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"What is the point of being righteous?“
So far, your life has not been the greatest, even though you always managed to pull through somehow. After several throwbacks during your youth, you went to travel the road, where you met the other members of your group while doing the occasional job. You've never been too much on the lawful side of things, but you came to appreciate the feeling of independence that came with that, and your liberal interpretation of the concept of ownership often saved you a lot of coin. However, things improved two years ago, where you teamed up with a small adventuring group consisting of the rogue couple Anevia and Aron and their elven wizard friend Aravashnial. Recently, one of their contacts pointed you to an abandoned temple ruin, supposedly full of magical trinkets and lesser artifacts. Let the knights fight their glorious battles – you know well that glory will neither feed you nor keep you warm, and once you plundered the ruin, you will leave this godforsaken place as fast as you can.
It begins... Everyone's a veteran of this so I'll boil this down.
Party Communication
Posting Expectations
Use a posting style that works best for you, with as much or as little flavor as you feel comfortable with. It’s your game! The one thing that I would request is that you label your dice rolls with at least the difficulty and type of check. Wildcards
Lastwall is dying, and the Whispering Tyrant has killed it. A noble nation of paladins and knights, Lastwall was created to watch over the prison of the undead Whispering Tyrant. The notorious lich was locked away 900 years ago in the province of Virlych in neighboring Ustalav. Ever vigilant for the lich’s return, Lastwall also protected civilized lands from orc hordes, roaming undead, and other evils. Yet in his imprisonment, the Whispering Tyrant planned for his freedom and his revenge. Armed with a devastating superweapon of his own design, the Whispering Tyrant obliterated Lastwall’s capital of Vigil and blasted open his prison. Now, the lich who tyrannized the Inner Sea region a millennium ago has returned. His undead minions and mortal cultists travel freely through Lastwall, slaying its guardians and shattering its castles. Lastwall’s final hope is the white-walled city of Vellumis, a trading port on Lake Encarthan. Lastwall’s remaining bureaucrats organize fleets of evacuees from Vellumis daily, shepherding people out of the dying nation to safer lands. Yet hard times are times for heroes. The Pathfinder Society, a world-spanning group of treasure hunters and lore seekers, maintains a presence in Lastwall. Few Pathfinders in Vigil survived, and those who did rushed to Vellumis to aid the evacuation efforts and rejoin with Vellumis’s Pathfinders. From Vellumis, the Pathfinders can coordinate rescue efforts in the Lastwall countryside and take the fight against evil into haunted Virlych itself. Some have given the dying nation of Lastwall a new name: the Gravelands. Yet even in the grim face of death, champions must rise.
SEASON OF THE SHACKLES
SEASON OF TAPESTRY’S TIDES Centuries ago, the legendary sorcerer Hao Jin collected landmarks from across Golarion, ripping them from the Material Plane and transporting them to her own personal demiplane, the Hao Jin Tapestry. The tapestry became a museum of sorts, an eclectic collection of ancient temples and other sites of historical interest, as well as the native people, flora, and fauna. Hao Jin’s magic carefully sustained the demiplane, creating artificial water cycles and allowing scorching desert to exist next to frigid tundra. One day, however, Hao Jin disappeared without a trace. Since then, the demiplane’s structure has been gradually fraying, causing the artificial ecosystems to meld and degrade. In her will, Hao Jin awarded her greatest treasures as prizes for an annual contest of martial arts held in her honor every decade, the famous Ruby Phoenix Tournament. Seven years ago, a guild of explorers, scholars, and archeologists known as the Pathfinder Society won this tournament, and with it the right to select a single item from Hao Jin’s collection. Stunning onlookers, they passed over gilded treasures and imposing artifacts, instead choosing a small and ugly tapestry covered in clashing patterns. What the onlookers did not realize was that this weathered fabric was the gateway to Hao Jin’s fantastical realm. With the tapestry in hand, Pathfinder agents eagerly explored and catalogued the wonders of the demiplane within. They discovered a method to use the tapestry to open gateways to places across Golarion, allowing them to send groups of agents across the world in record time. Yet this discovery came at a cost. In using these portals, the Pathfinders were unknowingly accelerating the tapestry’s natural decline. Some portions of the tapestry now face crippling droughts, while others are plagued with flooding and erratic tides. And the worst has just begun. The Society’s foremost scholar of the tapestry, Venture-Captain Aram Zey, has just learned that it is collapsing. If the Pathfinder Society does not intervene quickly and decisively, the demiplane and everyone within will be lost forever. As the waterways are the source of some of the most dramatic changes, the first Pathfinders to investigate the collapse should be those who know their way around a ship. Zey has called upon you to launch the investigation. Your mission is to sail into these uncharted waters and uncover the extent of the tapestry’s decline. With luck, you will return home safely...though luck is not necessarily on your side.
