Ankheg

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72 posts. Alias of Maniacwyrm.


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??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

DM I think you missed RARGHG as well. I sent her to the look for the dragons lair


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG marching towards the dragons lair:
RARGHG will move off eagerly, moving fast in the direction of the red dragon’s lair. Now moving without the company of her slower guild mates, she moves at top speed while carrying Steph on her back. The thunderous sound of her movement only slowing when she is close to the dragon’s lair. At top speed, perhaps it shouldn’t take her too long to reach her destination. At least that was her reasoning for her haste. Though she soon slows down to a more reasonable pace. She makes sure to keep her eye out for the tell-tale signs of a dragon’s den like large amounts of soot, scorch marks or any large caverns that dragons love staying in.

perception: 1d20 + 13 ⇒ (10) + 13 = 23


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

the request:
As RARGHG prepares to set off from base on her adventure she recalls something. She turns to midnight and says, “could you do me a favour and guide me along a bit by using your magic? Maybe try to do some reconnaissance to guide me in the right direction of some interesting dungeons or similar places?”


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:
Sounds like it is a Go, to have two characters if you want.

Ok will draft up a character soonish, I had looked over some templates since I made the suggestion, I might have a character idea in mind using the outer mutant template

outer mutant

Oh and GM do you want me to play RARGHG simultaneously as an explorer or do you want me to send her off to hibernate?


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:
Critzible wrote:
I could bring Fyr back in though I'd have 2 PCs
I need input from other players on this...

Honestly GM, I might ask to do the same. It might not seem like it but I actually use paizo forum very often and check back here pretty consistently. It’s just I don’t really feel like RARGHG fits very well into the adventure right now. I honestly thought that there would be a lot more dungeon delving and exploring so I made RARGHG a personality that just wants to fight. So she doesn’t really have much she wants to do in the current takeover plot. So even though I have read all the posts so far, I can’t find a place for her to speak up or do something that wouldn’t be a complete deviation from the rest of the plot.

I do like her so I don’t really want to get rid of her and leave or anything but if you’d allow me to get another character, maybe a spellcaster with a more compatible personality who actually wants to rule rather than fight I would be able to participate much more often.

Once we get to a more actiony part of the campaign, I could bring her back into play. Maybe the in lore justification is RARGHG goes into hibernation and tells the rest of the guild to wake her when there is a war to be fought. You know like a dreadnought from warhammer. I could also run both characters simultaneously, having the new character stay in cinder while RARGHG goes and explores the wider world like she has been saying she wants to do


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Wait why does myriana not know who RARGHG is? Is she not from the guild in Yggdrasil?


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG laughs as well before noticing the others watching the fight. She waves at them cheerily before saying to dom, “Unfortunately my scythe limited me in terms of striking ability during spars but you were very skilled regardless. I look forward to seeing what you can do in real battle as well. My guild mates have some things to discuss with you I think. We should probably follow them.” she picks herself up and walks over to them


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

oh wait i actually made a mistake, to deal non lethal damage with a lethal weapon, you take a -4 penalty to your attack roll. Technically this changes nothing since she would still need a 20 to hit in either case but just wanted to add that in


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

actually I think we take the fight outside, I don’t think she can swing her weapon in the house also she can’t actually hit an AC 48 without going all out

RARGHG:
RAGHG smiles and laughs as she brings her scythe to bear though she is careful to only target the monk’s non vital areas. She swings wide her scythe down and calls upon her warrior’s spirit connection her scythe, giving it dragons bane(bane as the weapon special property) while also relying on the power of steph’s enhancement

Round 1: She will rage as a swift action and swing her scythe down in an arc
to hit: 1d20 + 27 ⇒ (9) + 27 = 36 [miss]
vital strike: 12d6 + 2d6 + 53 ⇒ (1, 1, 4, 2, 1, 2, 4, 5, 5, 5, 3, 6) + (6, 1) + 53 = 99

