Raia Ellosar's page

15 posts. Organized Play character for Slayde77.

Ten Facts About Goblins

1. HORSE HATE: Goblins excel at riding animals, but they don't quite get horses. In fact, their hatred of all things horse is matched only by their fear of horses, who tend to step on goblins who get too close.

2. DOG HATE: Although goblins raise horrible ratfaced creatures called (creatively enough) goblin dogs to use as mounts, and ride wolves or worgs if
they can get them-goblins are quick to explain that wolves are NOT dogs-their hatred of plain old dogs nearly matches their hatred of horses. The feeling is mutual. If your dog's barking at the woodpile for no reason, chances are he smells a frightened goblin hiding in there somewhere.

3. GOBLINS RAID JUNKYARDS: Garbage pits, gutters, sewers-anywhere there's garbage, you can bet goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse, and are fond of killing people with what they throw away.

4. GOBLINS LOVE TO SING: Unfortunately, as catchy as their lyrics can be, goblin songs tend to be a bit too creepy and disturbing to catch on in polite society.

5. THEY'RE SNEAKY: An excited or angry goblin is a noisy, chattering, toothy menace, but even then, he can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes goblins unnervingly adept at hiding in places you'd never expect: stacks of firewood, rain barrels, under logs, under chicken coops , in ovens....

6. THEY'RE A LITTLE CRAZY: The fact that goblins think of things like ovens as good hiding places reveals much about their inability to think plans through to the most likely outcome. That, and they tend to be easily distracted, particularly by shiny things and animals smaller than them that might make good eating.

7. THEY'RE VORACIOUS: Given enough supplies, a goblin generally takes nearly a dozen meals a day. Most goblin tribes don't have enough supplies to accommodate such ravenous appetites, which is why the little menaces are so prone to going on raids.

8. THEY LIKE FIRE: Burning things is one of the great goblin pastimes, although they're generally pretty careful about lighting fires in their own lairs, especially since goblins tend to live in large tangled thistle patches and sleep in beds of dried leaves and grass. But give a goblin a torch and someone else's home and you've got trouble.

9. THEY GET STUCK EASILY: Goblins have wiry frames but wide heads. They live in cramped warrens. Sometimes too cramped.

10. GOBLINS BELIEVE WRITING STEALS YOUR SOUL: The walls of goblin lairs and the ruins of towns goblins have raided are littered with pictures of their exploits. They never use writing, though. That's not lucky. Writing steals words out of your head. You can't get them back.

Closed Game

In a game I'm running, one of my players is a level 1 gunslinger bolt ace and a levering 1 monk. He claims that while he is wielding his crossbows he still threatens adjacent squares as unarmed. This doesn't sound right to me. I see under monk where it says you can still prepend unarmed strikes while holding items. I guess what it comes down to is wielding and holding the same thing? Can you be both armed and unarmed at the same time?


My characters have almost done everything in the Cairn, however, they are terrified of stepping foot in the ball pit. So far they have tied a rope in a loop around the beam and then around their waist so if they fall they'll be hanging above the pit. If no one enters the pit I can't see how they encounter the grick which means Alister never appears which means they never advance

Help please.

I am starting Whispering Cairn tomorrow (Friend's RotRL game went longer than expected). We are as a Pathfinder game and we are trying out Automatic Bonus Progression. My original plan was to remove all of the attribute bonus items and then modify treasure appropriately to reach the half treasure threshold of ABP.

However, I forgot about Zosiel's Diadem. How should I handle this? Should I leave it as is since it is an artifact and allow for the wisdom bonus to apply on top of the bonus granted by Bonus Progression? Should I remove the wisdom bonus and just have it have the other effects? Should I change the wisdom bonus to something else? If so what?


I am nowhere near this part of the campaign as we technically haven't even started The Whispering Cairn yet, but I have been trying to figure out how I am going to handle it. My group are gamers first and role players second and when we are playing pathfinder we tend to be more of the "roll" player types and less "role" player types. I say all this because one of my groups favorite games is Battlestar Galactica. For those who don't know Battlestar Galactica uses a hidden traitor mechanic similar to Shadows over Camelot or Resistance. I mention all of this because I was thinking of bringing the Battlestar concepts into my AoW games concerning the Doppleganger.

1) When my players first encounter the Dopplegangers (most likely in the crooked inn), I will inform the players that one of them has been replaced by a doppleganger and that I have secretly let that person know. This will however be a lie and I will not have told anyone that they are the doppleganger. I believe this will ramp up the paranoia within the group to the appropriate level.

2) When the players reach the area where they meet their doppleganger selves, I will tell them that I didn't mention to anyone that they are a doppleganger yet. I will then pull out 1 "You are not a Cylon" card for all but one player and 1 "You are a Cylon" card from Battlestar Galactica. I will show them to my players and tell them that if you get the Cylon card, you are a doppleganger. I will then shuffle them, deal them to my players, let them look at them, and then take them back one by one so that I know who the doppleganger is.

What do all of you think this? Do you see any sort of issues that may come up? Any other ways you think to handle this?


I was looking to run this campaign under pathfinder rules. I found this http://paizo.com/threads/rzs2px77?Age-of-Worms-AP-Pathfinder-conversion-doc ument which gives me a conversion for the third book forward but I cannot find anything for the first two. Does anyone know where I can find one?