Narava

Raheli's page

259 posts. Alias of Nathan Davis (Obsidian Entertainment).


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Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Boon?: 1d20 ⇒ 13


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Upgrades
Ally 2 Wolf replaced by Ally 4 Forensic Physician

Forensic Physician:
Traits
Human
Alchemist

Powers
Reveal this card to shuffle 1d4+1 random cards from your discard pile into your deck, then discard this card.

Reveal this card to shuffle a random card from your discard pile into your deck, then discard this card and explore your location.


Replacing Spell 2 Delve with Spell 3 Incendiary Cloud
Incendiary Cloud:
Traits
Magic
Arcane
Attack
Fire

Powers
Display this card when a character encounters a monster. While displayed, add 2d4 and the Fire trait to combat checks to defeat monsters. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 10 check to recharge it instead.

Hero Point
Power Feat
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Upgrade Preferences
Item 4: 1d1000 ⇒ 692
Ally 4: 1d1000 ⇒ 11
Spell 3: 1d1000 ⇒ 983
Item 3: 1d1000 ⇒ 319

Will update the rest soon


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Off-turn
Recovery Cure. Recharge Blessing of the Spellbound

Divine 8: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14

Draw Staff of Minor Healing and Move to Twisted Passage

Hour of the The Wind and the Waves

Give card to Enora: Good Omen

Free Explore and Encounter Orison
Divine 2: 1d6 + 2 ⇒ (2) + 2 = 4
Acquired

Recharge Master Cartman to draw Vindicator

Discard Shy Ratani to explore and encounter Bloodroot Poison
Intelligence 9: 1d8 + 1d8 ⇒ (6) + (5) = 11 Acquired

Discard Orison to explore and encounter Skoan-quah Boneslayer
Recharge Gem of Physical Prowess. Recovery Enora' Good Omen
Charisma 11: 1d10 + 1d10 + 4 ⇒ (8) + (2) + 4 = 14 Acquired

Discard Blessing of Sivanah of to explore and encounter Wyvern Blade Trap
Recharge Bloodroot Poison
Disable 10: 1d10 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15

Discard Skoan-quah Boneslayer and explore Dragonbane Greatsword
No chance. Banish

Recharge Staff of Minor Healing to heal Skoan-quah Boneslayer

Raheli wrote:

Hand: Holy Water (Enora), Blue Star, Vindicator, Blessing of the Savored Sting, Sacred Candle, Sapphire of Intelligence, Gem of Physical Prowess,

Displayed: Flesh Poppet: 1,
Deck: 14 Discard: 5 Buried: 0
"Notes: Blessings available
Blue Star: 1d6 Poison local Combat
Holy Water: Evade or add 2d6 to defeat local Undead
Sacred Candle: If the hour is tier 3 or higher, bury to acquire

Location: Twisting Passages"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Gave Enora Good Omen, then sent it to recovery.
Twisting Passages:
Acquired 1-3
Banished 4-5


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of Irori's Mastery

Give Card to Radovan: Flensing Jelly

Flensing Jelly:
Traits
Alchemical
Ooze

Powers
On a local combat or Disable check, recharge to add 1d6 and the Acid or Poison trait.
Banish to explore. This exploration, on your combat checks, add 1d4 and the Acid or Poison trait.
DURING RECOVERY
You may succeed at a Craft 9 check then discard an Alchemical boon to recharge this card.


Recharge Wayfinder to move to Dungeons and examine:
Dungeons Card 1: Sick Child
Dungeons Card 2: Henchman Proxy A2 (Ancient Skeleton)

Free Explore and encounter Sick Child
Recharge Silver Raven Figurine and Sacred Candle. Discard Enora's Blessing of Savored Sting
Blessing of Savored Sting: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (3) + (2) + (6) + (6) = 17 6 is the highest
Constitution 10: 1d6 + 2d4 + 6 ⇒ (2) + (1, 1) + 6 = 10

Recharge Compass to move to Lair and Examine The Tall Knife again

Raheli, in a flurry tries to find out everything she can, and finds a sick child, and escorts her out. A skeleton lunges at her but she escapes in time.

Raheli wrote:

Hand: Holy Water (Enora), Blue Star, Gem of Physical Prowess, Blessing of the Spellbound, Blessing of Sivanah, Good Omen, Shy Ratani,

Displayed: Flesh Poppet: 1, Master Cartman, Vindicator,
Deck: 12 Discard: 2 Buried: 0
"Notes: Blessings available
Blue Star: 1d6 Poison local Combat
Good Omen: 1d4+6 Close/Acquire
Holy Water: Evade or add 2d6 to defeat local Undead

Location: Lair
Move: Where ever the most people are or Dungeons"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Gave Radovan Flensing Jelly
Discarded Enora's Blessing of the Savored Sting
Dungeons: Banished 1. Examined 2, Closing Henchman Ancient Skeleton is there.
Enora may give me Cure and then use it on herself.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of Asmodeus's Tyranny

Give card to Balazar: Good Omen

Good Omen:
Traits
MAGIC
ARCANE
DIVINE
MENTAL
VETERAN

Powers
On any check to acquire, to close, or to guard, banish to add 1d6+#.

If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.


Balazar turns it into a Monster

Attempted Wayfinder Move from Cell Disable 6+4: 1d10 + 6 ⇒ (5) + 6 = 11


Recharge Wayfinder to move to Lair and examine:
Lair Card 1: Labyrinth
Lair Card 2: The Tall Knife
Then recharge Compass to move to Spider Nest and examine:
Spider Nest Card 1: Venomous Dagger

Move back to Cell and explore, encountering Vindicator
Banish Swipe to Recovery and acquire, giving to Master Cartman

Discard The Carnival to Explore, harrow healing Blessing of Milani. Encounter Wight
BA 1+1 Cold Damage. Balazar banishes the newly acquired monster to take the hit.
Discard Kess' The Winged Serpent, which probably heals Kess. Banish Holy Water to Recovery
Knowledge 6+4: 1d8 + 2 + 1d8 + 2d6 ⇒ (1) + 2 + (7) + (5, 3) = 18
Recharge Balmberry to add token to Flesh Poppet

Close.
Disable 6+4: 1d10 + 6 ⇒ (5) + 6 = 11
Draw Flensing Jelly from Random

Because I love the fates, removing 1 random Peril: 1d4 ⇒ 1
We are no longer Confused

Move with Enora to Spider Nest

Recovery Holy Water Divine 6: 1d6 + 2 ⇒ (2) + 2 = 4 Banished
Recovery Swipe Arcane 10: 1d8 + 2 ⇒ (5) + 2 = 7 Discarded

Raheli wrote:

Hand: Flensing Jelly, Silver Raven Figurine, Sacred Candle, Wayfinder, Blessing of Sivanah, Compass, Shy Ratani,

Displayed: Flesh Poppet, Master Cartman, Vindicator,
Deck: 12 Discard: 2 Buried: 0
"Notes: Blessing available
Sacred Candle: If the hour is tier 3 or higher, bury to acquire

Location: Spider Nest
Move: Where ever the most people are or Dungeons"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Gave Balazar Good Omen. He recharged it for a monster that was then banished.
Closed Cell and Removed Confusing
Moved with Enora to Spider Nest. Kess and Balazar still need to move.
Drew Flensing Jelly from Random
Acquired Cell 1
Examined Spiders Nest 1, Lair 1-2


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of the First.