Round 2: Her first strike caves in the stone beneath the monk but her already disappeared. She will smile as she feel the countering blow and strike thrice with her scythe activating her superpower (haste(+1 to hit), refresh in 1d4)
haste refresh: 1d4 ⇒ 3

dice=to hit] d20+28[/dice][miss]
full attack damage: 6d6 + 2d6 + 44 ⇒ (3, 2, 6, 5, 5, 6) + (4, 5) + 44 = 80

to hit: 1d20 + 28 ⇒ (9) + 28 = 37[miss]
full attack damage: 6d6 + 2d6 + 53 ⇒ (2, 4, 6, 5, 2, 3) + (3, 4) + 53 = 82

to hit: 1d20 + 21 ⇒ (10) + 21 = 31 [miss]
full attack damage: 6d6 + 2d6 + 53 ⇒ (4, 3, 4, 3, 4, 4) + (4, 3) + 53 = 82

Round 3: The monk has thus far completely thwarted her strikes by neatly dodging her, with her heavy blows striking nothing but air. Very impressive
to hit: 1d20 + 27 ⇒ (18) + 27 = 45 [miss]
full attack damage: 6d6 + 2d6 + 44 ⇒ (5, 6, 2, 4, 3, 6) + (1, 4) + 44 = 75

to hit: 1d20 + 20 ⇒ (10) + 20 = 30 [miss]
full attack damage: 6d6 + 2d6 + 53 ⇒ (3, 2, 2, 3, 1, 5) + (2, 2) + 53 = 73

Round 4: The monk was very skilled at dodging her strikes. And his strikes her consistent and sharp. RARGHG giggled to herself in admiration
to hit: 1d20 + 27 ⇒ (16) + 27 = 43 [miss]
full attack damage: 6d6 + 2d6 + 44 ⇒ (5, 3, 3, 2, 1, 1) + (3, 6) + 44 = 68

to hit: 1d20 + 20 ⇒ (17) + 20 = 37 [miss]
full attack damage: 6d6 + 2d6 + 53 ⇒ (5, 5, 4, 4, 4, 3) + (6, 2) + 53 = 86

Round 5(RARGHG will presumably be staggered after this) She unleashes her super power granting her haste for the round and unleashes a final barrage of strikes.(haste, refresh 1d4 rounds)
to hit: 1d20 + 28 ⇒ (12) + 28 = 40[miss]
full attack damage: 6d6 + 2d6 + 44 ⇒ (5, 6, 2, 3, 5, 2) + (5, 4) + 44 = 76

to hit: 1d20 + 28 ⇒ (15) + 28 = 43 [miss]
full attack damage: 6d6 + 2d6 + 53 ⇒ (6, 2, 2, 6, 4, 5) + (4, 1) + 53 = 83

to hit: 1d20 + 21 ⇒ (17) + 21 = 38 [miss]
full attack damage: 6d6 + 2d6 + 53 ⇒ (1, 5, 3, 3, 4, 2) + (1, 1) + 53 = 73

RARGHG steps back, staggered her scythe resting by her side. The stonework and buildings lay shattered near her as she laughed loudly. “very impressive work monk, you are very skilled in your footwork. You dodged all of my attacks very well. It seems I have some ways to go in the path of the warrior. Thank you for the spar, you have helped me learn much about my own weaknesses.” RARGHG smiles at the monk. Yes there was much she needed to do to grow stronger.

yeah it’s no surprise she lost without getting a hit in, her to hit is +28 even with bulls strength, rage, haste and bane so she could only hit him on a 20. Technically she could have stopped using power attack and used her trox frenzy to reach a +31 or used a mythic point but it’s a spar so she wouldn’t go that far. Still though that was fun rolling so many dice plus I also realised full attack against foes with similar AC nearly doubles her damage compared to vital strike since most of her damage comes from modifiers. Good to know for the future


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG:
RARGHG will let out an excited chittering sound before saying, “Since I have gotten here my instincts crave battle and my mind yearns to see the limits of my strength. Yet all of the opponent I have met run from me in fear or fall to a single blow. Only one other in my guild is a physical match for me but they are all too busy to spar with me. But you are strong and I believe you would be the perfect opponent for me to test my new natural strength. Could you please spar with me? I long to feel the adrenaline in my veins once more.”

by spar I mean we each deal non lethal damage and then when we get staggered(dealt your hp total worth of non-lethal damage) the spar ends. Since we are both physical combatants, iirc we can just declare that our attacks will deal non lethal damage I think: https://aonprd.com/Rules.aspx?ID=172


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Myriana wrote:
So I am confused, who all is in the room with Desser, Ink, and I during all of this? I thought it was just us, Dom, and the various NPCs?

