his activities.

Associate 1: Rattlebones has a soft spot for a elderly dwarven blacksmith in Mithralmarket. He is happy to run errands for Siv Firebeard whenever he needs assistance. In exchange, Siv has one of the few forges in the area capable of sharpening his adamantine rapier.
Associate 2: Rattlebones frequently visits the shop of Caius Varo, tailor extraordinaire. Caius is the only tailor in the city who can craft exquisite Tiny-sized suits for Rattlebones. The quickling is happy to pay a premium for quality, and they frequently have lunch together to discuss local happenings. Caius is also a contact in Rattlebones’ network, gathering information on rich clientele who blather while he is measuring them.
Associate 3: Rattlebones is employed in an unpleasant, but necessary, profession. Sometimes mistakes can be made. One such mistake was Lechoslaw Krych, the vampire whose death led to Rattlebones’ exile. Lechoslaw had a spawn named Yessika Groszek, who became his lover after her turning. She is currently searching for clues as to his death.

Quirk: Rattlebones abhors being dirty, and will go to great lengths to avoid even getting dust on his shoes.
Quirk: Rattlebones has a disturbingly deep voice for such a small creature. Combined with his affable folksy manner of speech, it can be very unnerving.
Quirk: Rattlebones is constantly on the look-out for a potential spouse. Being a spy can be quite lonely. He will likely try to hit on any Tiny-sized female (preferably fey) that he spots.


Racial Abilities:

Greater Quickling
Type: Fey (2 RP)
Size: Tiny (4 RP)
Speed: 60ft (6 RP)
Ability Scores: +2 Dex, +2 Int (Flexible, 2 RP)
Languages: Common, Sylvan (Standard, 0 RP)

Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.

Elemental Immunity: fire (4 RP)
Elemental Immunity: acid (4 RP)
Elemental Immunity: cold (4 RP)
Elemental Immunity: electricity (4 RP)
Spell Resistance, Greater: SR 21 (3 RP)

Spell-Like Abilities (CL 10th)
At will: invisibility (4 RP)
At will: see invisibility (4 RP)

Total: 41


Artifact:

The Addler

Aura: overwhelming enchantment; CL: 20th; Slot: weapon; Weight: 0.1lb.

The Addler appears to be nothing so much as a jet-black knitting needle, but is in fact a Tiny adamantine rapier. Handling the weapon reveals that it is a solid piece, with formed handle and crossguard of the same material.

A successful melee attack with the Addler applies a 1d6 penalty to the target’s Intelligence, Wisdom, and Charisma scores. This penalty can’t reduce any of these scores below 1. This spell’s effect may make it impossible for the target to cast some or all of its spells, if the requisite ability score drops below the minimum required to cast spells of that level. This effect is similar to the touch of idiocy spell, but affects targets even if they are immune to enchantment effects or mind-affecting effects.

When wielding the Addler, you can add your Dexterity modifier instead of your Strength modifier to the weapon’s damage.

The creature bonded to this item can teleport the item to his waiting hand, as if using teleport object. The item must be on the same plane as the bonded creature for this ability to function.

My character sheet is on this profile. Please let me know if you have any questions. Thanks!


Voice of Awesomeness wrote:
I gots nothing Rattlebones. I would also suggest asking on the Website Feedback section of the forums. Can't hurt to have extra answers.

Thanks! I need to learn more about these forums... :)


Mr. Rattlebones wrote:

I have actually been reconsidering my character for something Int-based using wizard levels...

Monkeygod, would you allow the Kung Fu Genius feat? It is from v3.5.

Never mind! I found a suitable replacement. :)


On second thought, I think I will whip up an elementalist using the spheres of power options to bring some more firepower to the group.


This looks really neat! I'm going to work on a soldier/spec-ops type of character.


This game looks very interesting. I will be submitting a unicorn-bloodline sorcerer for your consideration.