Shoreborn

Quominar Mortoris's page

33 posts. Alias of Benobo.


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Quominar will repeat his previous actions, throwing a firebolt and striking with the spiritual weapon.

Firebolt: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 2d10 ⇒ (7, 4) = 11

If that killed who I was aiming at, the bonus action to hit with spiritual weapon will also carry the weapon to the alive giant.

Spiritual Weapon: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Action: Cast Command saying the word "Drop" (intending to get the baddie to drop their weapon. SAVE DC = 13)
BA: Hit them with Spiritual weapon Spiritual Weapon: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Action: Firebolt: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 2d10 ⇒ (8, 1) = 9

Bonus Action: Spiritual Weapon cast next to the one not yet attacked.
Spiritual Weapon: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 4 ⇒ (1) + 4 = 5

(to clarify targets, Firebolt is going into the one that Khitt hit, and the Spiritual weapon is going into the other one)

IC: Quominar lets a bolt of fiery energy burst forth from his hand , spiraling and striking the hill giant opposite Khitt, before then closing his eyes and summoning a large ethereal warhammer above the other one, slamming the weapon down on it's head.


Initiative: 1d20 ⇒ 14
LETS GO


"I can take first watch. A full night's rest sounds great to me."


"Whatever get's the most distance between us and the things that want to smash us into tiny meat pieces, i'm fine with." Quominar prepares for the trek.


Athletics: 1d20 + 1 ⇒ (17) + 1 = 18
Stealth 1: 1d20 + 2 + 10 ⇒ (17) + 2 + 10 = 29
Stealth 2: 1d20 + 2 + 10 ⇒ (12) + 2 + 10 = 24

Quominar makes his way down the rope before blending in with the group.


Sorry, misunderstood the situation. I would have stayed at the top. Apologies.


Quominar stays near the back of the group, letting those more familiar with dwarven ways take the lead. He wasn't sure how they'd react to being saved by an elf.


Happy Thanksgiving, everybody!


"I second what Rodalas said. It's probably our best way out, if the ogres are too stupid to find us."


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sorry for posting so far in advance, didn't know when I'd have time to update if I didn't do it then.


Str Save: 1d20 + 1 ⇒ (20) + 1 = 21
Action: Guiding Bolt @ Wolf (if it's dead, target ogre, if ogre is also dead, nvm lol)
Attack Roll: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 4d6 ⇒ (2, 5, 4, 1) = 12
(next attack roll against the wolf has advantage)


Dex save: 1d20 - 1 ⇒ (16) - 1 = 15 25/34 HP
Quominar takes extra time to ensure the wolf cannot attack him as he retreats.

Action: Disengage
Movement: Behind Rodalas/Khitt
Bonus Action: Healing Word whichever of the two (Rodalas/Kitt) are more injured by the blast. Heal: 1d4 + 4 ⇒ (3) + 4 = 7


After the embarrassing display of tomfoolery, Quominar is eager to make it up to Netz. He will close his eyes and say a quick word of prayer before a shimmering translucent white barrier surrounds him briefly. (Shield of Faith, +2AC for duration). Remember to, on your next post, indicate if you are using your reaction to strike thanks to Voice of Authority. Quominar will then sling a firebolt at the wolf, he's been scared of dogs since his childhood.
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d10 ⇒ (9, 6) = 15

Quominar casts Shield of Faith on Netz and Firebolt on the wolf. He does not move.


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Quominar isn't paying the closest attention, thinking about the information he just received and is distracted. Stealth: 1d20 + 2 + 10 ⇒ (1) + 2 + 10 = 13 Turq, we both got natural 1's, leading to the same result, LOL


While not necessarily the most strategically-minded, Quominar chimes in with: "I would agree with Turq that perhaps getting a view of the enemy would be beneficial. There's nothing but benefits with knowing what we're up against before it gets here."


My body is already slowing down.. hypermobility in your hips + shoulders and doing a sport that requires a lot of spinning will do that lol


Completely fair! Just thought i'd try my hand at some solutions. Quominar turns to Turq. "Well, this got a lot more serious than it was, didn't it?" he says, half-joking trying to lighten the pretty heavy mood.


It's BAD! Quominar just sits and listens, half-amused at the fact that they're switching to dwarvish, and half-afraid of this information being given. He hadn't ever even seen a giant, and now there were an uncertain number of them coming to end them? He sighs deeply. "Do you think a healing spell cast upon you would help? I'm not sure how much I can do for the bone but I could at least try." Would Cure Wounds or maybe Lesser Restoration help her get to a walkable state?


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I'll be 40 in... 22 years...


Quominar will cast Healing Word on Turq (allowing him to immediately use his reaciton when he was to make a weapon attack and then fire another firebolt at the beast

Healing Word: 1d4 + 4 ⇒ (1) + 4 = 5
Hit Firebolt: 1d20 + 8 ⇒ (2) + 8 = 10
Damage Firebolt: 2d10 ⇒ (2, 1) = 3


Yeah, Turq hit it pretty much on the head. Heavy armor proficiency from Order domain, and second level cleric spells due to DSS. sorry, i'll try to make it clearer on the character sheet.


Turquoise 'Turq' Barreltap AL wrote:
Quominar, at 5th level your firebolt should do 2d10 damage. ^_^

OOPS! extra d10 for firebolt: 1d10 ⇒ 7


Quominar will fire a firebolt at the beast, then summon a spiritual weapon to attack the monster.

Attack Firebolt: 1d20 + 8 ⇒ (19) + 8 = 27 Damage Firebolt: 1d10 ⇒ 2
Attack Spiritual Weapon: 1d20 + 8 ⇒ (12) + 8 = 20 Damage Spiritual Weapon: 1d8 + 4 ⇒ (8) + 4 = 12


Quominar can take first watch


Survival: 1d20 + 2 ⇒ (18) + 2 = 20 Quominar keeps an eye out while following Khitt's lead, staying out of his way as he looked like he knew what he was doing.


Quominar would be more than happy to help search, he really does not enjoy the cold and any way to get him out of the thick snow is an option worth exploring.


No magic protection here, but I would agree with Umikh that perhaps a stealthier approach when we near our destination would benefit. Perhaps we full speed until nightfall, rest (maybe with shelter?), and then try a stealthier approach in the morning?


Quominar also would prefer the fastest route, stopping if necessary at Good Mead. Quicker we're out of here, the better


Quominar nods politely at Baldrick as he makes his exit, then follows Turq, sticking to the 'familiar' face in this group. He leans down to whisper in Turq's ear, Who's Stokely?


Turq said wrote:
Just met the man. names Quo-mee-nohr, I t'ink

Quominar smiles slightly at the mispronunciation. The name's Quominar. (Quo-mih-nar) It's a pleasure to meet your acquaintance. He scans the rest of the group before sitting down at the table with a friendly smile on his face.


Well, I said end of the day but... Here he is! character sheet is linked in the Name portion of the profile. Let me know if there's anything that needs to be edited/clarified.