I thought you all left the meeting room with the female craterlord, regrouped downstairs to talk then are making your way to dom. RARGHG was in the hallway listening in after giving her report, she kind of zoned out and then upon sensing dom rushed straight to where he was.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG senses the immense presence and for the first time since she got here, she feels true excitement. Its presence was one she hadn’t sensed before and she was eager to test its strength. She gave a small gesture to steph who nodded before casting bull’s strength on her.

RARGHG rushed off in the direction of the presence. She will barrage in and gaze at the figure. Her chittering voice will sound out to the room, “you. You are strong.”. Her gaze is curious, excited and challenging all at once as she looks at the monk


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

going to do a thought post like Thorin did just to say I am here. Also because it’s been a while since i saw something I could comment on verbally. Maybe I should do these more regularly even if there’s nothing RARGHG would address presently

RARGHG mimes a yawn as she watches the others at work with the humans of this town. RARGHG didn’t particularly care or pay attention after Desseer began his work to intimidate the lady. Staring past the group as she gazed at the wall, she mused more on her new body. Unlike her previous one, this body was suited for combat and physical activity. She felt truly at home and joyous when she was in the field. Sure it was not as exciting as she would have liked it due the relative weakness of these warriors, but the feeling of being in combat felt right to her.

Maybe this transformation was affecting her as well. Perhaps to others this would have been horrible, terrifying even. But she embraced her change. Her disease had taken much from her and even the simplest of activities became impossible in the other world. Here, not only could she move faster and strike harder than any athlete, the rush of adrenaline as she prepared her body for combat was intoxicating after all this time. She longed to return to battle, to truly test the limits of her strength.

The meeting ended and one by one the other guild members left the meeting room. She remained in the tight restrictive door way, passively looking at the humans still present. Soon, the time for battle would come and maybe she would find out what she could really do.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG will look at the guards and then look at ink curiously. ”And what’s so special about the guards? Are they strong?”RARGHG asks with a hint of excitement


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG lets out a chittering laugh at Desseer’s outburst. “mhmmm, if you say so. Sure nothing sexual going on here. *snort* I will just stay right here in case we go over something important then.” she says while her body vibrates with her stifled laughter

heehee


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG will crawl her way inside to the room where Desseer, Ink, and Myriana are. Popping her head through the door way before saying, “Hey guys, I am back. It took a little more effort than I expected since all the bandits kept holing up in crevices and refusing to come fight me. I had to recruit some help to smoke them out…why is there a naked woman here and why is she holding a sword? If this is a someone’s fetish I could come back later once you are finished


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Um, do I end up back at the home base or do I encounter an interesting fight? I don’t think you replied to me yet GM


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Sorry for the late response, I was a bit busy the past few weeks and also was deciding if what personality I would go with. Was wondering if this side of her fits given how destructive and straight forward I have written her to be so far but oh well. Just decided to try it out for a while


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG:
RARGHG smiles to herself seeing the bandit display just the barest showing of discipline and coordination. Individually they were weak, pathetic honestly, but together they were stronger. Perhaps they would be useful at least as militia or guards. Surely the guild could use some local militia right? At least with the support of the few magic users the little force they had could be useful.

Mmmm, sure she wasn’t sent to recruit warriors but technically this should count as removing unwanted criminals from the board? Oh well. If Desseer had a problem with it he could get rid of them.

As she glanced at the gathered group, some of them caught her eye. There were several mages, a couple of leaders and some rogues. Honestly given the area she was in, she had expected there to be far more thieves in their midst but this suited her purposes just as well. The leaders provided to be useful in leading and planning assaults which was excellent. It made her job much simpler if the warriors didn’t need her personal supervision to proceed.

Unfortunately, the items the bandits brought before her were hardly directly useful. Perhaps there were some magic items but her eye was not suited in identifying them. The casters in the group could take a look at them when she got back. Oh well, she quickly places all the items into a suitably large crate and carries it with her.

