I've been attempting to change/delete my expired credit card on my account, but I am unable to do so. I'm assuming since I have a pending subscription order is the current reason. I have the other credit card I want to use on the account, but I am unable to use that one. Can you please delete the [Redacted] credit card from my account and use the [Redacted] credit card. When I last entered this new card, I had the checkbox checked to use for my future orders, but apparently that didn't work. Thank you!
Sorry this comes so late but I just realized this: I preordered CotCT Hardcover and had issues with the pre-order disappearing as described above. Since I am an AP subscriber, I think I should have received the PDF of it as well per the initial blog post http://paizo.com/store/blog/v5748dyo5lilf?Heads-Will-Roll-The-Queen-Returns but I can't seem to find it in My Downloads and I think that it's related to the above issue too. Can this be corrected? Sharaya wrote:
First question is that my September shipment (Order 4046077) appears to have not shipped according to the tracking info. The email I received said that it would ship by Sept 23. The second question is that my CotCT Hardcover pre-order seems to have gone missing. Order 3907423. On My Account page it looked as if it was to ship as soon as possible, but I wanted it shipped with my subscription so I clicked on it and found it was shipping with my subscription, but when I clicked out of the transaction my pre-order is nowhere to be found. Should I pre-order it again or can it be fixed for me?
I have Thursday and Friday off, the wife doesn't. I was hoping to join a new Pathfinder game on Skype or Roll20 on either of those days starting sometime in the morning and ending by 4pm PST. I am NOT looking to GM an online game as I have no experience in that forum. I've been playing RPGs for 20 years, I currently GM Skull & Shackles (just finished second book). As you can see I'm also a charter AP subscriber, and have other subscriptions so I am well versed in Golarion lore.
I received the email that said it shipped on June 19 with 4-8 business days transit, but when I check the tracking provided with that email, it says it was delivered on June 15. I have not received the package. My order history says that it was shipped on June 12 just like the tracking says. Just wondering if I should wait until the full 8 business days have past or what?
I was attempting to set up the second scenario for the WotR base game and found that I am missing the Dark Forest card. I checked all of the cards, and, as I sleeve my cards, all the sleeves for a double card, but it's not there. I'm in the process of emailing Paizo for what to do, but would like to continue the game. Can any one tell me what it does so I can get on with the game?
Male Dwarf Bard
We will be doing a play-by-post campaign. So that means we will post about once a day on the boards here at Paizo but our maps will use Roll20. You have control over a specific character on Roll20 to show where your character will be. Once you post in the Gameplay section, you will be added to this campaign. Please start off by introducing your character. This will not be something that takes a short time, this does require some time commitment as you need to read what people have posted and respond to that, along with keeping tabs on combat. Remember that you only need to post once a day in order for this to keep going. Please let me know if you are having difficulties or need some time before posting. I hope that we can get this done fairly quickly. I've had scenarios from PFS online only last two to three weeks. So I hope it goes fairly quick. I do have questions about what you would want me to roll or what. I will assume that you are searching for traps or whatever so that you are Taking 10 on Perception checks. I think that me rolling for initiative is easier than everyone rolling their own. The way that I do initiative on the boards is that I roll everyone's init, including the enemies. All the enemies will act on the average Init bonus they have plus the roll. Each PC that has a higher initiative score that the enemies will go, then the enemies will go, then each PC can go in whatever order they choose. I will make certain rolls for your character depending on the circumstance in order to make the game flow better.
For some reason our party decided everyone needed to be based off a superhero or villain. It may have been me since I saw the card caster archetype and, along with everyone else, thought of Gambit. Characters:
As you can see it is very light on casters and imagination based on a few of the character names. There was talk of the player changing Nick Fury to Dr Strange. We'll see. So far the AP has been a challenge with the GM upping the bad guys by 50% and giving them max hp. Chance, Farstider, and Basil all have gone unconscious in multiple fights. Chance just got to 2nd level cuz of being a gambler and rolling a Nat 20 on the skill check.