It begins... Shamelessly stolen from EmpTyger
Party Communication
Posting Expectations
Lastwall is dying, and the Whispering Tyrant has killed it. A noble nation of paladins and knights, Lastwall was created to watch over the prison of the undead Whispering Tyrant. The notorious lich was locked away 900 years ago in the province of Virlych in neighboring Ustalav. Ever vigilant for the lich’s return, Lastwall also protected civilized lands from orc hordes, roaming undead, and other evils. Yet in his imprisonment, the Whispering Tyrant planned for his freedom and his revenge. Armed with a devastating superweapon of his own design, the Whispering Tyrant obliterated Lastwall’s capital of Vigil and blasted open his prison. Now, the lich who tyrannized the Inner Sea region a millennium ago has returned. His undead minions and mortal cultists travel freely through Lastwall, slaying its guardians and shattering its castles. Lastwall’s final hope is the white-walled city of Vellumis, a trading port on Lake Encarthan. Lastwall’s remaining bureaucrats organize fleets of evacuees from Vellumis daily, shepherding people out of the dying nation to safer lands. Yet hard times are times for heroes. The Pathfinder Society, a world-spanning group of treasure hunters and lore seekers, maintains a presence in Lastwall. Few Pathfinders in Vigil survived, and those who did rushed to Vellumis to aid the evacuation efforts and rejoin with Vellumis’s Pathfinders. From Vellumis, the Pathfinders can coordinate rescue efforts in the Lastwall countryside and take the fight against evil into haunted Virlych itself. Some have given the dying nation of Lastwall a new name: the Gravelands. Yet even in the grim face of death, champions must rise.
Welcome to A Night at Bloodthorne Manor a standalone adventure by Kieth Richmond. Signups are here!
With a number of us playing Specials-only characters, advancement (namely upgrades), works really well for characters on Tier 1,2,4,5. But characters on 3 or 6 cannot get cards of their tier. For a not, Specials-only character, no biggie. But if this is your only source of upgrades, it's less cool especially once you hit 6. So the question is Can there be space to run a tier 3 or a tier 6 group during a special? (with Tiers 3/6 cards populating the table) From what I've seen so far, the Hench/Vills are mostly veteraned and the changes beyond deck composition between Tier 2 or 5 are minimal if any.
Everyone knows the tales of those stupid longshanks adventurers from the town of Sandpoint. But have you heard the exploits of the heroic goblins Reta, Poog, Mogmurch, and Chuffy? These names will go down in history (or until we forget them). These brave Licktoad goblins ventured far and wide… well, not too far… and actually kind of close by. They have fought giant creatures and evil longshanks. Their adventures are stuff of legend and awe. Before we tell you of these undertakings, let us pray to Lamashtu and see if she’ll bless us with some mutations or other exciting things. Nah, let’s just sing. Goblins chew and goblins bite.
Goblins race and goblins jump.
Chase the baby, catch the pup.
I know that some of you are on the Obsidian forums from time to time, but many of you aren't. We are having a short story and card creation competition over there! Cheers!
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