During one of the last raids something interesting finally happened. A man was able to slay 4 bandits on his own and, more importantly, when she stepped forward to swipe with her scythe, he was able to shield himself magically from her strike. As her scythe struck into the magical shield, she grinned. Eager for a good fight at last. Sadly, as she prepared to take a second swing, she could tell the man was tired and would not be able to take another hit. It would be a waste to simply slay such a warrior. She allowed her scythe to rest against her, relaxing slightly before saying, “You managed to block one of my strikes. Very impressive not many creatures could do so. But I see you are too tired to stop another and it would pain me greatly to strike down a promising warrior. Tell me your name, warrior, and join me. My guild will soon control this town and snuff out all remaining resistance. But if you work with me, you could keep your life and the lives of those who look up to you.”[\b] she points at the children, [b] “I know not if you are a hero but either way, it would be in your best interest to join the winning side.”. She offers a finger in friendship.

Later, something else interesting catches her eye. A woman was putting up a valiant attempt against 5 bandits. She only had a shield and so little way to truly prevail but she was holding her own quite nicely. Even if the 5 were playing with her, her battle displayed she had a warrior’s spirit. RARGHG slams her scythe into the ground and loudly orders them to “Stop!”. She looks at the girl curiously and in as friendly a tone as she can manage says, “you have fought well with just a shield, I am impressed by your tenacity. Not many humans have such will. I offer you a choice. Join me, I could use one with a warrior’s spirit such as yours. If not, I shall grant you an end that befits your valour. Speak your name Warrior and make your choice.”

RARGHG continues her killing spree until she can find no other targets, freeing slaves as she goes to maintain the liberator image. After this she announces she shall return to her guild mates and beckons the bandits to follow. Unfortunately her mission wasn’t as straightforward and simple as she would have liked it but she probably killed enough to justify its completion. She begins walking back to the guild.

RARGHG will head back only after the bandits run out of targets to kill. Unless there’s someone else interesting for her to fight, she is quite happy with heading back with her new followers and hopefully the two warriors who actually managed to impress her during her journey.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Oh damn the site back online. When I saw it was delayed I thought it would only be done next week lmao. Luckily I checked back lol. Will upload my part soonish.

As for your question about RARGHG’s name, maybe it should be an acronym. It was suppose to be just like an expression of rage but let me see if I can come up with something


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??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG organises a gang war:
She turns at the sound of the gang leaders approaching her, at first her expression is joyous but seeing they are merely surrendering her expression falls. She turns and her eyes fall upon the assorted group of bandit leaders cowering before her. ‘pathetic, unwilling to even attempt to fight me’ she thinks to herself. But her mission was to prevent the criminal gangs from forming. Perhaps doing it this way would make it easier for her to do so.

“Alright then, your initiative is recognised. Now I want you to prove your worth to me. I require from each of you three things. First, gather your cronies and lead me to the rival gang of yours. I will help you slaughter them and steal their riches. Two, offer me tribute of any magical trinkets you may have that are useful. And three, my servants must prove their power. Either demonstrate to me your magical prowess or slay at least 3 armed men . Fail to oblige and I will slay you on the spot.” she declares to the assembled gang leaders, her clawed hands raking the edge of her scythe as she speaks.

Seeing the gang leaders hesitate for a moment, points her clawed hand at one of the gang leaders and says “you. Bring me to your gang and find me enemies to slay. Now. The rest of you will follow.”. The man stammers but obliges, clearly terrified. The man leads the group to a burned out slum building, stopping just outside. Seemingly waiting instructions. RARGHG only tilts her head, raising her hand and slowly counting down with it. The man rushes inside and emerges with 8 similarly scared bandits. He speaks with them in a hushed voice and their expressions shift from fear to anticipation. The leader bows low and leads the group to the remains of an eatery while raising their weapons. RARGHG strikes first, cutting into the front of the eatery and pulling the wall inwards to reveal a group of bandits hastily grabbing weapons for combat. Her body whirls into a burst of motion as her celerity kicks in, her scythe slashes twice more bisecting two bandits. Steph acts next, chanting a spell as a thick layer of grease appears under the bandits tripping them. The leader and his gang charge in staying just out of the way grease to deliver killing blows. After the battle they gather up any scattered stolen goods and RARGHG nods. Next one it is then.

Unfortunately for him the next bandit leader’s selected hit location was not a fellow bandit gang but the hide out of a large number of slaves. Clearly he expected RARGHG to help in capturing them but instead RARGHG attacked him. Tapping into her celerity, she cut down the 3 bandits instantly and despite the leader and his remaining cronies attempting to run, they were far too slow compared to RARGHG. “I want to kill warriors not slaves. If any of you expect me to help you capture slaves, I will take your lives in retribution.”