Give Card to Enora: Corrosion

Corrosion:
Traits
Magic
Arcane
Divine
Acid

Powers
Discard this card to add 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.

Display Master Cartman

Free Explore and encounter Good Omen
Recharge Enora's Blessing of the Spellbound (which discards it)
Arcane 6: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (3) = 7 Acquired

Discard Blessing of Milani to Explore and encounter Garden Guardian
Each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
Recharge Gem of Physical Prowess
BA Constitution 7: 1d10 ⇒ 10
Recharge Delve, 2 Holy Waters
Combat 15: 1d10 + 4 + 1d8 + 2d4 ⇒ (7) + 4 + (8) + (1, 1) = 21 Banished

Recharge Staff of Minor Healing to Heal someone who got Poisoned. If no one gets poisoned, it will Heal Enora

Raheli wrote:

Hand: The Carnival, Compass, Blessing of the Savored Sting, Good Omen (aq), Wayfinder, Balmberry, Swipe,

Confusing: Randomly shuffle in: 1d7 ⇒ 3 Blessing of the Savored Sting

Raheli wrote:

Hand: The Carnival, Compass, Good Omen (aq), Wayfinder, Balmberry, Swipe,

Displayed: Flesh Poppet, Master Cartman,
Deck: 14 Discard: 1 Buried: 0
"Notes: Blessing available
Good Omen: acquire, close, or guard, add 1d6+4
Swipe: Decrease the difficulty of any combat check by 3

Location: Crypt
Move: Whereever the most people are or Cell"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Gave Enora Corrosion
Discarded Enora's BotS
Everyone has to succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
If someone gets Poisoned, I clear one Poisoned effect. Otherwise heal Enora.
Crypt: Acquired 1. Banished 2.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Dragon's Demand Reward: Balmberry in for Wolf. And keep Flesh Poppet

Starting at Crypt

Raheli wrote:

Hand: Staff of Minor Healing, Delve, Gem of Physical Prowess, Corrosion, Blessing of Milani, Master Cartman, Swipe, The Carnival, Holy Water,

Displayed: Flesh Poppet,
Deck: 12 Discard: 0 Buried: 0
"Notes: Blessings and Staff of Minor Healing available
Delve: +1d8 to acquire Weapon, Armor, Item
Swipe: Decrease the difficulty of any combat check by 3
Corrosion: 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.

Location: Crypt
Move: Whereever the most people are or Cell"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Upgrades
Replacing Blessing 0 Blessing of Wadjet with Blessing 3 Blessing of the Savored Sting

Blessing of the Savored Sting:
Traits
Divine
Calistria

Powers
On any check, discard this card to roll 1d4, 1d6, 1d8, and 1d10; add the highest result to the check.

When you would fail a check, discard this card to reroll the dice, adding 2 dice to the roll; take the new result. If any other blessings were played on the check, banish them. You may use this power even if you played another blessing on the check.

After you play this card, if the top card of the blessings discard pile has the Calistria trait, draw a random blessing from another character's discard pile and recharge it.


Replacing Item 1 Boots of Friendly Terrain with Item 3 Ring of Elemental Command
Ring of Elemental Command:
Traits
Accessory
Magic

Powers
On your check, reveal this card to add or remove the Acid, Cold, Electricity, or Fire trait.

Recharge this card to add 1d4 to your check against a card that has the Acid, Cold, Electricity, or Fire trait.

Recharge this card to add 1d8 to your check against a card that has the Elemental trait.

Hero Point
Card Feat
Spell 3 [X]4
Taking Spell 1 Good Omen to fill the empty slot.

Good Omen:
Traits
MAGIC
ARCANE
DIVINE
MENTAL
VETERAN

Powers
On any check to acquire, to close, or to guard, banish to add 1d6+#.

If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.

Tiering up to 4!


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Upgrades
Blessing 3: 1d1000 ⇒ 131
Item 3: 1d1000 ⇒ 584


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Recharging Staff of Minor Healing to heal Radovan. Draw Blessing of Milani from location closing

Raheli wrote:

Hand: Blessing of Wadjet, Plaguebringer's Mask, Swipe, Blessing of Milani, Wayfinder, Delve, Blessing of Sivanah,

Displayed: Flesh Poppet: 1,
Deck: 14 Discard: 2 Buried: 1
"Notes: Blessings available
Delve: +1d8 to acquire Weapon, Armor, Item
Swipe: Decrease the difficulty of any combat check by 3

Location: Twisting Passages
Move:"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Recharge Erastil's Eye, Silver Raven Figurine, and Boots of Friendly Terrain
Combat 9+4+2: 1d10 + 4 + 1d8 + 2d4 ⇒ (8) + 4 + (2) + (1, 2) = 17
Recharge Compass to add Token to Flesh Poppet

Discard Cayden Cailean's Revelry to explore and Encounter Plaguebringer's Mask
Reveal Blessing of Wadjet. Recharge Gem of Physical Prowess and Blue Star
Intelligence 11: 1d8 + 1d4 + 2d4 ⇒ (1) + (3) + (4, 4) = 12 Acquired

Raheli wrote:

Hand: Blessing of Wadjet, Plaguebringer's Mask, Swipe, Staff of Minor Healing, Wayfinder, Delve, Blessing of Sivanah,

Displayed: Flesh Poppet: 1,
Deck: 14 Discard: 2 Buried: 1
"Notes: Blessings and Staff of Minor Healing available.
Delve: +1d8 to acquire Weapon, Armor, Item
Swipe: Decrease the difficulty of any combat check by 3

Location: Dungeons
Move: Twisting Passages"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Dungeons: 2 and 4 acquired. 3 Banished.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Off-turn, buried Sacred Candle to draw Lady of Valor. Landed at Dungeons

Before the end of Enora's turn, banish Cure to Recovery to heal Enora

Healing Enora: 1d4 + 1 ⇒ (3) + 1 = 4

Recovery during the hour of the Peacock Cure Divine 8: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11 Recharged

Hour of the Joke

Recharge Master Cartman to draw Erastil's Eye

Free Explore and encounter Cayden Cailean's Revelry
Reveal Blessing of Wadjet
Divine 4+4: 1d6 + 2 + 1d4 ⇒ (5) + 2 + (1) = 8 Acquired!

