LG Cleric (Herald Caller) | HP 16 | AC 14/10/14 | Initiative +0 | Perception +11 | Fort +5 (+7) Ref +0 Will +8 (+10)
About Quensha Elberion
Female samsaran cleric (herald caller) of Shizuru 2 (Pathfinder Player Companion: Monster Summoner's Handbook 7, Pathfinder RPG Bestiary 4 230)
LG Medium humanoid (samsaran)
Init +0; Senses low-light vision; Perception +11
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 16 (2d8+3)
Fort +5, Ref +0, Will +8; +2 vs. death effects, negative energy effects, negative levels, +2 trait bonus vs. mind-affecting effects
Defensive Abilities lifebound
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+1/19-20) or
. . katana +2 (1d8+1/18-20)
Special Attacks channel positive energy 4/day (DC 14, 1d6)
Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—comprehend languages, deathwatch, stabilize Cleric (Herald Caller) Spells Prepared (CL 2nd; concentration +6)
. . 1st—divine favor, hedging weapons[HA], obscuring mist, shield of faith[D]
. . 0 (at will)—detect magic, guidance, light, read magic
. . D Domain spell; Domain Glory (Honor[APG] subdomain)
Str 12, Dex 10, Con 12, Int 12, Wis 18, Cha 13
Base Atk +1; CMB +2; CMD 12
Feats Planar Infusion
Traits indomitable faith, sound of mind
Skills Acrobatics -3 (-7 to jump), Diplomacy +5 (+7 against good creatures), Heal +10, Intimidate +1 (+3 against evil creatures), Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +11, Sense Motive +11; Racial Modifiers +2 Perception, +2 Sense Motive
Languages Celestial, Common, Samsaran
SQ call heralds, divine heralds, heaven planar infusion (basic), honor bound, shards of the past (Perception, Sense Motive)
Combat Gear acid (2), alchemist's fire (2), healer's kit, holy water (2), vermin repellent[UE]; Other Gear lamellar (leather) armor[UC], dagger, katana[UC], backpack, bedroll, belt pouch, fishhook (2), flint and steel, iron holy symbol of Shizuru[UE], leeching kit[APG], mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 1,300 gp
Call Heralds (+1 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Honor) Cleric Channel Positive Energy 1d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Divine Heralds (Su) Summon creatures appropriate to deity.
Heaven Planar Infusion (Basic) (Ex) +1 Fort saves, +2 Diplomacy vs good creatures, +2 Intimidate vs evil creatures.
Honor Bound (7/day) (Su) Allow target to re-attempt a save vs. Compulsion or Charm.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shards of the Past (Perception, Sense Motive) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Kobold Killer: Any time you face a kobold in the future, you may designate one such creature as a free action. You gain a +1 bonus on attack and damage rolls against that single target for the duration of the combat. When you have used this boon, cross it off the Chronicle sheet.
Heaven's Redemption: Your experiences in Heaven have inspired you to change your philosophy. When you receive this Chronicle sheet, you can check the box that precedes this boon to change your patron deity to any legal lawful good deity, int he process changing your alignment to lawful good, lawful neutral or neutral good. When you do so, you receive the benefits of an atonment spell without paying any associated costs. Additionally, you may freely retrain any class abilities, feats, or other features that no longer function with your new deity, as well as character abilities that are directly tied to your old deity's favoured weapon, such as the Weapon Focus feat. This boon does not affect your character's items.
Heavenly Scholar: Your studies of sacred scripture have enhanced your knowledge about matters of faith. If you are trained in Knowledge (religion), you can check a box that precedes this boon to add 1d6 to the result of one Knowledge (religion) check after rooling but before learning the results of your roll. Alternatively, you can check a box before rolling a Knowledge (religion) check to treat that check as if you were trained in the skill. You can use both boxes ona single skill check.
Sacred Champion (Silver Crusade): You have been infused with a portion of Heaven's grace. You can check the box that precedes this boon to use the standard action version of lay on hands as if you were a paladain of your character level. If you already have lay on hands as a class feature, you can instead check this box to add 2d6 to the amount of healing you provide with one use of your lay on hands.