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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #7–11: Ancients' Anguish (PFRPG) PDF

***** (based on 12 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within?

Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction.

Written by Mikko Kallio.

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Product Reviews (12)
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Average product rating:

***** (based on 12 ratings)

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Immortal Killer

****( )

Anguish is yet another research, investigation, and combat based scenario in season 7.

The research section of Anguish was much improved from previous scenarios. A story was told as we progressed. The design (numerically) had us on the edge of our seats and we barely made it. Having handouts provided by scenario made this section understandable and run at a good pace.

The first encounter was also well designed and cinematic, without taking too much time.

The big boss fight was somewhat underwhelming and was easily defeated using tier 1-5 tactics, which is just not good enough for subtier 10-11.

There was also a moral decision at the end which was interesting. The unfortunate part is that it adds to the word count without adding anything to the scenario.

”Detailed Rating”:

Length: Medium. 4 hours but could run faster. We started 30+ minutes late and the GM took the time to hand draw the map.
Experience: Player at subtier 10-11 with 6 powerful characters.
Sweet Spot: TBD.
Entertainment: Both the storm and research encounters had improved mechanics and story. (8/10)
Story: The story was perhaps the best part of this scenario. (9/10)
Roleplay: A little at the start and end. (3/10)
Combat/Challenges: Everything was great except the BBG. (8/10)
Maps: Good if you’re a GM that draws on-the-fly. As a player, not that interesting. (7/10)
Boons: Incredible boons, especially for the Scarab Sages. (10/10)
Uniqueness: A little too much research in season 7. (5/10)
GM Preparation: TBD.

Overall: The story was good but somewhat forgettable. Having said that there's been too many research scenarios (and skill challenges in general) in season 7 for me. (8/10)

One of the Best Season 7s


This scenario follows the ongoing story of the Scarab Sage faction. It's thoroughly enjoyable, and I highly recommend that anyone (but particular Scarab Sages) give it a shot.

Combat-wise, it's challenging without being ridiculous. When I played, we had a dedicated striker in the party who was able to absolutely ream many of our opponents. Despite this, I and several others nearly died in a particular encounter due to the difficulty of the creature we were fighting. It was exciting, but at no point did I feel that our opponents were overpowered.

Story-wise, it's an excellent discovery-style adventure. There is not a lot of negotiation (though where it does happen, it works very well, with tried-and-true mechanics). However, there is a *lot* of story, background, and setting to discover. In some cases this involves simple rolls. In others, it involves more complex mechanics that, quite frankly, are extremely well thought-out. Unlike previous versions of this particular "kind" of skill roll, the one here both (a) makes sense, and (b) doesn't unnecessarily prolong the adventure.

The story culminates in a choice that actually feels like a choice. Unlike other scenarios where choices are made, the choice here presents an honest-to-god moral dilemma for the players, particularly if you have a wide variety of alignments.

Suffice it to say, this adventure is an excellent one. It's absolutely worth playing, and was probably the most enjoyable adventure I've played in a few months!

A well rounded adventure


This scenario has just enough choices to make players feel that they're shaping the story without diluting the overall plot.

***( )( )

Played this at the high tier. Party was a sorcerer, a witch, a barbarian and a Hunter.

The scenario premise is quite cool but I found it lacking. Not enough to dislike it but it won't be in my favourites.

Here are my thoughts:

* There are roleplay opportunities but they are few and nothing special.
* The scenario is combat light and I felt that it needed some more action.
* There is a puzzle element to this scenario but quite frankly it felt forced and probably not necessary. I'd much rather these sort of mechanics were left out and kept to a minimum.

The scenario could have been a nice dungeon crawl but there isn't enough to it for my tastes.

Fantastic Adventure


This adventure really was the perfect mix of everything you want in an adventure. A great mix of skills, role-play, story, group decisions, and combat all wrapped into one scenario, as well as all of those elements being high-quality.

***Spoilers below***

The first skill challenge was the chase. I'm a huge fan of chases, and this one had real consequences for failure. I feel the DCs were just about right for the party. Having GMed this twice, I had one party fail once and another not fail at all, but oftentimes it was by the skin of their teeth.

The second skill challenge, I have to say Thank you author/developers for giving the players all the rules on that handout. I feel I need to say it again, so: Thank you author/developers for giving the players all the rules on that handout. It made things go a lot more smoothly, and both of my parties had a great time. One party got finished with a couple minutes left and ended up facing an epic battle with all the wall crumbling around them (Did I mention it was epic? Because it was really epic...had a fantastic "Oh crap, we're out of time" feel to it). The other got done handily with plenty of time to spare. Great ruleset too I have to admit. Both parties I had enjoyed it greatly.

Excellent. The encounter with the scorpions was fun, and the decision to be made at the end was excellent. Both parties opted to save him, btw, even though one had much turmoil about it.

Fantastic. It is excellent to see that there are environmental effects coming into play as well as not just having one BBEG each fight that fails one save and gets shut down before it can even act. It's also good to have a variety of monsters instead of similar monsters throughout. And all of the monsters made perfect sense in the context of the scenario (Props for the contingency for the object, btw). Challenging and fun, it was a great time for everyone.

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