Discard Lady of Valor to explore and encounter Flanking Attack
Random other character encounters Danger, 1B 2R 3K 4E: 1d4 ⇒ 2
Radovan encounters a danger which he surely evades?
Raheli summons and encounters a random danger: 1d6 ⇒ 3 Zombie Minions
Pausing to discuss splitting up combat checks


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

The Publican healed


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Off-turn, Recover Corrosion
Recovery Corrosion Arcane 9: 1d8 + 2 ⇒ (4) + 2 = 6

Hour of The Savored Sting
Recharge Compass to attempt to move
Disable 6+4: 1d10 + 6 ⇒ (6) + 6 = 12
to Blood Pool and examine: Blood Pool Card 1: Fate-reader Lenses

Display Master Cartman

Move to Crypt
Free Explore and Encounter The Uprising
Reveal Blessing of Wadjet
Strength 4+4: 1d6 + 1d4 ⇒ (5) + (2) = 7 Banished

Discard The Publican to Explore and Bless. Healing Corrosion as my Harrow. And Encounter Erastil's Eye[ooc]
[ooc]Reveal Blessing of Wadjet

Dexterity 4+4: 1d10 + 4 + 1d10 + 1d4 ⇒ (3) + 4 + (1) + (3) = 11 Acquired and giving to the Master Cartman

Recharge Wayfinder to move to Cell and Examine:
Cell Card 1: Noble
Cell Card 2: Henchman Proxy A4 (Cultists-Society of the Veil)

Gotta sleep so no flavor, just lots of Raheli looking behind every door

Raheli wrote:

Hand: Blessing of Wadjet, Cure, Gem of Physical Prowess, Sacred Candle, Boots of Friendly Terrain, Compass, Silver Raven Figurine, Blue Star,

Displayed: Flesh Poppet, Master Cartman:, Erastil's Eye,
Deck: 11 Discard: 1 Buried: 0
"Notes: Blessing and Cure available.
Blue Star: 1d6 Poison local Combat
Corrosion: 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.
Silver Raven: Available for carting stuff back and forth.
Boots of Friendly Terrain: +1d8 to local check to close
Sacred Candle: If the hour is tier 3 or higher, bury to acquire

Blessings Available
Location: Cell
Move: Crypt, then Blood Pool
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Crypt: Banished 1. Acquired 2
Blood Pool: Examined 1
Cell: Examined 1-2. 2 is the closing Henchman.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Dragon's Demand: Replacing Wolf with Balmberry
Flesh Poppet is my Cohort
Starting at Reading Room

Raheli wrote:

Hand: Blessing of Wadjet, Corrosion, Wayfinder, Blue Star, Master Cartman, Compass, Silver Raven Figurine, The Publican,

Displayed: Flesh Poppet,
Deck: 11 Discard: 0 Buried: 0
"Notes: Blessings available.
Blue Star: 1d6 Poison local Combat
Corrosion: 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.
Silver Raven: Available for carting stuff back and forth.
Will use Compass before the end of Enora's turn

Blessings Available
Location: Reading Room
Move: Cell"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Upgrade
Taking Spell 4 Upgrade
Replacing Spell 1 Stone Skin with Spell 3 Swipe

Swipe:
Traits
Magic
Arcane
Divine

Powers
Discard this card to decrease the difficulty of any combat check by 3. If you are attempting the check, you may use your Arcane or Divine skill + 1d8 for the check.

Discard this card to succeed at your check to acquire a weapon, an armor, or an item.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Hero Point
Skill Feat
Dexterity d10 [X]+1 [X] +2 [X] +3 [X] +4

Boon: 1d20 ⇒ 1


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of Abadar's Law

Give Card to Enora: Stone Skin

Stone Skin:
Traits
Magic
Arcane
Divine

Powers
Display this card next to a character's deck. While displayed, reduce all damage dealt to that character by 4.

At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.

Free Explore and Encounter Sergeant-at-arms
Knowledge 10: 1d8 + 2 ⇒ (1) + 2 = 3
Discard Balmberry. Shuffle Sergeant-at-arms into location

Discard Compass to Explore
Shuffle Explore: 1d8 + 1 ⇒ (7) + 1 = 8 Henchman Proxy B1
Encounter Trapped Furniture
Recharge Life Drain, Blue Star, and Sapphire of Intelligence
Disable 6+4: 1d10 + 5 + 2d4 ⇒ (1) + 5 + (1, 3) = 10 Banished

The Sergeant-at-arms cowers away from Raheli as she smashes the trapped furniture into pieces with hair, flowers, and sapphires.

Raheli wrote:

Hand: Blue War Paint, Staff of Minor Healing, Shy Ratani, Gem of Physical Prowess, Bottled Lightning, Blessing of Milani, Blessing of Sivanah,

Displayed: Centipede,
Deck: 6 Discard: 7 Buried: 1
"Notes: Blessings Available
Stone Skin: Display to reduce incoming damage by 4
Location: Chamber
Move: "
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Gave Stone Skin to Enora
Chamber: 8 Banished (Proxy B). Everything else shuffled.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of the Idiot
Banging this out quick so no flavor I'm afraid

Recharge Compass to move to Chambers and Examine Wand of Restorative Touch

[ooc]Give Card to Enora: Delve

Delve:
Traits
Magic
Arcane
Divine
Elite

Powers
Discard this card to add 1d8 to any check to acquire a weapon, an armor, or an item.

Discard this card to search your deck for an item and draw it.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Move back to Den of Iniquity, explore and encounter Thundering Earthbreaker
Recharge Sapphire of Intelligence. Use Enora's Delve. Discard the Healing Light
Melee 15: 1d8 + 1d8 + 1d8 ⇒ (6) + (8) + (7) = 21 Wow
The Holy Light: Heal Blessing of Milani

Recharge Silver Raven Figurine to Give Card to Radovan: Thundering Earthbreaker

Thundering Earthbreaker:
Traits
2-Handed
Bludgeoning
Hammer
Magic
Melee
Respect

Powers
For your combat check, reveal to use Strength or Melee + 1d12+2; if proficient, against a monster, you may additionally reload to ignore its after acting powers.
On a local check against a Lock or Obstacle barrier, reload to add 1d12.
After playing this weapon, you may not play an Offhand boon this encounter.

End of Turn Examine: Den Of Iniquity Card 2: Magic Full Plate

Raheli wrote:

Hand: Compass, Stone Skin, Wayfinder, Blue Star, Balmberry, Blessing of Milani, Sapphire of Intelligence,

Displayed: Centipede,
Deck: 8 Discard: 5 Buried: 1
"Notes: Blessing Available
Stone Skin: Display to reduce incoming damage by 4
Location: Den Of Iniquity
Move: Chambers"
Sideboard cards:

On Balazar's turn, recharge Wayfinder to move to Slaughterhouse and Examine:

Slaughterhouse Card 1: Pharasma's Knowing
Slaughterhouse Card 2: Henchman Proxy A3, Animated Object, Closing Henchman
Raheli wrote:

Hand: Compass, Stone Skin, Blue Star, Balmberry, Blessing of Milani, Sapphire of Intelligence,

Displayed: Centipede,
Deck: 8 Discard: 5 Buried: 1
"Notes: Blessing Available
Stone Skin: Display to reduce incoming damage by 4
Location: Slaughterhouse
Move: Den Of Iniquity"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Gave Enora Delve, then sent it to Recovery.
Gave Radovan Thundering Earthbreaker after acquiring it at Den of Iniquity Card 1
Examined:
Den of Iniquity 2
Chambers 3
Slaughterhouse 1-2


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of the Dance

Recharge Wayfinder to move to Chambers and examine:
Chambers Card 1: Death's Touch
Chambers Card 2: Circlet of Mental Acuity

Move to Den of Iniquity

Balazar uses Augury for Allies
Den Of Iniquity Card 1: Wolverine Ally
Den Of Iniquity Card 2: Magic Full Plate
Den Of Iniquity Card 3: Imprisonment
Keep Wolverine at the top, shuffle the rest.

