Machine Slayer

Ragnar Lothveld's page

221 posts. Alias of Eric Sklavos.


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Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Sorry, I didn't realize you were still waiting on me. It's been really busy through the holidays. Kids go back to school tomorrow and it seems our normal routine will finally resume.

Ragnar thanks Andrei for the heal as he stands up and grabs his scythe.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Constitution Check DC14: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7

Ragnar continues to make red snow.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Constitution Check: 1d20 + 1 - 3 ⇒ (6) + 1 - 3 = 4

Ragnar continues to bleed.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Attempts to cast Hideous Laughter defensively at the Troll.

Concentration DC 17: 1d20 + 4 ⇒ (17) + 4 = 21 Will Save DC 13 negates

He then picks up his scythe from the snow.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

20% Miss: 1d100 ⇒ 74


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar looks up at the fey, looks at the troll, drops his scythe, gets out his sling, and lets loose a bullet at the fey directly to the west.

Sling: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Fortitude Save: 1d20 + 5 ⇒ (5) + 5 = 10

AoO: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Ragnar swings his scythe at the fleeing fey cursing at it as it flies free.

He then casts a spell, healing his wounds completely.

CLW: 1d8 + 2 ⇒ (7) + 2 = 9
Deafened failure chance: 1d100 ⇒ 92


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Reflex: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar will double move into the igloo. If he can, he'll move right up next to the fey that's in there.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23
Will Save: 1d20 + 3 ⇒ (10) + 3 = 13

Ragnar shakes off the effect of the spells and trudges through the snow into the igloo behind him where he saw the fey go.

After entering the igloo I still have my Standard action, I believe


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar shakes his head as the ringing in his ears grows. He looks up at the creature and casts a spell. A light bursts in the creature's face. He then trudges through the snow 5 feet toward the creature.

20% failure chance: 1d100 ⇒ 92

Cast Flare. Fort DC 12 or Dazzled for 1 minute.

Know Nature: 1d20 + 5 ⇒ (1) + 5 = 6
Trying to recall anything he's ever heard about this creature, the ringing in Ragnar's ears prevents him from thinking straight.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Know Planes: 1d20 + 5 ⇒ (1) + 5 = 6

Ragnar takes a look at the dead pest in the snow, but simply shrugs and walks away.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar lowers his scythe and casts CLW on himself, using up his last spell of the day. He'll help restart the fire and find his spot where he was sleeping and return to a hopefully dreamless, restful slumber.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

AoO: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar lets Inspire Rage wear off and swings his scythe at the pest on the ground.

Scythe: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Slashing Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Seeing the target on the ground in front of him, Ragnar swings his scythe at Izoze.

Scythe: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18 (+4 for melee attack vs a prone target)
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9

Inspire Rage still lingering this round


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar will cast Cure Light Wounds on himself.

CLW: 1d8 + 2 ⇒ (1) + 2 = 3

He'll let the Inspired Rage linger.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Sorry about that. I know better, that shouldn't have happened.

Ragnar will Inspire Rage and pick up his Scythe.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar curses the creatures, inspires rage, and attempts to grapple the icy flying creature in front of him

CMB (Grapple): 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21

"Let's put this thing out of its misery!"


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar wakes with a start as he's blasted with cold then curses as he realizes what is going on. He stands up and casts dancing lights around where the now smoldering fire pit is.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar thanks Andrei for the healing and turns his attention to the yeti, "Strange times indeed. I've heard stories of these creatures only from those that have traveled north of Kalsgard. That portal needs to be dealt with if it's starting to let in creatures like this as well as the fey. Though we still need to rest first."


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar steps up to the yeti and swings his scythe at the creature.

Scythe: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar maintains Inspired Rage and double moves up next to Gozrym (2 squares to the right of Andrei). The dancing light will move a full circle around the Yeti.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

On his action, Ragnar will move the dancing light toward the yeti and inspire rage.

Inspired Rage:
Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar leans over quietly to Vyr, "Where do you see the movement? I can move the light that way." Ragnar will move the dancing light in the direction Vyr tells him.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Hearing the noise, Ragnar stands with his scythe in his hand and casts Dancing Lights about 20' from the fire in the direction the noise came from.