And so with the bandits leaders help, RARGHG will slaughter several gangs of bandits and steal their treasure which her gang leaders offered them. Any who couldn’t find a worthy opponent were slain in turn. Now though was the truly fun part. It was time for the bandit leaders to demonstrate their own skills. Perhaps she would find some that were worth a damn.

sorry to need you again dm but just need to confirm what items the bandits have stolen from rival gangs and have in their own stashes that RARGHG would not deem as trash. Also how many of the leaders can actually demonstrate magic or kill at least 3 armed people in combat? Once I know this I will know how to proceed.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:

Remember folks this is a player driven game. I expect you to add into the story and continue forward. I get it when you want me to respond and I will do my best to do that. Please continue the story!

To that end what are you doing right now?
I know what RArghg, Desseer, Ink, Kislum, Thorin, and Hrothgarm are doing...

I put a response to you RARGHG in a spoiler.

Never mind I see you answered me. So I just realised that Desseer asked me to kill the members of the criminal underbelly so lemme get on to that.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:
RARGHG wrote:
GM so RARGHG issued a challenge to any bandit leader/warrior in the slums to come and fight her to lure out any one who could be a gang leader, does anyone heed her call?
Hell no, they are all shaking in their boots. Maybe if it was John... You just like the others will need to hunt for your quarry. So a Diplomacy, Survival, intimidate, or other check.

*sad bug noises* ok will post soon, maybe reply to my next post rather than my previous one. Oof I just looked, my scores are pretty bad but oh well it is what it is


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

GM so RARGHG issued a challenge to any bandit leader/warrior in the slums to come and fight her to lure out any one who could be a gang leader, does anyone heed her call?


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG will look at the chaos around her and the squabbling people around her before pondering what she should do. It doesn’t appear that anyone here is organising into gangs, in fact it looks like an all out brawl. Mmmm, while Desseer did say she should just target the bandits and not the normal residents. In that case…

RARGHG uses her new senses to identify the individuals who seem to fight like bandits or thugs. People who knew how to threaten others but were no true warriors. She weaves through the destroyed buildings with unnatural speed, her scythe slashing out at those she identifies as bandits turning them into fleshy pastes as she moves. Occasionally her scythe strikes a destroyed building turning them to dust and fine rubble as she lets out excited screeches.

Once she has dismantled a good hand full of houses, she will let out a roar as she allows the blood rage that bubbles within her to be unleashed momentarily, allowing her to tower over the slums before slamming her scythe into the ground with a deafening thud. She shouts out to the slums, ”Weaklings, throw down your weapons and submit yourselves to my cause. Those who fancy yourselves warriors and leaders, I give you one chance to make your mark. Defeat me in a duel and you shall have my fealty. I will aid you in conquering this region if you prove a worthy foe. Sulk in the shadows and I shall tear this town up brick by brick until there is nowhere left to hide. Make your choice.” RARGHG will swing her scythe just as her blood rage ends to shatter several house with her reach.

As she awaits an answer to her challenge, she will approach any slaves she sees and shatter any chains or collars they have wordlessly before looking around to see if there are any warriors who would answer her challenge


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:
Did I miss anyone? I believe I am waiting for responses.

Pretty sure you missed me since I dont see anything about the slums? Also I think you missed kislum as well

For future reference do you want me to spoiler or bold my speech so it’s less missable?


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG and steph will set out in the direction of the slums according to her memory of the map that was drawn by Desseer in the hideout. She walks with a confident stride once she enters the area of the slums and purposefully lets her scythe drag every so often on the floor to carve a marking onto the ground. She inspects the area before her looking for any sign of mass gatherings, signs of a scuffle or other signs gang members or bandit could have set up shop nearby. Steph will also be on the look out

steph: 1d20 + 11 ⇒ (12) + 11 = 23
RARGHG: 1d20 + 13 ⇒ (20) + 13 = 33

omg my first nat 20 of the game I think


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

“Ok I will take a stroll around the slums then. I will leave the diplomacy with the healers to you guys. Once I have that situation under control or whenever you guys are done you can come find me. Ink perhaps you can tail John or kislum, I think steph should be enough support for me since I am just going to eliminate any gang members that are left in the slums” RARGHG says before she crawls back out of the keep.