Free Explore and encounter Wolverine
Recharge Gem of Physical Prowess and discard Blessing of Milani
Wisdom 9: 1d10 + 2d10 ⇒ (3) + (3, 3) = 9 weh! Acquired

Discard Wolverine to explore
Shuffle Explore: 1d5 + 1 ⇒ (5) + 1 = 6 Den Of Iniquity Card 6: Fortune-teller
Encounter Fortune-teller. Auto-fail and discard Boots of Friendly Terrain

Raheli and Balazar map out the room together looking for opportunities and traps. Raheli is able to quickly grab a hold of a Wolverine but the Fortune-teller is too fearful of the beast to join.

Raheli wrote:

Hand: Delve, The Healing Light, Sapphire of Intelligence, Blue Star, Stone Skin, Compass, Silver Raven Figurine,

Displayed: Centipede,
Deck: 9 Discard: 5 Buried: 1
Notes: Blessing Available
Boots of Friendly Terrain: +1d8 to local check to close
Delve: +1d8 to acquire Weapon, Armor, Item
Stone Skin: Display to reduce incoming damage by 4
Silver Raven: Can send someone Blue Star to close Den of Iniquity, or take junk armor, item, weapon out of someone's hand.
Will likely want to Compass to Balazar or Enora's location before the start of turn.
Location: Den Of Iniquity
Move: Chambers
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Chambers: Examined 1-2
Den of Iniquity: Acquired 1. Banished 6. 2-3 are known but shuffled.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Retcon from BR, recharge Shy Ratani. Off turn, discard Blessing of Milani

Before the end of Enora's turn, recharge Wayfinder to move to Laboratory and examine:
Laboratory Card 2: Red Mantis Initiate
Laboratory Card 3: Nightspear

Hour of the Sands of the Hour

Give Card to Enora: Corrosion

Corrosion:
Traits
Magic
Arcane
Divine
Acid

Powers
Discard this card to add 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.

Move back to Den of Inequity

Free Explore and Encounter Blue War Paint
Recharge Enora's The Winged Serpent. Enora heals one card
Melee 4: 1d4 + 1d4 ⇒ (1) + (4) = 5 Acquired

Discard Healing Light to explore and encounter Dandasuka
Discard Kess' Incitation
BYA Stealth 7: 1d10 + 5 + 1d10 ⇒ (1) + 5 + (6) = 12
The Healing Light - Heal: Blessing of Milani
Recharge Stone Skin, set to Piercing. Recharge Bottled Lightning, Blue War Paint, Silver Raven Figurine
Combat 11: 1d10 + 3 + 3d4 + 4 ⇒ (6) + 3 + (3, 4, 2) + 4 = 22
Reroll d10: 1d10 ⇒ 10 Banished

Raheli gets a vision of opportunities in the Laboratory and lets Enora know about it as she passes on the gift of Corrosion. Raheli returns to her corner of the room to find some paint and a Rakshasa. Raheli's hair becomes fine raven beaked blue points of lightning.

After the start of Balazar's turn, will recharge Staff of Minor Healing to heal The Healing Light

Raheli wrote:

Hand: Wayfinder, Boots of Friendly Terrain, Sapphire of Intelligence, Blue Star, Gem of Physical Prowess, Blessing of Milani,

Displayed: Centipede,
Deck: 12 Discard: 2 Buried: 1
"Notes: Blessing Available
Boots of Friendly Terrain: +1d8 to local check to close

Location: Den Of Iniquity
Move: Chambers"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Discard Kess' Incitation
Gave Enora Corrosion
Recharge Enora's The Winged Serpent (and presumably heals 1)
Laboratory Examine 2-3
Den of Inequity: Acquire 1. Banish 2.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of The Healing Light

Move to the Den of Den Of Iniquity

Free Explore and Encounter Phantasmal Apparition
Discard Blessing of Sivanah
Knowledge 6+4: 1d8 + 2 + 2d8 ⇒ (7) + 2 + (1, 2) = 12
Examine:
Den Of Iniquity Card 2: Henchman Proxy B2
Den Of Iniquity Card 3: Bottled Lightning

Discard The Owl to Explore. Harrow: Heal Blessing of Sivanah
Encounter Trapped Furniture
Recharge Boots of Friendly Terrain, Balmberry, Gem of Physical Prowess
Disable 6+4: 1d10 + 5 + 3d4 ⇒ (7) + 5 + (4, 4, 2) = 22

Bury Sacred Candle to draw The Healing Light. Now the Hour of Nethys's Duality

Discard Shy Ratani to explore and encounter Bottled Lightning
Discard Blessing of Wadjet
Intelligence 12: 1d8 + 1d8 + 2d8 ⇒ (3) + (7) + (2, 6) = 18

Rahelis split from the group deciding there was a part of the room that might have tinctures or potions that might help, but she only found an apparition. She was able to some how reason with it and it showed her a piece of trapped furniture with a bit of Bottled Lightning hiding inside. It took a bit of work to break open the cabinet safely and extract the bottle but now it's hers. She was even able to snag piece of healing light in the process.

Raheli wrote:

Hand: Bottled Lightning, Blessing of Milani, Wayfinder, Silver Raven Figurine, Stone Skin, Corrosion, The Healing Light,

Displayed: Centipede,
Deck: 10 Discard: 3 Buried: 1
"Notes: Blessing Available
Silver Raven Figurine: Use it during an encounter to grab my Bottled Lightning or use it offload unwanted weapons, armor, items.
Stone Skin: Reduce Damage by 4 displayed for turn.
Corrosion: Add 1 die to barrier or undead or construct.
Will Wayfinder to Balazar or Enora before the end of Balazar's turn

Location: Den Of Iniquity
Move: To Balazar or Enora"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Den of Inequity: Banished 1 and 2. Acquired 3
Acquired The Healing Light from Hour Glass


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Dragon's Demand Reward: Replacing Wolf with Balmberry
Bringing Centipede Cohort
Start at Tavern

Raheli wrote:

Hand: Boots of Friendly Terrain, Balmberry, Gem of Physical Prowess, Blessing of Sivanah, Blessing of Wadjet, Shy Ratani, Sacred Candle, The Owl,

Displayed: Centipede,
Deck: 11 Discard: 0 Buried: 0
Notes: Blessings Available
Boots of Friendly Terrain: +1d8 to local check to close
Sacred Candle: If Hourglass shows a Blessing 3+, bury to draw it

Location: Tavern
Move: Den Of Iniquity
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 ☑ 6 ☑ 7
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☐ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.)
☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
☐ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Upgrade
Replacing Item 2 Dreamcatcher with Item 3 Wayfinder, using remaining Item 4 upgrade.

Wayfinder:
Traits
Object
Magic

Powers
Recharge this card to move, then you may examine the top 2 cards of your location deck. You may not use this power during an encounter.

Discard this card to examine the top card of your location deck, then you may shuffle the location deck, then you may explore your location.

Hero Point
Skill Feat + Role: Night-Haired Witch
Hand Size 5 ☑ 6 ☑ 7

Boon?: 1d20 ⇒ 20 You are right! That was easy!


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of Blackfingers

Free Explore and Encounter Wolverine
Auto-Fail Banished

Discard Compass to explore and encounter Giant Form
Recharge Enora's Blessing of the Spellbound. Recharge Sapphire of Intelligence
Arcane 13: 1d8 + 2 + 1d8 + 1d4 ⇒ (5) + 2 + (5) + (3) = 15 Wow got it!