The light will take a humanoid shape.

Perception Checks:

Perception 1: 1d20 + 4 ⇒ (12) + 4 = 16
Perception 2: 1d20 + 4 ⇒ (9) + 4 = 13
Perception 3: 1d20 + 4 ⇒ (15) + 4 = 19
Perception 4: 1d20 + 4 ⇒ (3) + 4 = 7
Perception 5: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Watch assignments, marching order, and current hp look good to me.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

"I agree, we need to make camp."

Survival: 1d20 + 0 ⇒ (8) + 0 = 8


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

I think we're all casters to some degree. If we need to, we can adventure for 8 hours and camp for sixteen.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Thank you for taking this on. I'm looking forward to continuing.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

"Damn that cursed creature! That's twice it's gotten away!"


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Heading there now.

Thank you GM Deadly Secret for putting the game together and putting in the time to find a GM so the game could continue. It's much appreciated. Good luck and happy gaming.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened
GM Deadly Secret wrote:
If you're all situated I can close this?

Can you keep it open until we get the new link?


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Sounds good. Thanks for taking this on.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened
DM Deevor wrote:
Vyr Embar wrote:
To clarify meaning, DM Deevor: You are suggesting we'd start from the beginning? I don't think I have the heart to restart. If we keep going from where we are, I'm happy to continue. We certainly have enough folks that losing Vyr if you restart shouldn't be a problem. Thanks for taking an interest!

No, continue from where you are .. probably under a new campaign name ...

This campaign Reign of Winter with GM Deadly Secret - Table 1 - The Snows of Summer is owned by GM Deadly Secret, so I will create a campaign that I own. Hopefully we can still use the same google slides, so that won't change.

That makes sense. Sounds great. Looking forward to continuing. Thank you!


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Though I would prefer to continue from where we are currently, I'm in either way.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Thanks for taking the time to look into it. I'll keep watching as well.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Yes, thanks for the update.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Totally understandable. Thank you for putting in the time to run what you were able.

I wouldn't mind continuing under a new GM.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar moves up and swings his scythe.

Scythe: 1d20 + 5 ⇒ (11) + 5 = 16
Slashing: 2d4 + 6 ⇒ (1, 3) + 6 = 10

1 Round Lingering Song remaining.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar moves up to the fey creature. (double move in difficult terrain)

He will not maintain his Raging Song, but Lingering song keeps it up for 2 more rounds.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar will inspire rage and have his scythe at the ready.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar keep moving, scythe at the ready, while keeping a lookout for movement in the trees.

Perception: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Know nature: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Perception: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18

Ragnar follows quietly as the group trudges up the trail to the portal. Spotting some tracks in the snow, he points them out to the group. "Looks like something is waiting for us up ahead. Anyone know who or what might own these tracks?"

Survival: 1d20 ⇒ 9

What size are the tracks?


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

"We may want to go around the words. I believe it may trigger a warning to whomever is guarding the portal."

Can I see where the edge of the aura is and would it be easy to walk around it?


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Know Arcana: 1d20 + 5 ⇒ (17) + 5 = 22

Ragnar looks at the writing in the snow, casting Detect Magic as well. Squinting, he tries to recall a story he heard back home regarding this sort of thing. . .


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar watches as the hut burns to the ground. "If we see the little girl, we might want to see if she wants the doll, or what's left of it. Maybe that will free her."

Are the ice blocks still around or did they disappear with the hut?

Ragnar is ready to move on.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

I will be at PaizoCon next weekend. I will not be posting from Thursday through Monday. I'll make sure to get a post in Wednesday (5/22) night and resume again on Tuesday (5/28). Feel free to bot me as necessary during that time.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

"I agree. Burn it to the ground." Ragnar checks his belongings and looks around, "Does anyone have anything to start a fire with?"


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

Ragnar will also look around the room and detect magic, being sure to check if the gem is magical.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

If the gem detects as magical: Ragnar asks no one in particular, "Is there anyone who can identify the gem?"

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