Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Attempts to cast Hideous Laughter defensively at the Troll. Concentration DC 17: 1d20 + 4 ⇒ (17) + 4 = 21 Will Save DC 13 negates He then picks up his scythe from the snow.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar looks up at the fey, looks at the troll, drops his scythe, gets out his sling, and lets loose a bullet at the fey directly to the west. Sling: 1d20 + 3 ⇒ (16) + 3 = 19
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Fortitude Save: 1d20 + 5 ⇒ (5) + 5 = 10 AoO: 1d20 + 4 ⇒ (11) + 4 = 15
Ragnar swings his scythe at the fleeing fey cursing at it as it flies free. He then casts a spell, healing his wounds completely. CLW: 1d8 + 2 ⇒ (7) + 2 = 9
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23
Ragnar shakes off the effect of the spells and trudges through the snow into the igloo behind him where he saw the fey go. After entering the igloo I still have my Standard action, I believe
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar shakes his head as the ringing in his ears grows. He looks up at the creature and casts a spell. A light bursts in the creature's face. He then trudges through the snow 5 feet toward the creature. 20% failure chance: 1d100 ⇒ 92 Cast Flare. Fort DC 12 or Dazzled for 1 minute. Know Nature: 1d20 + 5 ⇒ (1) + 5 = 6
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar lowers his scythe and casts CLW on himself, using up his last spell of the day. He'll help restart the fire and find his spot where he was sleeping and return to a hopefully dreamless, restful slumber. CLW: 1d8 + 2 ⇒ (5) + 2 = 7
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar lets Inspire Rage wear off and swings his scythe at the pest on the ground. Scythe: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Seeing the target on the ground in front of him, Ragnar swings his scythe at Izoze. Scythe: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18 (+4 for melee attack vs a prone target)
Inspire Rage still lingering this round
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar curses the creatures, inspires rage, and attempts to grapple the icy flying creature in front of him CMB (Grapple): 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 "Let's put this thing out of its misery!"
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar wakes with a start as he's blasted with cold then curses as he realizes what is going on. He stands up and casts dancing lights around where the now smoldering fire pit is.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar thanks Andrei for the healing and turns his attention to the yeti, "Strange times indeed. I've heard stories of these creatures only from those that have traveled north of Kalsgard. That portal needs to be dealt with if it's starting to let in creatures like this as well as the fey. Though we still need to rest first."
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar steps up to the yeti and swings his scythe at the creature. Scythe: 1d20 + 5 ⇒ (15) + 5 = 20
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar maintains Inspired Rage and double moves up next to Gozrym (2 squares to the right of Andrei). The dancing light will move a full circle around the Yeti.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened On his action, Ragnar will move the dancing light toward the yeti and inspire rage. Inspired Rage: Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar leans over quietly to Vyr, "Where do you see the movement? I can move the light that way." Ragnar will move the dancing light in the direction Vyr tells him.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Hearing the noise, Ragnar stands with his scythe in his hand and casts Dancing Lights about 20' from the fire in the direction the noise came from. The light will take a humanoid shape. Perception Checks: Perception 1: 1d20 + 4 ⇒ (12) + 4 = 16 Perception 2: 1d20 + 4 ⇒ (9) + 4 = 13 Perception 3: 1d20 + 4 ⇒ (15) + 4 = 19 Perception 4: 1d20 + 4 ⇒ (3) + 4 = 7 Perception 5: 1d20 + 4 ⇒ (17) + 4 = 21
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Heading there now. Thank you GM Deadly Secret for putting the game together and putting in the time to find a GM so the game could continue. It's much appreciated. Good luck and happy gaming.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened DM Deevor wrote:
That makes sense. Sounds great. Looking forward to continuing. Thank you!
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar moves up and swings his scythe. Scythe: 1d20 + 5 ⇒ (11) + 5 = 16
1 Round Lingering Song remaining.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar moves up to the fey creature. (double move in difficult terrain) He will not maintain his Raging Song, but Lingering song keeps it up for 2 more rounds.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar keep moving, scythe at the ready, while keeping a lookout for movement in the trees. Perception: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Perception: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 Ragnar follows quietly as the group trudges up the trail to the portal. Spotting some tracks in the snow, he points them out to the group. "Looks like something is waiting for us up ahead. Anyone know who or what might own these tracks?" Survival: 1d20 ⇒ 9 What size are the tracks?
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened "We may want to go around the words. I believe it may trigger a warning to whomever is guarding the portal." Can I see where the edge of the aura is and would it be easy to walk around it?
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Know Arcana: 1d20 + 5 ⇒ (17) + 5 = 22 Ragnar looks at the writing in the snow, casting Detect Magic as well. Squinting, he tries to recall a story he heard back home regarding this sort of thing. . .
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar watches as the hut burns to the ground. "If we see the little girl, we might want to see if she wants the doll, or what's left of it. Maybe that will free her." Are the ice blocks still around or did they disappear with the hut? Ragnar is ready to move on.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened I will be at PaizoCon next weekend. I will not be posting from Thursday through Monday. I'll make sure to get a post in Wednesday (5/22) night and resume again on Tuesday (5/28). Feel free to bot me as necessary during that time.
Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened Ragnar will also look around the room and detect magic, being sure to check if the gem is magical. Perception: 1d20 + 4 ⇒ (20) + 4 = 24 If the gem detects as magical: Ragnar asks no one in particular, "Is there anyone who can identify the gem?"
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