Recharge Staff of Minor Healing to heal Radovan

Raheli wrote:

Hand: Giant Form, Blessing of Sivanah, Blessing of Milani, Asmodeus's Tyranny, Boots of Friendly Terrain, The Worldbreaker,

Displayed: Flesh Poppet: ,
Deck: 15 Discard: 2 Buried: 3
"Notes: Blessings Available
Giant Form to make Str and Con 1d12+4 and add 1d4 to strength checks for the turn.
Boots of Friendly Terrain: Add 1d8 to closing check"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Recharge The Owl and discard Old Deadeye
Combat 11+8+4: 1d10 + 3 + 1d8 + 2d10 ⇒ (9) + 3 + (3) + (5, 3) = 23

Raheli wrote:

Hand: Sapphire of Intelligence, Compass, Staff of Minor Healing, The Worldbreaker,

Displayed: Flesh Poppet: ,
Deck: 16 Discard: 1 Buried: 3
Notes: Blessing and Healing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Off turn, recharge Silver Raven Figurine to take Bottled Lightning from Balazar. Then Recovery Delve
Recovery Delve Arcane 8: 1d8 + 2 ⇒ (7) + 2 = 9 Surprisingly recharged
Basilisk, BYA, Recharge Gem of Physical Prowess. Recharge Cerulean Mastermind and Bury Bottled Lightning (for using Mastermind)
Fortitude 8: 1d10 + 1d8 + 2 ⇒ (10) + (1) + 2 = 13 No Scourges

Hour of the Keep

Attempt to Move to the Office Knowledge 6+4: 1d8 + 2 ⇒ (7) + 2 = 9 Close but nope

Free Explore and Encounter Old Deadeye
Dexterity 8: 1d10 + 3 ⇒ (10) + 3 = 13 Acquired

Recharge Wolf to examine Dire Lion

No time for flavor I'm afraid

Raheli wrote:

Hand: Old Deadeye, Sapphire of Intelligence, Compass, The Owl, Staff of Minor Healing, The Worldbreaker,

Displayed: Flesh Poppet: ,
Deck: 15 Discard: 0 Buried: 3
Notes: Blessings and Healing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.



Twisting Passages: acquired 1 examined 2


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of Orison

Move to Twisting Passages and explore, banish Henchman Proxy B6 and summon Ghost
Recharge Wolf, Silver Raven Figurine, Boots of Friendly Terrain, and Asmodeus's Tyranny
Combat 11+8: 1d10 + 3 + 1d8 + 2d4 + 1d10 ⇒ (6) + 3 + (3) + (2, 2) + (10) = 26
Become Frightened

Banish to Recovery Balmberry. Remove Frightened. Heal Cerulean Mastermind

Recovery Balmberry. Recharge Sands of the Hour to bless Divine
Divine 8: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (3) = 11 Recharged

Newly emboldened by her fight in the Reading Room, Raheli takes on another ghost inside Twisting Passages. It's blown away by hair, ravens, howling, boots, and tyranny. The fear starts to take hold but she pops a Balmberry in time to quell her fear.

Raheli wrote:

Hand: Cerulean Mastermind, Sapphire of Intelligence, Wolf, Delve, Gem of Physical Prowess, Silver Raven Figurine,

Displayed: Flesh Poppet: ,
Deck: 14 Discard: 0 Buried: 2
Notes: At Twisting Passages, if closed go to Office
Delve: 1d8 to any check to acquire a weapon, an armor, or an item.
Cerulean Mastermind: Local 1d8 + 2 to non-combat
If you are hitting something that would be helped by the Sapphire of Intelligence or the Gem of Physical Prowess, I can Silver Raven Boots of Friendly Terrain. Likewise, if you have armor, weapons, items taking up valuable space in your hand, I can Silver Raven them to me.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Cleared Proxy B from the top of Twisting Passages. Cleared accompanying Frightened.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

On Balazar's turn, bury to draw The All-seeing Eye from the Hour Glass. On Radovan's turn, bury Blue Star

Hour of Benefaction
Give Card to Balazar: Corrosion

Corrosion:
Traits
Magic
Arcane
Divine
Acid

Powers
Discard this card to add 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.

Free Explore and encounter Wand of Flame
Arcane 9: 1d8 + 2 ⇒ (4) + 2 = 6 Banished

Discard The All-seeing Eye to examine two cards, return them in any order and explore
Reading Room Card 2: Vampire Spawn
Reading Room Card 3: Henchman Proxy A2
Put Henchman Proxy on top and then explore and encounter Ghost

Frightened Mental Damage: 1d4 - 1 ⇒ (2) - 1 = 1 Discard Cerulean Mastermind
Recharge Blessing of Milani and Sapphire of Intelligence. Send Balazar's Corrosion to Recovery. Use Flesh Poppet Token
Combat 11+8: 1d10 + 1d8 + 3 + 1d4 + 1d10 + 1d4 ⇒ (3) + (7) + 3 + (2) + (2) + (2) = 19 Wow!
Add Token to Flesh Poppet

Closing: Summon Asmodeus's Tyranny. Discard Kess' Incantation or Radovan's Blessing of Abadar
Divine 5+4: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10 Weh! Sweating that one!
Closed! Heal The All-seeing Eye. Lose Frightened Condition
Move to the Office

After sharing some hex craft with Balazar, Raheli felt ready to face her fears. She lit a candle to the All-seeing Eye and searched for the last remaining ghost in the Reading Room. When at last the ghost manifested, the Cerulean fled, but Raheli held fast attacking with wind, hair, and sapphire. The ghost nearly overcame her this time, but the essence of the last ghost powered her further and Balazar's newly learned hex beat the apparition into submission, hiding inside the Flesh Poppet. Raheli's fear subsided.

Somehow the powers of many gods have coursed through this harrow room and Raheli was able to capture a piece of Asmodeus' Tyranny before leaving.

Raheli wrote:

Hand: Asmodeus's Tyranny, Sands of the Hour, Silver Raven Figurine, Boots of Friendly Terrain, Wolf, Balmberry,

Displayed: Flesh Poppet: 1,
Deck: 14 Discard: 1 Buried: 2
Notes: At Office, if closed go to Library
Blessings available.
If you are about to hit a difficult check to close, I can Silver Raven Boots of Friendly Terrain. Likewise, if you have armor, weapons, items taking up valuable space in your hand, I can Silver Raven them to me.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Closed Reading Room, moved to Office. Radovan and Balazar need to move as well.
Acquired The All-Seeing Eye from the Hour Glass
Acquired Asmodeus's Tyranny from Random
Discarded either Kess' Incantation or Radovan's Blessing of Abadar
Gave Corrosion to Balazar and then sent it to Recovery.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of the Gold Fisted Location: Harrow, so add 1 to checks

Free Explore and encounter The Worldbreaker
Banish Stone Skin to Acquire

Discard Shy Ratani to explore and encounter Cerulean Mastermind
Shy Ratani's exploration. Recharge Gem of Physical Prowess
Stealth 12: 1d10 + 1d8 + 1 ⇒ (3) + (8) + 1 = 12 Acquired!

Discard The Owl to Explore, and heal Shy Ratani, and encounter Sands of the Hour
Knowledge 4: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Acquired!