After she exits she tells steph, “The guilds wants me to take a stroll around the slums area of the town to weed out any remaining gangs who may interfere with our plans. Come along with me I will need you to enhance my strength when we reach the slums.”. She reaches out her hand to lift steph up


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

could RARGHG have heard some of the start of the conversation via ink’s telepathy?just in case crawling in takes a bit longer and so she can express what she wants to do

RARGHG will go to the nearest opening where she can speak into the house and say, “I will go wandering around with steph to keep the criminals from getting too organised. You all can be the scalpel while I can be the sword in this operation. Steph should be more than enough support and don’t worry I can still my blade when I meet those who we are allied with. A dwarf and a giant shouldn’t be that hard to avoid. Any objections?”


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

a hill giant is still smaller than her at her full height but yeah if she bends down and squeezes she should be able to fit inside especially if she crawls so I think it’s fine

RARGHG will look around the building for an entrance large enough to fit her if she squeezes a little. She will skitter around the compound to do so, as carefully as she can so she doesn’t accidentally knock over anything too important. Once she enters she will go to go the others at their meeting


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

erm, RARGHG can’t fit into the house right? Or can she fit if she squeezes in? I have been assuming RARGHG can’t enter the door way so she has been sitting in the courtyard. GM can RARGHG enter the house if she crawls like an insectoid? Troxes have a slightly slower burrow speed so pretty sure they can crawl on their appendages pretty well.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG will turn her head at the sound and look at the figure before shifting her body to face him, saying,” You finally found us, excellent. HI! It’s been a while we can looking for you after one of the guild npcs told us you guys came here to do some plan. You seem unusually excited today, I hope it’s because it went well. Hang on let me just let the others know.”

RARGHG will slam the end of her scythe into the ground to generate a loud noise that she hopes will catch the attention of everyone in the building before loudly announcing, “ Guys, Desseer’s back and I think he brings good news!


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??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Ink, I don’t think you can since alter self only applies to small and medium humanoids and troxes are all large monstrous humanoids so both the size and type are wrong. You’d need monstrous physique 1 to turn into monstrous humanoids


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Ink the Spot wrote:
'Come now don't look sad friends we will have plenty of time to find fun and explore. Just wait until Desseer gets here so we can affirm what you wish to do and how it helps us survive here.' Ink says his greyish black form constantly showing shifting tattoo imagry and words in Russian, English, Japanese and more.

‘you don’t have to worry about me, I am not really talking because it’s kind of inconvenient to shove my head into the building to do so. Plus you and kislum should have most of stuff here covered. Side note: pretty sure all troxes have a limited facial expression because of our mandibles. Aka resting trox face lol’

RARGHG will look back at ink nod reassuringly and give a thumbs up before returning to making herself comfortable in the courtyard


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Skärbründ wrote:
Skar would sit very awkwardly as very few things are made for his form to sit on as he simply tries to curb his irritation of doing nothing but listening to people talk

same bro same

RARGHG sit down in the courtyard as comfortably as she can and spend the free time she now has cleaning and sharpening her scythe while waiting for the arrival of the other guild members. Steph will spend the time studying her spell book on RARGHG’s shoulder


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Sorry if it seems weird that I have been quiet I am not really sure what RARGHG would do at the moment because she mainly came her just to look for the others and fight, so she would probably just be waiting for more familiar faces to come before she talks more


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG will hold her scythe in a more passive guard stance, holding it upright instead of across her body. She will then try to move more slowly to seem more relaxed and non hostile


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

‘hello ink, it has been a while. So you, desser and myriana have been trying to take over a city? If that’s what you guys want I suppose I will cooperate but only if you leave me out of your tedious politics and ruling business. I am not spending my new life stuck to another chair doing calculations to help run another business. And why are you pretending to be a priest? Don’t tell me you found god here… actually since we have powers here and Yggdrasil has clerics maybe there is a god here… mmmm I suppose nothing is really impossible’

RARGHG muses to herself for awhile before turning towards ink.