Spoiler: We just finished off the skulls and gremlins after Loop Daheed decided he didn't want to negotiate with terrorists (skulks).
First, I just want to thank Vic and Mike and all others for such a great game! We play every week after our PFS sessions at the FLGS. You know you like a game when you think about it all the time... On topic:
1. Encounter card (Flip card and read it)
One thing to think about is when Magic: The Gathering cards receive errata, the cards aren't updated until they are printed in a new set. Not so recently they changed 'comes into play' to 'enters the battlefield.' According to magiccards.info, over 3000 cards received that errata. So updating cards with a specific word change would only need to be done in errata, which can be updated just like the newer printings of the Pathfinder Core Rulebook and when new cards are printed. Hawkmoon269 has great little inserts that you can put into sleeved cards if you so choose. Also the idea of ordering the updated cards through the PoD is great once that's finalized.
I had it that way originally but it sounded like you didn't want me to keep it. We can still say that, but just behind the scenes. To your character, Tolen is just a nameless guard. (You don't know how hard it is to say 'guard' instead of correctional officer.) It probably will never come up in the game though. Also I probably won't be able to post anything, if we're selected, until Sunday night due to overtime at work.
The man sinks to his knees on the wet cobblestones, his breath catching in sobs. Blood runs through the stones mixing with the muddy rain water diluting it to an unnatural grey. The man grabs at the woman not believing this has happened. "Sanah," he chokes out. The keening wail of sorrow seems to come from everywhere and nowhere all at once, however it is this man that screams the emanate. He pulls the woman from the ground clutching her to his chest, tears streaming down his face until one can't tell the difference between precipitation and lamentation. He looks down at her hands and realizes that the finger and the ring he promised to her is gone. It was all his body could take; the man fainted, his head hitting the cobblestone road with a hollow sound. Tolen Meagle always wanted to be part of the Korvosan Guard. His father was a guard, and his father before him. Tolen trained hard and on his eighteenth birthday was sworn in as part of the Korvosan Guard. As part of his duties, he was required to attend the Church of Abadar. There he met a beautiful raven-haired Chelaxian woman, who was sent to the Church by her family to study in the ways of an engineer. Tolen's father warned him about keeping company with an upper-class woman, but Tolen was smitten. After a few months Tolen sought the hand of the woman. Tolen gave a ring which he presented as a promise to this woman. He started saving to take a trip to Egorian in order to ask her father for her hand in marriage. Three days before the trip was to commence, while out on patrol, Tolen was called upon. Someone had found a body in an alley. Trotting toward the call, he noticed it was near the park which he and his soon-to-be fiancee liked to stroll. A man waved and pointed down the alley. Tolen jogged over, then stopped dumbfounded. That hair looks just color and style his woman had. Those clothes, it was his woman's favorite skirt and blouse. That face... “NO!” Tolen screams. After he comes to, he's taken away by the other guards. He's given time to bereave his lover. He talked with his friends about her murder trying to piece together what he could. There were no leads. Her death, it seemed, was just one of the many that became unsolvable. To Tolen, it would never be unsolvable. He became obsessed with finding her murderer. Unshaven and unkempt, he stalked the alleys at all times of the night. He was haunted by his fiancee's death. Finally one night as he walked past a pawn store, a gleam caught his eye. The ring! Tolen waited on the doorstep, unsleeping, praying to Abadar for strength. Finally the store owner opened for business. The owner was unwilling to budge from his price, given the look of the ragged man. Even with a plausible sounding story—and true in Tolen's case—the proprietor did not want to give the ring away. Tolen cried again for his loss as his savings were spent. The man took pity on Tolen, and offered a name—Gaedren Lamm. Tolen had hope at last, which was soon dashed. His friends in the Korvosan Guard turned their back on him, even his father shunned him. Nowhere else to turn, Tolen stalks the alley and streets at night hunting for the Lamm. How is this for an intro? I was planing on making him a human fighter/cleric. Typical sword/board fighter, with a light xbow back up. He would worship Abadar of course. Thinking Earth and Travel domains. Str 16, Dex 10, Con 12, Int 10, Wis 16, Cha 13. Weapon Focus: Longsword, Shield Focus, Toughness. Indomitable Faith and Lost Love (widowed). I also have a couple of IRL friends that will be submitting chars for this.