Recharge The Worldbreaker to explore and encounter Haunt
Recharge Sands of the Hour
Divine 6+4: 1d6 + 2 + 1 + 1d6 ⇒ (5) + 2 + 1 + (6) = 14 Banished
The Worldbreaker, shuffle a random monster into a random location: 1d6 ⇒ 3 Random Monster shuffled into the Graveyard

Recharge Staff of Minor Healing to heal The Owl

Raheli's fight with the ghost compelled her to open herself to the higher powers and Rovagug was all to happy to bless her for a price. Having joined the seance for some elaborate scheme, at Cerulean recognized Raheli's growing power, he quickly aligned to her cause, thanks to a side discussion with the Shy Ratani. Soon enough, Rovagug revealed yet another spirit within the house. This time Raheli took her time and channeled her flesh poppet and easily drove the spirit away...into the Graveyard.

Raheli wrote:

Hand: Corrosion, Cerulean Mastermind, Blue Star, Sapphire of Intelligence, Blessing of Milani, Sacred Candle,

Displayed: Flesh Poppet: 1,
Deck: 15 Discard: 0 Buried: 0
Notes: Frightened
At Reading Room
Blessing available.
Blue Star: 1d6 Poison local Combat
Corrosion: 1 die to any check to defeat a barrier, or to any check against a monster that has the Construct or Undead trait.
Cerulean Mastermind: Local non-combat check, add 1d8 + 2
Sacred Candle: If the hour is tier 3 or higher, bury to acquire

Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Reading Room: Acquired 1-3. Banished 4
Graveyard: Random Monster Shuffled in (more fuel for Raheli or Balazar, or a punching bag for Kess)


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of Zon-kuthon's Pain

Free Explore and encounter Proxy B, banish it and summon and encounter Ghost
Recharge Delve, Sapphire of Intelligence, Silver Raven Figurine, Blue Star, and Sacred Candle
Combat 11+8: 1d10 + 3 + 1d8 + 4d4 ⇒ (10) + 3 + (4) + (2, 4, 1, 4) = 28
Gain Frightened. Add Marker to Flesh Poppet

As a survivor of the Assault on Absolom, and having recently returned from frickin' space, Raheli thought nothing would phase her, so she set up a seance in the Reading Room to tease out this ghost. It proved to be much more powerful than the undead she's used to obliterating. Even so, her prehensile hair gathered wind, sapphire, flowers and divine flame to crush the unlife out of the ghost. It still left her shaken, at least the ectoplasm has collected in her flesh poppet. She pauses to catch her breath.

Raheli wrote:

Hand: Stone Skin, Gem of Physical Prowess, The Owl, Staff of Minor Healing, Blessing of Milani, Shy Ratani,

Displayed: Flesh Poppet: 1,
Deck: 14 Discard: 0 Buried: 0
"Notes: Frightened
At Reading Room
Blessing available.
Stone Skin: Reduce damage by 4
Staff of Minor Healing local

"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5


Cohort: Flesh Poppet
DD Reward: Replace Dreamcatcher with Balmberry.
Starting at Reading Room

Raheli wrote:

Hand: Stone Skin, Gem of Physical Prowess, Silver Raven Figurine, Delve, Blue Star, Sacred Candle, The Owl,

Displayed: Flesh Poppet,
Deck: 12 Discard: 0 Buried: 0
Notes: Stone Skin: Reduce up to 4 damage
Silver Raven Figurine: can send an item in my list to someone who needs it.
Delve: add 1d8 to any check to acquire a weapon, an armor, or an item.
Blue Star: Local - Add 1d6 and Poison to Combat
Sacred Candle: Bury to grab the Hour - Tier 3 or higher
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

BTW Emptyger, I stole your post.
Evidence


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Raheli has been my specials only character dealing with Assault on Absolom and the Cosmic Captive (last game).

I'll need to remove a card feat and card for her to conform to the new world order since she got two bonus card feats, so I'll just remove Spell and kill Good Omen. Note that she is rocking a bonus skill feat from ZHALEH.

I've been completely Dex focused and my spell recoveries are terrible so I typically give card my spells to casters with better recovery rates. I run with ultimate equipment so I tend to have good boon getting powers.

I have a slight preference for Hangouts over Discord, but I'm good with either. And I'm coming for the Pacific Time Zone. So definitely put the Eastern folks ahead of me.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Whenever we start the continued adventuring

Raheli wrote:

Hand: Dreamcatcher, Blessing of Sivanah, Staff of Minor Healing, Board Game, Gem of Physical Prowess, Corrosion,

Displayed: Snapping Turtle,
Deck: 14 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Taking no Upgrades

Scenario Reward:
Choosing a Random Spell. There are 20 remaining tier B-2 spells in my box and only one I'm interested in keeping Augury. I'll call that 20 and roll a d20.

Is it Augury?: 1d20 ⇒ 12

Is it Boon?: 1d20 ⇒ 14

Nope x2

Card Feat:
Spell 3 [X]4 [ ]5 [ ]6

Good Omen is coming back into my deck.

Good Omen:
Traits
Magic
Arcane
Divine
Mental
Veteran

Powers
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

And of course Tier 3 now!


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5


Recharge Gem of Physical Prowess, Potion of Hiding, Enfeeble, Ring of Protection, Potion of Energy Resistance, Blue Star
Seoni’s Binder’s Tome and BoSpellbound

Combat 14+4: 1d10 + 3 + 1d8 + 5d4 + 1d4 + 1d10 ⇒ (6) + 3 + (4) + (2, 2, 3, 3, 1) + (3) + (4) = 31

The ogre-mage is weakened by Seoni’s fiery onslaught. Raheli anchors herself and pushes a barrage of trinkets, potions, wrapped in a special weakening magic. The ogre-mage becomes merely a shade of its former self as Raheli’s telekinetic hair dismantles the last remnants of the once powerful creature.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

We will attempt to solve the puzzle:
release the prison that cannot be touched
prise the thunderous duke from therein
a storm is coming, its forces too much
for all to withstand, so you should dig in

Awaiting the results of this being submitted before tackling the Villain


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Searching for clues

Raheli wrote:

Hand: Master Cartman, Gem of Physical Prowess, Potion of Hiding , Enfeeble , Ring of Protection, Potion of Energy Resistance , Blue Star,

Displayed: Flesh Poppet,
Deck: 11 Discard: 9 Buried: 1
Notes: Potion of Hiding at location and Blue Star at location 1d6 combat poison
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Recharge Board Game and Codex

Zombie Minion Combat 9: 1d10 + 3 + 1d8 + 1d4 ⇒ (2) + 3 + (6) + (3) = 14


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Raheli opts to let the Mage Ogre flee to the Wounded Lands


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Recharge Boots of Friendly Terrain and Silver Raven Figurine

Goblin Raider Combat 8: 1d10 + 3 + 1d8 + 1d4 ⇒ (8) + 3 + (8) + (4) = 23

The Goblin is lost in a sea of deadly hair.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Off turn, bury Sacred Candle to draw Blessing of Abadar from Blessing discard

The hour is basic

Raheli continues to share power with Seoni,imparting the power of dream catching upon her. Give Card: Dreamcatcher

Dreamcatcher:
Traits
Accessory
Magic

Powers
Display this card next to the deck of a character at your location. While displayed, when you would discard a boon that has the Arcane or Magic trait for its power from your hand, you may reveal it instead of discarding it; that character is dealt 1 Mental damage that may not be reduced. At the end of your turn, you may succeed at an Arcane 12 check to recharge this card instead of discarding it.

Just then a Lightning Elemental flies towards the casters from the chasm.