’ how do you want play this? I will just follow your lead since acting has never been my strong point. After we subdue the town tho, I hope you all plan to do some exploring of this new world. Personally, I intend to travel and see the world now that I can use my limbs.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG lets out a chitter of excitement and raises her scythe with another glint in her eye, her new instincts raring to knock the tower over. She brings it down with a shrill cry, striking the support on the same side as the one she knocked over in hopes the tower collapses in on itself.

to hit: 1d20 + 24 ⇒ (10) + 24 = 34
vital strike: 8d6 + 45 ⇒ (6, 2, 4, 4, 1, 2, 4, 6) + 45 = 74


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Critzible wrote:
So Rarargh are you with the Fireball assualt

Yeah, it’s me, Skarbrund and Kislum


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Basically I assume ink as a smart shape shifting creature uses this particular advice when it comes to disguising themselves

Saw Through the Illusion: It is very tempting to use illusion or transmutation magic to augment a disguise, since the bonus is so high. As per the Core Rulebook, magic that penetrates an illusion or transmutation doesn’t automatically see through a mundane disguise, but it negates the magical components of the costume. Thus, a true master of disguise uses both types of trickery, and she also ensures that the person who notices her use of magic has a way to explain the fact that disguise magic was involved at all. For instance, a rogue might disguise herself as a noble with mundane means and then use disguise self to cloak herself in a glamer of that same noble, but more beautiful. Then, if someone sees through the illusion but not the mundane disguise, he would just think she was a vain noble instead of becoming suspicious due to the use of illusion magic and demanding a more thorough inspection.

Thus ink would use both his very high disguise check and his alter self humanoid form as a disguise. When thorin sees through the magic with true sight, he still has to completely beat a +40 check, which he can’t without buffing or something, and so he would see whatever mundane disguise ink is using at the time(like the graffiti suggestion ink made)


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Desseer Arnalc wrote:
With another look, true seeing seemingly would see through the disguise in some way. The detect magic would note any magical aspect, but I can't seem to find any ability of Thorin's that identifies the magic. Thorin appears to have neither Spellcraft nor Knowledge Arcana. Am I missing something?

True sight(as per true seeing spell) automatically see through any transmutation, illusion or polymorph effect. Therefore he will see through the humanoid form assumed via ink’s ooze morph class feature as that form is treated as alter self(a transmutation (polymorph)) spell.

However, ink can disguise his true ooze form as something else weird or inconspicuous like street graffiti, a talking puddle etc as his vilgilante class features give him a massive disguise skill check bonus. Disguise is considered non magical so thorin would have to beat inks disguise check to see his true ooze form.

So essentially, when thorin sees ink in a humanoid form, he will use his true sight, then the humanoid form will fade and he will see whatever ink chooses to disguise his ooze form as(like graffiti for example). He won’t get to see inks true ooze form in a non disguised state since his perception is too low but he will see through the humanoid form.

Assuming he knows how his true sight works (which he probably should), from the above he would be able to deduce the humanoid shape was probably some transmutation or illusion magic. And probably then be confused why this things “true form” is [insert inks clever disguise]. He wouldn’t actually need detect magic since he should be able to deduce the type of magic from how his true sight works

I should note the only reason I would argue it this way is because ink is an ooze, so because he is an ooze, disguising himself would be far easier and far quicker than disguising a normal human. So it’s reasonable he can attempt a disguise check as he is noticing someone is trying to see through his humanoid shape. If it were a human, I would argue he wouldn’t have enough time to attempt a disguise check but he is essentially slimey ink so he probably would have enough time to do so


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Critzible wrote:
My favorite is he is Ink=Infused, I literally can make myself look like Graffetti, Art and 2d painting or script on a surface!

That’s what I am saying. It would be so much cooler if thorin uses true sight and sees a sentient work of art, a talking puddle or any other weird form of liquid ink could disguise himself as! That leave the door open for way more questions that would be interesting imo


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Thorin Spellsplitter wrote:

Ink, what do you think makes for the better story? Would it be more interesting for Thorin, with his ability to see things as they truly are, to look at Ink and see his true, oozemorphic form beneath the disguise? Or would it be better if Thorin only saw whatever humanoid shape Ink had polymorphed into?

I could definitely see some fun in the former. It would probably be a pretty unique interaction for Ink to have someone who actually sees him. I could imagine Ink walking around as a preacher, only to see the strange fluid creature beneath.