I'm looking for a mini that looks like this. Not necessarily having the cards, but the look of the mini, the white shirt, the vest, the slacks, and the flair near the shoulders. I looked in this forum for suggestions for gypsy/Varisian figures, but those weren't close, I've looked for Old West type characters, but can't find any without an apron or bowler hat it seems. Any help?
Borderlands Games currently has a weekly Tuesday night game. However they would like to expand to Saturdays and Sundays with multiple sessions and tables available. We are looking for players, but most importantly GMs that would be willing to run these games. Get in contact with me here in order to find out more about these extra days! Mike
Rickmeister wrote:
That's exactly what I'm trying to find out. I want to make sure my understanding is correct before I submitted the bug report (and possibly point to this thread)
Drakkiel wrote:
I understand it's not going on his Character Level. I'm a 3rd level sorcerer so I believe I should have the Dragon Resistances but doesn't show up at Sorcerer 2/ DD 1. Magic claws won't take effect until I'm a fifth level sorcerer. Which DOES show up at Sorcerer 2/DD 3. The Dragon resistances are showing up at this level too. So it's applying correctly for magic claws but not the resistances?
I'm pretty sure I'm correct and my searches on the boards don't seem to have the specific question. I just wanted to make sure before I submitted a bug report. I have a character that has progressed as such: Two levels of fighter, one level of sorcerer, one level of barbarian, one level of sorcerer, and then one level of dragon disciple. By my reading of the Blood of Dragons ability from Dragon Disciple, it appears that Hero Lab is not applying that Class Ability. I would think my character would have Dragon Resistances (Fire Resistance 5 and Natural Armor +1) that the character should get as a 3rd level "sorcerer." (The Natural Armor that is listed on the character is from the first level of DD.) Am I correct? PRD wrote: Blood of Dragons: A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level. PRD wrote: Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4. Here's my character (imported from HL): Spoiler:
Homer Holmes Human Barbarian 1 Dragon Disciple 1 Fighter 2 Sorcerer 2 CN Medium Humanoid (human) Init +4; Senses Perception +8 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) hp 47 (2d12+2d10+2d6+12) Fort +7, Ref +2, Will +3 (+1 vs. fear) Defensive Abilities bravery +1 -------------------- Offense -------------------- Speed 40 ft. Special Attacks claws (5 rounds/day), rage (5 rounds/day) Sorcerer Spells Known (CL 4): 1 (5/day) Magic Missile, Mage Armor, Burning Hands (DC 13) 0 (at will) Ray of Frost, Disrupt Undead, Acid Splash, Flare (DC 12), Detect Magic -------------------- Statistics -------------------- Str 18, Dex 14, Con 12, Int 12, Wis 8, Cha 14 Base Atk +4; CMB +8; CMD 20 Feats Arcane Armor Training, Cleave, Combat Reflexes (3 AoO/round), Eschew Materials, Intimidating Prowess, Power Attack -2/+4, Toughness +6 Traits Magical Knack (Sorcerer), Reactionary Skills Acrobatics +2 (+6 jump), Intimidate +15, Knowledge (arcana) +10, Perception +8, Spellcraft +9, Survival +7 Languages Common, Draconic SQ bloodlines (draconic [red dragon [fire]]), fast movement +10 Other Gear 150 GP -------------------- Special Abilities -------------------- Arcane Armor Training Swift action: -10% arcane spell failure due to armor. Bravery +1 (Ex) +1 to Will save vs. Fear Claws (5 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Draconic (Red Dragon [Fire]) +1 damage per die for [Fire] spells. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Here's the character two levels later showing that it has Dragon Resistances: Spoiler: Homer Holmes Human Barbarian 1 Dragon Disciple 3 Fighter 2 Sorcerer 2 CN Medium Humanoid (human) Init +8; Senses Perception +10 -------------------- Defense -------------------- AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge) hp 64 (4d12+2d10+2d6+16) Fort +8, Ref +3, Will +4 (+1 vs. fear) Defensive Abilities bravery +1; Resist fire 5, dragon resistances -------------------- Offense -------------------- Speed 40 ft. Special Attacks breath weapon (1/day) (dc 13), dragon bite, magic claws & bite (5 rounds/day), rage (5 rounds/day) Sorcerer Spells Known (CL 6): 2 (4/day) Resist Energy, Scorching Ray 1 (7/day) Magic Missile, Shocking Grasp, Mage Armor, Burning Hands (DC 13) 0 (at will) Ray of Frost, Disrupt Undead, Acid Splash, Flare (DC 12), Detect Magic, Prestidigitation (DC 12) -------------------- Statistics -------------------- Str 20, Dex 14, Con 13, Int 12, Wis 8, Cha 14 Base Atk +6; CMB +11; CMD 24 Feats Arcane Armor Training, Cleave, Combat Reflexes (3 AoO/round), Dodge, Eschew Materials, Improved Initiative, Intimidating Prowess, Power Attack -2/+4, Toughness +8 Traits Magical Knack (Sorcerer), Reactionary Skills Acrobatics +2 (+6 jump), Intimidate +18, Knowledge (arcana) +12, Perception +10, Spellcraft +10, Survival +8 Languages Common, Draconic SQ bloodlines (draconic [red dragon [fire]]), fast movement +10 Other Gear 150 GP -------------------- Special Abilities -------------------- Arcane Armor Training Swift action: -10% arcane spell failure due to armor. Bravery +1 (Ex) +1 to Will save vs. Fear Breath Weapon (1/day) (DC 13) (Su) 1/day, Breath Weapon deals 3d6 Fire damage, DC 13. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks. Draconic (Red Dragon [Fire]) +1 damage per die for [Fire] spells. Dragon Bite (Ex) Bite atacks deal 1d6 damage Dragon Resistances (Ex) You gain Fire resistance 5 and +1 natural armor Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Magic Claws & Bite (5 rounds/day) (Ex) 2 Magic Claw attacks deal 1d4 damage. Bite attack deals 1d6 damage. Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Not sure if considered a bad GM but here it is....
One of my very first 3.0 games I ran (the old Fast Play adventures about the Vale), the older, rotund Patriarch would say "Hrm... interesting!" when PCs told him something he didn't know... It's became a running gag, so now in every game I run there has to be an NPC that says "Hrm... interesting!" in the same exact voice.
I really like the sorcerer and choice of bloodlines, but find the aspect of most bloodlines needing a melee touch attack to work not a good thing. Since the class is not a melee class, how about adding light armor proficiency to the class and the light armor not having an arcane spell failure. Or there can be a special class feature of reducing ASF by 15 or 20%. I still feel that sorcerer (while coming a long way from 3.5) still need that little extra oomph. This (along with the extra language) should make up for the slower casting progression.
I looked around but I can't find the order that the Pathfinder Chronicles will be sent out. I subscribed in early March and received the Map Folio, and in My Subscriptions it shows that I got Product #2 (which was the Map Folio) and the next product that it shows is the Classic Monsters Revisited. So is there a specific place that I can find the order of releases so I know when to expect the Harrow Deck and the Guide to Korvosa.
KaeYoss wrote:
I liked that someone came up with something like this for the Harrow deck but I like the Three Dragon Ante version better, no offense. Still, I like your take on the Alignments for moving the tokens around. I have written some rules for character creation using the Harrow Deck that combines both methods that seems to produce some nice results when playtested using the "spoiler" in Edge of Anarchy and a regular deck of cards. Would you mind if I posted my version since it does use some of your stuff?? |
