Narava

Quensha Elberion's page

259 posts. Organized Play character for GeraintElberion.


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Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

I am free to play any of those.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

I guess the Tanabru's respect boon is from another chronicle. Hopefully it's in this Hao-Jin line of adventures.

Cheers, chronicle looks grand.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

So, this seems like a problem. Quensha is a dedicated healer, and good at it, but we seem to have a fair bit of healing with a druid and a bard. I can see two possible solutions to our impasse. One is bringing in a sixth PC who can melee. It would still be a normal PFS-legal table but we would have some front-line. The other is that I could swap Quensha for Seldiir, my level 3 switch-hitter ranger?

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

I am a low-AC cleric whose main combat trick is summoning. That requires a full-round action so I need to be out of the way.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha look over at the strange druid, "Does your slug eat hobgoblins?"

Who goes first?

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha nods to the Molthuni, "Akre, if we return and I have spells remaining, I will heal your wounds."

She considers the wayang's words, "An ambush? Perhaps we could wait until they are asleep? "

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha keeps an eye on the man the whole time, wandering if he can be trusted.
sense motive: 1d20 + 11 ⇒ (6) + 11 = 17

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

”Well, General Hakar sent us to resolve this mess. Play your part and we will commend you to him.”

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

"How did you know about the secret passage?"

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha raises her arms, ”Hey, put that sword down. We might just be the miracle that saves you life and gets you out of here.”
diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8
+2 if he is of good alignment.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha peers after the others.
perception: 1d20 + 12 ⇒ (3) + 12 = 15

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

A2 does seem safer.

"I would rather play it safe while we figure out what's going on. Would Vos send out patrols? Perhaps we could ambush one and interrogate a captured foe? Otherwise, let's go for the tunnel."

A2 looks like a tunnel, is that correct?

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha cocks her head to one side, ”How strong is Vos’ grip on his unit? If we get to him, will they disperse? Return to barracks? Or are they just as likely to appoint a new leader?”

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

A samsaran woman nods her head, "A simple goal, clarity, I like it."

She looks around at her colleagues as they ask questions, "Good points, good points." Then she turns her dark eyes to the military man, "General?"

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

GM: I have decided that I made a poor choice of god for Quensha (she is joyously appreciative of the world around her. I chose a rather dour god just because it matched her race).
I will spend the GP and PP to retrain her domain to one that fits her new deity, Desna, (150gp & 5PP, I think) before we start.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Ah, right, I hadn't heard of that one.

We are having the Whit Monday bank holiday at the same time.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

I just finished GMing Unseen Inclusion with Giovanni as a PC and he was pretty regular with his posts.

I don't see the little red dot saying I have new PMs if I am using my phone.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha needs some sorting out as she’s mostly a GM credit character. She is a cleric.

Silver Crusade

Quensha is now level 3, I just need to apply some chronicles.
A straight healer cleric until she hits higher levels.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)
Shen Hawaah wrote:

Sorry again GM Zin!

Can you inactivate me as a player and character please.

Thanks

Same for Quensha, please.

Sorry

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Aw, no! Sorry, I can’t believe I blanked on that!

I’ve got no core PCs, I’ll have to bow out.

Sorry :(

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha smiles at her companions, "Hey, nice to meet everyone. I'm Quensha."
A woman with blue skin and dark hair waves at the group, "The last time I went in a library, I was in heaven." She smiles at the thought, "It was sublime."

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Chronicle Sheet #: 5
Player Name: GeraintElberion
Character Name: Quensha Elberion
PFS ID#: 3812-1
Faction: Silver Crusadw
Track: Standard
Starting XP: 4
Starting Prestige/Fame: 6/8
Starting Gold: Um, I'll get back to you. I appear to have messed up when fiddling with stuff in herolab...

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Cheers, EF!

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Wait, Wereguild Thrall?

We didn't even attack Whiterook!

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Your name (as you want it on the chronicle): GeraintElberion
Your character's name: Quensha Elberion
Your PFS #: 3812-1
Your Faction: Silver Crusade
Your Day Job: none

Cheers GM, I enjoyed this one. The RP was neat.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha smiles, "Absalom. All roads lead to Absalom. And there is the Grand Lodge. If nothing else, ask for me and I will introduce you to some Venture Captains."