Recharge Blessing of Abadar, Sapphire of Intelligence, Aric's Blessing of the Ancients and Korundo's Blessing of the Elements and Discard Blessing of Sivanah

Combat 17: 1d10 + 3 + 1d8 + 1d4 + 1d10 + 1d10 + 1d10 ⇒ (9) + 3 + (7) + (4) + (2) + (3) + (4) = 32

Raheli pulls power from gods, elementals, and ancients and lashes out with sapphire colored hair pulling the lightening into harmless pieces.

Discard Warhammer + 1 to Close

Draw from Discard: 1d4 - 1 ⇒ (1) - 1 = 0

Drained from eliminating the threat, Raheli sinks to her knees.

Raheli wrote:

Hand: Staff of Minor Healing, Compass, Board Game, Silver Raven Figurine, Boots of Friendly Terrain, Amulet of Mighty Fists, Blue Star,

Displayed: Flesh Poppet,
Deck: 10 Discard: 9 Buried: 1
Notes:
Sideboard cards:

Seoni's Turn:
Recharge Staff of Minor Healing to Recharge Blessing of Wadjet
Discard Seoni's Mending to discard Amulet of Mighty Fists and Draw Codex
Recharge Compass to move to Wounded Lands and Examine Acolyte

Raheli wrote:

Hand: Board Game, Silver Raven Figurine, Boots of Friendly Terrain, Codex, Blue Star,

Displayed: Flesh Poppet,
Deck: 13 Discard: 9 Buried: 1
Notes: Silver Raven to take any unwanted items/armor/weapons
Blue Star at location 1d6 combat poison
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Lamashtu's Day

Raheli stops to catch her breath then carefully steps over to the Windswept Chasm and searches for meaning in the wind.

Puzzle Piece Please!

Raheli wrote:

Hand: Warhammer + 1, Sacred Candle, Dreamcatcher, Blessing of Sivanah, Sapphire of Intelligence, Blessing of Milani,

Displayed: Flesh Poppet,
Deck: 15 Discard: 6 Buried: 0
Notes: Sacred Candle Blessing 2
Sivanah (+2d non-combat Int/Cha)
Milani (+2d non-combat Dex/Wis)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Torag's Day

Recharge Silver Raven Figure to take Amulet of Mighty Fists from Korundo

Raheli begins a dedicated search in the Scorched Ruins.

She feels that she may have discovered the source of the scorching as she uncovers Explosive Runes.

Recharge Boots of Friendly Terrain, Amulet of Mighty Fists and Blue Star

Arcane 8+2: 1d8 + 2 + 3d4 ⇒ (2) + 2 + (1, 1, 4) = 10

Raheli is barely able to disarm it, but she breaks the seal safely at last.

With that trap disarmed, she calls upon her troupe to search the perimeter.

Recharge Master Cartman to draw Standard Bearer, Ameiko Kaijitsu Ven Vinder, Cyrdak Drokkus

Banish Ven Vinder to draw Potion of Hiding

Ven Vinder offers Raheli a potion before getting clear.

Discard Soldier to Explore

The Soldier comes to Raheli with an Enfeeble he can't make heads or tails of.

Reveal Blessing of Wadjet

Arcane 6: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (3) = 7

Raheli pulls the power of the runes into her being and the spell becomes hers.

Discard Standard Bearer to Explore

The Standard Bearer gets trapped beneath a Collapsed Ceiling

Recharge Potion of Hiding and Gem of Physical Prowess

Dexterity 8+2: 1d10 + 3 + 2d4 ⇒ (6) + 3 + (3, 1) = 13

With great physical strain and agility, Raheli lifts the pieces off of the Standard Bearer.

Discard Shy Ratani to Explore

Meanwhile the Shy Ratani cleverly discovers a Battered Chest

Recharge Seoni's Blessing of Green Faith

Disable 10: 1d10 + 5 + 1d10 ⇒ (5) + 5 + (2) = 12

With a little help from Seoni, the chest pops open to reveal...

Number of Items: 1d4 ⇒ 4

a Potion of Healing, a Ring of Protection, a Codex, and a Potion of Energy Resistance! A tremendous haul!

Banish Cyrdak Drokkus to put Shy Ratani back in hand, then discard her to explore

Cyrdak Drokkus decides to leave but gives the Shy Ratani a confidence boost.

That confidence wanes as a Tickwood Boar charges her

BYA: Auto-Fail

Recharge Enfeeble, Potion of Energy Resistance and Ring of Protection

Combat 8+2: 1d10 + 3 + 1d8 + 2d4 ⇒ (6) + 3 + (6) + (2, 3) = 20

The beast falls weak to a flurry of protective magics and is unable to move.

Banish Ameiko Kajitsu to put Shy Ratani back into hand, then discard her to explore.

The Ratani discovers a Shield of Fire Resistance.

Constitution 6: 1d6 + 1d8 ⇒ (2) + (6) = 8

The Shy Ratani convinces Raheli that the shield is indeed worth taking.

Discard Blessing of Wadjet to examine then explore

At long last a Lightning Elemental flies at Raheli, but she is ready for it!

Recharge Shield of Fire Resistance and Potion of Healing and Korundo's Blessing of the Elements 1 and Banish Shadow and Ghoul and top deck Flesh Poppet.

Combat 17: 1d10 + 3 + 1d8 + 1d4 + 1d10 + 2d4 ⇒ (10) + 3 + (7) + (4) + (1) + (4, 1) = 30

Summon a Warhammer + 1 to acquire. Discard Codex and Seoni's Delve

Strength 9: 1d6 + 1d6 + 1d6 + 1d8 ⇒ (4) + (2) + (5) + (1) = 12

Raheli puts everything into dissipating the electrified cloud sending her dead companions into the murk.

She then discovers the weapon that is attracting trouble...a warhammer? She grabs it any way.

Recharge Codex Knowledge 10: 1d8 + 2 ⇒ (1) + 2 = 3

Raheli wrote:

Hand: Warhammer + 1, Sacred Candle, Dreamcatcher, Blessing of Sivanah, Sapphire of Intelligence,

Displayed: Flesh Poppet,
Deck: 16 Discard: 6 Buried: 0
Notes: Sacred Candle Blessing 2 and Sivanah (+2d Int/Cha)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Recharge Board Game

Zombie Combat 9: 1d10 + 3 + 1d8 ⇒ (3) + 3 + (3) = 9

Raheli narrowly fends off a Zombie Minion.

Time of the Gods.

Raheli shares the last of her magic knowledge with Seoni. Give Card: Delve

Delve:
Traits
Magic
Arcane
Divine
Elite

Powers
Discard this card to add 1d8 to any check to acquire a weapon, an armor, or an item.

Discard this card to search your deck for an item and draw it.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Raheli starts to search the ruins for clues.

Forgoing my Explore to get a piece of the puzzle

Raheli wrote:

Hand: Silver Raven Figurine, Gem of Physical Prowess, Shy Ratani, Boots of Friendly Terrain, Soldier, Blessing of Wadjet, Blue Star,

Displayed: Flesh Poppet, Shadow, Ghoul, Master Cartman, Standard Bearer, Ameiko Kaijitsu , Ven Vinder, Cyrdak Drokkus,
Deck: 8 Discard: 1 Buried: 0
Notes: Silver Raven, can give or take a Weapon/Item/Armor (good for clearing trash from your deck)
Wadjet (+2d8 Boon)
Blue Star 1d6 combat poison at location
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Raheli lands at the Scrorched Ruins


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Shuffling in Random Cards from the transition to Part 2: 1d4 + 1 ⇒ (1) + 1 = 2
Soldier and Blessing of Sivanah


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Day of Gods

Raheli leaves a gathering of goblins, with her Ghoul now in tow and leaps to Location #1: Collapsing Bridge and finds a very lost Ven Vinder.

