N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
GM Tacticslion wrote:
Ooh, kay, I get ya. Seems like our infathomably powerful friend has learned from Genie's example in Aladdin. No freebies, intentional or no. I wasn't thinking of it as a wish, but hey, it helped.
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
We really need a way to get Psi-dish in communication with everybody. Dang language barriers! To be clear, have I used my wish? I haven't looked back, but I'm pretty sure I'm on the "has used wish" list. though I believe the thing I was going to wish for was stated to have already happened (removing Jakk from the mesa). Is that right?
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Well, if we're looking for something action-y then Psi-dish climbs into the blood-bowl, using the ax-chucks as a pick. It then tries to pinpoint the body of Jakk once inside. climb: 1d20 + 3 ⇒ (13) + 3 = 16 perception: 1d20 + 3 ⇒ (3) + 3 = 6 It cannot tell, for better or worse what, in fact is running down it's leg.
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Having processed what just happened only in part, Psi-dish attempts to figure out three things: 1. Where the body of Jakk has gone now that the blood bowl is broken. 2. What the flak the newborn Blightning Elementals are gonna do. 3. If blood is the only thing running down its leg right now. Note that these actions assume Psi is next to the blood bowl. Except the last one. In order: perception: 1d20 + 3 ⇒ (18) + 3 = 21 perception aid another to layla: 1d20 + 3 ⇒ (12) + 3 = 15 perception: 1d20 + 3 ⇒ (4) + 3 = 7
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
GM Tacticslion wrote: The body is no longer on the Mesa - it is now in the blood bowl. Only the head remained on the mesa, but you threw that off. Oh, right. I remember that now. I'm sure that won't come up. Instead Psi-dish does the 'chuck thing. The cacodaemons are more than a full move action away right? attack when Psi gets there: 1d20 + 7 + 2 - 2 ⇒ (20) + 7 + 2 - 2 = 27 damage while two-handing ax-chuck: 1d8 + 4 ⇒ (6) + 4 = 10 reflex: 1d20 + 5 ⇒ (3) + 5 = 8 crit confirmation roll: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11 Edit: Added confirmation roll
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Psi-dish begins the next step in it's plan that it believes everyone has decided to follow without having necessarily even heard him. It motions to the rest of the group near the body of Jakk. Next, we must remove the rest of the body. I shall employ the ancient ritualistic barganing technique of ages gone past. With this, the blue-faced creature begins to ask a favor of the firey titan very nicely. Powerful and mighty Gohlee'ath! Could you pretty please remove the rest of this hideous formerly horizontal-eyed creature from the general vicinity? It then either begins to remove the corpse from the mesa on its own if told no, or makes its way over to the remaining cacodaemons to do poorly thought out combat.
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
I APOLOGIZE PROFFUSSLLYYY! With what might as well have been a prayer, Psi-dish lets the severed, diseased head fly at the firey titan. Roll?:
Do I roll to hit what I assume is touch ac? Or is burninator just that big? spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11 sense motive: 1d20 ⇒ 9 sense motive: 1d20 ⇒ 9. To aid in giant understanding. Well, lady luck sure can't seem to sit still can she?
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Seeing a possible opportunity, Psi-dish has an idea. He charges towards Jakk and attempts to pick up and hurl his severed head off of the mesa! note that I'm entirely guessing on what to roll for this though I imagine it would take two turns. 1 to charge the other to grapple and/or fling. CMB Grapple?: 1d20 + 4 ⇒ (17) + 4 = 21-2 for shaken.+2 for charge? strength: 1d20 + 3 ⇒ (18) + 3 = 21 to throw the head. 0 modifier rolls away! First those shifty looking shields then the terrifying behemoth. sense motive: 1d20 ⇒ 15 sense motive: 1d20 ⇒ 7 We must remove the priest from the mesa!
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
GM Tacticslion wrote:
Eh, nope. just trying to pick a universal enough language.
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Psi-dish switches to a language he thinks everybody can hear; Common. Yes, snake creature! Continue to bash your head against the stones! It is working phenominally! Psi says with no sense of sarcasm in it's voice. I believe I understand the ritual. All captives being held are a part of the diseased ones power. However, every thing else present from the pool of life juice to this very mesa is also integral to the ritual. This area is being placed in grave danger. Everything at the base of the tower is being forcibly transformed by some extraplanar effect. If this goes on, the necromantic energy being created will build up and erupt. This will spread diseased magic across an inconcievably large area. I would like to avoid that if possible. We can in fact stop it, but I believe we must take the pieces of the ritual apart to do so.
Edit: For rolling. For GLORY! Initiative: 1d20 + 4 ⇒ (19) + 4 = 23Psi attempts to wade into melee with his enemy. Kn.Arcana: 1d20 + 7 ⇒ (5) + 7 = 12 Kn.Planes: 1d20 + 7 ⇒ (13) + 7 = 20 Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27 Meanwhile, I roll these things to try to think of a way to separate Jakk from the ritual.
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Schnorzel wrote:
Hey, they need a playtesting right? I look forward to a possible karmic death as well. Thanks for the welcoming everybody! I'll do my best not to ruin the plan too terribly!
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Huh, guess I missed some things. Is Psi on vitreous still? Well, as all of this is happening, Psi-dish begins to collect himself and think. spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27to try to better understand this ritual and some method of separating the captives from it.
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Please do not eat me. The strange creature that "joined" Gob Smash One states plainly to the group present. Perhaps I could be of assistance in exchange for aid out of this place, as well as the aformentioned staying of forks? heal: 1d20 ⇒ 20 perception: 1d20 + 3 ⇒ (4) + 3 = 7 sense motive: 1d20 ⇒ 4
N/A Xax Magus 3 | AC 17 T 13 FF15 | HP 37/37 | F+5 R+5 W+3 | (Resist [cold] 5) | Init+4 | Perception+3 | Sense Motive 0
Hi everyone! I'm the new guy. Nice to meet you. Oh my. Psi says somewhat worried about its surroundings, as it takes in the view just above the mesa. Clinging to the rocky surface for dear life it begins to weigh its options on how exactly it could get down without being captured again, as the very large mustacioed serpent creature happens to approach the Xaxs location. I certainly have not had my share of poor decisions today. It sees several non goblins aboard and decides the flying snake creature is the safest option available. So Psi-dish chooses to attempt to climb onto Vitreouserpent when he nears. |