Quensha's smile broadens as she imagines introducing a Jadwiga to the Master of Spells.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha sighs, ”We are Pathfinders. As we said. We are here to investigate these unusual dwarven ruins. We already have some fascinating finds, this royal beard-clasp, for instance.”
diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13 +2 if good

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha throws her hands in the air and walks off...

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

knowledge (history): 1d20 + 5 ⇒ (13) + 5 = 18
knowledge (nobility): 1d20 + 5 ⇒ (11) + 5 = 16

Quensha admires the clasp, "This is a gladdringgoch, a traditional beard or hair clasp worn by a clan leader as a mark of status. The rune on the ring represents one of King Gutheran's family lines. It is the precursor of the modern dwarven rune for "royalty" or "king's blood.""

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha claps both men on the shoulder, "I'm glad you're both on my side. Blimey!"

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Also, it’s late autumn, winds picking up and still leaves on some trees.
Cutting back growth before the winter.

Anywhere rural has a lot of deadfall and useless wood this time of year, and the nights are drawing in. Bonfires!

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

I always wonder if burning the Guy is like symbolic justice: he tried to burn down the government; he burns down every year.

It’s the fireworks that make it odd (historically): celebrating stop explosions by causing explosions...

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

First one in the room!

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)
Castinus Fulvio wrote:
Quensha Elberion wrote:
To be fair, you all missed out on one of the best holidays already, Guy Fawkes Night, so it only seems fair that you get to have something of your own instead.
Given Guy Fawkes was a catholic terrorist intent on violently ending protestant rule in England, he was probably the sort of fellow the original US colonists were desperate to escape !

I don’t know about that: weren’t they religious zealots frustrated by how laid back the Church of England had become? I reckon that gives them some common ground with Fawkes.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

To be fair, you all missed out on one of the best holidays already, Guy Fawkes Night, so it only seems fair that you get to have something of your own instead.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha stands in front of the empty cell and casts detect magic, then she does the same around the room until she picks up a signal or the room has been covered.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha digs in her cleats and holds the rope, "Gotcha."

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

It's cool. I'll play Crowe: he's fun to RP.

Any suggestions for a scenario to run?

So far, I have run Wounded Wisp, the first part of Gallows of Madness and I am half-way through running Broken Chains right now.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

This is Quensha’s fifth scenario so she will still be two.

I don’t mind playing up for one scenario (is that allowed?) and working on some GM credit to bring her in line with everyone else.

If it’s a 3-5 I can play a pre-gen for one game and get that GM credit at the same time.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Has anyone got a thunderstone?

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Did Quensha detect any magic on the crossbow or shield?

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

"The mosaic shows the dwarves raising the monoliths. Mystery solved; back to Absalom." the Samsaran grins and then Castinus' find catches her attention.

Quensha casts detect magic over the shield and crossbow.

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha will be at 2.2 as well.

If you are willing to carry on GMing, that would be great.
What level is Bocke?

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha puts on her cleats then examines the mosaic.
perception: 1d20 + 11 ⇒ (6) + 11 = 17

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha snorts and looks around, ”Not here, obviously, but back at the Grand Lodge.”
She grins, ”You can’t move for us Samsarans in Absalom. Absolutely chock-a-block...”

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha bares her blade and stares at the wolf, "You interrupt too much."

sense motive: 1d20 + 11 ⇒ (9) + 11 = 20

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha raises an eyebrow at not-Haltani, "I believe we are due an explanation?"

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

Quensha smiles, "It's always interesting, being a Pathfinder. But, no, I'm no Princess."

She turns her attention fully to the wolf, "What's your name?"

Silver Crusade

CG Cleric (Herald Caller) | HP 23 | AC 14/10/14 | Initiative +0 | Perception +12 | Fort +6 (+8) Ref +2 Will +9 (+11)

"Hey, I've read that Chronicle! The one with all the crazy hellknights, right?!"

Quensha scans the horizon.
perception: 1d20 + 11 ⇒ (2) + 11 = 13

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