At the same time, if you'd prefer for Ink to remain an enigma, unreadable even by magical sight, I’m totally on board with that too. Just let me know which direction feels more fun to you.

Btw ink has a +40 in disguise so I don’t think he would even need his alter self to fool anyone. When you true sight him he could probably make his ooze form look like a puddle, a pole or something else weird so it’s probably more confusing and a more compelling mystery if your true sight works an intended if you want a story reason

Side note: pretty sure you can’t since your perception is a +18. Ink could roll a 1 on purpose and you wouldn’t be able to see through his disguise if he uses his vigilante disguise feature even on a 20 with how skill checks work


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Ink the Spot wrote:

Yeah my HP is weird.

Also have No One of Consequence, giving me permannet Nondetection spell and nobody remembers what I look like.

Also my Telepathy will be shock.

Though you will also if you learn of me know my Infamy in Yggdrasil. Which was destorying the Black Raven Guild from within

Wait you actually have 15 hp? Is it like the 5e Druid wildshape hp where it refreshes every time you change form? Because if not that’s kind of dangerous since like a bomb could go off and kill you. Unless you have regen?


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

The reason I would rather that is so we don’t fall into the same issues as the overlord anime where the entire thing feels kind of boring after like 3 seasons because you subconsciously know aniz can never lose. If inks disguise can never be seen through it be as low stakes as me killing every enemy I meet with none being able to survive one hit.

Sure that would be fun for a while but you know I kind of want somewhat of a challenge eventually


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Thorin Spellsplitter wrote:

Ink, what do you think makes for the better story? Would it be more interesting for Thorin, with his ability to see things as they truly are, to look at Ink and see his true, oozemorphic form beneath the disguise? Or would it be better if Thorin only saw whatever humanoid shape Ink had polymorphed into?

I could definitely see some fun in the former. It would probably be a pretty unique interaction for Ink to have someone who actually sees him. I could imagine Ink walking around as a preacher, only to see the strange fluid creature beneath.

At the same time, if you'd prefer for Ink to remain an enigma, unreadable even by magical sight, I’m totally on board with that too. Just let me know which direction feels more fun to you.

Pretty sure you could just go and meet in the middle and say you notice an entity under a polymorphic effect but his true form is indistinguishable due to his disguise.

Considering your true sight is a superpower and inks disguise is coming from synergistic class features, you should be able to tell something is wrong with his appearance. Also it probably makes life easier for the GM if in the future he needs to challenge us for the story. He could have a character with both true sight and expert perception be able to see through ink rather than having to homebrew another ability


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Ink the Spot wrote:
Pretty much, He is an enigma wrapped in a conundrum, with an air of mystery

Btw ink, I think your hp is wrong, i am 90% sure you are supposed to have more than 15hp. Like bare minimum with just your con you should have 7+42=49 hp if you rolled a 1 on all your hit dice


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Thorin Spellsplitter wrote:
Question: With true sight, will Thorin see Ink as anything different? I'm really not certain...if the changes are purely physical then I don't think true sight will do anything. If there is any magic or illusion involved, then it will?

It depends how your true sight is worded. For instance if it was worded like the true seeing spell:

The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces)

This would be able to see through ink’s ooze morph assume humanoid form which functions as alter self. As seen here

A number of times per day equal to half her level (minimum 1), an oozemorph can assume a humanoid form as a move action. This transformation is identical to alter self, except the oozemorph can maintain the form for a number of hours equal to her level. Each hour after this duration, the oozemorph must succeed at a DC 15 Fortitude save or revert back to her fluidic body until she rests for at least 8 hours. This save DC increases by 1 for each additional hour spent maintaining the form.

However, because ink is also a vigilante, he can also use its class features to further diguise his form mundanely, using the disguise skill check. You wouldn’t be able to see through that with true sight

Realistically, once you see that he is under some polymorphic effect you probably would make some assumptions about him

TLDR: you probably notice he is under some polymorphic effect and isn’t human but his “true form” you see looks weird because he can probably alter that mundanely through his vigilante features


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Alright, RARGHG will attempt to knock over the tower by attacking the wooden supports with her scythe

vital strike: 1d20 + 24 ⇒ (7) + 24 = 31
damage: 8d6 + 45 ⇒ (4, 6, 2, 3, 5, 1, 6, 1) + 45 = 73

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