Rae Lighttouch's page

5 posts. Organized Play character for LucianC.


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Scarab Sages

Please keep me as an alternate.

Scarab Sages

Woot!

Scarab Sages

Monkeygod wrote:

Well that's super unfortunate, as that removes a lot of the fun, interesting items that aren't stat boosters. Which, you kinda have to have at this level, because the game was designed with those bonuses in mind when it comes to the CR of encounters. "

I have run or played something like 10 APs to completion. Not once have combined items been allowed by the GM. Not once have we failed. I think the CR ratings will be just fine without needing this sort of thing. Heck some of the APs didn't even have crafting, and we got by.

Scarab Sages

Rae Lighttouch

Rae's father was a divination wizard, her mother a druid. They were drawn together through their shared deity, Leokh.

Both of them wanted her to follow in her footsteps. Her choice could have torn the family apart. Instead, she didn't choose. She followed the path of both types of magic. Yet she still tore the family apart.

Rae became more interested in magic itself than using it for any particular purpose. She chose to worship Aurit, and she chose not to take a companion.

She chose fire.

Rae loves to burn things, but is not so foolish as to have no alternatives for things that stubbornly refuse to burn. While totally neutral, she has learned not to burn things that will bring public disapproval. The path of adventure gives many opportunities to burn, and Rae takes them all.

Hooks:
Rae has a long history of adventuring, but no particular loyalty to one party or group. It's quite possible she's adventured with the others once or twice over the years.

Stat block:

Rae Lighttouch
Half-elf druid 3/mystic theurge 10/wizard 4
N Medium humanoid (elf, human)
Init 3; Senses low-light vision; Perception +33
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Defense
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AC 14, touch 14, flat-footed 14 (+3 deflection, +1 insight)
hp 183 (17 HD; 14d6+3d8+109)
Fort 18, Ref 13, Will 24; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep, fire
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Offense
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Speed 30 ft.
Melee locked gauntlet +9/+4 (1d3 B)
Domain Spell-Like Abilities (CL 13th; concentration +19)
. . 9/day—fire bolt (1d6+1 fire)
Druid Spells Prepared (CL 14th; concentration +20)
. . 2nd—produce flame[D]
. . 1st—burning hands[D] (DC 21)
. . D Domain spell; Domain Fire domain
Wizard Spells Prepared (CL 17th; concentration +24)
. . Opposition Schools Water
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Statistics
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Str 11, Dex 10, Con 20, Int 24, Wis 22, Cha 10
Base Atk +9; CMB 9; CMD 23
Feats Alertness, Elemental Focus (fire)[APG], Greater Elemental Focus[APG], Greater Spell Focus (evocation), Greater Spell Penetration, Lightning Reflexes, Reach Spell[APG], Scribe Scroll, Skill Focus (Survival), Spell Focus (evocation), Spell Penetration, Toughness
Traits magical knack, reactionary
Skills Acrobatics +4, Appraise +12, Bluff +1, Climb +5, Diplomacy +1, Disguise +1, Escape Artist +1, Fly +21, Handle Animal +21, Heal +11, Intimidate +1, Knowledge (arcana) +22, Knowledge (dungeoneering) +12, Knowledge (local) +28, Knowledge (nature) +23, Knowledge (planes) +17, Knowledge (religion) +22, Linguistics +12, Perception +33, Ride +1, Sense Motive +9, Spellcraft +21, Stealth +1, Survival +35, Swim +5; Racial Modifiers +2 Perception
Languages Abyssal, Common, Cyclops, Draconic, Druidic, Elven, Giant, Goblin, Ignan, Infernal, Sylvan
Combat Gear acid elemental metamagic rod[APG], cold elemental metamagic rod[APG], greater electricity elemental metamagic rod[APG], lesser acid elemental metamagic rod[APG], pearl of power (1st level), pearl of power (2nd level), pearl of power (3rd level), staff of fire; Other Gear locked gauntlet, amulet of spell mastery[UE], belt of mighty constitution +4, blessed book, cloak of resistance +5, dark blue rhomboid ioun stone, dusty rose prism ioun stone, handy haversack, headband of mental prowess +6 (Int, Wis), orange prism ioun stone, ring of evasion, ring of protection +3, stone of good luck (luckstone), wizard starting spellbook, 52,042 gp
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Special Abilities
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Arcane Bond (Amulet of spell mastery) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
combined spells (5th) (Su) You can prepare the spells of one spellcasting class using another classes' slots.
Druid Domain (Fire)
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elf Blood
Elven Immunities - Sleep
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fire Bolt 1d6+1 fire (9/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Fire Jet (1d6+2 fire damage, 10/day, DC 19) (Su) 20 ft line deals damage and sets targets on fire for 1 round (Ref part).
Fire Supremacy (Fire damage 2) As a swift action, pull fire from campfire (or larger) in 5 ft for 1 rd. Foes striking with a non-reach wep take fire dam.
Greater Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Immunity to Fire
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex)
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Synthesis (1/day) (Su) Cast two spells with +2 vs. SR and -2 to save if a foe is subject to both.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Water You must spend 2 slots to cast spells from the Water school.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

I understand and agree to the expected posting rate of at least once every two days.

Still working on spellbook. HeroLab and a Blessed Book don't interact well, as it's tough to figure out what just renting an NPC's book costs.

Scarab Sages

Hi!

I had an old PFS Core Mystic Theurge I'd love to adapt for your game. She ended at 14 but I can bump her up and rebuy her equipment using expanded sources. She is Druid/Wizard so changing spells is no big deal. No animal companion, I have a domain.