Reveal BoWadjet

Dexterity 8: 1d10 + 3 + 1d4 ⇒ (5) + 3 + (1) = 9

Raheli quickly hides her Shadow and Ghoul as to not scare the poor merchant. He joins Ameiko, the Standard Bearer and the Master Cartman.

Display Ven Vinder next to Master Cartman

Discard Soldier to explore

The soldier triggers some sort of Slashing Blade trap.

Recharge Dreamcatcher

Disable 9: 1d10 + 5 + 1d4 ⇒ (4) + 5 + (2) = 11

Raheli is able to catch and disarm the blade before it can hurt anyone else.

Discard Wolf to Explore

Raheli's Wolf sniffs out a cowering Ilsoari Gandethus...muttering some gibberish about the Sandpoint Devil.

Reveal BoWadjet

Arcane 7: 1d8 + 2 + 1d4 ⇒ (1) + 2 + (2) = 5

Raheli has no use for gibbering fools.

Discard Blessing of Sivanah to explore

Speaking of fools, Cyrdak Drokkus arrives talking about some sort of Sandpoint reunion on this platform.

Reveal BoWadjet

Charisma 5: 1d6 + 1d4 ⇒ (5) + (1) = 6

Raheli decides that he's an acceptable traveling companion and he joins the Master Cartman's troupe.

Display Cyrdak Drokkus next to Master Cartman

Implosion? 5 cards remain: 1d10 ⇒ 9

Boons at Location 1 are gone. Battered Chest, Ogre and Bunyip remain

Raheli wrote:

Hand: Silver Raven Figurine, Gem of Physical Prowess, Board Game, Staff of Minor Healing, Blessing of Wadjet, Delve, Blue Star,

Displayed: Flesh Poppet, Shadow, Ghoul, Master Cartman, Standard Bearer, Ameiko Kaijitsu , Ven Vinder, Cyrdak Drokkus,
Deck: 6 Discard: 4 Buried: 0
Notes:
Sideboard cards:

On Seoni's turn, recharge Staff of Minor Healing to Recharge Shy Ratani

Raheli wrote:

Hand: Silver Raven Figurine, Gem of Physical Prowess, Board Game, Blessing of Wadjet, Delve, Blue Star,

Displayed: Flesh Poppet, Shadow, Ghoul, Master Cartman, Standard Bearer, Ameiko Kaijitsu , Ven Vinder, Cyrdak Drokkus,
Deck: 8 Discard: 3 Buried: 0
"Notes: Silver Raven, can give or take a Weapon/Item/Armor (good for clearing trash from your deck)
Wadjet (+2d8 Boon)
Blue Star 1d6 combat poison at location
Board Game can Shuffle Any or All Location and Character Decks"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5

Hour of the Gods

Raheli sets a complicated trap for the Ghoul

Recharge Sacred Candle, Boots of Friendly Terrain, and Sapphire of Intelligence

Combat 11: 1d10 + 3 + 1d8 + 2d4 ⇒ (6) + 3 + (1) + (1, 3) = 14

Display Ghoul thanks to Flesh Poppet

Raheli's entourage becomes more ghastly.

Raheli wrote:

Hand: Wolf, Dreamcatcher, Soldier, Blessing of Sivanah, Blessing of Wadjet, Delve, Blue Star,

Displayed: Flesh Poppet, Shadow, Ghoul, Master Cartman, Standard Bearer, Ameiko Kaijitsu ,
Deck: 9 Discard: 1 Buried: 0
Notes: Sivanah (2d to noncombat Int/Cha)
Wadjet (+2d8 Boon)
Blue Star 1d6 combat poison at location
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [X] +2 [X] +3 [ ] +4
Disable: Dexterity +2
Constitution d6 [ ] +1
Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Knowledge: Intelligence +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Item
Hand Size 5 [X] 6
Proficient with:
Powers:
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([ ] If you succeed at the check, you may draw a card.)
On your check to defeat ([X] or your check to acquire an item or a spell) you may recharge any number of items to add 1d4 for each item recharged ([ ] plus the items' highest adventure deck number) to your check.


1 person marked this as a favorite.
Delia Applewhite wrote:
With some hardcover special editions going to $99.99 now, will special edition covers go back to the better visual design of SE covers like Dark Archives, Book of the Dead, Kingmaker, etc. rather than the very plain "just the logo without anything else" look of Rage of Elements? I've been a devoted purchaser of SE hardcovers since I got into PF2e years ago, to the point that I own several books in both normal and SE cover versions, but RoE was such a disappointment that I'm inclined to switch that down to a regular hardcover subscription if that's the norm going forward. :(

Agreed. The special edition cover for Deadsuns was horrible! Just a plain, orange cover that felt pretty far from leather. Yikes.


1 person marked this as a favorite.

This is the first time I hear about the Order of the Amber Die.. I went back to the first project and its a PDF of the Spire. Are there recordings about the live gameplay or was that in future projects?


2 people marked this as a favorite.

Interested...!


1 person marked this as a favorite.

Hoping its not the final art, things need to look bleaker for an Undead AP, how merry is the halfling on the cover? (and not in a creepy, good way) and the adventurers have a look in their face like they are facing annoying children, not undead ravagers. Where is the horror? - art concept needs to be a bit more grown up IMO.


1 person marked this as a favorite.
Mark Moreland wrote:
Opsylum wrote:

I was literally just bargain hunting for these. :p Still can't find Wormwood Mutiny for anything less than $100. Sigh...someday.

Seriously though, if Paizo did start doing this, they'd have another subscription out of me in a heartbeat. Probably not, because 1e's kind of done and conversions to 2e are complicated, if Kingmaker's anything to go by. Still, one can dream.

It sounds like you might be interested in a print-on-demand option. For those asking for reprints of collected material, would you be interested if they were just 1:1 reprints rather than changing form factor or contents of what was between two covers?

Always glad to see Paizo people involved with our comments.

One humble request would be to please, please take our money and do a deal to market your Adventures (both 1e and 2e if possible) to Foundry VTT.

They are a great VTT but I cant tell how many people would just rather buy modules and APs like they did in FG and Roll20, instead of investing HOURS to upload them.

D&D is bound to do this, just hope Paizo could sooner than later.


1 person marked this as a favorite.

Gotta love Paizo! Done with part 1!

Question. How do I remove the hampered condition??

Would love this for Pathfinder as well :)


2 people marked this as a favorite.
Gorbacz wrote:
lex_dm wrote:
Just please stop making short books. 160 pages full price is not something most people look forward too.
In addition to stuff like inflation and Pathfinder being no longer economically in the place it was in 2014, Paizo has apparently started valuing the written word a bit more than it used to. Get used to the prices, they're not going to change.

I'm wanting more content out of full price, not cheaper books.


2 people marked this as a favorite.

Just please stop making short books. 160 pages full price is not something most people look forward too.